recipe for the perfect game for tween girls

1
RECIPE FOR THE PERFECT GAME FOR TWEEN GIRLS TWEEN GIRLS’ PARENTS WANT... ...TO BOND WITH THEIR DAUGHTERS When researching girls online and video gam- ing behavior, researchers saw a 20% increase in posive indicators including feelings of be- ing connected to the family in parents who play with their kids. A study from Brigham Young University also shows that daughters whose parents interact- ed with them during gameplay felt more con- nected to their families. ...ENCOURAGE EXPLORATION Tween girls are busy and given limited free me, so it’s a challenge for parents to find safe ways for their kids to explore—and games can be a great way to do this. ...LEARNING AND HEALTH BENEFITS Studies have shown that gaming can boost brainpower, increase eye strength, and even benefit the heart. TWEEN GIRLS WANT... ...TO BE OLDER AND EXPLORE Research has found that tween girls want to feel older and have control. Tween girls are eager to emulate the people they see and look up to in real life. Research shows that tween girls oſten look for role models. ...TO CREATE Expressing and sharing their creavity is a key driver: they post over 300,000 pieces of user-generated content every day on Girlsgo- Games. ...TO BE MOBILE 24% of girls between 10 and 15 acvely use an iPod Touch, 14% acvely use an iPad, and 21% of their me spent on tablets is on gaming (in the US ). ...SPECIAL TYPE OF GAMES Tween girls are primarily interested in quizzes, tests, cooking games, makeover games, and dress-up games. Preferences vary depending on locaon, with US tweens preferring cooking games and UK tweens favoring makeover and dress-up games. Source Newzoo Research Aug 9, 2012: hp://www.spilgames.com/press-center/press-releases/tween-girls-the-new-face-of-gaming/ Harris Interacve: hp://www.graphs.net/201208/stascs-of-moms-playing-social-games.html Journal of Adolescent Health: Game On… Girls: Associaons Between Co-playing Video Games and Adolescent Behavioral and Family Outcomes hp://www.jahonline.org/arcle/S1054-139X%2810%2900770-6/abstract BYU: hp://games.yahoo.com/blogs/brain-games/5-ways-video-games-good-003217578.html The Online Mom: Gaming as an Educaonal Tool: hp://www.theonlinemom.com/secondary.asp?id=68&t=gaming-as-an- educaonal-tool Spil Games independent focus groups, conducted in U.S., August 2012 Stefanie Jansen Kids & Family Insight Desk Research, 2012 IN A RECENT SURVEY OF MOMS, more than 45% said that playing casual games makes them happier and smarter. Do their daughters see the same benefits? GirlsgoGames assessed tween girls’ behavior, parental feed- back, and other gaming insights to beer understand the online gaming behavior that appeals to both moms and girls. NEWSFLASH! TWEEN GIRLS ARE PLAYING GAMES: Research shows that the tween-girl gaming market is significant and growing rapidly. In the US, UK, and France, gaming is a pasme fa- vored even above reading magazines and listening to the radio. Browsing and gaming are the most popular acvies among 10-15 year old girls with tablets. 87% of U.S. tween girls who use a tablet (63% in France and 76% in the UK) indicate that they play games on it.

Upload: spilgames

Post on 13-Dec-2014

103 views

Category:

Documents


2 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Recipe for the Perfect Game for Tween Girls

1

RECIPE FOR THE PERFECT GAME FOR TWEEN GIRLS

TWEEN GIRLS’ PARENTS WANT...

...TO BOND WITH THEIR DAUGHTERS• When researching girls online and video gam-

ing behavior, researchers saw a 20% increase in positi ve indicators including feelings of be-ing connected to the family in parents who play with their kids.

• A study from Brigham Young University also shows that daughters whose parents interact-ed with them during gameplay felt more con-nected to their families.

...ENCOURAGE EXPLORATION • Tween girls are busy and given limited free

ti me, so it’s a challenge for parents to fi nd safe ways for their kids to explore—and games can be a great way to do this.

...LEARNING AND HEALTH BENEFITS• Studies have shown that gaming can boost

brainpower, increase eye strength, and even benefi t the heart.

TWEEN GIRLS WANT...

...TO BE OLDER AND EXPLORE • Research has found that tween girls want to

feel older and have control. • Tween girls are eager to emulate the people

they see and look up to in real life. • Research shows that tween girls oft en look for

role models.

...TO CREATE • Expressing and sharing their creati vity is a

key driver: they post over 300,000 pieces of user-generated content every day on Girlsgo-Games.

...TO BE MOBILE • 24% of girls between 10 and 15 acti vely use an

iPod Touch, 14% acti vely use an iPad, and 21% of their ti me spent on tablets is on gaming (in the US ).

...SPECIAL TYPE OF GAMES • Tween girls are primarily interested in quizzes,

tests, cooking games, makeover games, and dress-up games.

• Preferences vary depending on locati on, with US tweens preferring cooking games and UK tweens favoring makeover and dress-up games.

Source

• Newzoo Research Aug 9, 2012: htt p://www.spilgames.com/press-center/press-releases/tween-girls-the-new-face-of-gaming/

• Harris Interacti ve: htt p://www.graphs.net/201208/stati sti cs-of-moms-playing-social-games.html

• Journal of Adolescent Health: Game On… Girls: Associati ons Between Co-playing Video Games and Adolescent Behavioral and

Family Outcomes htt p://www.jahonline.org/arti cle/S1054-139X%2810%2900770-6/abstract

• BYU: htt p://games.yahoo.com/blogs/brain-games/5-ways-video-games-good-003217578.html

• The Online Mom: Gaming as an Educati onal Tool: htt p://www.theonlinemom.com/secondary.asp?id=68&t=gaming-as-an-

educati onal-tool

• Spil Games independent focus groups, conducted in U.S., August 2012

• Stefanie Jansen Kids & Family Insight Desk Research, 2012

IN A RECENT SURVEY OF MOMS, more than 45% said that playing casual games makes them happier and smarter. Do their daughters see the same benefi ts? GirlsgoGames assessed tween girls’ behavior, parental feed-back, and other gaming insights to bett er understand the online gaming behavior that appeals to both moms and girls.

NEWSFLASH!TWEEN GIRLS ARE PLAYING GAMES:

• Research shows that the tween-girl gaming market is signifi cant and growing rapidly. In the US, UK, and France, gaming is a pasti me fa-vored even above reading magazines and listening to the radio.

• Browsing and gaming are the most popular acti viti es among 10-15 year old girls with tablets. 87% of U.S. tween girls who use a tablet (63% in France and 76% in the UK) indicate that they play games on it.