megatrends in technology - canberra
DESCRIPTION
Presented Canberra October 2008TRANSCRIPT
Mega trends in emerging learning technologies
Greg CareyCanberra: ACTSeptember 2008
Links and references
See www.educationwithbyte.net (Virtual Worlds)
There is no longer a font of knowledgebut a cloud of data
that must be seeded to give up life giving rain
Where from ?
Where are we?
Where to?
Impact on teaching and learning
Megatrends
Part the 1st (with apology to Handel)
Where from ?
Impact on teaching and learning
Ages of Education (Jones 1996)
Four stages of education in the Western World:
• Universal Primary Education 1870-1900
• Universal Secondary Education 1945-1990
• Universal Tertiary Education 1970-2010
• Lifelong Education 1990-2030
Where have we been? Pre-Industrial Industrial Information
Language Latin and Greek Native languages English
The learners Young of the rich Young people Everyone
Age of the learners 6 to 20 years 6 to 16 years Any age
Who pays Parents Through taxes User pays
Providers Church State Corporations
Where available Sites of knowledge Towns and cities Anywhere
When available Arranged times Set times Anytime
Economic system Traditionalism Taylorism Neo-liberalism
Source of curriculum Teacher State Learner's needs
(Tiffen and Rasingham, 1995, p 85)
The Dream
• If the processing of data results in an
Information Age
• And the processing of information results in a
Knowledge Society
• Will the processing of knowledge result in the
Age of Wisdom ?
Telling the future by looking at the past assumes that conditions remain constant. This is like driving a car by looking in the rear view mirror . Herb Brody
The Horizon Report
The New Media Consortium
eduCause Learning initiative
(an eduCause Program)
There is no longer a font of Knowledgebut a cloud of data
that must be seeded to give up life giving rain
Technologies Time to Adoption
Trends
Mega trends
• The COLLECTIVE sharing and generation of knowledge
• The CONNECTION of people through the network
• The computer is moving into THREE DIMENSIONS (3D).
Megatrends
Part the 2nd
Where are we?
Impact on teaching and learning
Is the future of teaching and learning :
• developing COLLECTIVE knowledge
• through the CONNECTION of people
• in 3 DIMENSIONS?
This is a future offered by Virtual Worlds
Generations of e-learning1st Generation (1G)
Shovel-ware -Simple uploading of prepared course notes Saving documents in html using MS Word has been most popular.
2nd Generation (2G)Simple Comprehension/ Quiz/ Cloze activitiesPrograms such as Hot Potato are useful.
3rd Generation (3G)Simple Scenario basedPrograms such as ARED and Quandary are useful.
4th Generation (4G)Currently under developmentIncludes Avatars as personal guides and multi user potential.
Carey, 2001
Some examples
“All the world's a stage, And all the men and women merely players: They have their exits and their entrances; And one man in his time plays many parts.”
(William Shakespeare As You Like It 2/7)
56.7m users
155.31m users
4.3m users*does not include War games etc
13m users
Megatrends
Part the 3rd
Where to?Impact on teaching and learning
The Future ?
EDUCATION
I0 year olds
20 year olds
30 year olds
4th Generation e- learning
Second Life is not the only Virtual World
Why is SL the most well known?
SEX
Educational Uses of Second Life
Educational_Uses_of_Second_Life.avi
Education in SecondLife
Training in SecondLife
Virtual worlds and LMS
Sloodle Promotional Video
Sloodle
GO
Some Caveats
1. While progress is being made,issues of intellectual property and copyright continue to affect how scholarly work is done.
2. All education sectors are facing a growing expectation to deliver services, content and media to mobile and personal devices
Challenges(Identified from the Horizon Reports)
Scholarship: Significant changes in scholarship, research and creative expression need innovation and leadership at the highest level to address the areas of academic work practices, intellectual property and copyright.
Assessment and Delivery: Education is being forced to develop new forms of interaction and delivery services that include mobile technologies, and to develop assessment strategies that embrace the
new technologies.
New Literacies: Educators are facing the need to explicitly address the need to provide explicit instruction in the use of tools for media creation and meaningful content as well as formal instruction in information, visual and technological literacy.
Mega trends
The COLLECTIVE sharing and generation of knowledge
The CONNECTION of people through the network
Moving into
THREE DIMENSIONS.
Is the future of teaching and learning :
Developing COLLECTIVE knowledge
through the CONNECTION of people
in THREE DIMENSIONS ?
• There is a skills gap between understanding how to use tools for media creation and how to create meaningful content.
• The renewed emphasis on collaborative learning is pushing the educational community to develop new forms of interaction and assessment.
• The academy is faced with a need to provide formal instruction in information, visual and technological literacy as well as how to create meaningful content in today’s tools.
• Assessment of new forms of work continues to present a challenge to educators and peer reviewers.
• There are significant shift taking place in scholarship, research, creative expression and learning, and a profound need for leadership at the highest level of the academy that can see the opportunities and carry them forward.
Challenges(Identified from the Horizon Reports)
Greg CareyCanberra: September 2008
We know where from ?
We know where they may be heading?
But the what will the impact on teaching and learning be?
MEGATRENDS IN EMERGING LEARNING TECHNOLOGIES
Are we replacing the 3 Rs with 5 Cs?
3 Rs
Reading wRiting
aRithmetic
5 Cs
Connectivity Community Creativity Construction Collaboration
(Small 2006)
Telling the future by looking at the past assumes that conditions remain constant. This is like driving a car by looking in the rear view mirror . Herb Brody
Links and references
See www.educationwithbyte.net (Virtual Worlds)
There is no longer a font of knowledgebut a cloud of data
that must be seeded to give up life giving rain