multiplicative weights update method

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1 Multiplicative Weights Update Method Boaz Kaminer Andrey Dolgin Based on: Aurora S., Hazan E. and Kale S., “The Multiplicative Weights Update Method: a Meta Algorithm and Applications” Unpublished. 2007.

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Multiplicative Weights Update Method. Boaz Kaminer Andrey Dolgin. Based on: Aurora S., Hazan E. and Kale S., “The Multiplicative Weights Update Method: a Meta Algorithm and Applications” Unpublished. 2007. Motivation. Meta-Algorithm Many Applications Useful Approximations Proofs. Content. - PowerPoint PPT Presentation

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Page 1: Multiplicative Weights Update Method

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Multiplicative Weights Update Method

Boaz Kaminer

Andrey Dolgin

Based on: Aurora S., Hazan E. and Kale S., “The Multiplicative Weights Update Method: a Meta Algorithm and Applications” Unpublished. 2007.

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Motivation

Meta-Algorithm Many Applications Useful Approximations Proofs

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Content

Basic Algorithm – Weighed Majority Generalized Weighted Majority Algorithm Applications:

General Guidelines Linear Programming Approximations Zero-Sum Games Approximations Machine Learning

Summary and Conclusions

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The Basic Algorithm – Weighted Majority N ‘experts’, Each gives his estimation At each iteration, Each ‘expert’ weight is updated based

on its prediction value

N. Littlestone, and M.K. Warmuth. The Weighted Majority Algorithm. Information and Computation, 108(2):212–261,1994.

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Approximation Theorem #1 Theorem #1:

After t steps, let mti be the number of mistakes of

‘expert’ i and mt be the number of mistakes the entire algorithm has made. Then the following bound exists for every i:

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Proof of Theorem #1 Induction: Define the potential function: Each mistake at least half the total weight

decreases by 1-ε the potential function decreases by at least 1-ε/2:

Induction: Since: => Using:

1timt

iw 1,t t

iiw thus n

1 2tmt n

t tiw i

2ln(1 ) , 1/ 2x x x x

1 2 1t t

im mt tin w

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The Generalized Algorithm Denote P – The set of events/outcomes Assume matrix M: M(i,j) the penalty of ’expert’ i for

outcome j.

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The Generalized Algorithm – cont.

The expected penalty M(Dt,jt) for outcome jt:

The total loss after T rounds is

,,

t tit t t i

i tiii

w M i jj P is p M i j

w

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Approximation Theorem #2

Theorem #2:Let ε1/2.

After T rounds, for every ‘expert’ i:

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Theorem #2 - Proof

Proof:Define the potential function: t t

iiw

, / 1,1

(1 ) , 1,1

t

x

M i j

x e x

tt i

tiwp

Based on convexity of exponential function:

)1-ε(x(1-εx) for x[0,1] ,)1+ε(-x(1-εx) for x[-1,0]

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Proof of Theorem #2 – cont. Theorem #2: ε1/2. T rounds, for every ‘expert’

i:

Proof - cont: After T rounds: For every i: Use:

, / , /1t t t t

t tM D x M D xT e ne

2 21ln , ln 1 , 1/ 2

1for

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Another possible weights update rule:

For the error parameter >0#3: εmin{/4,1/2}, After T=2ln(n)/ε rounds, the

following bound on average expected loss for every i:

#4: ε=min{/4,1/2}, After T=162ln(n)/2 rounds, the following bound on average expected loss for every i:

Corollaries:

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Gains instead of losses:

In some situations, the entries of the matrix M may specify gains instead of losses.

Now our goal is to gain as much as possible in comparison to the gain of the best expert.

We can get an algorithm for this case simply by considering the matrix M’ = −M instead of M. (1+ε)M(i,j)/, when M(i j)0 (1-ε)-M(i,j)/, when M(i j)<0

#5: After T rounds, for every ‘expert’ i:

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Applications General guidelines Approximately Solving Linear Programming Approximately Solving Zero-Sum games Machine Learning

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General Guidelines for Applications

Let each ‘expert’ represent constraint The penalty for an ‘expert’ is proportional

to the satisfaction level of the constraint:The penalty focuses on ‘experts’ whose

constraints are poorly satisfied

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Linear Programming (LP)

Consider the following LP: Axb, xP Consider c=ipiAi , d=pibi . for some distribution

p1,p2,…,pm - find cTxd, xP. (Lagrangian Relaxation): solve cTxd instead of Axb

We only need to check the feasibility of one constraint rather than m!

