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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications Model-Based Design and Evaluation of Interactive Applications Fabio Paternò CNUCE-C.N.R Pisa, Italy HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications n Introduction to Model-based Approaches n State of art in Task Models n ConcurTaskTrees n Task Models for Cooperative Applications n Exercise n Task Models in User Interface Design n Task Models in Usability Evaluation Structure of the Tutorial

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Page 1: Model-Based Design and Evaluation of Interactive …vcell.ndsu.nodak.edu/~ganesh/seminar/off topic/2000...HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Model-Based Design and Evaluation of Interactive Applications

Fabio Paternò

CNUCE-C.N.RPisa, Italy

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

n Introduction to Model-based Approaches n State of art in Task Modelsn ConcurTaskTreesn Task Models for Cooperative Applicationsn Exercisen Task Models in User Interface Designn Task Models in Usability Evaluation

Structure of the Tutorial

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Why Model-based approaches?

Highlight important informationHelp to manage complexity Useful to support methods

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Significant Models in HCI

Task modelsCognitive architecturesUser modelsDomain ModelsContext ModelsPresentation ModelsDialogue models

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

UML and HCI

Model-based approachNine notationsLack of consideration of the user interface How to improve it?

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

TaskGoalBasic TaskTask AnalysisTask Model

Definitions

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Tourist• general and clear information in limited amount• access by spatial representations• guided navigation

Art student• some basic knowledge• choice among different types of information

Expert• precise requests• detailed description of the information requested

Task Analysis (example)

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Engineering task models

Flexible and expressive notations with a precise semanticsSystematic methods able to indicate how to use information in the task modelsAvailability of automatic tools to use such information efficiently

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The many possible task models

Existing System Envisioned System User

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Use of Task Models

Improve understanding of the application domainRecord the result of interdisciplinary discussionSupport effective designSupport usability evaluationSupport the user during a sessionDocumentation

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Representations of Task Models

Hierarchical task analysisGOMS familyUANDifferent syntax (textual vs graphical)Different level of formalityDifferent set of operators for task composition

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

GOMS Example

GOAL: EDIT-MANUSCRIPTGOAL: EDIT-UNIT-Task repeat until no more unit tasks

GOAL: ACQUIRE-UNIT-TASKGET-NEXT-PAGE if at end of manuscriptGET-NEXT-TASK

GOAL: EXECUTE-UNIT-TASKGOAL:LOCATE-LINE

[select: USE-QS-METHODUSE-LF-METHOD]

GOAL: MODIFY-TEXT[select: USE-S-METHOD

USE-M-METHOD]VERIFY-EDIT

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Limitations of GOMS

It does not consider user errorsIt does not consider the possibility of interruptionsIt considers only sequential tasksIt can be inadequate for distributed applications (such as web-based applications)

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

UAN - User Action Notation

The user interface is represented by a hierarchy of asynchronous tasksuser action and system feedback are specified at a low leveltextual notation

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Example of UAN specification

Task: BuildRequest:((SelR | ClearR | IconifyR)*--> SpecField+)

Task: SelApplicationUser Action Interface Feedback Interface State~[x,y in AppICON]∨∧(t<tdoubleClick) ∨∧ w’!: w’-!

UnMap(PrevAppliMenu)Map(AppMenu)UnMap(AppICON)

CurAppli=AppCurMenu=AppMenu

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

ConcurTaskTrees

Focus on Activities Hierarchical StructureGraphical SyntaxRich set of temporal operatorsTask allocationObjects and task attributes

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Task Models vs Scenarios

Scenarios are informal descriptions of a specific use in a specific contextTask models describe the possible activities and their relationshipsScenarios can support task developmentTask models can support scenarios identification

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Moving from scenarios to tasks

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Temporal operators

Enabling T1 >> T2 or T1 [ ]>> T2

Disabling T1 [> T2

Interruption T1 |> T2

Choice T1 [ ] T2

Iteration T1* or T1{n}

Concurrency T1 ||| T2 T1 |[]| T2

Optionality [T]

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Task Types

Interaction tasksSelection

Edit

Control

Application taskOverview

Comparison

Locate

Grouping

...

