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PLAYTESTING GAM E MO D WORKSH OP – BRIAN SCHRANK

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Playtesting. Game Mod workshop – Brian Schrank. You. X. players. game. Tissue tests. Find people who’ve never seen your game. Why? They have fresh eyes . They tell you what should be obvious. Tissue tests. They have open minds. They reveal LOW HANGING FRUIT. - PowerPoint PPT Presentation

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Page 1: Playtesting

PLAYTE

STING

G A M E MO D W

O R K S H O P – B

R I AN S

C H R A N K

Page 2: Playtesting
Page 3: Playtesting

YOU PLAYERS

GAMEX

Page 4: Playtesting
Page 5: Playtesting

TISSUE TESTSFind people who’ve never seen

your game. Why? They have fresh eyes.They tell you what should

be obvious.

Page 6: Playtesting

TISSUE TESTSThey have open minds.They reveal LOW HANGING FRUIT.

Page 7: Playtesting

HOW TO CONDUCT PLAYTESTS• Say as little as possible

before they play.• Let the game speak for itself.• Show them the controls and

that’s it.

Page 8: Playtesting

HOW TO CONDUCT PLAYTESTS

Let Players Be:• Free to fail… AND• Free to find fun.

Page 9: Playtesting

WHAT’S THE THINK ALOUD PROTOCOL?

Page 10: Playtesting

WHAT’S THE THINK ALOUD PROTOCOL?Encourage the player to verbalize all their

internal thoughts.It’s supposed to be a stream-of-consciousness

ramble.

Page 11: Playtesting

WHAT ARE THE 4 TYPES OF GAME TESTING?

Page 12: Playtesting

WHAT ARE THE 4 TYPES OF GAME TESTING?

1. Focus Testing2. Quality Assurance

(Bugs)3. Usability4. Playtesting

Page 13: Playtesting

WHAT ARE THE 4 TYPES OF GAME TESTING?

1. Focus Testing2. Quality Assurance

(Bugs)3. Usability4. Playtesting

Page 14: Playtesting

DURING THE PLAYTEST ASK THESE QUESTIONS IN YOUR HEAD:• What are the bugs?• Do players understand how to

play?• Where do players get stuck?• When do players have the most

fun?• What could be added/removed to

add fun?

Page 15: Playtesting

IMMEDIATELY After playtesting:

1.Give a short Google Doc survey.

2.Then give an in-person interview.

Page 16: Playtesting

OKAY INTERVIEW QUESTIONS:• Will you be brutally honest, please?• 3 favorite things in the prototype?• 2 changes we should make?• 1 least favorite thing in the

prototype?• What game(s) does it remind you

of?

Page 17: Playtesting

• Overall, what were your thoughts of the game?

• What were your thoughts about the game play?

• Were you able to learn how to play quickly?• What is the objective of the game?• How would you describe this game to

someone who has never played it before?• Is there anything you didn‘t like about the

game• Was anything confusing? Take me through

it.

BETTER INTERVIEW QUESTIONS:

Page 18: Playtesting

SURVEY QUESTIONS• I understand what to do in the game.• The controls are balanced for the game.• The game is appropriately challenging.• Level One is as long (big, hard, etc.) as it

should be.• The prototype 1 is fun to play.• The prototype 2 is fun to play… and so on.• The display (health bar, etc.) is easy to

understand.

Page 19: Playtesting

SURVEY ANSWER FORMATUse 5 Scale System (it’s proven

to work):

5=strongly agree4=somewhat agree3=neither agree nor disagree2=somewhat disagree1=strongly disagree

Page 20: Playtesting

PlaytestQuestions?

Page 21: Playtesting

WHAT DO PLAYERS REALLY WANT?

Page 22: Playtesting

WHAT DO PLAYERS REALLY WANT?

x x

x

Every Game Should Provide 4 Types of Fun:

x

Page 23: Playtesting

WHAT DO PLAYERS REALLY WANT?

x x

x

Every Game Should Provide 4 Types of Fun:

x

Page 24: Playtesting

EMOTIONAL TIMELINE + LEVEL DESIGN = FUN

FieroHard fun Curiosit

yEasy fun

Page 25: Playtesting

IT’S A LESSON TAKEN FROM FILM:

Page 26: Playtesting

PLEASE BE MORE SOPHISTICATED THAN THIS:

Page 27: Playtesting

FunQuestions

?