Using this “oracle” the following algorithm either: Yields an approximately feasible solution, i.e.

Aixbi- for some small >0 or failing that, proves that the system is infeasible.

S. A. Plotkin, D. B. Shmoys, and E. Tardos. Fast approximation algorithm for fractional packing and covering problems. In Proceedings of the 32nd Annual IEEE Symposium on Foundations of Computer Science, 1991. pp. 495–504.

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Lagrange Relaxation

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General Framework for LP Each “expert” represents each of the m

constraints. The penalty of the “expert” corresponding to

constraint i for event x is Aix − bi. Assume that the oracle’s responses xP which

satisfy Aix−bi [−,] for all i, for some known parameter .

Thus the penalties lie in [−,]. Run the Multiplicative Weights Update algorithm

for T steps, using ε=/4. The answer is:

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Algorithm Results for LP If the oracle returns a feasible x for cTxd in

every iteration, then for every i:

Thus we have an approximately feasible solution Aixbi-

In some iteration, the oracle declares infeasibility of cTxd In this case, we conclude that the original system Axb is infeasible.

Number of iterations T proportional to 2.

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Packing and Covering Problems Set packing problem:

Suppose we have a finite set S and a list of subsets of S.

Then, the set packing problem asks if some k subsets in the list are pairwise disjoint (in other words, no two of them intersect).

ixi1

Set Covering: Given a universe U and a

family S of subsets of U, a cover C is a subfamily CS of sets whose union is U.

ixi1

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Fractional Set Covering Fractional Set Packing

For an error parameter ε>0: A point x is an

approximate solution to:The packing problem: if Ax(1+ε)bThe covering problem: if Ax(1-ε)b

Reminder: Running time depends on ε-1 and on - =maxi{maxxP(aix/bi)}

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Multi-commodity Flow Problems The multi-commodity flow problem is a

network flow problem with multiple commodities (or goods) flowing through the network, with different source and sink nodes: Capacity constraints: Flow conservation constraints Demand satisfaction constraints

D2S1

S2D1

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Multi-commodity Flow Problems Multi-commodity flow problems are represented by

packing/covering LPs and thus can be approximately solved using the framework outlined above LP formulation: maxppfp, s.t. epfp≤ce e Solving K shortest-path for each commodity in each iteration Unfortunately, the running time depends upon the edge

capacities (as opposed to the logarithm of the capacities) and thus the algorithm is not even polynomial-time

A modification: Weight the edges (e) The “event” consists of routing only as much flows as is allowed

by the minimum capacity edge on the path (Cpt)

The penalty incurred by edge e is M(e,pt) = cpt/ce

Start with we1=, we

t+1=wet(1+)Cpt/Ce, terminate when we

T≥1

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Applications in Zero-Sum Games Solutions Approximations Approximating the Zero-Sum game value:

Let > 0 be an error parameter. We wish to find mixed row and column strategies Dfinal,Pfinal such that:

Each “expert” corresponds to a single pure strategy Thus a distribution on the experts corresponds to a mixed

row strategy.

Y. Freund and R. E. Schapire. Adaptive game playing using multiplicative weights. Games and Economic Behavior, 29:79–103, 1999.

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Applications in Zero-Sum Games Solutions Approximations Set: =/4 Run for T= 16 ln(n)/2 Iterations For any D (mixed strategy distribution)

Specifically for D* => M(D,j)≤* for any j Thus you get a approximation to the gave value:

For the mixed strategy who reached best results Dfinal

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Applications in Machine Learning

Boosting: A machine learning meta-algorithm for performing supervised

learning. Boosting is based on the question posed by Kearns: can a set of weak learners create a single strong learner?

Adaptive Boosting (Boosting by Sampling): Fixed training set of N examples: The “experts” correspond to

samples in the training set Repeatedly run weak learning algorithm on different distributions

defined on this set: “events” correspond to the set of all hypotheses that can be generated by the weak learning algorithm

The penalty for expert x is 1 or 0 depending on whether h(x) = c(x)

Final hypothesis has error under the uniform distribution on the training set

Yoav Freund and R. E. Schapire. A decision-theoretic generalization of on-line learning and an application to boosting. Journal of Computer and System Sciences, 55(1):119–139, August 1997.

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Summary, Conclusions, Way-ahead

Approximation optimization algorithm for difficult constrained problems was presented

Several convergence theorems were presented Several approximation applications areas were mentioned:

Combinatorial optimization Game theory Machine learning

We believe this methodology can be used for solving constrained optimization problems through the Cross Entropy method