game design workshop - … · modify the game tic-tac-toe –decide on a process with the group ......

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Game Design Game design workshop Game design workshop

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Page 1: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Game Design

Game design workshop

Game design workshop

Page 2: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Marries van de Hoef

Lecturer at Utrecht University

– Department of information and computing sciences

– Recreated the Game Design course

– Supervising cooperative projects with the HKU School of the Arts

Game design workshop 2

Page 3: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Lecturer

Rendering research

– Fancy pictures:

Game design workshop 3

Page 4: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Developer

Experimental game developer

• Investigating the boundaries of what games can be

• Well connected with the Dutch game industry

Game design workshop 4

Page 5: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop

The goal: Experience difficulties in the game development process from the game designer perspective – The difficulty of communicating game concepts

– The difficulty of agreeing on one concept

– How game ideas differ from practice

First iteration of this workshop

Theory from “The Art of Game Design” by Jesse Schell – Supplemented with personal experience

Game design workshop 5

Page 6: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Teamwork and communication

The iterative process

Workshop introduction

TEAMWORK AND COMMUNICATION

Game design workshop 6

Page 7: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

The game designer

In general, the game designer is responsible for the experience – Yes, that’s intentionally vague

Example tasks: – Game concept development

– Communication with the team about the game

– The actual game design

– Playtesting

– Community building and maintenance

Game design workshop 7

Page 8: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

The game designer

The game designer is not “the idea guy” A game is created by a team

– Everyone can have great ideas • Ideas are not as special as commonly thought

– Being involved is essential for team motivation • Feel that the game is also yours, not only someone else’s

– Difficult process, requires everyone to have a team spirit.

The game designer is not the boss

Game design workshop 8

Page 9: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Share the vision

Everyone should have exactly the same vision – Otherwise everyone in the team is working on a

different game

The game designer should communicate the vision well and extensively

Game design workshop 9

Page 10: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Communication

Examples: – Sketches

– Interactive presentation

– Paper prototype

– Short game concept document

An extensive Game Design Document is rarely used for initial communication

Game design workshop 10

Page 11: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Teamwork and communication

The iterative process

Workshop introduction

THE ITERATIVE PROCESS Game design workshop 11

Page 12: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Plan

Create

Test

Analyze

Plan

Create

Test

Analyze

The iterative process

Iterate a lot and do each iteration quickly

– We need to be able to make fundamental changes

– Each change introduces new issues

Fail fast, fail often

Game design workshop 12

Page 13: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Playtesting

Playtesting is testing the game experience

– Is it “fun”?

– Not QA/bug testing, not usability testing

Playtesting is difficult for game designers

– About finding imperfections in their brainchild

Game design workshop 13

Page 14: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Playtesting

Playtesting outcomes

– Answers to known design questions

– Discovering unknown aspects of your game

• Unexpected problems

• General observations

Game design workshop 14

Page 15: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Conducting playtests

Known design questions – A post-play questionnaire

• Concrete questions, measurable outcomes

– Specific points of attention during playtest observation

Unknown aspects – Open questions (in questionnaire)

– Be a keen observer during the playtest

More details can be found in “The Art of Game Design” by Jesse Schell

Game design workshop 15

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Evaluation

Analyze playtesting results thoroughly

– Identify key problems / opportunities

Important part of the iterative cycle

– Often underestimated

Game design workshop 16

Page 17: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Teamwork and communication

The iterative process

Workshop introduction

WORKSHOP INTRODUCTION Game design workshop 17

Page 18: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop

Modify the game Tic-tac-toe

Two complete iterations of the game design process – Plan, Create, Test, Analyze

– Each stage is timeboxed

Teams of 4 – Assigned by the workshop leader

Game design workshop 18

Page 19: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Phase 1: plan/idea

Modify the game Tic-tac-toe – Decide on a process with the group

• E.g.: Individual brainstorming, group brainstorming, …

– Choose an idea and write it down

Be creative with your modifications. Think WAY outside of the box

– “Extend grid size” is too simple

– “Add a third player with a 4x4 grid” is a bit better

– “Ability to move a sign instead of placing one” is even better

– Try to go even further with your creativity • Think of something the other teams won’t think of

Game design workshop 19

Page 20: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Phase 2: implementation

Create a paper prototype

– Specify all game rules. Be complete.

