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Page 1: Pon Manual Enu

PON PC ManualFront

4/4 48 pages including cover

PON_PC_ManInt 9/26/05 2:37 PM Page 1

Page 2: Pon Manual Enu

The Matrix: Path of Neo DVD-ROM game has a ReadMe filewhere you can view both the License Agreement andupdated information about the game. We strongly encour-age you to take the time to read this file in order toget the benefit of changes made after this manual wentto print.

To view this file, double-click on it in the TheMatrix: Path of Neo directory found on your hard drive(usually C:\Program Files\Atari\The Matrix Path ofNeo). You can also view the ReadMe file by firstclicking on the Start button on your Windows® taskbar,then on Programs, then on Atari, then on The Matrix:Path of Neo, then on the ReadMe file.

Operating System Windows® 2000 / XP

Processor Pentium 4 1.8 GHz or AMD Athlon1.8 GHz or higher

Memory 512 MB RAM

Hard Disk Space 1 GB free

DVD-ROM Drive 6X speed or faster

Video Nvidia GeForce FX 5200 or ATIRadeon 8500 or greater*

Sound DirectX® version 9.0c-compatiblesound card

DirectX® DirectX® version 9.0c (included)or higher

*Hardware T&L video cards that do not support shaders,such as the GeForce 4 MX or Intel Extreme Graphicsfamily, are not supported

GETTING STARTED . . . . . . . . . . . . . . . . . .1

CONTROLS . . . . . . . . . . . . . . . . . . . . .3

THE MATRIX: PATH OF NEO™ . . . . . . . . . . . . .4

GAME MENUS . . . . . . . . . . . . . . . . . . . .5

MOVING AROUND . . . . . . . . . . . . . . . . . . .8

HEALTH . . . . . . . . . . . . . . . . . . . . . .11

HAND-TO-HAND & MELEE COMBAT . . . . . . . . . . .12

TARGETING . . . . . . . . . . . . . . . . . . . .16

GUNS — LOTS OF GUNS . . . . . . . . . . . . . . .17

GRENADES . . . . . . . . . . . . . . . . . . . . .19

INVENTORY MANAGER . . . . . . . . . . . . . . . .20

FOCUS . . . . . . . . . . . . . . . . . . . . . .21

THE PATH OF THE ONE . . . . . . . . . . . . . . .23

ALLIES & NPCs . . . . . . . . . . . . . . . . . .25

ENEMIES . . . . . . . . . . . . . . . . . . . . .26

STRATEGIES & TACTICS . . . . . . . . . . . . . . .28

QUICK REFERENCE . . . . . . . . . . . . . . . . .30

CREDITS . . . . . . . . . . . . . . . . . . . . .31

ATARI WEB SITES . . . . . . . . . . . . . . . . .40

TECHNICAL SUPPORT . . . . . . . . . . . . . . . .41

END-USER LICENSE AGREEMENT . . . . . . . . . . . .43

1

TABLE OF CONTENTSTABLE OF CONTENTS GETTING STARTEDGETTING STARTED

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Mouse Look up / down / left / right

W Move forward

S Move backward

A Strafe left

D Strafe right

Space Jump Tap twice for Double Jump

F Toggle in-hand weapon

LMB or Numpad 4 Strike / Draw and fire weapon

RMB or Numpad 5 Special Attack Press and hold for Killing Blow

Ctrl or Numpad 6 Evade

Shift or Numpad Enter Focus

Q Weapon strip

T Throw melee weapon

Tab Action / Link-UpSpecific action is context-sensitive.Use this control to open doors, pushbuttons, take cover, etc.

3 Inventory left

4 Inventory right

2 Swap Armed WeaponIf inventory full, swaps currentlyselected weapon with new weapon onthe ground.

Numpad 7 / 9 Rotate camera

Numpad 8 / 2 Pitch Camera

Mouse Wheel or Camera zoom in / outNumpad [+] / [–]

Numpad [*] Camera zoom reset

C Code Vision (unlockable)

Esc Pause Game / Access Pause MenuPress again to return to game

The above is the default mouse/keyboard configuration. You cancustomize controls via the Options Menu.

1. Start Windows® 2000 / XP.

2. Insert The Matrix: Path of Neo DVD-ROM game discinto your DVD-ROM drive.

3. If AutoPlay is enabled, a title screen shouldappear. If AutoPlay is not enabled, or the installa-tion does not start automatically, click on theStart button on your Windows® taskbar, then on Run.Type D:\Setup and click on OK. NOTE: If your DVD-ROM drive is assigned to a letter other than D,substitute that letter.

4. Follow the remainder of the on-screen instructionsto finish installing The Matrix: Path of Neo DVD-ROMgame.

5. Once installation is complete, click on the Startbutton on the Windows® taskbar and choosePrograms/Atari/The Matrix Path of Neo/The MatrixPath of Neo to start the game.

Note: You must have the The Matrix: Path of Neo PlayDisc in your DVD-ROM drive to play.

Installation of DirectXThe Matrix: Path of Neo DVD-ROM requires DirectX® 9.0cor higher in order to run. If you do not have DirectX®

9.0c or higher installed on your computer, click “Yes”when asked if you would like to install it.

At specific points throughout the game, you will beprompted to save your progress. Choose an empty gameslot or overwrite an existing game (if you do this,the game previously saved in that game slot will belost). Your position in the game is indicated in thesaved game slot.

To load a saved game, select Load and choose yoursaved game. When choosing a game to load, you maystart from any point at which you previously saved.

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CONTROLSCONTROLSGETTING STARTEDGETTING STARTED

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GAME MENUS

Start Game – Choose anempty file slot to begin anew game.

Load Game – Load a previ-ously saved game.

Options – Open the OptionsMenu.

Once you have started a newgame or loaded a previouslysaved game, you can accessthe Game Menu. This menucan also be accessed at anytime from the Pause Menuwhile playing The Matrix:Path of Neo.

Continue Game – Resume the game at the start of thelast previously saved level.

Level Select – Replay a previously saved level.

Extras – Open the Extras Menu.

Quit – Quit the Game Menu and open the Main Menu.

Can you handle the challenges Neo faces on his path...the path of the One?

Can you avoid the Agents who come looking for ThomasAnderson, the hacker?

Can you handle the training programs and impressMorpheus with your martial arts skills?

Can you dodge bullets? When the time comes, you won’thave to.

Can you rescue Morpheus in time to save Zion?

Can you defeat Agent Smith and bring an end to thewar?

From the moment the game starts, how the story playsout is up to you. Where Neo succeeded, you must suc-ceed. You cannot fall short, for if one fails, allfail, and Zion will crumble.

Can you do it?

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THE MATRIX: PATH OF NEOTHE MATRIX: PATH OF NEO GAME MENUSGAME MENUS

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GAME MENUS

The Options Menu allows youto customize several gamesettings. You can accessthe Options Menu via theMain Menu and the PauseMenu. For updated informa-tion about game options,please see the ReadMe filein The Matrix: Path of Neodirectory found on yourhard drive (usually

C:\Program Files\Atari\The Matrix Path of Neo).

ControlsAdjust the game's mouse/keyboard or joypad controls.

AudioAdjust the game's audio settings for your speaker/audioconfiguration.

VideoAdjust the game's video settings for your monitor/videoconfiguration.

LanguagesAdjust the game's language and subtitle settings.

The Matrix: Path of Neo tells its story with live-actionfilm footage, in-game cinematic scenes and gameplay.Clues and instructions appear in these cinematic scenes.

