monopolise pitch new

15
MONOPOL IZE ALYESHA LUCY IMOG EN SORREL

Upload: lucyhubbard

Post on 13-Apr-2017

238 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Monopolise pitch new

MONOPOLIZEALYESHA LUCY IMOGEN SORREL

Page 2: Monopolise pitch new

'MONOPOLIZE' - TITLE•OUR REASON FOR CHOOSING TO NAME THE FILM 'MONOPOLIZE' IS BECAUSE

IT IS BASED AROUND THE GAME MONOPOLY AND THE WORD 'MONOPOLIZE' MEANS 'TO CONTROL' WHICH IS WHAT THE GAME PLAYERS WILL BE DOING - CONTROLLING THE PEOPLE (COUNTERS) WITHIN THE GAME

'MONOPOLIZE' - HAVE AND CONTROL FULLY AND EXCLUSIVELY; "HE MONOPOLIZES THE LASER PRINTER."

- CONTROL, COMMAND - EXERCISE AUTHORITATIVE CONTROL OR POWER OVER.

Page 3: Monopolise pitch new

QUICK DESCRIPTION OF STORYLINE•4 GIRLS ARE AT HOME ABOUT TO PLAY MONOPOLY•THEY EACH NEED A COUNTER TO PLAY WITH (THIS COUNTER WILL BE A REAL

PERSON AND NOT JUST A PLASTIC COUNTER) - {PEOPLE IN THE GAME}•FROM THE 4 PEOPLE (COUNTERS), 1 GIRL GOES MISSING DUE TO HER PLAYER

GOING FIRST IN THE GAME AND MOVING THE COUNTER WHICH IN TURN MOVES HER IN REAL LIFE.•SHE IS IN OXFORD CIRCUS WHICH IS WHERE THE COUNTER IS PLACED ON THE

MONOPOLY BOARD AND RINGS THE OTHER GIRLS TO TELL THEM.•THIS HAPPENS REPEATEDLY TO THE GIRLS (COUNTERS) AND THE GIRLS

PLAYING THE GAME ARE OBLIVIOUS TO WHAT IS GOING ON IN THIS OTHER WORLD.

Page 4: Monopolise pitch new

•THE 'BANKER' COMES UP TO THE 1ST GIRL WHO WENT MISSING AND ASKS HER FOR £200 TAX (MONOPOLY MONEY) •WE KEEP SWITCHING BETWEEN REAL LIFE AND THE GAME TO SHOW THE LINK •FINALLY, ONE OF THE PLAYERS GETS SENT TO JAIL IN THE GAME AND THIS HAPPENS TO THE COUNTER (GIRL). THE GAME ENDS AND THE MONOPOLY BOARD IS SHUT AND PUT AWAY LEAVING THE GIRLS (COUNTERS INSIDE THE GAME) •THE NEXT DAY, THE 4 GIRLS COME AND OPEN THE MONOPOLY BOARD AND THE AUDIENCE GET THE SENSE THAT THIS CYCLE IS ABOUT TO HAPPEN AGAIN TO THE GIRLS INSIDE THE GAME.. THE QUESTION REMAINS.. WILL THEY EVER GET OUT?

Page 5: Monopolise pitch new

RATIONALE• WHY OUR IDEA IS GOOD? WE CHOSE THIS IDEA BECAUSE WE BELIEVE IT IS SOMETHING

THAT WILL APPEAL TO AN AUDIENCE THAT IS ALREADY OUT THERE – LEADING TO A SUCCESSFUL FILM WITH MANY VIEWS. IT IS ALSO A FUN AND CREATIVE IDEA WHICH IS SLIGHTLY DIFFERENT THAN ANYTHING SEEN BEFORE WHICH WILL ALSO ATTRACT AN AUDIENE.

• WHY OUR FILM WOULD BE A SUCCESS? IN OUR RESEARCH WE FOUND FILMS LIKE ‘CORALINE’ AND ‘ZATHURA’ WHICH WE BELIEVE WOULD BE SIMILAR TO OUR FILM ALONG MEANING A SIMILAR TARGET AUDIENCE AND BECAUSE THESE FILMS WERE VERY SUCCESSFUL, IT IS VERY LIKELY OUR FILM WOULD BE TOO.

• WE THOUGHT MONOPOLY WOULD BE THE BEST GAME TO USE AS IT IS VERY WELL KNOWN AROUND THE WORLD THEREFORE WE WOULD BE REACHING OUT TO A GREATER AUDIENCE AND WOULD ALLOW THE AUDIENCE TO UNDERSTAND THE RULES OF THE GAME BETTER AS THEY WOULD BE FAMILIAR WITH IT.

