the brain of a game designer

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The Brain of a Game Designer or rather this game designer’s brain...

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My brain on game design. Held as a role-model talk at Futuregames 2010

TRANSCRIPT

Page 1: The brain of a game designer

The Brain of a Game Designer

or rather this game designer’s brain...

Page 2: The brain of a game designer
Page 3: The brain of a game designer

This is my brain....

...but what’s in it?

Åsa’s brain

Page 4: The brain of a game designer

Passion/ vision, career and tools

•Passion/ vision - to tell a good story, and to find new tools to tell that story

•Career - pretty long! from ca 2000, 10 years and counting! Yikes!

•Tools - lots of them, that I’ve collected for a long time

Page 5: The brain of a game designer

What does a designer do?

Page 6: The brain of a game designer

What does a designer do? Concepting

Analysis

Page 7: The brain of a game designer

What does a designer do? Concepting Describe the game play

(specifications)

Analysis

Test

Page 8: The brain of a game designer

What does a designer do? Concepting Describe the game play

(specifications)

And I also “tweak”, which means I make the game balanced and fun

Analysis

Test

Page 9: The brain of a game designer

Timeline? Ok!

Page 10: The brain of a game designer

Timeline? Ok!-73

Pretty empty

Page 11: The brain of a game designer

Timeline? Ok!-73

Pretty empty

80-talet Whoa!

A passion/ vision is bornWhat IF...

Meanwhile on my spare

time...

Page 12: The brain of a game designer

Timeline? Ok!-73

Pretty empty

80-talet Whoa!

-93

VisualisationProportions3-D think

Documentationsketch pads!

A passion/ vision is bornWhat IF...

Meanwhile on my spare

time...

DödaKaraktärers

Sällskap

Page 13: The brain of a game designer

Timeline? Ok!-73

Pretty empty

80-talet Whoa!

-93

VisualisationProportions3-D think

Documentationsketch pads!

A passion/ vision is bornWhat IF...

-95

SkissteknikBrainstormingProjektledningModellbyggeAnvändbarhet

Fokus på Brukaren

Target group!!

Meanwhile on my spare

time...

DödaKaraktärers

Sällskap

Game conventions!SydConGothConLinCon

Page 14: The brain of a game designer

Then I got to work...

Page 15: The brain of a game designer

Then I got to work...-00 Ideas

are fun!

CooperationProject management

ProductionCopywriting

DocumentationPitch

Writing for and arranging conventions

SydCon 10!

Role-playing game

“Starship”

Page 16: The brain of a game designer

Then I got to work...-00 Ideas

are fun!

CooperationProject management

ProductionCopywriting

DocumentationPitch

-02Overtime is

death!

A level is a metaphor for the whole game

I can tell a story without saying

anything

Writing for and arranging conventions

SydCon 10!

Lecture about and teach game design

Role-playing game

“Starship”

Page 17: The brain of a game designer

Then I got to work...-00 Ideas

are fun!

CooperationProject management

ProductionCopywriting

DocumentationPitch

-02Overtime is

death!

A level is a metaphor for the whole game

I can tell a story without saying

anything

-04

Writing for and arranging conventions

SydCon 10!

Lecture about and teach game design

Role-playing game

“Starship”

Page 18: The brain of a game designer

Then I got to work...-00 Ideas

are fun!

CooperationProject management

ProductionCopywriting

DocumentationPitch

-02Overtime is

death!

A level is a metaphor for the whole game

I can tell a story without saying

anything

-04

Writing for and arranging conventions

SydCon 10!

Lecture about and teach game design

Role-playing game

“Starship”

Page 19: The brain of a game designer

Then I got to work...-00 Ideas

are fun!

CooperationProject management

ProductionCopywriting

DocumentationPitch

-02Overtime is

death!

A level is a metaphor for the whole game

I can tell a story without saying

anything

-04

Writing for and arranging conventions

SydCon 10!

Lecture about and teach game design

Role-playing game

“Starship”

Page 20: The brain of a game designer

Then I got to work...-00 Ideas

are fun!

CooperationProject management

ProductionCopywriting

DocumentationPitch

-02Overtime is

death!

A level is a metaphor for the whole game

I can tell a story without saying

anything

-04

Cooperating with people whodisliked me

Project from beginning to enddocumentation

... that is actually readcopywritinglevel design

simulation gamesparameter tweaking

Colleagues mean a lot!

Writing for and arranging conventions

SydCon 10!

Lecture about and teach game design

Role-playing game

“Starship”

Page 21: The brain of a game designer

...and kept working...