The rabbit hole has plentyof surprises. The ExtrasMenu is accessed via theGame Menu, and offers avariety of extra content.

Movies – Play the game’smovie clips, featuringfootage from the Matrixtrilogy and the Animatrix,as well as additionalsurprises.

Special Combos – View some of the game’s most effectivefighting combos. It’s not a complete list – there areplenty of secrets that you can discover while playing.

Media Viewer – View additional artwork from the gameand its development process.

Cheats – Toggle and manage the game’s unlockablecheats.

The Making of... – Go behind the scenes and get a spe-cial glimpse at the making of the game, with moviesand special features.

At any time during thegame you can press Escapeto open the Pause Menu.

Resume Game – Resumeplaying.

Objectives – Review yourcurrent mission objectives.

Options – Open theOptions Menu (see OptionsMenu on page 6).

Retry – Restart at the last saved checkpoint.

Exit to Menu – Exit the current game and return toGame Menu.

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GAME MENUSGAME MENUS GAME MENUS

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MOVING AROUND

The mouse and keyboard combinations also control yourview of the action. The camera automatically followsNeo throughout the game, but you can also manually con-trol the camera in combat by using the mouse and key-board controls to position the camera to get a betterview of your surroundings.

Press Jump [Space] to jumpover various objects. As thegame progresses, you'llunlock the ability to per-form a Double Jump – press[Space] at the peak of ajump to perform a DoubleJump that carries Neo evenhigher.

Neo will automatically stepover low objects. To climbonto taller objects or to reach ledges, move or jumptoward the object to perform a ledge hang, and moveforward [W] to climb up. When hanging from a ledge,you can also use the [A] and [D] keys to shimmy alongits edge.

To climb ladders, move to the bottom of the ladder,look up with the mouse andmove forward [W] and back[S] to climb up and down.Press Jump [Space] toquickly slide down a ladder

Running before a jump willincrease the length of thejump, as does Focus.Jumping from behind coverwill send the characterinto a dive-roll.

The Player Health meter represents Neo’s current healthlevel (see Health on page 11).

The Focus meter indicates Neo’s current Focus level.Focus allows Neo to bend the rules of the Matrix (seeFocus on page 21).

The Ally Health meter represents the current healthstatus of Trinity and other Rebels who fight alongsideNeo (see Allies & NPCs on page 25).

The Enemy Health meter shows the current enemy’s health.

During special missions, where time is of the essence,the Ally Status display monitors the status of alliessuch as Morpheus.

The Inventory Manager allows you to manage and selectfirearms, melee weapons, grenades and other items. Thenumber beneath the weapon icon represents a firearm’sammo or a melee weapon’s decay status (see InventoryManager on page 20).

The mouse and keyboard combinations control directionand speed for both walking and running. Use the Strafekeys ([A] and [D]) to sidestep left and right. Aneffective tactic is to combine mouse and Strafe keys toquickly circle around your opponents and keep them off-balance.

To sneak up on someone, walk slowly – enemies can hearyour footsteps.

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MOVING AROUNDMOVING AROUND MOVING AROUND

InventoryManager

Ally Health

Ally Status

Player Health

Enemy Health

Focus Meter

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HEALTH

Neo can dish out a lot ofdamage, and can take alot of damage, as well.But as the Agents arewell aware, Neo is still“only human,” and can bekilled in combat if notcareful.

When Neo has been out ofcombat for a few seconds,his Health meter automatically regenerates up to itscurrent maximum level. If you can get Neo out of a jamand find a place to take cover, you can replenish hishealth and get back into the fight.

However, if Neo takes too much damage too quickly, hismaximum level of health can drop fast, leaving him morevulnerable than before.

You will find Health and Focus Packs in various loca-tions throughout the game. Health Packs can bothreplenish Neo’s Health meter and restore his maximumhealth level. Focus Packs replenish Neo’s Focus meter.

When near an obstacle, such as a wall or large object,move close to it and press Action [Tab] – Neo willlink up with the object and use it as cover, turninghis back and pressing against the object. To break thelink, move away from the object with the [W] or [S]keys.

When using an object as cover,strafe left [A] or right [D] tomove or creep alongside it. Ifthe object is low, such as acrate or table, Neo will auto-matically drop down and move ina crouch when linked with theobject.

When linked up with an object, you can peer around thecorner to locate and attack enemies. Move left [A] orright [D] to move to the corner of the object, thenuse the keys to peer around the object. Neo will leanout and get a better view.

To shoot at enemies from this position, press Fire[Left Mouse Button] to step around the corner and lockonto an enemy. Release Fire [LMB] to drop back tocover. You can perform the same actions to fire overobjects from a crouched position.

To jump out and surprise enemies from this position,lean out, press Jump [Space] and start blasting.

To open doors and use objects within the environment,move Neo near the object with the movement keys andpress Action [Tab] to perform the action.

The exact action is context-sensitive -- if you arenear a door, Neo will openit; if you are near a buttonor control panel, Neo willoperate it.

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MOVING AROUNDMOVING AROUND HEALTH

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HAND-TO-HAND & MELEE COMBAT

including the ability to strip enemies of theirweapons, and even turn them back on their owners bypressing the [Q] key. Special Attacks can also be usedas part of linked combos, which unlock even more power-ful attacks.

Combo ExampleFocus Hyper Strike ([Shift] + [LMB], [RMB]

Knocks an enemy off-balance so Neo can deliver acrushing boot to the head.

You can dodge attacks andslip punches by pressing[Ctrl]. Combine this abili-ty with Focus [Shift] toget out of even more trou-ble – dodging bullets andflipping over enemies andout of danger. You can alsouse Evades to confuse andstun your opponents, set-

ting them up for devastating combos. In a similar man-ner, rapidly press Evade to break out of a stun your-self, or to make a quick recovery from an attack andavoid further damage.

Combo ExampleOver-the-Head Forward Evade ([Shift] + [Ctrl])

Move toward an enemy and trigger this combo – Neowill vault over the enemy’s head and land behindhim, ready to take advantage of his confusion.

The Killing Blow is Neo'smost powerful attack. HoldFocus [Shift] and SpecialAttack [RMB] to charge itup, then release in thedirection of an enemy tounleash the powerful blow.Combine Killing Blow withother attacks and jumps forbone-crunching combos.Killing Blows are best used

After going through extensive training and downloadsessions aboard the Nebuchadnezzar, Neo becomes a mas-ter of several styles of martial arts. Neo is a one-man army, able to take on an entire SWAT team. When hebecomes the One, his combat skills become even moreamazing, as Neo is able to bend the rules of theMatrix to the breaking point.

When Neo attacks an enemy, he’ll automatically switchto a hand-to-hand combat stance, holstering anyfirearms, or even using them as part of the attack.

To Strike an enemy, get upclose and press [LMB] toland punches and kicks. Ifan enemy attacks you with aStrike or a Special Attack,you can quickly press [LMB]to block the attack andcounter it with your own.

As Neo gains skills, he willlearn to combine a series of

strikes into devastating combos that can put opponentsaway quickly.

Combo Example4-Hit Strike Combo ([LMB] x4)

Use Focus [Shift] with this Strike Combo to unleashpowerful attacks that launch enemies into the air. A4-Hit Combo can also be used to drive through anenemy's 3-Hit Combo.

Press [RMB] to performSpecial Attacks – throws,grapples, holds and othercombat moves. To throw anopponent, press [RMB] andpress the movement keys inthe desired direction tothrow enemies at objects,over ledges and even atother enemies. You canunlock additional Special Attacks throughout the game, 1312

HAND-TO-HAND & MELEE COMBATHAND-TO-HAND & MELEE COMBAT HAND-TO-HAND & MELEE COMBAT

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HAND-TO-HAND & MELEE COMBAT

KatanaThe two-handed sword of the samurai isknown for its lethality.