Page 6: Monopolise pitch new

LOGLINE•4 TEENAGE GIRLS FIND THEMSELVES TRAPPED IN ANOTHER WORLD IN WHICH THEY ARE CONTROLLED, WILL THEY EVER ESCAPE THE BOARD?...

Page 7: Monopolise pitch new

CHARACTERS•4 MAIN TEENAGE GIRLS (WHO WILL PLAY THE REAL LIFE COUNTERS)•4 TEENAGE GIRLS WHO WILL BE PLAYING THE REAL LIFE MONOPOLY GAME•BANKER

Page 8: Monopolise pitch new

PLAYERS OF THE GAME

ISOBEL 17YOLDSensible, careful, dramatic sharp.

SORREL 17YOLDFeisty, funny,

confident

OLIVIA 17YOLDClumsy, forgetful,

positive, brave

IMOGEN 17YOLDOutgoing,

adventurous, the 'leader' of the

friendship group.

Page 9: Monopolise pitch new

PLAYERS IN THE GAME

ALYESHA 17YOLDExcitable, thoughtful,

motivated.

JESSICA 17YOLDLoud, sarcastic, geeky

LUCY 17YOLDBubbly, talkative,

adaptable

HASU 17YOLDStrange, flirty

Page 10: Monopolise pitch new

LOCATIONS

Where of the girls in the game finds

herself.

Where another girl inside the game is

taken to

The house in which the game of

monopoly is played at.

Page 11: Monopolise pitch new

EQUIPMENT & PROPS•OUR EQUIPMENT FOR FILMING WILL BE PROVIDED BY THE SCHOOL (CAMERA AND TRIPOD).•OUR EQUIPMENT FOR EDITING WILL ALSO BE PROVIDED BY THE SCHOOL (FINAL CUT PRO)•WE WILL BE NEEDING A MONOPOLY GAME BOARD WHICH WE HAVE OURSELVES AT HOME AS WELL AS MOBILE PHONES AND MONOPOLY MONEY.•WE WILL BE MAKING MINIATURE FIGURES TO BE THE COUNTERS (PEOPLE)

Page 12: Monopolise pitch new

MOODBOARD FOR IDEAS

Page 13: Monopolise pitch new

AUDIO IDEAS•WE WILL NOT BE HAVING A SOUND TRACK FOR OUR SHORT FILM AS WE THINK THAT IT DOESN’T HELP BRING OUR IDEA TO LIFE AND WILL DISTRACT FROM THE FANTASY ELEMENT RUNNING THROUGH OUR FILM.

We will be making lots of different sound effects such as;We will use just sound in the opening shots, there will be a black screen and the muffled voices of the ‘counters’ in the game, then there will be loud footsteps and louder voices of the people in the normal world who are going to play the game. This sets the scene as in the next shot we will realise who is who and what the film plot is going to be about.

We will emphasise the sounds of the dice being rolled. We will do this by recording the sound of a double decker coming past, this will then run into the next scene as a bus runs past the girls in the game to reveal them and represent the different worlds. The sound of the dice will be a motif that we will use to tell the audience that they are now watching what is happening in the game.

The counters that the girls are using, will land loudly on the board as they are moved on the actual board, this emphasises the movement and signifies to the audience that the girls in the game will move to where the counters have moved.

Page 14: Monopolise pitch new

•THE MUSIC FOR MONOPOLIZE WILL BE USED AT MOMENTS WHEN THERE IS TENSION OR A TWIST IN THE PLOT. For example when one of the girls

in the game is locked in prison and the game is about to close there is tension building music to reflect this to the audience, they will feel nervous for the characters because they will feel slightly more attached to them so will sit on the edge of their seats.

Also when the banker walks up to the counter girl asking for the tax she owes, the music will be tense as her face grows confused

Page 15: Monopolise pitch new

EDITING IDEAS Lighting – for the lighting in the film we could make it so the people playing the game are in darkness and the people in the game are filmed when it’s light. This would make it clear to the audience that there are two different worlds.Camera movement – To emphasise the difference between the people playing and the people in the game. The camera could be handheld in during the people playing the game to give off a sense of realism. We could also have it so only the hands of the people playing the game are shown and not their faces which would make them less important, making the players IN the game the main focus.

Editing – When the girls are playing the game these shots could be longer and slow motion to show that they’re in a different world to the girls trapped in the game. The footage of the girls being controlled should be fast paced and quick to show the adventure side of the short.Setting – The setting between the two ‘worlds’ will evidently be different as when shown the house, we will associate this with the girls playing the game whereas when shown clips outside and in public places we’ll know that this is the world inside of the game.