nasa 6.systemarch module v1.0
TRANSCRIPT
Space Systems Engineering: System Architecture Module
System Architecture Module
Space Systems Engineering, version 1.0
Space Systems Engineering: System Architecture Module 2
Module Purpose: System Architecture
♦ Place system architecture development in context with needs analysis, conops, functional analysis and system design.
♦ Understand what system architectures are and some techniques for how they are developed.
♦ Acknowledge that architecture development is usually an inductive process that benefits from heuristics and the experience of the systems engineer creating the architecture (who is also known as the system architect).
Space Systems Engineering: System Architecture Module 3
The Starting Point
“It must be remembered that there is nothing more difficult to plan, more doubtful of success, nor more dangerous to manage than the creation of a new system.” - Niccolo Machiavelli, The Prince
Space Systems Engineering: System Architecture Module 4
What Is an Architecture?
♦ It is the fundamental and unifying system structure defined in terms of system elements, interfaces, processes, constraints, and behaviors. • Source: International Council on Systems Engineering (INCOSE) System Architecture
Working Group
♦ It is the structure of components, their relationships, and the principles and guidelines governing their design and evolution over time. • Source: Department of Defense (DOD) Architecture Framework v1.0
♦ A system architecture is the link between needs analysis, project scoping and functional analysis and the first descriptions of the system structure.
Space Systems Engineering: System Architecture Module 5
Developing A System Architecture
Creating an architecture is the beginning of the system design process and establishes the link between requirements and design. The typical architecture development sequence is:
1. Establish initial system requirements by needs analysis, project scoping, and the development of the concept of operations (conops).
2. Define the external boundaries, constraints, scope, context, environment and assumptions.
3. Develop candidate system architectures as part of an iterative process using these initial requirements.
4. For each architecture, compare the benefits, costs, risks and the requirements that drive their salient features and consider modifying (with stakeholder involvement) their conops, system performance and even their system functions to improve the solution-problem proposition.
Space Systems Engineering: System Architecture Module 6
Developing Candidate System Architectures is Recursive and Iterative
ü What needs are we trying to fill? ü How are current solutions insufficient? ü Are the needs completely described?
ü Who are the intended users? ü How will the system be used? ü How is this use different from heritage
systems?
ü What capabilities are required? ü At what level of performance? ü Are segment interfaces well defined?
ü What is the overall approach? ü What elements make up this approach? ü Are these elements complete, logical,
and consistent?
Needs Analysis
ConOps
Functional Requirements
System Architectures
Work With Customer to Potentially Modify Problem Statement Based on Solution
Options
Work With Customer to Potentially Modify Problem Statement Based on Solution
Options
Space Systems Engineering: System Architecture Module 7
So How Do We Create Architectures?
There are two primary techniques to create architectures, both benefit from understanding the performance and limitations of heritage systems.
♦ Synthesis • Modifying or combining existing systems to satisfy stated needs • Requires logic and good knowledge of existing systems • What functions do I need to get the job done? • Can I combine existing systems without too much baggage?
♦ Discovery • Leverage knowledge of existing architectures to ‘discover’ a new one • Requires knowledge of existing systems and abstraction skills • Is there an analogous system in another domain? • What are the good or bad properties of a given architecture?
Space Systems Engineering: System Architecture Module 8
Four Deductive or Inductive Methods Support Synthesis and Discovery
♦ Science-based, deductive methods: • Normative
• Hard rules are provided (from somewhere), success is defined by following the rules
• “If it doesn’t look like what we are doing now it must be wrong.”
• Rational • Solutions derived from objectives • General systems problem solvers, optimization and formal techniques • Rule based
♦ Art-based, inductive methods: • Participative
• Solution from group process, design by group consensus. Stakeholders involved
• Heuristic • Lessons learned based • Develop solutions through soft rules that are driven by experience
Space Systems Engineering: System Architecture Module 9
Architecting Focuses on Refining the Problem to Be Solved While Developing Conceptual Solutions
♦ The development of a system architecture, also called ‘architecting’, is a systems engineering responsibility. It is the art and science of purpose determination and concept formulation.
♦ The essence of architecting is structuring, simplification, compromise, and balance.
