niko sévoz – game designer

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Niko Sévoz Game designer

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Niko Sévoz Game designer

What I do

• Conception

• Develop game concepts and document them

• Design all detail of the game so that it’s dev-ready

• Production

• Ensure that what is being built follows what has been designed

• Make choices to adjust to production constraints

• Exploitation

• Create appropriate levels and balance the game

• Test the product with users and adapt accordingly

What I bring

• Focus on user experience

• Problem-flagging

• Better communication with devs

• Team coordination

• Solutions

• Lists

Game Concepts

Initial design

Workshops and brainstorms

Pitch docs

Documentation

Detailed script

Software: Word, Powerpoint…

Level Design

Game balance

Economy balance

Levels layout

Integrated tool admin

Software: Word, Excel,

Unity, Flash, project specific…

Technical Aspects

Business rules

Configuration files (xml, json)

Technical specifications

Detailed functionalities

Assets lists

Software: Word, Confluence…

Wireframes

General concept

UI zoning design

Software: Powerpoint, Axure…

Flow charts

Game loop

Component map

App architecture

Software: yEd

Previous Projects

• Carmen San Diego (PC)

• Unrealeased iOS port (iOS)

• Curious World App (renamed Mac, Izzy & Friends iOS)

• Umigo

• Bayam 7/13

• iLearnWith Series

• iReadWith Series

• Maryland State Assessment

• Woozworld

Carmen Sandiego

PC version Missions design • Mission structure

• Mission tool design

• 50 variations

• Balancing

• In-game text review

Unreleased iOS version • Mini-games redesign

• Missions improvements

• 50 more missions

• UI adaptation for tablet

• Usertesting

New version of the famous cyber detective game

https://www.youtube.com/watch?v=BUmuRCpccrU

Curious World App

Detail design for each high-

level story in the project

• Specs for devs

• Wireframes

• Mobile phone adaptation

• Production follow-up

Scrum mastering

Curiosity based app for preschoolers

https://itunes.apple.com/ca/app/mac-izzy-friends/id894474902?mt=8

Complete game design of

the platform

• Multi-user features

• Avatar customization

• Achievements

• XP and levelling

• Money and stores

• UGC modules

• One Addition game

• Production follow-up

6 to 8 years old online platform with math games

Umigoonline.com

Bayam 7/13

Initial features

• Badges system and config

• Economy balancing

New features design

• friend system

• personal pages

• music creator

• avatar editor

Editorial

• Monthly catalog admin

7 to 13 years old online platform with educationnal content

http://www.bayam.fr/BayaM-7-11-ans/

iLearnWith

Initial series • Level design

• UI

• User flows

• Recommendation system

• Multi-app system design

• Usertests

Grade 1 expansion • 16 games concepts

• Level design and balancing

• Usertests

Early childhood educative apps series (25+ games)

www.ilearnwith.com

iReadWith

Design • Early concepts

• Learning games concepts

• Visual design overview

Project management • Scrum mastering

• CMF documentation

• Budget

• Production follow-up

Language aquisition ebook series (initial R&D phase)

http://www.ireadwith.com/

Maryland/Ohio KRA

Design

• Adaptation of paper test into digital format

• Game concepts

• Production overview

Business Analysis

• High level technical design

• Product requirements

• User stories

Statewide mobile assessment system for kindergarden

Woozworld.com

Game Design

• pets system

• markets and store systems

• online economy balancing

• Assets production follow-up

QA

• Functionality testing

• Moderation

• Customer support

Social online platform for tweens

Thank you for reading

Please do not hesitate

to contact me

[email protected]

514-962-8055

https://ca.linkedin.com/in/nikosevoz