practices that copy r eality. - g3n1u5 · practices that copy r eality. published on june 24, 2015...

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25/07/2019 Mapping reality through gaming practices that copy reality. | LinkedIn https://www.linkedin.com/pulse/mapping-reality-through-gaming-practices-copy-tony-nolan/ 1/2 Mapping reality through gaming practices that copy reality. Published on June 24, 2015 Edit article | View stats Tony Nolan OAM Data Scientist 48 articles We are beings of information. We spend our entire lives from birth to death, producing, processing, and using information to survive & interact. Everything in the universe, either life or object, micro or macro, internal or external, emits both objective and subject information. We follow and are constrained by the rules and laws of recurring actions, and while we are all unique, we are complex patterns of simple commonalities. We are fully integrated into the cycles of cause & effect, our dependency, intradependency and interdependency, allow us to dynamically rise about the false perception of randomness, and function as living beings. We are all patterns. We live in a universe of patterns. Reality is simply a capstone of System of Systems, applied to parent & child hierarchies, within a 3d fuzzy matrix within represents a compressed and nth dimensional observations, arranged by Digital Fingerprinting. By simply recording observations by Data, Metadata, Values, and Difference (distance) Measures, into a data repository. By mapping to a knowledge classification framework, anything can be plotted and visualised in 3d dendrograms or 3d clusters, thus allowing for exploration at your fingertips. Thus, coordinates provides the opportunities of hotspots, nearest neighbour, and rule generations for predictive modelling. Every pattern is made up of attributes. In my matrix so far, I have over 300 possible attributes in various classifications, which describe objects. When two or more objects interact, this generates an event. The levels of interaction are; entanglement, happenstance, cause & effect, accidental, and purposefully. Events generate more patterns with more attributes, which cascade into more complex patterns and develop into streams and sequences as the build upon each other. Because of the repeatability of objects, behaviours and actions, many (but not all) of the Like Comment 6 · 1 Share Share Messaging 1 Search

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Page 1: practices that copy r eality. - G3N1U5 · practices that copy r eality. Published on June 24, 2015 Edit ar ticle | View stats Tony Nolan OAM Data Scientist 48 ar ticles We are beings

25/07/2019 Mapping reality through gaming practices that copy reality. | LinkedIn

https://www.linkedin.com/pulse/mapping-reality-through-gaming-practices-copy-tony-nolan/ 1/2

Mapping reality through gamingpractices that copy reality.Published on June 24, 2015 Edit article | View stats

Tony Nolan OAMData Scientist

48 articles

We are beings of information. We spend our entire lives from birth to death, producing,processing, and using information to survive & interact. Everything in the universe, eitherlife or object, micro or macro, internal or external, emits both objective and subjectinformation. We follow and are constrained by the rules and laws of recurring actions, andwhile we are all unique, we are complex patterns of simple commonalities. We are fullyintegrated into the cycles of cause & effect, our dependency, intradependency andinterdependency, allow us to dynamically rise about the false perception of randomness, andfunction as living beings.

We are all patterns. We live in a universe of patterns. Reality is simply a capstone of Systemof Systems, applied to parent & child hierarchies, within a 3d fuzzy matrix within representsa compressed and nth dimensional observations, arranged by Digital Fingerprinting. Bysimply recording observations by Data, Metadata, Values, and Difference (distance)Measures, into a data repository. By mapping to a knowledge classification framework,anything can be plotted and visualised in 3d dendrograms or 3d clusters, thus allowing forexploration at your fingertips. Thus, coordinates provides the opportunities of hotspots,nearest neighbour, and rule generations for predictive modelling.

Every pattern is made up of attributes. In my matrix so far, I have over 300 possibleattributes in various classifications, which describe objects. When two or more objectsinteract, this generates an event. The levels of interaction are; entanglement, happenstance,cause & effect, accidental, and purposefully. Events generate more patterns with moreattributes, which cascade into more complex patterns and develop into streams andsequences as the build upon each other.Because of the repeatability of objects, behaviours and actions, many (but not all) of the

Like Comment 6 · 1 ShareShare Messaging

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Page 2: practices that copy r eality. - G3N1U5 · practices that copy r eality. Published on June 24, 2015 Edit ar ticle | View stats Tony Nolan OAM Data Scientist 48 ar ticles We are beings

25/07/2019 Mapping reality through gaming practices that copy reality. | LinkedIn

https://www.linkedin.com/pulse/mapping-reality-through-gaming-practices-copy-tony-nolan/ 2/2

attributes and events can be pre-coded into cascading questions, or choices in games andsurveys, thus providing powerfully insights of reality can be gleaned from roleplay/questionaries/ observational activities.

Since before 1995, I have developed this process in my own time. So I thought on the 20thanniversary of first presenting this concept, I would share, get some feed back, and exploreoptions for its continuation.

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