– Create any required properties

• E.g.: in the movable signs example, create sign cards

– Play the game with your team to see if it works

• Make adjustments to the rules until it works

Game design workshop 20

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Phase 3: playtesting

Preparation:

– Think of any concerns you have about your design

– Formulate design questions

• Is an important game-rule clear to players or too complex?

• Does the game provide interesting decisions

– Create a short questionnaire

• About 4 questions

• Use closed questions with measurable results

Game design workshop 21

Page 22: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Phase 3: playtesting

Several rounds of playtesting

– Alternating between even and odd teams

– For a 2 player game: 2 players, 2 playtest supervisors

Think of both the design questions and the unknown aspects

– Observe and take notes

– Conduct the questionnaire afterwards

Game design workshop 22

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Phase 4: evaluation

Discuss playtesting outcomes

– Formulate answers to design questions

– Summarize important unknown aspects

Formulate the main problems and opportunities

– Don’t digress too quickly into the next phase!

Game design workshop 23

Page 24: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Second iteration

Phase 1: plan/idea – Think of changes to the game based on your evaluation

Phase 2: implementation – Specify the new game rules and create any material

Phase 3: playtesting – Similar to the first iteration – Try to use (some of) the same questionnaire questions

Phase 4: evaluation – Similar to the first iteration – Compare questionnaire outcomes with the first iteration

Game design workshop 24

Page 25: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 25

Introduction lecture

Group formation

Phase 1: create the idea

Phase 2: implementation

Page 26: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 26

Introduction lecture

Group formation

Phase 1: create the idea

Phase 2: implementation

Phase 3: playtest preparation

Page 27: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 27

Group formation

Phase 1: create the idea

Phase 2: implementation

Phase 3: playtest preparation

Phase 3: playtesting

Page 28: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 28

Phase 1: create the idea

Phase 2: implementation

Phase 3: playtest preparation

Phase 3: playtesting

Phase 4: evaluation

Page 29: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 29

Phase 2: implementation

Phase 3: playtest preparation

Phase 3: playtesting

Phase 4: evaluation

Plenary evaluation

Page 30: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 30

Phase 3: playtest preparation

Phase 3: playtesting

Phase 4: evaluation

Plenary evaluation

Phase 1 and 2: modify idea & prototype

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Workshop game design

Game design workshop 31

Phase 3: playtesting

Phase 4: evaluation

Plenary evaluation

Phase 1 and 2: modify idea & prototype

Phase 3: playtest preparation

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Workshop game design

Game design workshop 32

Phase 4: evaluation

Plenary evaluation

Phase 1 and 2: modify idea & prototype

Phase 3: playtest preparation

Phase 3: playtesting

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Workshop game design

Game design workshop 33

Plenary evaluation

Phase 1 and 2: modify idea & prototype

Phase 3: playtest preparation

Phase 3: playtesting

Phase 4: evaluation

Page 34: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 34

Phase 1 and 2: modify idea & prototype

Phase 3: playtest preparation

Phase 3: playtesting

Phase 4: evaluation

Plenary evaluation

Page 35: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 35

Phase 3: playtest preparation

Phase 3: playtesting

Phase 4: evaluation

Plenary evaluation

Page 36: Game design workshop - … · Modify the game Tic-tac-toe –Decide on a process with the group ... –Conduct the questionnaire afterwards Game design workshop 22 . Phase 4: evaluation

Workshop game design

Game design workshop 36

Phase 3: playtesting

Phase 4: evaluation

Plenary evaluation