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ME 2110 – Final Contest Timeline and Final Report Preparation March 31, 2014 C.J. Adams Head TA

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Page 1: ME 2110 – Final Contest Timeline and Final Report Preparationsinghose.marc.gatech.edu/courses/me2110 Spring14... · ME 2110 – Final Contest Timeline and Final Report Preparation

ME 2110 – Final Contest Timeline and Final Report Preparation

March 31, 2014

C.J. Adams Head TA

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Agenda

2

•  Overview of this week •  Final Contest Timeline •  Design Review Overview •  Final Report Overview •  Final Presentation Overview •  Q&A

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MARCHMonday Tuesday Wednesday Thursday Friday

3 4 5 6 7

Week 9 Lecture No Lecture No Lecture

Studio Individual DeviceCompetition #2

Individual DeviceCompetition #2

Individual DeviceCompetition #2

Individual DeviceCompetition #2

Individual DeviceCompetition #2

10 11 12 13 14Wk 10 Lecture No Lecture No Lecture

Studio

Evaluation Report & Pres. Preliminary Contest

Evaluation Report & Pres. Preliminary Contest

Evaluation Report & Pres. Preliminary Contest

Evaluation Report & Pres. Preliminary Contest

Evaluation Report & Pres. Preliminary Contest

Reading17 18 19 20 21

Wk 11 Lecture Spring Break Spring Break Spring Break Spring Break Spring BreakStudio

24 25 26 27 28Wk 12 Lecture No Lecture No Lecture

StudioPreliminary Report Qualifying Contest

Preliminary Report Qualifying Contest

Preliminary Report Qualifying Contest

Preliminary Report Qualifying Contest

Preliminary Report Qualifying Contest

APRILMonday Tuesday Wednesday Thursday Friday

31 1 2 3 4Wk 13 Lecture

Final Report Preparation No Lecture BIG CONTEST

StudioOpen Studio Open Studio Open Studio Open Studio 5:00pm: Judging

6:15pm: Contest

7 8 9 10 11Wk 14 Lecture No Lecture No Lecture

Studio

Design ProjectFinal Report andPresentation

Design ProjectFinal Report andPresentation

Design ProjectFinal Report andPresentation

Design ProjectFinal Report andPresentation

Design ProjectFinal Report andPresentation

Schedule – Time to Sober Up

3

<100 hours until the Final Contest

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GEORGIA INSTITUTE OF TECHNOLOGY George W. Woodruff School of Mechanical Engineering

ME 2110 - Creative Decisions and Design Spring 2014

Lecture: M & W, 3:05 – 3:55 PM, Howey Physics, L1 Studio: Various times, MRDC 2202-2203 Lecturers: Dr. William Singhose, MARC 432, [email protected] Dr. Jeffrey Donnell, MRDC 3104, [email protected] Studio Instructors: Dr. Rodney Averett, [email protected] Dr. Levent Degertekin, Love 311B, [email protected] Dr. Roger Jiao, MARC 262, [email protected] Dr. Tom Kurfess, Love 101, [email protected] Dr. Jacob Kunz, [email protected] Dr. Ehsan Maleki, [email protected] Dr. Roxanne Moore, [email protected] Dr. Dirk Schaefer, MARC 259, [email protected] Dr. Andrew Semidey, [email protected] Dr. Jeffrey Streator, MRDC 4206, [email protected] Dr. Charles Ume, MARC 453, [email protected] All course material will be posted on the web site: http://singhose.marc.gatech.edu/courses/me2110/index.html Course Objectives: To learn the fundamental procedures for solving engineering design problems; the essential details of analyzing, synthesizing, and implementing design solutions with flexibility, adaptability, and creativity; the techniques which allow an engineer to tackle new, unsolved, open-ended problems. To learn by doing through team and individual projects and assignments. Course Requirements (100%):

1) In-Lecture Quizzes 10% 2) Homework 15% 3) Class Participation 5% 4) Introductory Project 15% 5) Major project 55%

Planning Report and Presentation (5%) Evaluation Report and Presentation (5%) Machine Performance (15%) Presentation to Judges (5%) Final Oral Presentation (10%) Final Report (15%) 6) Give at least one oral presentation P/F 7) Electronics, machining, and pneumatics training P/F

Grades Still to Go

4

Syllabus Mario Brothers Handout

Grade left to go within the next 2 weeks: 43% - Only 8% based on device performance

ME2110 - Creative Decisions and Design

Table 2. Grading Breakdown.Maximum Points Test

1 Individual Preliminary2 Individual Final2 Team Preliminary2 Qualifying8 Super Mario Brothers

will be ranked against teams in all studio sections. The scores are linearly interpolated between a maximumscore of 2 and a minimum score of 0.

