new learning ecosystems diana g. oblinger, ph.d
TRANSCRIPT
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New Learning New Learning EcosystemsEcosystems
Diana G. Oblinger, Ph.D. Diana G. Oblinger, Ph.D.
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The Net GenerationThe Net Generation
Born in or after 1982Born in or after 1982 Gravitate toward group activityGravitate toward group activity Identify with parents’ values; feel Identify with parents’ values; feel
close to parentsclose to parents 8 out of 10 say “it’s cool to be 8 out of 10 say “it’s cool to be
smart”smart” Fascination for new technologiesFascination for new technologies Racially and ethnically diverseRacially and ethnically diverse Examples: Jessica Lynch; Sarah Examples: Jessica Lynch; Sarah
HughesHughes
――Howe & Strauss, 2000Howe & Strauss, 2000――Howe & Strauss, 2000Howe & Strauss, 2000
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Today’s learnersToday’s learners
Digitally literate Digitally literate Always onAlways on MobileMobile ExperientialExperiential Community-orientedCommunity-oriented
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Teen’s web useTeen’s web use 100%100% use the Internet to seek information use the Internet to seek information
on colleges, careers and jobson colleges, careers and jobs 94%94% use the Internet for use the Internet for
school researchschool research― Textbooks and reference libraryTextbooks and reference library― Virtual tutorVirtual tutor― Virtual study groupVirtual study group― Virtual guidance counselorVirtual guidance counselor― Virtual locker, backpack and notebookVirtual locker, backpack and notebook
41%41% use email and instant messaging use email and instant messaging to contact teachers or schoolmates about class workto contact teachers or schoolmates about class work
The Internet is their primary The Internet is their primary communication toolcommunication tool― 81%81% email friends and relatives email friends and relatives― 70%70% use instant messaging to keep in touch use instant messaging to keep in touch― 56%56% prefer the Internet to the telephone prefer the Internet to the telephone
– – Lenhart, Simon & Graziano, 2001; NetDay, 2003Lenhart, Simon & Graziano, 2001; NetDay, 2003
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Media literacyMedia literacy
10,000 hours 10,000 hours video gamesvideo games
200,000 emails200,000 emails 20,000 hours TV20,000 hours TV 10,000 hours 10,000 hours
cell phonecell phone Under 5,000 Under 5,000
hours readinghours reading
By age 21, the average person will By age 21, the average person will have spenthave spentBy age 21, the average person will By age 21, the average person will have spenthave spent
– – Prensky, 2003Prensky, 2003
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Games are a way of life Games are a way of life
69% have played games since elementary 69% have played games since elementary schoolschool
By high school, 77% of students have By high school, 77% of students have played gamesplayed games
By college, nearly all students have By college, nearly all students have experienced gamesexperienced games
60% of college students are regular game 60% of college students are regular game playersplayers
Games are part of students’ multitasking Games are part of students’ multitasking environmentenvironment
Games are integrated into daily life (and Games are integrated into daily life (and studying)studying)
Game sales nearly $7 billion (in 2002)Game sales nearly $7 billion (in 2002)--Jones, 2003--Jones, 2003
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NetGen learning NetGen learning preferencespreferences
TeamsTeams TechnologyTechnology StructureStructure EngagementEngagement ExperienceExperience Things that matterThings that matter
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Non-traditional becomes Non-traditional becomes traditionaltraditional More than half of undergraduates are womenMore than half of undergraduates are women One-third are other than white One-third are other than white 43% are 24 or older (i.e., of non-traditional 43% are 24 or older (i.e., of non-traditional
college age)college age) 80% are employed80% are employed 39% are employed full-time39% are employed full-time 9% of undergraduates have a disability9% of undergraduates have a disability Number of students (ages 5-24) who speak a Number of students (ages 5-24) who speak a
language other than English at home more language other than English at home more than doubled from 1979 to 1999than doubled from 1979 to 1999
--NCES, 2003
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Adult learnersAdult learners
35%35% of undergraduates are adult learners of undergraduates are adult learners
70%70% of all adult learners are female of all adult learners are female
38 38 is the median age of undergraduate adult is the median age of undergraduate adult learnerslearners
45%45% of adult of adult learners are over 40 learners are over 40 years of ageyears of age
80%80% of adult of adult learners are employedlearners are employed
– – Swail, 2002 citing NCES, 2002Swail, 2002 citing NCES, 2002
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Informal learnersInformal learners
Largely self-directed, Largely self-directed, internally motivatedinternally motivated
2121stst century learners century learners construct their own construct their own courses of learningcourses of learning
Learning is facilitated Learning is facilitated by technologyby technology
Learning is unconstrained by time, place or Learning is unconstrained by time, place or formal learning structuresformal learning structures
Conducted in many styles, for many reasonsConducted in many styles, for many reasons
―Sheppard, 2000
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© 2004 Microsoft Corporation. All rights reserved.© 2004 Microsoft Corporation. All rights reserved.This presentation is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS SUMMARY.This presentation is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS SUMMARY.
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