rudomin itesm

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September 2008

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Page 1: rudomin itesm

September 2008

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Recent Work in Computer Graphics

• Crowd simulation and rendering• Animatable facial models for crowds• Tangible interfaces and applications

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C r o w d S i m u l a t i o n

State of the art in realtime large crowd simulation:

• [Reynolds 2006]:10K characters with Playstation3.

• [Rudomin et al. 2006]: 100K to 1M simple characters simulated and rendered in GPU.

• [DeSouza et al. 2007]: megascale agent based simulation for biology simulations.

• [Shopf et al. 2008]: 60K detailed characters simulated in newest ATI GPU using hardware tesselation.

• Agent based crowd simulation has applications in architecture and urbanism, natural disaster mitigation, film and videogames, biological simulation

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• We were the first to specify, simulate and render in real time 100K or more characters using:● Finite state automata

running in the GPU ● Agent influence auxiliary

images● Level of detail and

instancing● XML scripts automagically

converted to GLSL shaders and auxiliary images

C r o w d S i m u l a t i o n

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C r o w d S i m u l a t i o n

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Animatable facial models for crowds

• We use a small group (5 to 7) of representative geometry images, three auxiliary images, as well as individualized parameters for modeling and animating each face in a crowd.

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Modelos faciales animables para multitudesAnimatable facial models for crowds

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Modelos faciales animables para multitudesAnimatable facial models for crowds

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Tangible interfaces and applicationsSeveral interfaces and their effects on user perception and interaction were studied and presented in art venues.

●Plant Chat, Galería Myto, México DF, 2004 ●Fluids, “Datspace”, Madrid 2005●Crowds: “Technarte”, Bilbao 2007

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Aplicaciones de interfaces tangiblesTangible interfaces and applications

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References

• Reynolds et al 2006: Big Fast Crowds on PS3 http://portal.acm.org/citation.cfm?id=1183333

• Rudomin et al 2006: Large Crowds in the GPU: http://rudomin.cem.itesm.mx/~rudomin/shader-agents.htm

• De Souza et al 2007: Mega-Scale Interactive Agent-Based Model Simulations on the GPU: http://www.me.mtu.edu/~rmdsouza/ABM_GPU.html

• Shopf et al 2008: March of the Froblins http://ati.amd.com/developer/SIGGRAPH08\Chapter03-SBOT-March_of_The_Froblins.pdf