phd student: lai danbo, school of computer engineering...
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PhD Student:Lai Danbo, School of Computer EngineeringSupervisors:Assoc Prof. Alexei Sourin, School of Computer EngineeringAssoc Prof. Zhao Dong Sheng, National Institute of Education
Cyberlearning: classification and applications
Problems of teaching subjects rich with geometry
Research focus
Feasibility study
Conclusion
2
Cyberlearning: Computer-based techniques for learning-related purposes
Different types of e-learning systems:
Learning Management System (LMS)
Intelligent Tutoring Systems (ITS)
Simulation-based Cyberworlds
LMS: Software platform for the administration, documentation, tracking, and reporting of training programs, classroom and online events, e-learning programs and training contents.
Trends:
Automated assessment
Integration with social media;
Integration with 3D shared virtual worlds
…
ITS: computer system that provides direct customized instruction of feedback to students.
Classified by interaction modalities: Form-based tutoring system Text-based dialogue system Spoken dialogue system Multi-modal system
Trends: Discourse planning Emotion Animated pedagogical agents …
Simulation-based educational cyberworlds: computer generated simulations for educational purpose
Advantages:
Time and physical location: historical exhibition, geology
Constructivism theory
Being safe and economy: virtual laboratories
Avoid illegal: medical students training
…..
Simulation of real classes
Being a replacement model for real world experience
Simulation of imaginary world
http://www3.ntu.edu.sg/home/assourin
/VirCampus.html
Virtual Campus of NTU K. Johnsen, et.al, "Experiences in Using
Immersive Virtual Characters to Educate
Medical Communication Skills," in
Proceedings of the IEEE Conference 2005 on
Virtual Reality, , pp. 179-186,324,
Washington, DC, March 2005
Learning about cell structure within
a 3D cell model
http://slurl.com/secondlife/Genome/1
28/130/48
Retrieved from Genome Island in
Second Life
Problems with teaching and learning geometry-rich
subjects
3D spatial visualization and stereovision in particular are
undeveloped in modern urban society
In Singapore schools only 2D geometry is taught
Imaging and mental manipulating three-dimensional objects is
neither natural nor easy
Insufficient interaction with 3D objects
Students lack a visual vocabulary pertaining to spatial geometry
There is a lack of attention paid to verbal processes involved in
learning 3D geometry
Computer programs which allow user to create and then manipulate geometric constructions
Key feature:
User can explore the dynamic behavior of a construction by moving its defining parts, and adding an extra part.
Overcome the limitations of static textbook images and the misconceptions students can develop from seeing only a few cases
Interactive Geometry Software (or Dynamic Geometry Environment)
A Screenshot of Cabri3D (one of the
popular IGSs). Shows the result of a
construction with points and faces which
can be dragged and moved.Retrieved from:
http://www.chartwellyorke.com/cabri3d/flash/d
odecahedron.swf
More information about interactive
geometry software: http://en.wikipedia.org/wiki/Dynamic_geom
etry_environment
Immersive shared virtual environment CyberMath-Taxen, G. and A. Naeve, CyberMath: A System for Exploring Open Issues in
VR-based Education, in SIGGRAPH- Educator's Program. 2001.
Features Allow physical distributed users
Collaboration: audio-based discussion, share experience of mathematical objects with lacer pointing
Virtual lecture hall: simulation of real classes
Exhibition Hall: allow collaboratively explore mathematical objects
http://www.nada.kth.se/~gustavt/cy
bermath/
Augmented virtual reality Construct3D - Kaufmann, H. and D. Schmalstieg. Designing Immersive Virtual Reality
for Geometry Education. in IEEE virtual reality conference. 2006.
Feature Augmented reality:
▪ allow combination of real and virtual environment▪ apply traditional pedagogies
Construction and manipulation of 3D geometry objects like normal Interactive Geometry Software
Construct3D allows
exploratory construction of
geometric tasks. Shown is
a collaborative attempt to
construct a proof task
Schematic
overview of the
Augmented
Classroom
From: Mag. Hannes
Kaufmann, ”Geometry Education with
Augmented Reality”, PhD thesis, Institute
for Software Technology and Interactive
Systems, Vienna University of Technology
Mixed reality both visual and haptic representation Nikolakis, G., et al., A Mixed Reality Learning Environment for Geometry Education in
Methods and Applications of Artificial Intelligence, G.A. Vouros and T. Panayiopulos, Editors. 2004, Springer Berlin/ Heidelberg. p. 93-102.
