moral design (denver startup week)

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Someone recently said, "All good design is moral design, and only moral design can ever be good." As designers we spend our time thinking about things like usefulness, desirability, learnability, or gamification, and are rarely allowed to go up to that highest level and question the moral value of our designs. Questions like, what do our designs encourage in people? What view of the good life does our work encourage? Do our designs cause people to live better or become more human? In this session we'll ask those questions. We'll start by looking at the implicit moral framework existent in popular digital products today, consider better moral frameworks, and talk about the implications. This talk will be equal parts philosophy and design; while it will be moral, it will contain no moralizing. Questions Answered: -What does it look like to design from a specific moral framework? -What is the implicit morality most of us unconsciously bring to our work today? -What do our designs encourage in people? -What view of the good life does our work encourage, and how can we consciously promote one view over another? -Do our designs cause people to live better or become more human, and how could we get better at this?

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the things we use change us

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80 - 90% of decisions are made subconsciously by trained networks of emotional perception

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Emotional Perceptions

Actions

Habits

Desires

External Stimulus

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Emotional Perceptions

Actions

Habits

Desires

Design

Design

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Desires

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80 - 90% of decisions are made subconsciously by trained networks of emotional perception

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‘Moral’

Moralitas "manner, character, proper behavior"

How should I act?

What does it mean to live well?

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Alex Pang https://www.flickr.com/photos/askpang/9694967999/

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Univ

ersa

l Min

d™

source: theguardian.com

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Univ

ersa

l Min

d™

Source: Mashable

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Everything you touch has the power to change you.

there is no escape from this

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Everything you touch has the power to change the things you love.

there is no escape from this

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Everything you touch has the power to change the things you do.

there is no escape from this

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Everything you touch has the power to change the way you live.

there is no escape from this

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Moral DesignRJ Owen @rjowen

Denver Startup Week 2014

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Who is this guy anyway?

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RJ OWENDirector of User Experience

Universal [email protected] @rjowen

Former DevHost of CreativeMornings:Denver Co-author “The Truth about HTML5”

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MORAL DESIGN FRAMEWORKS

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The 7 Lamps of Architecture

!

John Ruskin

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The 7 Lamps of ArchitectureSacrifice

Truth

Power

Beauty

Memory

Obedience

Doing something well for its own sake

Embrace of difficulty, restriction, and constraint

Tempered and guided by standards

Ornament and decoration

Always moving; never perfect; never finished

Adherence to ancient mastery in design

To the opinions & style of experience

Life

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10 Commandments of Good Design!

!

Dieter Rams

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should be innovativemakes a product useful

is aesthetic

makes a product understandable

is honestis unobtrusive

is long-lived

is consistent in every detailshould be environmentally friendly

is as little design as possible

10 Commandments of Good Design

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Solving for PatternWendell Berry

in The Gift of Good Land

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6 Principles

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moral design IS Restrained

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How much is enough?

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How much is too much?

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moral design DOESN’T ACCEPT TRADE-OFFS

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Are you sustaining or improving harmony in a system, or are you simply “disrupting?”

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Do you create new problems in solving others?

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moral design IS DYNAMIC, REAL, MESSY

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Are you trying to make something too perfect?

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Have you tested your ideas with real people?

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moral design REQUIRES CRAFTSMANSHIP

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Are you failing too fast?

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What did you get into this for?

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moral design IS HONEST

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“Design is a Promise”- Every Designer Ever

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What are you promising?

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Is it achievable?

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Is it articulated?

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Will it make people better people?

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moral design IS ORGANIC

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MORAL DESIGN is ORGANIC

Treat the user, the designer, the brand, and the environment as one organism

What is healthy for one must be healthy for the others; otherwise an imbalance exists and the solution is suspect

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MORAL DESIGN is ORGANIC

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When you “win”, does your customer win with you?

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What’s your exit strategy? Does your user win?

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What’s the environmental impact?

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moral design IS Restrained doesn’t accept trade-offs is dynamic, real, messy requires craftsmanship is honest IS ORGANIC

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IMMoral design IGNORES CONSTRAINTS SOLVES & CREATES PROBLEMS IS OVER-DESIGNED FOCUSES Only on results is Dishonest BENEFITS SOME WHILE HARMING OTHERS

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Rethink “effectiveness”

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Moral gamification: optimize app for the most pleasure, harmony, joy, peace. Think Stack Overflow. !

Immoral gamification: optimize app for “engagement”, i.e. obsession, addiction, etc. Think Zynga.

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UX Deliverables

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Map virtuous circles

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Customer Hierarchy of Needs

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Needs

Wants

Joys

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Useful

Usable

Desirable

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Useful

Usable

Fulfilling

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Source: Kevin O’Connor, UXMag

Personas

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Examples

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@seamlyco

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Yes: this is idealistic. !

YOU’RE A STARTUP.

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Thank you

Moral Design @rjowen [email protected]

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Works Cited

Sample persona by Kevin O’Connor, in UXMag:

http://uxmag.com/articles/personas-the-foundation-of-a-great-user-experience