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Inheritance of relationships

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Relationships task/subtasks

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Optional tasks

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Tool Support in CTTE

Flexible editing of the task modelUsing informal descriptions in modelling Checking completeness of the specificationSaving the specification in various formatsSimulating the task model Comparing task modelsRunning scenarioshttp://giove.cnuce.cnr.it/ctte.html

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The CTTE editor

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Simulating dynamic behaviour

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Comparison of Task Models

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Modelling Multi-UserApplications

User1

User2 User3

Cooperative part

t1t2

t3

t1(User1) t3 (User3)

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Cooperative aspects

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Exercise

Develop a task model in ConcurTaskTrees with at least three levels and ten tasks using the CTTE tool

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Limitations of current approaches in UI design

Visual tools do not support mapping between logical activities and UI elementsUML is oriented to the system designNo available tools for task-based design (when existing, not publicly available and limited functionality)

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Task model - based design

1. Analysis of operators amongst tasks

Identify structure of dialogues

2. Analysis of each task (objects, attributes, ...)

Choose a suitable presentation

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Task-based design

Temporal relationships among tasksFrequency of single task and task patternsInteraction and presentations techniques suitable for task types considering type and cardinality of dataMultiple consistent representations when an object supports multiple tasksAutomatic support to cognitive intense problem solving user tasks

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Criteria to identify presentations

One single presentation supporting all possible tasks As many presentations as the number of enabled task sets Intermediate solution

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Mapping task-interaction technique: single choice exam.

Knowndomain:

Number of pos-sible values∈[2,3]Number of pos-sible values∈[4,7]

Number of pos-sible values∈ [8,50]

Number of pos-sible values∈ ]50,+∞[

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Disabling tasks ([>) should be located so as to highlight their control function

Control tasks

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Grouping tasks that share the same parent taskCommunicating concurrent tasks (|[]|) are presented close to each other

The task model structure

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Both sets are shown in the same presentation unit (when they exchange information, []>>)The sets are presented at different timesThe sets are presented in different presentation unit at the same time

Supporting enabling operator

Jo*

SubmitName:

Name AgeJohansen 52Jones 27Joxibon 18

Jo*

Submit

Name:Age:

Name AgeJohansen 52Jones 21

Results:

>20Results:

Situation 1 Situations 2 and 3

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Deriving information from operators

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Task-interface relationships

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Tasks-interface relationships

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Tasks-interface relationships

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The Aerodrome case study

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

An excerpt of task model

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The resulting dialogues -1

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The resulting dialogues -2

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The resulting dialogues -3

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Mobi-D: Example of tool-support for model-based design

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Task Patterns

Identification of solutions for problems recurring in different applicationsReuse of both design and software solutionsPossibility of obtaining more compact specifications

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Patterns

P1 NameP2 ProblemP3 Task specificationP4 Objects specificationP5 Scenario of useP6 Possible subpattersP7 Aspects which can varyP8 Applications that can use it

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Adaptation

Adaptibility vs AdaptivityDimensions: User, Device, Context, ...Usability issues

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Different initial accesses

TouristStudent Expert

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Different presentations

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

What is it?

Techniques supported (direct guidance, adaptive ordering, hiding, annotation)

AdvantagesDisadvantages

What about adaptive support?

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Example of adaptive support

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Exercise

Design a user interface corresponding to the task model developed in the previous exercise

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Usability Evaluation

Heuristic evaluationCognitive Walkthrough GuidelinesEmpirical testingModel-based evaluation

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Inspection-based Evaluation

Use of CTT models in the evaluation phaseUse of a the set of deviation typesTo evaluate a prototype

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The method

Development of task model of the application to evaluateAnalysis of deviations related to basic tasksAnalysis of deviations in high-level tasksInterdisciplinary analysis

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Organisation of the exercise

Introduction of the methodIntroduction of the prototypeShort use of the prototypePrototype available during exerciseTask model available to evaluatorsAudio record

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Organisation of the exercise

Evaluators drive discussionQuestions derived from task model + classes of deviationsThey are related to user interface elementsIdentification of the information necessary for each task performanceTables (useful more as documentation or design rationale)

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Refined guidewords(basic tasks)

NONE: initial information, performance, resultOTHER THAN: less, more, differentILL-TIMED: too early, too late

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Resulting tablesTask: Check Deviation Guideword: NoneExplanation Causes Consequences Protections Recommendations

