mastering the game - big data and gamification

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Mastering the Game – Big Data and Gamification Pete Jenkins – November 2017 at Gamification Turkey

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Page 1: Mastering the Game - Big Data and Gamification

Mastering the Game – Big Data and Gamification

Pete Jenkins – November 2017 at Gamification Turkey

Page 2: Mastering the Game - Big Data and Gamification

© GAMIFICATION+ LTD 2015 2

Founder – GAMIFICATION+ LTD

Entrepreneur in Residence at University of Brighton

Chair – International Gamification Confederation (GamFed)

Researcher in Gamification in HR at CROME (Centre for Research on Management & Employment)

Ambassador - Brighton & Hove Chamber of Commerce

Chair - Gamification Europe Conference

Page 3: Mastering the Game - Big Data and Gamification

BIG DATA: “Information asset characterised by such a High Volume, Velocity and Variety to require specific

Technology and Analytical Methods for its transformation into Value” (Andrea De Mauro, 2016).

Page 4: Mastering the Game - Big Data and Gamification

Grand View Research, Inc (2016) expects the global Big Data market to be worth how much by 2025?

A. $25.67 billion

B. $123.2 billion

C. $232.7 billion

Page 5: Mastering the Game - Big Data and Gamification

Grand View Research, Inc (2016) says that the fastest growing software segment for Big Data is?

A. Visualisation

B. Data integration

C. Databases

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Gamification is the process of making activities more game-like (Werbach, 2014)

Page 8: Mastering the Game - Big Data and Gamification

Why Big Data with Gamification?

1. Games to crowdsource big data analysis

Page 9: Mastering the Game - Big Data and Gamification

• 57,000 players

• 12 year old problem

• Solved in 10 days

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Why Big Data with Gamification?

2. Using gamification to generate big data

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© GAMIFICATION+ LTD 2016 11

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Why Big Data with Gamification?

3. Using big data to come up with more engaging activities for players

There are more than 2 billion gamers producing 50TB of data per dayReality Games, 2016

Page 13: Mastering the Game - Big Data and Gamification
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We should highlight tasks and decisions that need to be made and offer them up to our staff in a

prioritised order.

Page 15: Mastering the Game - Big Data and Gamification

“the application of gamification in web-based systems is to enhance engagement, grant choices, reaffirm progression and provoke social habit” (Linder, 2010)

Page 16: Mastering the Game - Big Data and Gamification

• Top game players in eSports have been shown to make over 100 decisions a minute during game play!

• The metric is APM (actions per minute) and some games require upwards of 300-400 actions per minute (PRI, 2016)

Games use big data to

facilitate faster and better

decision making

Page 17: Mastering the Game - Big Data and Gamification

“it is not until you play a game many different ways that you truly learn how to master the game” (Jenkins, 2016)

Page 18: Mastering the Game - Big Data and Gamification

Data Decision Games Cycle

Analyse Data

Prioritise Decisions

Set Challenges

Take Action

Page 19: Mastering the Game - Big Data and Gamification

“A gamified system can use automation to motivate users. [In a game] an individual receives motivational inputs by granting technology nonhuman agency and considering it a persuasive social actor” (Fogg, 2002)

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Big data helps you play better at the game of work. (Jenkins, 2017)

[email protected]://gamificationplus.uk@gamifiplus @petejenkins