Page 22: The brain of a game designer

...and kept working...-06

Project managementContent management

SCRUM

I want to work in production

Stockholms spelkonventLectures

Page 23: The brain of a game designer

...and kept working...-06

Project managementContent management

SCRUM

I want to work in production

-07

Game design from the bottom up in large games (AAA)

Scrum certifiedThe joy of creation

Publishers control the games

It’s no fun to not be able to talk about what I’ve

done

Stockholms spelkonventLectures

Page 24: The brain of a game designer

...and kept working...-06

Project managementContent management

SCRUM

I want to work in production

-07

Game design from the bottom up in large games (AAA)

Scrum certifiedThe joy of creation

Publishers control the games

It’s no fun to not be able to talk about what I’ve

done

Stockholms spelkonventLectures

Page 25: The brain of a game designer

...and kept working...-06

Project managementContent management

SCRUM

I want to work in production

-07

Game design from the bottom up in large games (AAA)

Scrum certifiedThe joy of creation

Publishers control the games

It’s no fun to not be able to talk about what I’ve

done

Stockholms spelkonventLectures

Page 26: The brain of a game designer

...and kept working...-06

Project managementContent management

SCRUM

I want to work in production

-07

Game design from the bottom up in large games (AAA)

Scrum certifiedThe joy of creation

Publishers control the games

It’s no fun to not be able to talk about what I’ve

done

Stockholms spelkonventLectures

Sveroks förbundsstyrelse

the game magazine Fenixthe RPG Western

Page 27: The brain of a game designer

...and now...

Page 28: The brain of a game designer

...and now...

-09

Project managementMovemet means something

Personality means somethingTarget group means something

The company matters

The concept of games contain more than

first person shooters

Page 29: The brain of a game designer

...and now...

-09

Project managementMovemet means something

Personality means somethingTarget group means something

The company matters

The concept of games contain more than

first person shooters

Page 30: The brain of a game designer

...and now...

-09

Project managementMovemet means something

Personality means somethingTarget group means something

The company matters

The concept of games contain more than

first person shooters

Page 31: The brain of a game designer

...and now...

-09

Project managementMovemet means something

Personality means somethingTarget group means something

The company matters

The concept of games contain more than

first person shooters

Sidentrosor och magiska amuletterStockholms spelkonventRollspelshandboken,etc.

Page 32: The brain of a game designer

...and now...

-09

Project managementMovemet means something

Personality means somethingTarget group means something

The company matters

The concept of games contain more than

first person shooters

Sidentrosor och magiska amuletterStockholms spelkonventRollspelshandboken,etc.

-10

Committment to a cause is a good thingA nice CV and portfolio does wonders

Use your connections

Learn from teaching

Page 33: The brain of a game designer

...and now...

-09

Project managementMovemet means something

Personality means somethingTarget group means something

The company matters

The concept of games contain more than

first person shooters

Sidentrosor och magiska amuletterStockholms spelkonventRollspelshandboken,etc.

-10

Committment to a cause is a good thingA nice CV and portfolio does wonders

Use your connections

Learn from teaching

Stockholms spelkonventComputer game institute

Operation RPGdiscordia

Page 34: The brain of a game designer

A typical day:•Research (about whatever topic I’m working on)

•Game design (game design documents, testing and tweaking)

•Illustrations (for docs, web and user interfaces)

•Planning

•What’s new? (going through sites such as Gamasutra, Kotaku and other gaming sites)

•Benchmarking (test and analyze games)

Page 35: The brain of a game designer

This is my brain on Game Design!

Page 36: The brain of a game designer

This is my brain on Game Design!

Whoa!

Target group!!

DödaKaraktärers

SällskapGame conventions!

SydConGothConLinCon

Ideas are fun!

Overtime is death!

Colleagues mean a lot!

Writing for and arranging conventions

SydCon 10!Lecture about and teach game design

Role-playing game

“Starship”

I want to work in production

It’s no fun to not be able to talk about what I’ve

done

Stockholms spelkonventLectures

The concept of games contain more than

first person shootersLearn from teaching

Stockholms spelkonventComputer game institute

Operation RPGdiscordia

Page 37: The brain of a game designer

... and (almost) all of this, that took me 10 years to master, you can learn too at Futuregames Academy! (yes, I know, shameless plug...)

Thanks for listening!

Page 38: The brain of a game designer

Music by Polyfonkenhttp://www.polyfonken.comVisit his site and donate!

Page 39: The brain of a game designer

Contact me (Åsa) at [email protected] and read more about game design at http://discordia.se