♦ This balance is achieved by appropriate compromise between: • System requirements • Function • Form • Simplicity • Robustness • Affordability • Complexity • Environmental imperatives, and • Human factors
♦ Candidate architectures are compared using these factors and a baseline, or agreed to system architecture is chosen. • A choice is made despite the typically large uncertainties and occasionally
ambiguous customer priorities.
Space Systems Engineering: System Architecture Module
Pause and Learn Opportunity
Have the students read the article on the Apollo architecture decision to use Lunar Orbit Rendezvous (Apollo_LOR_1971.pdf). At the board, outline the alternative architectures that were under consideration for the Apollo missions.
Earth-orbit rendezvous Direct ascent Lunar-orbit rendezvous
Discuss the pros and cons of each and why LOR became the preferred architecture.
Space Systems Engineering: System Architecture Module
Pause and Learn Opportunity, part 2
Extend the discussion to include NASA’s current plans on returning crews to the Moon using a combination of Earth-orbit rendezvous and Lunar-orbit rendezvous.
What are the resulting architecture elements? What are the pros of this approach?
Use the speech by M. Griffin to get a better understanding of the NASA architecture (MG-STA-speech/ESAS-arch_1/22/08.doc). View the architecture representation with the graphic on the next slide.
Space Systems Engineering: System Architecture Module 12
NASA Constellation Program Lunar Sortie Mission Architecture (2006)
Ascent Stage Expended
ED
S,
LSA
M
CE
V
Earth Departure Stage Expended
LSAM Performs LOI100 km Low Lunar Orbit
Vehicles are not to scale.
Low Earth Orbit
Service Module Expended
MOONMOON
EARTHEARTH
Direct Entry or Skip Landing
Ascent Stage Expended
ED
S,
LSA
M
CE
V
Earth Departure Stage Expended
LSAM Performs LOI100 km Low Lunar Orbit
Vehicles are not to scale.
Low Earth Orbit
Service Module Expended
MOONMOON
EARTHEARTH
Direct Entry or Skip Landing
Are
s I
Are
s V
Space Systems Engineering: System Architecture Module 13
Architecture vs. Design
♦ A system architecture creates the conceptual structure within which subsequent system design occurs.
♦ Developing a system architecture and developing a system design are systems engineering functions that support system synthesis, but they have different uses.
♦ System architecture is used: • To establish the framework (i.e., constrains the trade space) for subsequent
system design • To support make-buy decisions • To discriminate between alternative solutions • To ‘discover’ the true requirements or the ‘true’ priorities
♦ System design is used: • To develop system components that meet functional and performance
requirements and constraints • To build the system • To understand the system-wide ripple effects of configuration changes
Space Systems Engineering: System Architecture Module 14
Describing a Space System Architecture
♦ No one figure or diagram can capture a system’s architecture - it requires different ‘views’ or perspectives.
♦ Architecture descriptions are what we produce: • Spacecraft renderings and subsystem block diagrams • Space system communication flow diagrams • Functional flow diagrams - sometimes captured in functional flow
block diagrams (FFBDs; as discussed in Functional Analysis Module)
• Subsystem interface diagrams - frequently captured in N-squared diagrams (as discussed in Interfaces Module)
♦ By analogy with a building architecture, these are the
blueprints, elevations, floor plans, budgets, wiring plans, etc.
Space Systems Engineering: System Architecture Module 15
JPL Deep Space
Network (DSN)
The James Webb Space Telescope Communications Architecture
GSFC Flight
Dynamics Facility (FDF)
STScI Science & Operations Center (S&OC)
Flight Operations Subsystem
(FOS)
Data Management Subsystem
(DMS)
Wavefront Sensing &
Control Exec (WFSC Exec)
Proposal Planning
Subsystem (PPS)
Operations Script
Subsystem (OSS)
Project Reference DB
Subsystem (PRDS)
Observatory Simulators (OTB/STS)
Madrid
NA
SA In
tegr
ated
Ser
vice
s N
etw
ork
(NIS
N)
L2 Point
Launch Segment
Observatory Segment
L2 Transfer Trajectory
Ground Segment
Goldstone Canberra
L2 Lissajous Orbit ♦ The launch vehicle injects observatory into an L2
transfer trajectory ♦ The observatory operates at L2 point for 5 years with a
goal of 10 years, providing imagery and spectroscopy in the Near and Mid Infrared wavebands.