Features Visual Geometry
Haptic Interaction: Feeling the 3D object by hand touching
Screenshot of the application ,
show is a construction of
sphere and changing its size
Touching geometry objects
with a glove-”Cybertouch”
Intelligent Tutoring System
Geometry explanation Tutor - Popescu, O., V. Aleven, and K. Koedinger. Understanding
Students' Explanations in Geometry Tutoring. in the 20th International Conference on Computational Linguistics. 2004. Geneva, Switzerland: Association for Computational Linguistics.
AutoTutor - Graesser, A., et al., AutoTutor: Learning through Natural Language Dialogue that
Adapts to the Cognitive and Affective States of the Learner, in Recent innovations in educational technology that facilitate student learning. 2008. p. 95-125.
Feature
Emphasizing the importance of one-to-one tutoring
Focus on verbal process involved in learning geometry,
Self-explanation: deep understanding of the concepts An Interaction example of “Geometry explanation
Tutor”
IMAGINARY exhibition Organizer: MFO (Mathematisches Forschungsinstitut Oberwolfach)
An attempt to promote geometry education
Image Gallery Interactive Software: Surfer
Videos & Films Surfaces as Sculptures
Interactive Software Surfer: visualize, create algebraic surfaces
in a simple and intuitive way jReality: a visualization and sonification
java library focus on mathematical and scientific content
3D-XplorMath: visualization different types of mathematical objects and related processes
Morenaments: paint symmetrical patterns Cinderella: dynamic geometry software-
chaos theory, symmetries Retrieved from http://www.imaginary2008.de/
Cyberlearning is actively used and commonly accepted 3D visualization ability is significant Previous work: ITS: only considering language interaction
IGS: perform visualization, only able to see images
CyberMath, Construct3D: restrict to a limited class of geometric objects
Imaginary Exhibition: an attempt to promote geometry education, inspirations that geometry education can be interesting, full of beauties
Research gap: Immersive visualization of mathematical formulas
New ways of interaction with the scene
Collaborative learning
Visual Immersive Haptic Mathematics Emphasizing how complex geometry, appearance, and physical
properties can be defined by mathematical formulas and algorithms
Using various forms of mathematical functions to represent object models
Addition of various media (sound/music) and interaction forms (haptic) as well as artificial intelligence to geometric models and to the learning environment
Computational Environment:
Shared virtual space implemented using VRML or X3D with server-client model of communication
Various forms of mathematical formulas are used to represent object models, to define geometry, appearance and physical properties:
▪ Implicit functions: – surface geometry
▪ Explicit functions: –solid object geometry, CSG, physical properties, components of colors, geometric textures
▪ Parametric functions: – curves, surfaces, solid objects, colors, physical properties (force vectors)
0),,,( tzyxf
0),,,( tzyxfg
)|,|,|,( twvufP
Encouraging interactively creation of beautiful Algebraic surfaces with polynomial formulas (implicit functions)
Coefficient changes in real time and the influence on object can be observed immediately
X^4*y^2+y^4*x^2-x^2*y^2+z^6=0x^2+y^2+z^3-z^2=0
Rendering Geometric properties by various ways: e.g. rendered by color
Example:
FShape {
appearance FAppearance {
material FMaterial {
diffuseColor "sqrt(x*x+y*y+z*z)“
patternColor [0 0 1 0 1 0 1 0 0]
patternKey [1 2 3]
}}
geometry FGeometry {
resolution [50 50]
definition "(2-sqrt(x*x+y*y))^2+z^2-1^2“
}}
height function
“z”
distance function
“sqrt(x*x+y*y+z*z)”
Provide haptic representation by adding a tension force to the surface
Intelligent cyber-instructor can be involved any time for consultation
Add a tension force to the surface
Consult the intelligent cyber-instructor
Touching Curves: by adding a force field around the curve.
More complex cases need to be analyzed
A general method should be investigated and provided
Forces at the points near the curve is pointed to the
nearest curve point
Conclusion: Shared virtual space with server-client model of communication – able
to easily apply collaborative learning
We propose Visual Immersive Haptic Mathematics
Future Work Using media(sound/music) to add more information to geometric
objects, providing new interaction method
▪ Music has its own geometry: numbers, geomtrization
Realistic haptic solution for touching mathematical objects
Guided learning: Instructor initiated discussion and task oriented learning
Cyberlearning is actively used and commonly accepted Teaching geometry-rich subjects in cyberspace requires new
paradigms We propose visual immersive haptic mathematics