prototyping & testing - design thinking experience day
DESCRIPTION
During the current basic track at the School of Design Thinking at the HPI in Potsdam I had the pleasure to run several sessions with the students regarding the importance of prototyping during a design thinking project. For sure for early testing but also as important and powerful way of develop and iterate ideas inside the team. Sometimes without even words. I combined this short input with several exercises, where the students created in several iterations and with very strikt time-boxing different prototypes based on a certain challenge. Interesting to see how effective athe hand-over from a first version of a prototype to another team worked out in the end.TRANSCRIPT
Prototyping & Testing. Jochen Guertler, Design Thinking Experience Day d.school Potsam – April 15th 2014
Where are we at the moment?
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“Prototyping is problem solving. It is culture and a language. You can prototype just about anything – a new product or service, or a special
promotion. What´s count is moving the ball forward, achieving some part of your goal. Not wasting time.”- Tom Kelley
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Why prototyping? • Deeper understanding though doing and thinking with your hands
• Overcome “talking phenomenon” by bias towards action
• Enable co-design between your, your team, your client and your user
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Prototyping should be rough, right and rapid.
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“The best way to experience an experience is to experience it.”
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System critical functions. Find them and define ways to test them.
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3D Paper Prototypes.
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Role Plays
§ Show the solution through the user‘s eyes.
§ Use a role play to show the impact of your idea, e.g. like “a day in the life” of your persona.
§ Don‘t try to be too perfect. “Feeling the idea is key, not perfect make up“.
Storyboards • Visualize your solution.
• Make it tangible by sketching it out.
• Storyboards help viewers to share the holistic experience a
user of a product or service might go through
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Low-Fidelity Mockups & Paper Wireframes
• Demonstrate the functionality and the (Look)&Feel of your solution.
• Compose low fidelity mockups by using traditional material. Do not code them.
• Don‘t try to be too perfect. Key functionality and screen flow is key, rather than finalized screenshots.
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Prototyping is Teamwork • See prototyping as way of communication inside the team • Not only the expert in the team should do it
• Split up and work in parallel
• Iterate also within the team while prototyping
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Make Space for Prototyping • Materials should be always visible and easy to access • Prototyping needs space
• Enable the team to prototype together
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Prototyping should be timeboxed • Show unfinished stuff – you will get better and more honest feedback • Do not fall in love with your prototype!
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Let the prototype speak for itself while testing, but know what you want to learn.
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Create a Test Plan. • WHAT do you test? • HOW do you test it?
• WHY is this relevant for you?
Address the right question …and create the right solution How to Capture Feedback From Your Users?
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① Create a testplan for the WHAT, the HOW and the WHY ② Create a storyline to show how a user employs the solution to reach the goal. ③ Take your prototype(s), revisit end-users and take them through a scenario that
shows how to reach the goal with the new solution. ④ Listen carefully to what they say.
⑤ Capture and later synthesize all feedback. ⑥ Iterate your idea based on the feedback from your end-users.
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“Failure is simply the opportunity to begin again, this time more intelligently.” – Henry Ford.