Long SwordThe classic, one-handed long sword is asfast as it is deadly.

Bo StaffVersatile in both offense and defense,the bo staff also provides a signifi-cant reach advantage, good for keepinggroups of enemies at bay.

Aerial Attacks, Off-Wall AttacksCombine Strike [LMB] andSpecial Attack [RMB] withFocus [Shift] and Neo’sjumping and wall-runningabilities to performdevastating attacks fromnearly any angle.

Off-Line AttacksIn the Matrix, the Rebelsare nearly always outnumbered, so you must learn to useOff-Line Attacks to take on groups of enemies. When inbattle, move the movement keys in the direction of ene-mies behind or to the side, and Neo will directattacks, blocks and special moves in all directions.

Link-Up AttacksIf you’re surrounded by opponents, you can draw multi-ple opponents into a single attack and damage themboth. Stun an enemy, press the movement keys in thedirection of another opponent and press Special Attack[RMB]. If you time it right, you’ll draw enemies intoyour attack and damage them all. Melee weapons areespecially deadly when used against multiple opponentsin this manner.

to finish off stunned enemies, especially tougheropponents.

Combo ExampleAerial Killing Blow (Press and hold [Shift] and[RMB] while airborne to charge attack, then release[RMB].)

Get airborne before charging up and releasing awhirling kick.

Neo can punch and kick hisway to success, but he canalso stab, bash and skewerhis way through enemies byusing melee weapons – swords,axes, staves and more.

Like all weapons, Neo canpick up melee weapons by mov-ing over them and selectingthem via the Inventory

Manager. To fight, use Strikes, Special Attacks, Evadesand Killing Blows as normal – melee weapons make theseall of these attacks extra-powerful. To draw andholster melee weapons, choose them in your Inventoryand press [F].

Melee weapons can also be thrown at enemies. To throwa weapon, press and hold the [T] key to charge up, andrelease to throw.

Stay aware of your surroundings – you can put someeveryday objects found within the environment to use asimprovised melee weapons.

Most melee weapons will break after extended use – theInventory Manager meter tracks how a weapon decays withuse. Some weapons have improved durability and attackpower. Pay attention to the Inventory Manager meter tosee just how much use is left with each melee weapon.

The following are examples of melee weapons you mightfind in the game. It’s not a complete list – you’llhave to discover some of these weapons on your own.

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HAND-TO-HAND & MELEE COMBATHAND-TO-HAND & MELEE COMBAT HAND-TO-HAND & MELEE COMBAT

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GUNS...LOTS OF GUNS

For some missions, Neois jacked into theMatrix with weapons,and throughout the gamemore weapons becomeavailable, either foundwithin the mission ortaken from enemies. Neocan pick up firearms bymoving over them, andmanage his inventory offirearms via theInventory Manager (see “Inventory Manager” on page 20).

You can use the Inventory Manager to select firearmsmanually, so you can be sure to have the right gun inNeo’s hand at all times. Each firearm has specificstrengths and weaknesses – you’ll need to learn whichis the right tool for the job.

In some instances, Neo can wield two firearms at thesame time — one in each hand — for extra kicks.

PistolThe pistol is Neo’s starting weaponfor most levels. It does moderate dam-age, with a moderate effective range.

The pistol is semi-automatic, but can be fired quiterapidly when Neo uses Focus. Neo can wield dualPistols, one in each hand.

Agent PistolThis massive handgun is carried byAgents and packs a major punch. Heavykickback makes it slightly less accurate

than a standard pistol, especially when fired rapidly.

Submachine GunNot as accurate as a pistol, butfavored by SWAT teams for its highrate of fire. Neo can wield dual sub-

machine guns, one in each hand.

Use the mouse and the on-screen reticle to target ene-mies with firearms, grenades and thrown weapons.

To draw a weapon, select itin your Inventory and press[F] to draw the weapon.Press Fire [LMB] to fire orthrow the weapon.

You can remain in weaponsmode until you holsterweapons by pressing [F] oruntil you attack an enemywith a hand-to-hand attack.

While Neo is in the air,such as in the middle of along Focus jump, he has a360-degree view of his sur-roundings.

From this vantage point, hecan target enemies in alldirections. A good strategyis to get Neo airborne, useFocus [Shift] and attack ene-mies from above.

Neo can target objects in the environment. This abilityis useful for destroying objects with gunfire, such asexplosive objects that can damage nearby enemies.

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TARGETINGTARGETING GUNS...LOTS OF GUNS

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GRENADES

Grenades are useful for attackingenemies that are behind cover, as wellfor taking on Agents, who can dodgeordinary bullets but cannot dodge entireexplosions.

Arm and throw grenades the same way youuse a firearm – select a grenade in theInventory Manager and press Fire [LMB]to throw.

Tear-Gas GrenadeGas grenades release dangerous, choking gas that limitsNeo’s ability to target enemies and use Matrix abili-ties. Enemies affected by the gas become disoriented,severely hampering their ability to fight and shoot.

Flash-Bang GrenadeA flash-bang detonates with a tremendous shock andblinding flash, disorienting everyone within its effec-tive radius.

Fragmentation GrenadeThis standard, military-style grenade deals a largeamount of damage to targets in its blast radius.

ShotgunSWAT entry teams often carry shotguns,which are useful at medium range buthave devastating effects at close range.

Double-Barreled ShotgunThese weapons deliver massive damageat very close range, but are nearlyuseless at greater distances. Neo can

wield dual double-barreled shotguns, one in each hand —the double damage will take down even the deadliestenemies in one blast.

Assault RifleFully automatic, the assault rifledelivers a precise and powerful punchat even the longest range.

Grenade LauncherThe grenade launcher fires an explo-sive round that detonates on impact.The blast eliminates or severely

damages everyone within the blast radius.

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GUNS...LOTS OF GUNSGUNS...LOTS OF GUNS GRENADES

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FOCUS

Mastering all of Neo’s abili-ties in the Matrix is the keyto success. When Neo freeshis mind, he unlocks theability to move faster, runon walls and defy gravity.

As Neo progresses in power,he unlocks even more abili-ties. Dodge bullets? Neodoesn’t have to.

Neo bends the rules of theMatrix by using the powers of Focus. To use Focus,press [Shift] when performing actions such as hand-to-hand combat, running and jumping.

Focus increases the speed and effectiveness of nearlyevery action and allows you to utilize Neo’s specialabilities. Use Focus in hand-to-hand combat to unleashspectacular moves. Combine Focus with firearms combatfor more accurate, precise shots. When used with Evade[Ctrl], Focus even makes Neo a harder target to hitwith both bullets and hand-to-hand attacks.

The Focus meter displays Neo’s available pool of Focus.The longer you hold down Focus [Shift], the more youdraw from the limited resource of the Focus pool. Whenthe meter is depleted, Neo is limited to his normallevel of strength and speed.

Focus regenerates constantly, but only up to a limitedamount. It might be enough to get yourself out of ajam, but not enough to dominate in combat.

Higher amounts of Focus are awarded for entering andsucceeding in combat. Launch Strikes and SpecialAttacks, and you can earn enough Focus to eitherunleash a Killing Blow to finish the job, or jump tosafety. Hand-to-hand combat earns you the most Focus,but you can also gain Focus through firearms combat.

Focus is your most precious resource in the game – thepath to success means staying aware of your Focus lev-els and using it wisely.

