objective the aim is to create a dynamic research, development and resource centre that gathers and...

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Objective The aim is to create a dynamic research, development and resource centre that gathers and contributes to development of the most recent knowledge within its research domains through participating in regional, national, and international collaborations. Methodologies Design-based research / developmental research Dialogue design Action research Ethnographic inspired enquiry User Driven Innovation Domains Education Health Care Digital Governance However, the research is not limited to these domains. Research focus • ICT, Learning and collaboration • User Centered Design • User Driven Innovation • Interaction Design • Human Computer Interaction • Tools exploration and experiments Theoretical issues • Technology, ecology, enactment and remediation • Learning, experiences, social construction and identity • Project based Learning, Networks, Communities of Practice • Mixed mode collaboration and communication spaces • Indirect design, user driven design, local design, learning design, pedagogical design Research Programme Tools and Techniques Pictures and videos to support storytelling • Models and diagrams to convey underlying categories and order • Miscellaneous materials for building prototypes and performances Center for User Driven Innovation, Learning and Design HCI CSCL CSCW Networked Learning Participatory Design TEL

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ObjectiveThe aim is to create a dynamic research, development and resource centre that gathers and contributes to development of the most recent knowledge within its research domains through participating in regional,

national, and international collaborations.

Methodologies• Design-based research /developmental research• Dialogue design• Action research• Ethnographic inspired enquiry• User Driven Innovation

Domains• Education• Health Care• Digital Governance

However, the research is not limited to these domains.

Research focus• ICT, Learning and collaboration• User Centered Design• User Driven Innovation• Interaction Design• Human Computer Interaction• Tools exploration and experimentsTheoretical issues• Technology, ecology, enactment and remediation • Learning, experiences, social construction and identity • Project based Learning, Networks, Communities of Practice• Mixed mode collaboration and communication spaces• Indirect design, user driven design, local design, learning design, pedagogical design

Research Programme

Tools and Techniques • Pictures and videos to support storytelling • Models and diagrams to convey underlyingcategories and order • Miscellaneous materials for building prototypes and performances

Center for User Driven Innovation,Learning and Design

HCICSCL

CSCWNetworked Learning

Participatory DesignTEL

The Diversity - Current and future PhD Projects

Development of PBL at Universidad Nacional (Costa Rica) through building Communities of Practice

Surveillance and Ethics in a web 2.0 context – surveillance as play and peer monitoring

Potentials for learning in 3D worlds and the role of avatar-mediation in CSdCL

IT-support for people with disabilities. Making a Computer Science School (Costa Rica) Accessible for Blind Students

Multiplayer online gaming from a learning and identity perspective

Development of Communities of Practice and networks between SME’s

Youth and the development of identity through

their use of Social Networking Sites

Supporting the mobility of diabetes patients

with technology

Design

Learning

Identity

TechnologyHCI

Education

PBL

Communities of Practice

User Driven Innovation

Health

ICT for Development

• SUDESCA• VISCA• VOANET• ELAC• Asian University for

Women

Developing and building local capacity within the area of technology enhanced learning through joint course development (engineering and environment)– Developing technological infrastructure (open

source) and capacity– Developing pedagogical practice e.g. more

student centered learning, PBL

Design

Learning

Identity

Open Source Technologies

Culture

Education

PBL

Communities of Practice

Socio-cultural learning theory

Negotiation

CSCL

FEEDBACK: feedback-motivated electricity consumption based on user-driven innovation with 8 families

Ellen Christiansen: [email protected]

Anne Marie Kanstrup: [email protected]

Installed and under test in 120 households

MINI: Mobile support for junior registrars in clinical training based on user-

driven innovation with 20 physicians

2,6 kg. Anne Marie Kanstrup: [email protected]

Ellen Christiansen: [email protected]

MAXI: IT-support for mastering diabetes in everyday life based on user-

driven innovation with 16 families

Childrens menu

Anne Marie Kanstrup: [email protected]

Mobile Design Lab: LUI: Laboratory for user-driven innovation

Games

Video + Photos

Prototypes

Ellen Christiansen: [email protected]

Anne Marie Kanstrup: [email protected]

Learn@Work

• Growing interest in learning through and at the work place

• Learner support via traditional/online means to encourage reflective practice

• Engagement, motivate and promote reflective and independent learning

The project will, through the research and development of good practice, deliver a design system for online and distance support. The outcomes will be guides, case studies and toolkit to enable educators to effectively prepare adultlearners for work based and work placed learning. The CoED Design Card Generator

http://www.learnatwork.info/

ToolsTechnology

Co-development

Education

Design MethodsWorkplace learning

But many other projects

Or visit: http://www.ell.aau.dk

The Senior researchers

For more information

contact

Professor and Director of eLL: Lone [email protected]

PhD, Associate Professor: Ann [email protected]

PhD, Associate Professor: Ellen [email protected]