Qualifying.

Each team will compete several times. The sum total from all tests will be used to rank the teams withinthe studio section. The scores are linearly interpolated between a maximum score of 2 and a minimum scoreof 0.

Super Mario Brothers.

Your points are based on how many contests you win. The team(s) with the most wins earn 8 points; theteams with zero wins get 0 points. All other scores come from a linear interpolation between these values.

Design Review.

The judge’s scores will be summed and divided by the number of judges that evaluate each machine. Theseaverage scores will be ranked across the entire class. The maximum score is 5 points; the minimum score is 1.

3. Detailed Design Constraints

1. If a team is disqualified for a rules violation, then they lose the current game in which they arecompeting. If the team can eliminate the violating o↵ense, then they are eligible for future games.

2. Your device will be assigned to a 7-minute time block. All devices will be automatically activated at4 min, and must be removed by 7min. If your device is not ready to go at 3:45 min, then it will beremoved from competition so that the game can start at 4min. The contest will proceed for 40 sec.The following 2:20 min will be used for scoring and cleaning up. By the end of the 7-minute period,you must have removed your device (and any bits and pieces) and clean up the arcade. Disqualificationcan be imposed for taking longer than your allotted time.

3. Once your device has been activated, you may not touch the device or enter the competition area untilthe arcade o�cial indicates it is time to clear out your machine. Any such interference results in adisqualification.

4. It is your responsibility to be on time with a working machine. If you are not present during yourassigned time, then you are disqualified for that game.

5. The source of power in your device is limited to the five mousetraps provided to you, a compressed-airtank provided to you, the controller box power, and gravity. You may replace the mousetraps withexactly the same model if they break.

6. The only permitted actuators are those supplied to you by the ME2110 sta↵. (For example, noadditional magnets are allowed.)

7. Your machine must fit within a 24 x 12 x 18 (length x width x height) inch box. The 12-inch dimensiondescribes either the width or the length of the device. The 18-inch dimension is the maximum startingheight of your system. Your device will be measured with a go/no-go box during the 4-minute setupperiod. When the box is removed, your machine may not “bloom” out and occupy a larger volume.Doing so requires a reboxing of the machine.

8. The device must be launched from within the 2.5 X 2.5 foot starting area outside each home zone. Theoutside of the lumber perimeter defines one side of the starting area. You may place your device inany configuration or orientation within the starting area; however, the go/no-go box must be able to

5

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Qualifying Round & Seeding

•  Exactly like the final contest

•  Total score from the first 3 rounds was used to rank the teams within your section and seed the final contest bracket

5

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Competition Night – Friday, April 4th

•  You will not be able to test on the tracks the day of competition

•  Dress Up!! •  Make a presentation poster for the Design Review •  Show up at the MRDC at 4:30 pm and check in at

the TA table •  Judging begins at 5 pm •  Contest will start at 6:15 pm in the MaRC Building •  You can leave once your team is eliminated •  Have Fun!

6

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ME 2110 Design Review - Judging Location Map - Spring 20145pm, April 4 - MRDC Building, 2nd Floor

*Judging Locations indicated by Team

Seed Number

Hallway

Elevator

61

MRDC2202-2203

53

54

55

Bridge to MaRC Building

28

3711

12

10

9

Check In Here

Stairs

MRDC 2212

70

Design Review – MRDC Judging Map

7

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3 2 1

ME 2110 Super Mario Brothers - Competition Map - Spring 20146:15pm, April 4 - MaRC Building, Atrium/1st Floor

Elevator

Res

troo

ms

Stairs

Pizza - 6pm

Track 2 On Deck

MaRC Auditorium

On Deck Teams

* Teams should not gather in the Atrium or stairwell area on the 1st floor. The only teams allowed in the 1st floor Atrium are those competing or 'On Deck' waiting to compete in the next match.* Teams should wait for their turn to compete in the Auditorium or the lobbies on the 3rd and 4th floors. Viewing of contest rounds can be done from the 3rd and 4th floor catwalks.

MaRC Atrium

* The competition bracket will be displayed using the projector in the Auditorium. At this location, you may view the bracket as the contest progresses.* Keep the stairs clear for teams and guests traveling up and down.