The system isbroken.Perceptionproblem

The controllerhas not anupdated view ofthe air traffic

The controllerlooks at thewindow tocheck the airtraffic

Duplication ofcommunication system

No inputThe controllerhas notinformationconcerning thecurrent traffic

Controller isdistracted orinterrupted byother activitiesPerceptionproblem

Pilot callscontroller tocheck the path

NoperformanceThe controllerhas theinformationbut he doesn’tcheck itcarefully

Controller isdistracted or overconfidentInterpretationproblem

No outputThe controllerfinds adeviation butimmediatelyforgets it

Controller isinterrupted byother activities

Pilot callscontroller tocheck the path

Provide an automaticwarning message onlywhen an aircraft isdeviating from theassigned path.

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Interpretation for high-level tasks

NONE: initial information, performance, resultOTHER THAN: less, more, differentILL-TIMED: too early, too late

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The MIDAS User Interface

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Example of issue (1)

Check deviation - NONE/No performanceCauses: workload, memoryProtection: Red line connecting two flight labelsRecommendation: possibility of audio warning

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Example of issue (2)

Check deviation - NONE/No inputCauses: Zoom activatedProtection: Button to default viewRecommendation: Two views (global+local)

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Example of issue (3)

Send stop … - Different performanceCauses: action slipProtection: send immediately new clearanceRecommendation: Highlight the most safety-critical element

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Social constraints

Developers tend to defend every decision takenUsers tend to divagate (sometimes useful, sometimes confusing)Time pressure

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

RemUSINERemote USability INterface Evaluator

Bridge between empirical and model-based evaluationFlexible and expressive task models Limitations of usability laboratories and need to decrease the costs of usability evaluation Application to case studies

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The architecture of RemUSINE

Logging tool

ConcurTaskTreesEditor

Designer

User1 logs

Task model

Log-task table Evaluation Method(RemUSINE)

Designer

Application

User1

….……. Application

Usern

RemUSINE(Preparation)

Logging tool

Usern logs….

…….

Designer site

User1 site Usern site

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

The Preparation Part

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

An example of analysis

1.JS.applet("Insertions",0).member(“..”).multiClick(124,93,16,1);2. JS.delay(7310);3.JS.applet("Insertions",0).button("Sculptors").typeString("Bodin");4.JS.applet("Insertions",0).member("java….",0).multiClick(...);5.JS.applet(...).member(“…”, 0).typeString("Bodini Floriano", ..);6. JS.applet("Insertions",0).button(“Periods”).buttonPress();7.JS.applet(...).member(“…”).member(“…”).select(4,"XX sec.");

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

General Information

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Automatic analisys of the log

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Task Patterns

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Analysis of time performance

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Errors Detected (example 1)

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Errors Detected (example 2)

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Errors Detected (example 3)

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

How to interpret the results

Task model mismatchThe application is too rigidThe user interface does not provide enough support to understand how to perform the tasksRemUSINE points out where the problem is!

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Results of RemUSINE

The analysis is reliable and completeIdentifying the violated precondition helps to understand the reason for the errorIt gives indication of tasks never performedIt provides quantitative information

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Time required by RemUSINE

Developing the task model Record of logs using a logging toolPreparation part of RemUSINEGeneration of the resultsAnalysis of the results provided by

RemUSINE

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Summary on RemUSINE

Suitable for graphical applications with a well defined set of tasks to supportUseful especially for medium-large applications with dynamic dialogues and many remote usersIt can be complemented with interviews on the parts found problematicAutomatic generation of multimedia reports on the usability problems detected

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HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Research agenda

Models for context of useUse of task model to design adaptive interfaces supporting variety of devicesPatterns in HCIComputer-aided analysis of task modelsIntegrating task models in UML to better support design of interactive applications

HCI'2000 Tutorial - Model-based Design and Evaluation of Interactive Applications

Conclusions and acknowledgements

Http://giove.cnuce.cnr.it/ctte.htmlhttp://giove.cnuce.cnr.it/remusine.htmlGUITARE Project http://giove.cnuce.cnr.it/guitare.htmlMEFISTO Project http://giove.cnuce.cnr.it/mefisto.htmlBook on Model-Based Design and Evaluation of Interactive Applications, Springer [email protected]