mdw boulder april '11 | matt howell_new teams and process for making digital work
DESCRIPTION
Matt Howell, Global Chief Digital Officer and Managing Partner at Arnold will present his vision for the new brand team, individual roles and the process necessary to go from making messages to building platforms.TRANSCRIPT
BOULDER DIGITAL WORKSPROCESS AND STRUCTURE
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Mayhem on Madison Ave Don Draper’s Revenge
or
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What I believe:
Whether we like it or not, advertising agencies are getting into the software business.
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“It is much better to have a smaller share of an exploding industry versus a growing share in a declining industry.”
- Rishad Tobaccowalla, 4A’s Conference
By no means are traditional channels going away, but...
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My experience:
Then: small Now: big
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The challenge:
How can we transition teams, processes and cultures that have for 50+ years, been focused on producing one thing, very quickly get good at producing something entirely different. Without ruining what’s already in place.
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Thinking about process and structure.
The work.
The people needed to build the work.
The process through which the work is realized.
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1: The work.
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What we’re making is different than it was 18 months ago.
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Yahoo’s Duncan Watts, in his “influencers” research, used a lighting many fires analogy that points to the fact that digital media drives cumulative advantage. He suggests brands are better off “placing lots of bets to give the best chance of starting a full forest fire - lots of fires in lots of promising places.”
The cost efficiencies of digital media allow marketers to hedge bets and not bet the farm on one thing - make ten and see what takes.
For starters, we’re making a lot more stuff.
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Bet it all on a couple :30’s.
Grow through volume / diversity.
A new metaphor.
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1. Our work is now more varied.
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Diversity breeds sustained activity:steady levels of awareness, conversation, advocacy
Campaign in market:increased awareness, conversation, advocacy
Put more out there, more frequently.
TraditionalCycle
DistributedCycle
Campaign goes dark:conversation volume drops markedly
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Digital work is typically the product of a very large number of small but important decisions carried out across a quick, iterative development process.
2. Our work is also more complex.
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Project Teams
Agency / Client Leadership
CD’sAD’s
GADCCO
AE’sAD’s / CW’sProducersProject ManagersSupport Staff
Account / Client Leadership
Hierarchal structure incompatible with this process.
time
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2: The people needed to make the work.
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The work itself is materially different, and those differences should be reflected in the composition of the teams.
Procurement groups ask that we create more work for less money.
Two big, recent influences on the way we staff.
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A simple fact.
Maintaining the same team structure + process while expecting a markedly different work outcome, is, well, crazy.
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Shift team composition to focus on making.
IASAS
IAEAE AE AE
AD
IP BPT
Interactive A.M.
Account Leader
IP IP IP EP
AD AccountLead
Account Management
BP
fig. 1 fig. 2
Producers
DUX
User Experience
Developer
P
EEditor / Motion
Graphics
Lead Planner
P LeadPlanner
Int. Prod Traffic Broadcast Producer
SM
Social Media Manager
EP
Event Prod.
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Becoming nimble by flattening and creating groups.
Team 1 Team 2 Team 3
x-disciplinary leadership team
Hierarchical Org StructureTeams work with greater autonomy / accountability
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Knowledge across disciplines
Core discipline expertise
Rebuilding teams around a new building block.
http://www.fastcompany.com/magazine/95/design-strategy.html?page=0%2C1
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The T-shaped team.
Goal: Be brutally reductive. Strip team to its essential components, add only when necessary. Bigger = worse.
Creative Technology Production UX
2
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The T-shaped team.
Concept /Design + Tone
ImplementationProject / ClientManagement
Functionality /User Interaction
Creative Technology Production UX
2
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A wrinkle: diversity of new work is blurs ownership.
Narrative-driven ARG lead by creative team. Community + tool based service lead by UX and Social teams.
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3: The process through which the work is realized.
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Bloated teams = slow, waste of time.
Poorly designed teams.
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Poorly designed physical environments.
Use co-location / technology to mediate gaps.
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Email volume = communications breakdown = trouble.
Poor substitutions for collaboration.
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Process must work for you, not vice versa.
Restrictive processes that will suffocate creativity.
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Bespoke process, accept variance + risk
Applying the appropriate process to a project.
Replication, minimization of risk, error
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Small, empowered teams.Tight co-location.Deep, informal client participation.Minimal, flexible, iterative process.Embrace the unexpected, anticipate change.
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A traditional proxy for digital process.
The shoot.
But imagine if the shoot lasted three months instead of two days.
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You can change your culture through work.
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Above all. Try new shit. Fiddle with new things. All the time.
No one has this figured out.
Shift burden from proving why you should experiment to why you shouldn’t.
Doing nothing is going to put you behind.
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BOULDER DIGITAL WORKSTHANK YOU
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