The Inventory Manager represents Neo’s equippedweapons. Neo can carry up to three weapons at the sametime – press the [3] and [4] keys to scroll left andright to select weapons in the inventory.

The meter below each weapon icon indicates its remain-ing ammunition or uses. When a firearm runs out ofammunition, or if a melee weapon shatters from overuse,it is automatically discarded and its inventory slot isemptied.

There are two ways to pick upweapons:

If Neo has an empty inventoryslot, he will automaticallypick up weapons and store themin the inventory by simplyrunning over them or touchingthem.

If all inventory slots are full, in order to pick up anew weapon you must swap it with a weapon already inthe inventory. To swap items, move near the new item –its icon will appear below the Inventory Manager. Press [2] to swap the weapon for the currently selectedweapon in your inventory.

Neo will automatically pick up ammunition for weaponscurrently in his inventory. To pick up ammunition, sim-ply run over a weapon you find in the environment –its ammunition will be automatically added to yourinventoried weapon.

Neo can dual-wield some firearms, such as pistols,using one in each hand for double the firing action.When using firearms in this way, the items are“stacked” in the inventory — two firearms are stored inthe same inventory slot and their ammunition is dividedequally between them. When both weapons run out ofammunition, they are both tossed away and the inventoryslot is emptied.

Grenades of the same type are also stackable. For exam-ple, you can carry several fragmentation grenades inthe same inventory slot and use them one at a time. 2120

INVENTORY MANAGERINVENTORY MANAGER FOCUS

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THE PATH OF THE ONE

As Neo walks the Path of the One, he continues to freehis mind and gains the ability to bend the rules ofthe Matrix and manipulate his surroundings. Some ofthese Special Abilities are awarded automatically,while other, more powerful abilities must be unlocked.

The following are examples of Special Abilities thatare unlocked as Neo walks the path of the One. It’snot a complete list – you’ll have to discover some ofthese abilities on your own.

Code VisionNeo can look past the illu-sion of the Matrix and seethe world as a sea of shim-mering, green code. Thisallows Neo to see throughwalls and locate enemies,allies and useful items.Press [C] to toggle CodeVision ON/OFF.

Dodging BulletsNeo can free his mind to thepoint where his experiencein the Matrix slows to acrawl, allowing him to dodgebullets. At first, Neo gainsthe ability to acrobaticallydodge out of harm’s way.Combine Focus [Shift] withEvade [Ctrl] while moving tomake Neo perform this feat.Later, this ability evolvesinto the power to stop bullets with a wave of the handand even reflect them back at attackers.

FlightWhen Neo becomes the One, the hacker formerly known asThomas Anderson is free from the limitations of gravi-ty. With this ability, press and hold Jump [Space] tomake Neo glide upward in short bursts. In some situa-tions, you can press [Space] to charge forward andattack while flying.

Run alongside a wall, press and hold the Focus [Shift]and continue running toward the wall at an angle. Neo

will bend the rules of grav-ity in the Matrix and sprintalong the wall. Time itright, and he will even turncorners while still air-borne.

You can also use Focus tomake Neo jump off walls.Jump toward a wall, pressagainst it and press Jump

Focus [Space] again to make Neo spring even higher.

These moves are great ways to avoid enemies and obsta-cles. Experiment with other Focused running and jumpingmoves to discover more combinations and effects.

Using Focus, make contact with a wall (wall-running orwall-jumping), move toward an enemy and quickly pressStrike [LMB] or SpecialAttack [RMB]. Neo willspring off the wall anddrive through the enemy’sdefenses.

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ALLIES & NPCs

Throughout the game, Neo will fight alongside otherRebels, receive instructions from his ship’s Operatorand interact with civilians still trapped in the Matrix.

Neo must always protect his fellow Rebels from harm. Ifone fails, all fail. Here is a partial list of theRebels that Neo will encounter:

Morpheus is Captain of the Nebuchadnezzar,a hovercraft that’s part of the Zionfleet. He believes in the Oracle’sProphecy of the One, and when he meetsNeo, he believes his search is over andsalvation is near at hand.

Trinity is second-in-command of theNebuchadnezzar. She is a hard-as-nailsfighter who never, ever backs down.

Apoc and Switch are crewmem-bers of the Nebuchadnezzar.They are skilled combatantswho know how to take care ofthemselves.

Each ship has an Operator who controlsthe Rebels’ entry and exit from theMatrix and monitors their progress. Ininitial training missions, the Operator isa teacher and guide. During missionsinside the Matrix, the Operator is Neo’sonly connection to the Real World.

Red Pills are people who are just begin-ning to awaken to the illusion of theMatrix. Each Red Pill has a special traitthat has made them a target of theAgents, and it’s up to you to learn howthose traits can sometimes be useful toNeo’s missions.

As Neo progresses in skill,he can unlock MasterAbilities, which are awardedbetween levels. MasterAbilities are more powerfulmoves and attacks that Neocan use to take on even thetoughest opponents. Toselect Master Abilities, goto the Upgrades Screen and

select available abilities to add to Neo’s arsenal.

The following are examples of Neo’s Master Abilities.You’ll have to discover the others on your own.

Focus 360 Clear OutCombine Focus [Shift], Strike [LMB] and Special Attack[RMB] and use movement keys to spin and knock backsurrounding enemies.

Off-Wall Super Level 2Press Special Attack [RMB] after a wall jump or wallrun to make Neo slam into an enemy and knock him offhis feet. Off-Wall Super moves are even more effectiveas part of combos – once a target is in the air, makeNeo whip out a firearm and riddle the target with bul-lets.

The rabbit hole is very deep, with many secrets tounlock.

Atman Principles are unlocked between missions in thesame manner as Master Abilities. Some Atman Principlesappear in Neo's inventory — press the left trigger toactivate them. Atman Principles must be used in thesame level they are selected.

You can earn additional rewards for collecting certainitems and reaching certain objectives in the game. Inmost cases, you must complete the mission in order toearn your reward.

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THE PATH OF THE ONETHE PATH OF THE ONE ALLIES & NPCs

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ENEMIES

“I’ve seen an agent punch through a con-crete wall. Men have emptied entire clipsat them and hit nothing but air.”

Soulless system programs, Agents existonly to protect and preserve the Matrix.

Agents are near-unbeatable enemies – their strength andspeed make them deadly martial arts opponents, andtheir ability to dodge bullets make them nearly impos-sible to kill with bullets. What’s more, even if youmanage to kill an Agent or escape pursuit, they cansimply respawn at full power into a nearby body.

On the other hand …

“…Their strength and their speed are still based in aworld that is built on rules. Because of that, theywill never be as strong or as fast as you can be.”

“There are programs running all over the place. Theones doing their job, doing what they were meant todo, are invisible. You’d never even know they werehere. But the other ones, well, we hear about them allthe time. … Every time you’ve heard someone say theysaw a ghost, or an angel. Every story you’ve everheard about vampires, werewolves, or aliens, is thesystem assimilating some program that’s doing somethingthey’re not supposed to be doing.”

Exiles are rogue programs that have resisted the rulesof the Machine World and have chosen exile within theMatrix. There are many different types of Exiles, eachwith its own abilities that make them dangerous oppo-nents – perhaps even more dangerous than Agents.

Just as Neo progresses through manychanges while he walks his path, AgentSmith undergoes changes as well.

At first, Agent Smith is the leader ofthe Agents, seeking to regulate the systemthat enslaves mankind. Later, Smith

becomes “a new man,” so to speak, and adds his virus-like ability to create an endless army of copies.

