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Page 1: matt resumeapage long · /hdg d vpdoo whdp wr fuhdwh dq dufdgh jdph , kluhg d prghohu ohyho ghvljqhu dqg wh[wxuh duwlvw wr khos uhdfk klw rxu ghdgolqh hvvhqwldoo\ fuhdwlqj d vpdoo

Created assets, both 2D and 3D, for the MyFord Touch Screen User Interface that is in several Ford vehicles. I was responsible for coding theanimation classes that define how all assets move within the system. These classes were used on everything from screentransitions to button animations. I also got to work on the 3D intro / outro animations when the system is turned on or off.

The Concept Factory - Southfield, MI

3D GENERALIST / FLASH DEVELOPER 09/2008 - 09/2009

Students are provided with 1 on 1 hour long sessions that focus on whatever subject they need. The diversity of my background put me in high demand as I could assist Visual Effects, Animation and Game Design students. This was truly a rewardingexperience, watching students grow between semesters and helping their inspirations transform into piece of art.

Savannah College of Art and Design - Savannah, GA

SCAD PEER TUTOR 06/2011 - 05/2012

TA for the Particles and Procedural Effects course. Duties included leading the class in lectures, answer questions and assistingstudents with advanced techniques. Students are taught to use these techniques in real world scenarios that focus on optimization of their scenes and clean workflows.

Savannah College of Art and Design - Savannah, GA

SCAD TEACHER ASSISTANT 08/2011 - 11/2011

Lead a small team to create an arcade game. I hired a modeler, level designer and texture artist to help reach hit our deadline, essentially creating a small studio. I developed a pipeline to utilize the research I had done for my Thesis work on Procedural City Generation to model, shade and place all the objects in the environment. I was responsible for every aspect of this project.

KINETIC POST - SOUTHFIELD, MI

LEAD GAME DESIGNER - contract 03/2013 - 06/2013

I help create and narrated a comprehensive course on rendering for Houdini. This tutorial illustrates how to quickly generate common passes or create any pass you wish with a variety of techniques. This is all tied back together with a practical example ofhow to use these passes in Nuke. Additional passes are shown for diagnostic, particle, voxel and dynamics AOV’s as well as standard surface passes. CMI provided base shaders, models and tutorial topic. I was responsible for the content and lesson plan.

cmiVFX - cmiVFX.com

TUTORIAL MENTOR 08/2013 - 12/2013

As a 3D Artist, I spent most of my time lighting and rendering vehicles GM’s Build Your Own vehicle configurations. This position required a strong attention to detail, creating lighting solutions match 1 to 1 with reference images that our studio did not alwayscreate. In my few moments of down time, I was always searching for better solutions to common problems and created several python tools to help enhance the workflow of myself and fellow artists, both 3D and compositors. I had a hand in creating most ofthe imagery on GM’s websites, either by creating 3D renders, compositing, creating the tools or pipeline used.

3DEXCITE / RTT - Royal Oak, MI

3D ARTIST 05/2012 - 12/2014

My role as a Technical Director puts me in a unique position between artist and software developer, my responsibilities include: assisting artists with bugs / feature request, training artists, creating new tools, new specialty projects that require a TD’s touch and developing exciting workflows as needed. My artistic experience and education gives me a unique perspective to truly help uswork faster as a company. As our business has grown, our typical workflow needs to be adapted quite frequently as we deliver tomultiple agencies and clients that all have unique needs. All of this work needs to be repeatable and able to be picked up by any artist at any stage of production.

3DEXCITE / RTT - Royal Oak, MI

TECHINCAL DIRECTOR 01/2015 - PRESENT

CRLA International Peer Tutor Level 01 Certification - 2011.Personal portfolio featured in SCAD quarterly show - Spring 2011.Particle effects & shaders featured in SCAD quarterly show - Winter 2011.Lighting & procedural effects featured in SCAD quarterly show - Fall 2010.1st place in 24 hour Level Design Competition at Ferris State University 2008.

SCAD Digital Media Club - January 2011 - May 2012SCAD Game Designers Network - March 2011 - May 2012

HOUDINI PYTHON PHOTOSHOPMAYA MEL HDR LIGHT STUDIO 3DS MAX VEX FLASHNUKE UNITY UNREAL

M.F.A 2010 - 2014

B.A.S. 2004 - 2008

SAVANNAH COLLEGE OF ART & DESIGNVISUAL EFFECTSFERRIS STATE UNIVERSITYDIGITAL ANIMATION AND GAME DESIGN

To share knowlege and love of VFX with a great team where my creativity will thirve.