Fers

t Stre

et

Tracks

Track 3 On Deck

Trac

k 1

On

Dec

k

MaRC 114

Return to the Auditorium or upstairs once your round is complete

Final Contest – MaRC Competition Map

8

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Design Review

•  Judged on: –  Ingenuity –  Aesthetics –  Presentation (Technical Communication)

•  Judges include industry sponsors, faculty, and students

9

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Judging

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1.  State how many points you expect to score 2.  State what your machine is going to do, and

what objectives it will complete 3.  Show which subsystems obtain which

points 4.  Demonstrate a subsystem (maybe) 5.  Be ready to explain A) What’s clever, B)

What’s unreliable, C) Why you stuck with this design, D) How much did it cost

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Poster Presentation Tips

•  Draw attention, capture, and close •  Anticipate questions •  Think about how to best display your device •  Don’t waste too much time/space explaining the

contest •  All team members should be able to present the

same overview of the design

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Dressing Up (You and the Poster)

•  Have a theme •  You can dress up in costume, but keep it tasteful •  Look cohesive as a team

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Final Report

13

•  Final Report –  Less than 10 pages of text (1.5 spacing) –  Figures and Tables should be included at the end in

Appendices –  Include Table of Contents and Bill of Materials –  Use feedback from Preliminary Report

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Final Report – Suggested Outline

14

Cover Page Abstract Table of Contents I.  Introduction II.  Design Overview III.  Results IV.  Discussion V.  Conclusions Figures and Tables

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Abstract

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•  Project Goals •  Project Results

–  Final Competition results –  Judging Results

•  What specifically is going to be presented in the report

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Introduction

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•  Problem Definition –  What was the objective of this project? –  What key problem constraints existed?

•  Engineering Challenges –  NOT the same as the rules or constraints –  NOT the same as the tasks for the contest

•  What is contained in the report

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Design Overview

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•  Present the complete machine –  How many points are expected to be scored? –  What are the subsystems? –  Describe operation of the device –  Full system figures

•  Give main dimensions of the machine •  Use multiple figures to describe function and

motion, e.g. before and after views •  Label subsystems

–  How much did the machine cost? (show Bill of Materials)

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Subsystem Description

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•  Subsections of Design Overview Section •  Divide descriptions up by subsystem

–  Give details of each subsystem •  What function or goal does this address? •  What are its features? •  How does it work (Describe using figures!)

–  Use “zoomed” figures or separate figures for each subsystem

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Results

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•  Present Numerical Results –  Judging –  Competition

•  How did this performance differ from the expected performance? –  What were the performance specifications? –  Justify the expected performance

•  Analysis •  Tables of scores from prototyping trials

–  Briefly discuss distinctions between expectation and performance

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Discussion

20

•  Exists to justify system and/or analyze the results

•  HOW was the design selected? –  What planning tools were used and what did they do for

you? –  How did you understand the problem? –  What alternatives were considered? (Concept Generation) –  Why did you choose the one you did? (Concept Eval.)

•  WHY did the device perform well (or poorly)? Analyze the results in light of the HOW.

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Discussion – Design Tools

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•  Cite the tool. •  State how the tool has been used to

address the assigned task. •  Concisely describe the tool (one sentence

maximum), NOT how the tool works. •  Present details by citing key entries/results

contained within the tool. •  State how the information in the tool was

used and what was gained from it.

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Discussion – Analysis of Results

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•  Discuss in terms of the design process •  What assumptions were correct?… incorrect? •  What items were weighted too heavily?… too

lightly? •  Discussion of design strengths and weaknesses

–  Where and how did these manifest in your design process?

•  What would you change and/or improve on your design?

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Conclusion

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•  Outlines what was just presented in the report –  Should not introduce any new information

•  Include relevant numerical results –  Final Competition –  Judging

•  Make a CONCLUSION –  i.e. The design failed because… or the design

succeeded for these reasons…

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Final Presentation

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•  Less than 10 minutes (~10-11 slides) •  One speaker •  Clearly labeled figures •  Content is similar to final report •  Follow guidelines in Lectures from Dr. Donnell

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Suggested Outline

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•  Title Slide •  Problem Definition •  Chosen Design (complete system) •  Chosen Design subsystems •  2-3 main design tools (the most important to

YOUR design process) •  Alternative concepts •  Highest order evaluation matrix you used •  Results and Analysis

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Remember Me’s

•  Your studio instructor determines your grade! •  Test your device and competition prep. thoroughly •  Start your report and presentation now •  Ask your TA and instructor for advice!

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Questions?