What comes after that is anyone’s guess…

Civilians are humans still connected tothe Matrix – utterly ignorant to the truthbehind the illusion. While Neo is on amission, most civilians can be safelyignored. Some may even be helpful. Butremember – these people are still a part

of the system, and that makes every one of them apotential enemy.

“You have to understand, most of these people are notready to be unplugged. And many of them are so inured,so hopelessly dependent on the system that they willfight to protect it.”

The standard Police and Security Guardunits within the Matrix are no match forthe free minds of rebels like Neo,Morpheus and Trinity, but they can bedangerous in groups or when supported byshotguns and tear gas.

SWAT teams are the elite law enforcementunits of the Matrix. SWAT units oftencarry automatic weapons and grenades, andtheir ability to work in groups makes thema force to be reckoned with.

Soldiers are far better trained, armed andarmored than any police officer. Soldiersoften carry heavy weapons, making themvery deadly opponents.

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ALLIES & NPCs / ENEMIESALLIES & NPCs / ENEMIES ENEMIES

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STRATEGIES & TACTICS

Focus 360° Aerial Targeting:Get airborne – Neo can tar-get enemies all around him.Use Focus [Shift] + Jump[Space] to get into theair, then fire at will.

Use the Environment: Agentsare nearly unbeatable. Inmany cases, Neo’s hand-to-hand attacks can only delayand annoy an Agent, andyou’ll have to think ofanother way to survive thefight. Try throwing Agentstoward objects within theenvironment that can dealheavy damage.

Get Help from Allies: When Agents shoot at you, useBullet Dodge to evade the shots and open up the Agentto attacks from your allies.

Turn the Agents’ Abilities Against Them: Agents candodge bullets, but firearms aren’t completely useless.Blast a few shots at an Agent to pin them down whileyou gather your wits or make an escape.

Agents Adapt: Agents are adaptive programs that rapidlylearn to counter repeated attacks. Your best chance ofsurvival is to continually vary your types of attacks.

Counter Strike: If an enemy leads with a punch orkick, press Strike [LMB] to block and follow up withan attack combo.

Counter Throw: Strikescounter many SpecialAttacks. If an enemy setsup to launch a SpecialAttack, such as a throw,press Strike [LMB] tocounter-attack.

Watch for Openings: Someenemies “telegraph” theirattacks. Use Evade [Ctrl]

to sidestep their attacks and create an opening for acounter-attack. If an enemy charges up a big attack,press Strike [LMB] to disrupt it.

Use Cover and the Environment: Taking cover gives Neotime to recharge Health and plan his next move. Don’tkeep Neo in one place too long — enemies will quicklycoordinate and surround him. Look for opportunities inthe environment to end a battle quickly.

Fast Finishers: Focus Hyper Strike: [Shift] + [RMB], [LMB]

Focus Lightning Strikes: [Shift] + [RMB], tap [LMB] rapidly

On Screen Prompts: In addition to those listed here,on-screen icons give you hints to trigger powerfulattack combos and other useful moves. Keep a sharp eye – timing is key.

Linking Combos: You can link combos together in orderto keep enemies off-balance and deal even greaterdamage.

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STRATEGIES & TACTICSSTRATEGIES & TACTICS STRATEGIES & TACTICS

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CREDITS

Written and Directed byThe Wachowski Brothers

Eon Vanessa CarmichaelAssociate Producer

Tim BicioPost Production Supervisor

Ian SlaterAssistant Film Editor

Matt BrooksDigital Assistant

Johnathan BantaDigital Supervisor

Shiny EntertainmentDavid PerryPresident

Michael “Saxs” PerssonGame Director

Shawn BerryhillDesign Director

DesignersEric BeaumontDax BergBenjamin “BJ” CholewinskiKenneth LeeJay NielsenFrank Rogan

Søren HannibalTechnical Director

Senior ProgrammersTony BennettTorgeir HaglandMartin JensenRafael Paiz

ProgrammersMichael EdwardsDavid FrenkelEric HarmsPatrick HughesDavid MsikaBradey SmithStephen Wu

Scott BrunoGameplay Programming Director

Gameplay ProgrammersKyle DonaldsonGeoffrey EricksonFranco JunioVince McDonnellMark NonatoChristian RickebyRichard SkalaJoseph Williamson

Chandana “Eka” EkanayakeArt & Cinematic Director

Jon GwynSenior Environment Artist

Environment ArtistsAhmed Mustefa AhadKari BirkelandDaniel ChevalierChris DonelsonShane EstanislaoJason LewisChris Naves

Art SupportJohnnie Houston Estill IIChristian LaursenDaniel PlattChris Regalado

Richard MahonConceptual Artist

Darran HurlbutSenior Character Artist

Charles BloomerVisual FX Director

Visual FX ArtistsBryan ErckRob JolliffJavier OjedaBehrooz RoozbehChaz Sutherland

Gabriel RountreeAnimation Director

Manjit JhitaSenior Animator

AnimatorsSteve KlettAung Zaw OoBrian Weber

Animation ScriptersMark FlorentinoKevin Jameel HoganAndrew LeMat

Focus [Shift]

4-Hit Strike Combo [LMB] x4

5-Hit Strike Combo [LMB] x5

6-Hit Strike Combo [LMB] x6

Aerial Killing Blow In air/[Shift] + [RMB]to charge/release tostrike

Antigravity Jump [Shift] + [Space]

Bullet Dodge [Shift] + [Ctrl] + move-ment keys

Bullet Stop Stand still/[Shift] +[Ctrl]

Code Vision [C]

Double Jump [Space] x2

Focus 360 Clear Out [Shift] + [LMB] + [RMB] +movement keys

Focus Aerial Throw Stun enemy/[Shift] +[RMB]/ then [LMB]

Killing Blow [Shift] + [RMB]/releaseto strike

Off-Wall Strike Wall-run or wall-jump/press [LMB]

Off-Wall Super Wall-run or wall-jump/press [RMB]

Tornado Throw Grab enemy in air with[RMB]/movement keys

Weapon Strip [Q]

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QUICK REFERENCEQUICK REFERENCE CREDITS

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CREDITS

Kurt Carlson, Red SheetStudio, Essex, Mass.Documentation Specialist

Ezequiel “Chuck” NunezManager of Publishing Support

Ken FordI.T. Manager/Western Region

Jimmie LeeManager of Technical Support

Lead Testers

Jon HockadayPaul Phillips

Jason Randall Alissa IvanovichAssistant Lead Testers

Jason KauschQ.A. Testing Supervisor

TestersAnom ChavezChristopher MoralesNessie RilveriaBurdy WangPiers SuttonAndrew BlomquistJustin GoldsteinMatt RushAnthony SnyderBrennen VegaChao WangJonathan ApourAndrew BonesDavid CamburnNiki ChenVirgil EmperadorPhoenix FlowersMike GreenlerRick ImperialJeff LoneyAlex MackAja PettitJason RandallKen TranJesse Thurman

Dave StrangManager, Engineering Servicesand Compatibility Lab

Ken EdwardsEngineering ServicesSpecialist

Dan BurkheadEngineering ServicesTechnicians

Eugene LaiEngineering ServicesTechnicians

Chris McQuinnSenior Compatibility Analyst

Patricia-Jean CodyCompatibility Test Lead

Cuong VuCompatibility Analyst

Joy SchneerDirector Strategic Relations

Cecelia HernandezSr. Manager, StrategicRelations

Arthur LongStrategic RelationsSpecialist

Todd CurtisVice President, Operations

Eddie PritchardDirector of Manufacturing

Lisa LeonLead Senior Buyer

Gardnor WongSenior Buyer

Tara MorettiBuyer

Atari Melbourne House Vito TrifiloQA Manager

TestersDominic BerzinsRachel ToppSook LeeWilliam Keith, Richard BrownlowBen Abbott