♦ The Ground Segment receives downloads of science data and sends command uploads during daily 4 hour contacts
♦ Ground Segment uploads plans to the Observatory ~once a week and the observatory autonomously executes these plans
NASA Provided Communication Asset for Early
Orbit Phase
Space Systems Engineering: System Architecture Module 16
Space Systems Engineering: System Architecture Module 17
Magellan Spacecraft Subsystem Block Diagram Shows Some of its Communications Interfaces
Space Systems Engineering: System Architecture Module 18
Module Summary: System Architecture
♦ Creating a system architecture is a systems engineering function that is the first step in translating a defined problem into a solution.
♦ Creating an architecture is a recursive, iterative process that begins with the problem statement, creates some candidate solutions, assesses their merits and chooses one.
♦ Architecture creation is not a deterministic process, but understanding the strengths, weaknesses and adaptability of heritage or analogous systems is a valuable first step.
♦ In working with the stakeholders, the function or performance requirements of the system may be modified to create a better match between the problem statement and the candidate solution.
♦ Like many systems engineering functions, architecting is one of balancing competing factors and choosing a preferred solution with uncertain and sometimes ambiguous information.
♦ No one view captures an architecture. Many views are used to capture the system structure defined in terms of system elements, interfaces, processes, constraints, and behaviors.
Space Systems Engineering: System Architecture Module
Backup Slides for System Architecture Module
Space Systems Engineering: System Architecture Module 20
Building Architectures Illuminate by Analogy
♦ The architect works for the client and with the builder.
♦ You expect the architect to help develop requirements. • Both architects and systems engineers
build self-consistent, balanced problem-solutions pairs.
♦ Architects produce abstracted designs. • Floor plans, elevations, cost estimates,
etc. are not complete building plans, but they are necessary for complete building plans.
♦ Architecture descriptions and the architecture itself are different. • The floor plan is not the architecture, nor is the
elevation, nor is the cost estimate.
♦ A good architecture representation is not just the physical structure, there are many views.
Mark Maier and Eberthardt Rechtin - The Art of Systems Architecting; CRC Press, 2000
Space Systems Engineering: System Architecture Module 21
The Three Views of the DOD Architecture Framework
OperationalOperational tasks, elements andinformation flows required toaccomplish military operation
Op RulesOp RulesOp State
TransitionOp State
Transition
CommandRelationshipsCommand
RelationshipsOpNode
ConnectivityOpNode
Connectivity
Op ConceptOp Concept
Op Event/Trace
Op Event/Trace
Op InfoExchangeOp Info
Exchange
ActivityModel
ActivityModel
LogicalData
Model
LogicalData
Model
StateTransitions
StateTransitions
Systems2Matrix
Systems2Matrix
System TechForecast
System TechForecast
SystemRules
SystemRules
System InfoExchange
System InfoExchange
Op Activity-to-
System Func
Op Activity-to-
System Func
System Event/Trace Desc
System Event/Trace Desc
SystemsFunctionality
SystemsFunctionality
SystemPerformance
SystemPerformance
CommsDesc
CommsDesc
Sys InterfaceDesc
Sys InterfaceDesc
PhysicalData ModelPhysical
Data Model
Systems and interconnectionsproviding for or supportingmilitary operation
System
StandardsTechnology
Forecast
StandardsTechnology
Forecast
TechnologyArchitecture
Profile
TechnologyArchitecture
Profile
Minimal set of rules governingthe arrangement, interactionand interdependencies ofsystem parts or elements
Technical
Common Architecture EnvironmentCommon Architecture EnvironmentCommon Architecture Environment
OperationalOperational tasks, elements andinformation flows required toaccomplish military operation
Op RulesOp RulesOp State
TransitionOp State
Transition
CommandRelationshipsCommand
RelationshipsOpNode
ConnectivityOpNode
Connectivity
Op ConceptOp Concept
Op Event/Trace
Op Event/Trace
Op InfoExchangeOp Info
Exchange
ActivityModel
ActivityModel
LogicalData
Model
LogicalData
Model
StateTransitions
StateTransitions
Systems2Matrix
Systems2Matrix
System TechForecast
System TechForecast
SystemRules
SystemRules
System InfoExchange
System InfoExchange
Op Activity-to-
System Func
Op Activity-to-
System Func
System Event/Trace Desc
System Event/Trace Desc
SystemsFunctionality
