process of game design

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Session 6 Process of Game Design Presented by Soe Myat Min Contact me 09-250178574 www.fb.com/ saveinyourbrain.info

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Page 1: Process of Game Design

Session 6

Process of Game Design

Presented by Soe Myat Min

Contact me 09-250178574www.fb.com/saveinyourbrain.info

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Contents

Design Thinking + Scrum MethodologyBloom TaxonomyGame Design PrincipleGame BalancingGame Art PrincipleStory and Narrative Development

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Design Thinking

An approach to solving design problems by understanding users' needs and developing insights to solve those needs.

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Scrum Methodology

Scrum is an agile way to manage a project, usually software development. Agile software development with Scrum is often perceived as a methodology; but rather than viewing Scrum as methodology, think of it as a framework for managing a process.

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3 Step

Affinity diagramUrgent-Important MatrixSprint

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Affinity diagram

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Time for your turnStep 1

Write your all idea in the note.One line per idea.

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Time for your turnStep 2

Discuses it

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Time for your turnStep 3

Categorizes it

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Time for your turnStep 4

What should we do in each project?Describe as multiple function.

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Time for your turnStep 5

Vote Now!

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Urgent-Important Matrix

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Sprint

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Bloom Taxonomy

A classification system used to define and distinguish different levels of human cognition—i.e., thinking, learning, and understanding.

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Game Design Principle

1. Type 2. Game Mechanic3. Input

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Type Of Games

1. Action Games2. Adventure Games3. Role Playing Games (RPG)4. Strategy (RTS/ MMO)

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Game Mechanics

Major task + RuleThe most iterative partContain start state and goal state

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Game Play (mind map)

1. Plot2. Objective (Mission)3. Rule

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General Planning GM

1. Health/ Damage2. Collecting coins and items3. Inventory system and its usefulness4. Unrealistic or magical power

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Tetris

1. Line clearing / Full temp2. Scoring and Level ups3. Rotating and placing 4. Spawning5. + + +

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Counter Strike

1. Hit point2. Aiming and shooting3. Reloading4. Item buying and inventory 5. Running, Hiding, Jumping

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Inputs

1. PC2. Mobile3. Console4. VR

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Game Balancing

SymmetryAsymmetry

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Things

CardsUnitsWeapons

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Balance Ratio

Cost / BenefitHit Count

Use math, Feels right, Play test

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Profit - > Happiness

A ‘cost’ is use for a ‘benefit’ .

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Intransitive relationship (Counter Way)

If 3 things to choicePaper Scissor rock game

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If

1 - > 21 - > 32 - > 32 - > 43 - > 4

3 - > 54 - > 54 - > 15 - > 15 - > 2

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Age of Mythology

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Three counter match

Archer - Cavalry - InfantryHuman - Hero - Myth Crush - Sword - Arrow - Building

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Concept Art

Constrained by toolMust be faster PrototypeShare your feel across artist and collaborate See the picture and feel it

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Virtual planning

Theme (cartoon, magical, realistic)How detail on models or imagesDriven theme for color and brightness

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Color

Unifying colorGive a desire mood

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Color HSV

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Color complementary

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After watching some pictures

ColorHistorical Detail

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Story

The Fluffy-Bunny Story

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Story

Story -> passiveGame story -> Interactive + Animate Design + well design Core

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6Cs of Story

1. Context2. Characters3. Conflicts4. Climax5. Conclusion6. Curve

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Context = Scenes

An Environment, to restricts the scope of the story.

Large Scenes (Timeline) = Less DetailSmall Scenes (Timeline) = More Detail

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Three main to analysis

*** Emotion ***** Theme **

* Motivation *

Your Perspective

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Ask

What / Who How Why – Why – Why – Why – Why (I accept this reason)

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Who = Character

Make Them Care

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Simple Traditional Example

1. The Protagonist2. The Antagonist

The Hero is kill the dragon and save the princess!

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Rising Action

1. Interactive now?

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4 Kind of Conflicts

1. Men vs Men2. Men vs Society3. Men vs Nature4. Men vs Himself

Men -> something Artificial

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Climax

The life there is best adapted to the area

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Frozen, Disney

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Conclusion or Spine

1. What does its say?2. What is the theme beside with you?

Practice <Movie/ Story>

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Curve

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Three Art Structure

1. The Set Up <Inciting Incidence>2. The Confrontation <Conflicts Placement>3. The Resolution <Final Congratulation>

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Some Question Again

1. Where are we?2. Who are we following?3. Opposed to the protagonist?4. What and why these characters want to

accomplish?

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Some Question Again

5. What is Ensuring conflict and why its exist?6. Where phase character rise?7. Where is final crisis?8. Story resolves?

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Character action

Story start … action … semi story … action … story goal

Story goal = Life beyond the limit

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Angry Bird

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Clash of Clan

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Time for your turn

Once upon a time, what is ordinary?One day, What happen?Why this happen?How to solute this happened?How will this feel nice?

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But in your home

1. Game Goals Idea Sheet2. Protagonist Idea Sheet3. Antagonist Idea Sheet 4. Settings and Levels Idea SheetLast - Tell your story up to 100 time 100 friends

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Doing with time frame

15 minute, Read book (not internet, not your written, not school lessons)15 minute, Spread out (may be talking alone)1- 2 minute, Walk and Don’t think anything.28 minute, Review this.

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Process of Requirement Definition

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Thank All!Any Questions?

Contact me

Contact me 09-250178574www.facebook.com/saveinyourbrain.info