Fred VangShaun NovakFacial Animation

Adam LevensonAudio Director

Sound Designers

Stephen MillerFrank Szick

Adam StilesSound Editor

Audio ScriptersRay CiceroJason GatesKen MoodieW.D. HoganCinematic Co-Director

Cinematic TeamAlex LimonScott HoltyScott ScherrerSteffan ShurkinJan SjovallPaul Zimmer aka “Zimm”

ProductionTodd MorganSenior Producer

Brian WiklemProducer

Jorge “HoHo” OsegueraAssociate Producer

Maja PerssonProduction Coordinator

Mark HarwoodProduction Coordinator

Lidia HernandezCoordinator Assistant

Sam ParkHR Manager

Pamela McSwainExecutive Assistant/OfficeManager

Jean-Claude BoursiquotIT Manager

Mike LewisIT Specialist

AtariBruno BonnellCEO/Chairman

Jean-Marcel NicolaiSenior Vice President,Worldwide Content

Steve TuckerDirector, Global BrandManagement

Jeff KemplerSenior Vice President,Business and Legal Affairs

Steve MadsenVice President, Business andLegal Affairs

Wim StocksExecutive Vice President ofSales

Diane Price BakerExecutive Vice President and CFO

Andrea SchneiderDirector of PR

Marc MetisSenior Vice President,Marketing

Nique FajorsVice President of MarketingErin ShanahanExecutive Assistant

Donna HenrySuperstar

Paul HellierDirector of Technology

Martin CurrieVice President of MarketingServices

Don VuCRM Manager

Christine FrommSr. Manager of ChannelMarketing

Andrew GreenTraffic Manager

3332

CREDITSCREDITS CREDITS

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CREDITS

Belinda McClorySwitch

Matt McColmAgent Thompson

Carrie-Anne MossTrinity

Tory Mussett Beautiful Woman at Le Vrai

Ada NicodemouDujour (White Rabbit Girl)

David NoCain

Joe PantolianoCypher

Anthony Ray Parker Dozer

Harold Perrineau Jr.Link

Jada Pinkett-SmithCaptain Niobe

Adrian Rayment Twin #2

Neil Rayment Twin #1

Keanu ReevesNeo

Tahei SimpsonBinary

Robert TaylorAgent Jones

Steve VellaCaptain Malachi

Clayton WatsonKid

Hugo WeavingAgent Smith

Leigh WhannellAxel

Bernard WhiteRama-Kandra

Lambert WilsonMerovingian

Rowan WittSpoon Boy

Anthony WongGhost

Anthony ZerbeCouncillor Hamann

Film EditingZach Staenberg

Game CastMichael BenyaerVamp, Police/Security

Andrew BowenNeo

Kimberly BrooksNiobe, Civilian

Billy BrownDoberman

George CheungKung Fu Soldier, ChinatownGangster, additional Walla

Jim ConnorAgent Jones, SWAT/Soldier

Kevin DelaneyThe Heckler, SWAT/Soldier

Robin Atkin DownesMerovingian, Vamp, AgentThompson

Gideon EmeryBane

Keith FergusonLink, Insectoid, Civilian

Laurence FishburneMorpheus

Nika FuttermanSwitch, Witch Boss, Civilian

Michael GoughSeraph, Agent Brown, Vamp

Jennifer HaleTrinity

James HoranAgent White, Civilian,Police/Security

Jeff KellyCivilian

Phil LamarrOperator, Ballard,SWAT/Soldier

Warner Bros.InteractiveEntertainment

ProductionDavid AbramsProducer

Nick TorchiaAssociate Producer

Gary SheinwaldSenior Producer

Karen PiersonManager of Rights &Clearances

Jonathan EubanksDirector of Production

Philippe ErwinVice President of Production

Marketing & PRLeo OlebeMarketing Manager

Stephanie JohnsonMarketing Manager

David S. CohenMarketing Coordinator

Remi SklarPublic Relations Manager

Jason HallSenior Vice President

Motion Picture CastMary AliceOracle (new)

Julian ArahangaApoc

David AstonRhineheart

Helmut BakaitisArchitect

Jeremy BallBusinessman

Stephen BastoniSoren

Don BatteeVector

Monica BellucciPersephone

Daniel BernhardtAgent Johnson

Henry Blasingame Deus Ex Machina

Ian BlissBane

Liliana Bogatko Old Woman at Zion

Josephine ByrnesZion Controller

Lung Yun Chou (Collin)Seraph

Paul CotterCorrupt

Terrell DixonWurm

Matt DoranMouse

Laurence FishburneMorpheus

Gloria FosterOracle

Nona GayeZee

Deni GordonPriestess

Paul GoddardAgent Brown

Marc Gray Choi

Lachy HulmeSparks

Fiona JohnsonWoman in Red

Roy Jones Jr.Captain Ballard

David KildeAgent Jackson

Randall Duk KimThe Key Maker

Harry LennixLock 3534

CREDITSCREDITS CREDITS

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CREDITS

Lighting and CompositingHeikki AnttilaCorey ButlerJerome DenjeanLaurent PierlotBrandon RizaDave Wilson

FXJiyoung HongSeung Jae LeeKirby MillerMarlon NoweDavid Stinnett

Jon JordanCG Character TechnicalSupervisor

Sze ChanCharacter Modeling QCSupervisor

Ryan GirardMocap

Christopher HicksMocap Talent

Diego GarciaTools Programmer

Amanda PowellProduction Assistant

Programming and SystemsAdministrationDuane PowellPaul HuangMatt NewellAbe Shelton

HavokRoss O’DwyerPhysics Programming

Special ThanksMitch MorandoMike Walsh

NvidiaGreg JamesDeveloper Technology Engineer

Kevin MyersDeveloper Technology Engineer

Carrie CowanDeveloper Relations Manager

CRI SofdecCRI Sofdec, CRI ADX, and theCRI Middleware logo are©1999, CRI Middleware Co.,LTD. All rights reserved.

Motion Capture byGraff NetworkServiceClark GraffProducer

Leslie LaPageUPM/1st AD

Matthew KarnesMocap Supervisor

Alexa AnastasiaStudio Manager

David BawelMocap Operator

Emi TahiraMocap Lead Editor

Peter UpsonMocap Editor

Raymond Lee MassaMocap Editor

Casey Carmack Mocap Editor

Scott JenkinsLead Animator

Sylvia UchidaAnimator

Mandy JenkinsAnimation Setup

Edward VelezMocap Coordinator

Urban OlssonCamera Operator

Robet HandPlayback Operator

Yolanda JonesCraft Service PA

James CiccarelloSet PA

Monique PatriceSet PA

Lex LangPolice/Security, Civilian

Hope LevyRed Pill Club Kid, Civilian

Mitch LewisSwordsman, SWAT/Soldier

Ming T. LoKung Fu Soldier, ChinatownGangster, additional Walla

Stephen MarksPolice/Security, Civilian

James Mathis IIIPolice/Security

Paul NakuchiRed Pill Herb Shop Owner

Dempsey PappionApoc, SWAT/Soldier

Rick PasqualoneRed Pill Security Guard,SWAT/Soldier

Peter RenadayThe Key Maker, The Architect,Police/Security

Michael RodgersDoberman

Ben ShieldsSWAT/Soldier

Christopher SmithAgent Smith

Stephen StantonAgent Jackson, Doberman,Police/Security

Mio TakadaJapanese Assassin

Jerry TondoJapanese Assassin

Fred TatascioreAgent Johnson, Roland,SWAT/Soldier

Jen TaylorRed Pill Librarian, Civilian

Brett WalterRogue Witch

Voice Talent Castingand Directing

Tikiman Casting and Directing

Chris BordersVoice Talent Casting &Directing

Barbara HarrisWalla Group

Megasmith Sequenceby BlurTim MillerCreative Director

Jerome DenjeanCG Supervisor

Dave WilsonCG Supervisor

Jeff WeisendAnimation Supervisor

Kirby MillerFX Supervisor

Al ShierProducer

Mandy SekelskyAssociate Producer

David NibbelinLayout

ModelingJerome DenjeanKris KaufmanKevin MargoBrandon RizaDave Wilson

RiggingRemi McGillSeung youb “Kull” Shin

AnimationWim BienBryan HillestadMakoto KoyamaDerron RossDavy SabbeDave ValloneJeff WeisendJeff Wilson