SystemsFunctionality
SystemPerformance
SystemPerformance
CommsDesc
CommsDesc
Sys InterfaceDesc
Sys InterfaceDesc
PhysicalData ModelPhysical
Data Model
Systems and interconnectionsproviding for or supportingmilitary operation
System
StandardsTechnology
Forecast
StandardsTechnology
Forecast
TechnologyArchitecture
Profile
TechnologyArchitecture
Profile
Minimal set of rules governingthe arrangement, interactionand interdependencies ofsystem parts or elements
Technical
Common Architecture EnvironmentCommon Architecture EnvironmentCommon Architecture Environment
Space Systems Engineering: System Architecture Module 22
Elements of Pre Phase A Mission Architecture
• Mission Overview • Science Objectives • Quad Chart • Technology Needs and Assessment • Project’s Relation to Program • Mission Requirements • Project System Description
- Key Drivers (hardware & software) - Redundancy - Fault Protection Concept (hardware & software) - Architecture - Software Architecture - System Trades - Flight System Mass Breakdown (w. margins) - Flight System Power Breakdown (w. margins) - End-to-End Information System Concept - Data Return Budget and Margins - Design Principles Exceptions - System Margin Summary: mass, power, cost, performance
• Mission Description - Environmental Conditions - Key Drivers - Mission Trades - Orbit and Trajectory (w. margins) - Navigation Concept - Launch Vehicle: Packaging, Mass and Margin; Stowed Configuration; Launch
Strategy • Payload Conceptual Design
- Payload Configuration Diagram (s), Stowed and Deployed - Block Diagram - Heritage (hardware & software) - Mass (w. contingency) - Power (w. contingency) - Size (w. contingency) - Data Rates - Pointing Characteristics - Thermal Characteristics - Software Description - Technology Maturity Matrix
• Flight System Descriptions (bus,lander, etc.) - Configuration Diagram (s), Stowed and Deployed - Subsystem Concepts & Block Diagrams - Heritage (hardware & software) - Mass (w. contingency) - Power (w. contingency) - Size - Downlink/Uplink Rates - Pointing Capability - Thermal Capability - Software Description - Technology Maturity Matrix
• Mission Operations Concept - Concept Description - Key Drivers - Operations Scenario - Flight/Ground Interface - Overview of Mission-Critical Scenarios - Ground Data System - DSN Support or Other Ground Stations - Software Description - Data Archive Concept - Technology Maturity Matrix
• Project implementation Approach - WBS, WBS Dictionary - Implementation Approach (who does what) - Project Organization Chart - JPL Workforce Estimates - Project Schedule - Planetary Protection Strategy - Launch Approval Strategy - Outreach & Commercialization Plan
• Constraints • Requirements Flowdown/Mission Traceability Matrix
- Science -> Mission -> System - Requirements and Constraints Compliance Matrix (L1 requirements, HQ,
programmatic, institutional) • Verification/Validation Description
- ATLO - Environmental Qualification - Mission V&V - Software - Fault Protection
• Technology Development Approach – Technology List – Technology Readiness Levels (TRL’s) – Key Technology Descriptions – Technology Development Milestones
• Risk Management Approach - Risk Assessment and Mitigation Strategy and Risk Rating - Risk List
• Costs and Risk Summary - Cost-Risk Estimates by Phase and WBS (w/ reserves) - Schedule Risk (w/ reserves and critical path identified) - Design-to-Cost-Risk Trades
• JPL Institutional Impact Assessment - Workforce Needs - Facilities - DSN Usage - Budget – % Probability of Proceeding to Implementation
Space Systems Engineering: System Architecture Module 23
Product Architecture
♦ Product architecture is the arrangement of the physical elements of a product to carry out its required functions
♦ It is in the Embodiment design phase that the layout and architecture of the product must be established by defining what the basic building blocks of the product should be in terms of what they do and what their interfaces will be between each other. Some organizations refer to this as system-level design
♦ There are two entirely opposite styles of product architecture, modular and integral: • Modular: components (chunks) implement only one or a few
functions and the interactions are well defined • Integral: implementation of functions uses only one or a few
components (chunks) leading to poorly defined interactions between components (chunks)
♦ In integral product architectures components perform multiple functions ♦ Products designed with high performance as a paramount attribute
often have an integral architecture