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MMORPG-SIM Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness

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MMORPG-SIM. Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness. Game Concepts. Massively Multiplayer Platform based with server connection Combines elements of familiar games The Sims, Everquest, Morrowind, RuneScape, Animal Crossing, NeverWinter Nights - PowerPoint PPT Presentation

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Page 1: MMORPG-SIM

MMORPG-SIM

Massively Multiplayer

Simulation Game Creation

Main Feature: Uniqueness

Page 2: MMORPG-SIM

Game Concepts

• Massively Multiplayer

• Platform based with server connection

• Combines elements of familiar games• The Sims, Everquest, Morrowind, RuneScape,

Animal Crossing, NeverWinter Nights

• Houses, skill-based advancement, sub-world creation

• Fun to make – fun to play

Page 3: MMORPG-SIM

Architecture

• Playable “seed” world of basics for players and developers to build on

• Client side:• Character and world tool creation• Game view with character controls and chat

• Server side:• Character and world state managed by database• Game Rules• NPCs

Page 4: MMORPG-SIM

Framework

• Game engine collected from GPL free software

• Nevrax Library or WorldForge, maybe others• 3D

– Pros: eye candy, proven commercial game powered by Nevrax, well-documented

– Cons: does not work with MSVC7.1

• 2D– Pros: simpler for game creation, choices of clients and

servers– Cons: poorer graphics, no game completed since 1998

Page 5: MMORPG-SIM

Reality Check

• Current game ideas are malleable• New ideas welcome

• We don’t expect a fully developed world• Minimum required for basic gameplay• Long list of optional fun features• What can be done in four weeks?

Page 6: MMORPG-SIM

Needed

• Developers• C++, OpenGL, multithreaded programming,

graphics, databases and networking a plus

• Testers• Test world, report/fix bugs

• Artists• Create objects, scenery and textures

• Technical lead• Big project, lots of inherited engine code