Technical AnimationDerron RossAugust Wartenberg 3736

CREDITSCREDITS CREDITS

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CREDITS

Mike GollomRecording Technical Support

Denise DiehlVoice Talent Assistant

Sound Design by ExtremeAudio DesignSound DesignersPaul MenichiniMike Kamper

Motion PictureLocalization byTechnicolor InteractiveServicesEditors/MixersPatrick GiraudiLydian TonePhillip Kovats

Walla Recording byWilshire Stages (LosAngeles, CA)Eric ThomasRecording Engineer

Walla GroupCatherine CavadiniVicki DavisJohn DemitaGreg FinleyJeff FischerAnneliese GoldmanCarlyle KingTracy MetroDavid J RandolphVernon Scott

“We Are the Champions”Performed by QueenWritten by Freddie MercuryPublished by Beechwood MusicCorporation / EMI MusicPublishingLicensed by courtesy of EMIRecords Limited

Additional Visual EffectsCreated by SFD VFX andCreative Post

Onlines by Modern Video Film

Public RelationsKaren SchildkrautHighwater Group

Special ThanksJoel SilverSilver PicturesDebra BakerChelsea BeckGlenn BoswellWendy BozziNancy BushkinJohn ByrdSteve ChalkLev ChapelskyChris ChenCarrie CowanLeah CowlinPaula Davenport-BrummettDon DavisMarti EstevaHarry GlantzMarielle HenaultJulio JerezScott JohnsonJeneba KonareBrian LeeRichard LevinDrew MedinaMorten Mikkelsen, IoInteractive, for his normalmapping white paperMelissa Miller OC3 EntertainmentErik OlsenMasao OshimiStuart RochHarry RubinAnders SchroderLisa ScottSusannah Scott Irika Slavin Liquid DevelopmentTravis StansburyMichael SteuerwaldJeri StreetJennifer StumpShane Thompson Village Roadshow PicturesSimon Whipp

Not to mention our supportivefamilies!

Extra special thanks toeveryone who supported us!

www.shiny.comwww.atari.com

Dee Dee StreetPersonal Trainer

Meaghan KerinsOffice PA

Motion Capture ChoreographyJames Lew, Dragonmaster Inc.

Motion Capture PerformersArnold ChonMatt EmeryEric HaldermanChristopher HoffmanAlex HuynhJermaine SotoGary Stearns

Original Music by MachineHead

Jason BentleyMusic Supervision

Featured ArtistsThe Crystal MethodJunkie XLJuno ReactorMeat Beat ManifestoPhotekAmon Tobin (Courtesy of Ninja Tune)

Tobias EnhusLead Composer

Mark KilianComposer

Dave PorterComposer

Stephen DeweyExecutive Music Producer

Patty Chow DeweyExecutive Music Producer

Vicki OrdeshookMusic Producer

Isadora CheslerMusic Producer

Tobias EnhusOriginal Music Mixer

Maggie TranMusic Coordinator

Composer AssistantsKip SmedleyDustin Camilleri

The Seattle OrchestraOrchestral Recordings

Simon JamesOrchestral Contractor

Rob BennettOrchestrator

Rob BennettConductor

Fredrik SarhagenOrchestral Mixer

Additional MusicFrançois-Paul Aïche A&J Music ProductionsRob BennettMarcus BrownEric ColvinTodd HabermanThorsten LaeweErik LundborgH. Scott SalinasAdam SchiffDave PorterMark Kilian

Sound Design, Editorial,& Mixing by Danetracks,Inc.Bryan WatkinsSound Design Supervisor

Sound DesignersEric LindemannRoland Thai

Sound EditorsJames Penny

Mike CamelloSound Editor

Lance BrownRe-Recording Mixer

Sound Design by EarbashAudio, Inc.Rebecca LiuYuan Liu

Voice Talent Recording byTechnicolor CreativeServices (Burbank, CA)Morgan GerhardRecording Engineer 3938

CREDITSCREDITS CREDITS

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TECHNICAL SUPPORT

Help Via the InternetUp-to-the-minute technical information about Atariproducts is generally available 24 hours a day, 7 daysa week via the Internet at:

atarisupport.com

Through this site you’ll have access to our FAQ(Frequently Asked Questions) documents, our Hints/CheatCodes if they’re available, and an Email area where youcan get help and ask questions if you do not find youranswers within the FAQ.

Note: In the event we must send you a Hint Sheet, FAQdocument, patch or update disc via Email, we mayrequire verifiable consent from a parent or guardian inorder to protect children’s privacy and safety online.Consent Forms are available at the web site listedabove.

Help Via Telephone in the United States &CanadaFor phone assistance, call Atari Technical Support at(425) 951-7106. Our Interactive Voice Response systemis generally available 24/7, providing automated sup-port solutions immediately.

This console-based product has automated support, whichincludes information such as gameplay tips, informationon Control Keys, possible Cheat Code combination keys,and instructions for finding secret screens and/oradditional game levels (if these type of items existand are made available for this particular product).

Great News! We’ve improved our Automated Systems sothat you can get product-specific Troubleshooting helpmore quickly. All you need to do is enter the prod-uct’s Part # when prompted to do so. This will takeyou directly to all of our known issues and solutionsfor this title. The product’s Part # is located inseveral places (on the CD label, Game Pak, packageand/or plastic disc case, if applicable) and is usuallyidentified by a number such as 04-12345. When promptedby the Automated System, enter the last five digits ofyour product’s Part #. (For example, Part # 04-12345would require that you enter the “12345” portion of thenumber for that product.) Note: Some products simplyfeature a five-digit Part # without an “04-” prefix.

To get the most out of your new game, visit us at:

atari.com

If you would like to chat with other gamers, as wellas developers, visit our Community Forum area at:

ataricommunity.com

Kids, check with your parent or guardian before visiting any web site.

Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for thecontent of chat messages. You are strongly encouraged not to give out identity or otherpersonal information through chat message transmissions. Kids, check with your parentor guardian if you are concerned about any chat you receive.

Use of Atari web sites is subject to terms and condi-tions, which you can access at:

atari.com/us/tos

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ATARI WEB SITESATARI WEB SITES TECHNICAL SUPPORT

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Live support is generally available Monday throughFriday, 8:00 AM until 6:00 PM (Pacific Time). Note: Wemay be closed on major holidays.

Product Return Procedures in the UnitedStates & CanadaIn the event our technicians at (425) 951-7106 deter-mine that you need to forward materials directly to us,please include a brief letter explaining what isenclosed and why. Make sure you include the ReturnMerchandise Authorization Number (RMA#) supplied to youby the technician, and your telephone number in case weneed to call you. You will receive the mailing addresswhen the technician gives you the RMA#. Any materialsnot containing this RMA# will be returned to youunprocessed.

Warranty Policy in the United States &CanadaIf our technicians determine that the product storagemedium is found to be defective within ninety (90) daysof original purchase, (unless otherwise provided byapplicable law), Atari will replace the item free ofcharge, to the original purchaser, if the item isaccompanied by the original dated receipt and packag-ing.

42

TECHNICAL SUPPORTTECHNICAL SUPPORT END-USER LICENSE AGREEMENTIMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand allof the rights and restrictions described in this End-User License Agreement (“EULA”).

AGREEMENTThis document is an agreement between you and Atari, Inc. and its affiliated compa-nies (“Company”). The enclosed software game disc(s), cartridge or Game Pak(“Software”) and any accompanying printed materials are licensed to you only on thecondition that you accept all of the terms contained in this EULA.By opening this package and installing or otherwise using the Software you agree tobe bound by the terms of this EULA. If you do not agree to the terms of this EULAyou may not install or use the Software and within 15 days of purchase you must callthe Tech Support telephone number listed in the manual accompanying the Software(the “Manual”). Select the Automated Phone System’s Main Menu option forConsumer Services and follow the prompts.You will be given a Return Merchandise Authorization number (RMA #) by the techni-cian. You then have 15 days from the date of this contact to return the Software in itsprotective covering, the Manual and the original sales invoice to the address suppliedto you.If this is a PC product, when you install the Software you will be asked to review andeither accept or not accept the terms of the EULA by clicking the “I Accept” button.By clicking the “I Accept” button you acknowledge that you have read the EULA,understand it and agree to be bound by its terms and conditions.

COPYRIGHTThe Software is protected by copyright laws and international copyright treaties, aswell as other intellectual property laws and treaties. All title and copyrights in and tothe Software (including but not limited to any images, photographs, animations,video, music, text and “applets” incorporated into the Software) and any printedmaterials accompanying the Software are owned by the Company or its Licensors.

GRANT OF LICENSEThe Software is licensed and not sold to you and its use is subject to this EULA. TheCompany grants you a limited, personal, non-exclusive license to use the Software inthe manner described in the user documentation. The Company reserves all rightsnot expressly granted to you in this EULA.

PERMITTED USES1. If the Software is configured for loading on a hard drive, you may install and use

the Software on a single computer.2. You may make and maintain one copy of the Software for backup and archival

purposes, provided that the original and copy of the Software are kept in yourpossession.

3. You may permanently transfer all your rights under this EULA, provided youretain no copies, you transfer all of the Software (including all component parts,the media and printed materials and any upgrades) and the recipient reads andaccepts this EULA.

RESTRICTIONS1. You may not delete or obscure any copyright, trademark or other proprietary

notice on the Software or accompanying printed materials.2. You may not decompile, modify, reverse engineer, disassemble or otherwise

reproduce the Software.3. You may not copy, rent, lease, sublicense, distribute, publicly display the

Software, create derivative works based on the Software (except to the extent

43

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AGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAM-AGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESSINTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TOMEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TOTHE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR ANAUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POS-SIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLU-SION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THEABOVE EXCLUSION MAY NOT APPLY TO YOU.IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TOTHE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.

CHOICE OF LAW AND VENUEThis EULA is governed by the laws of the United States of America and the State of NewYork, exclusive of its conflicts of law provisions. The exclusive venue for litigation regard-ing or arising from this EULA is New York County, New York and you agree to submit to theJurisdiction of the courts of New York County, New York for any such litigation.

MISCELLANEOUSIf any provision or portion of this EULA is found to be unlawful, void, or for any rea-son unenforceable, it will be severed from and in no way affect the validity or enforce-ability of the remaining provisions of the EULA.This EULA constitutes the entire agreement between you and the Company regardingthe Software and its use.

TM & © Warner Bros. Entertainment Inc. WBIE LOGO, WB SHIELD: TM and © Warner Bros. Entertainment Inc. (s05)

THE MATRIX: PATH OF NEO software and other aspects © 2005 Atari, Inc. All Rights Reserved. All trademarks are the property of their respective owners.

Manufactured and marketed by Atari, New York.

The Shiny logo © 2005 Shiny Entertainment. All rights reserved. Shiny Entertainment is a wholly-owned division of Atari, Inc.

CRI, CRI Softdec, CRI ADX, and the CRI Middleware logo are © 1999, CRI Middleware Co., LTD. All rights reserved.

Havok.com ™ © Copyright 1999-2005 Havok.com Inc. (and its Licensors).All Rights Reserved. See www.havok.com for details.

Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Labratories.

THX and the THX logo are trademarks of THX Ltd. which may be registered in somejurisdictions. All rights reserved. A THX Certified Game is your assurance of consistentand optimal sound and picture presentation. This game title was developed in a studio

that meets the THX stringent reference standards for acoustical and visualperformance, letting you experience the best in sound and picture playback.

09265

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expressly permitted in the Editor and End-User Variation section of thisAgreement or other documentation accompanying the Software) or otherwisecommercially exploit the Software.

4. You may not electronically transmit the Software from one computer, console orother platform to another or over a network.

5. You may not use any backup or archival copy of the Software for any purposeother than to replace the original copy in the event it’s destroyed or becomesdefective.

EDITOR AND END-USER VARIATIONSIf the Software includes a feature that allows you to modify the Software or to con-struct new variations (an “Editor”), you may use such Editor to create modifications orenhancements to the Software, including the construction of new levels (collectivelythe “Variations”), subject to the following restrictions. Your Variations: (i) must onlywork with the full, registered copy of the Software; (ii) must not contain modificationsto any executable file; (iii) must not contain any libelous, defamatory or other illegalmaterial, material that is scandalous or invades the rights of privacy or publicity ofany third party; (iv) must not contain any trademarks, copyright-protected work orother property of third parties; and (v) may not be commercially exploited by you,including but not limited to making such Variations available for sale or as part of apay-per-play or timesharing service.

TERMINATIONThis EULA is effective until terminated. You may terminate this EULA at any time bydestroying the Software. This EULA will terminate automatically without notice fromthe Company if you fail to comply with any provisions of this EULA. All provisions ofthis EULA as to warranties, limitation of liability, remedies and damages will survivetermination.

LIMITED WARRANTY AND DISCLAIMER OF WARRANTIESYou are aware and agree that use of the Software and the media on which is recorded isat your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provid-ed by applicable law, the Company warrants to the original purchaser of this product thatthe Software storage medium will be free from defects in materials and workmanshipunder normal use for ninety (90) days from the date of purchase. The warranty is void ifthe defect has arisen through accident, abuse, neglect or misapplication. If the Softwarefails to conform to this warranty, you may at your sole and exclusive remedy, obtain areplacement free of charge if you return the defective Software. Follow the ProductReturn Procedures described in the Manual. The Company does not warrant that theSoftware or its operations or functions will meet your requirements, or that the use of theSoftware will be without interruption or error.TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THEEXPRESS WARRANTY SET FORTH ABOVE,THE COMPANY DISCLAIMS ALL WAR-RANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION,THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULARPURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SETFORTH ABOVE,THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANYREPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THESOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENT-NESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OFOR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMI-TATIONS MAY NOT APPLY TO YOU.

LIMITATION OF LIABILITYIN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLEFOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAM-

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