sammon planning - issims gmbh
TRANSCRIPT
Marine Prediction Technology Innovative Ship Simulation and Maritime Systems GmbH
User Manual
SAMMON Planning
Manual version 2.9 Release 12/2019 Software version 1.4.
Innovative Ship Simulation and Maritime Systems GmbH Sonnenblumenweg 107 18119 Rostock, Germany
+49 (0)171 708 9628 [email protected] www.issims-gmbh.com
Content 2
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Content 3
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Content
What is SAMMON? .................................................................................... 4
SAMMON Planning ................................................................................... 4
2.1. Introduction ................................................................................................5
Graphical user interface (GUI) .................................................................... 6
3.1. GUI bridge handles (right panel) ................................................................ 6
3.1. Functionalities of bridge handles ................................................................ 7
3.2. GUI sea chart (main window) .................................................................... 12
3.3. Sea-chart menu structure ......................................................................... 16
3.3.1. Chart Settings ........................................................................................... 16
3.3.2. Manoeuvre Planning ................................................................................. 17
3.3.3. Tools ......................................................................................................... 19
Getting started ........................................................................................ 22
4.1. Introduction ............................................................................................. 22
4.2. Initialisation ............................................................................................. 22
4.3. Start the planning process ........................................................................ 23
4.4. Store, load or discard ................................................................................ 23
Advanced planning .................................................................................. 24
5.1. Planning Mode ......................................................................................... 24
5.2. Edit Mode ................................................................................................ 24
5.2.1. Editing a manoeuvre plan ........................................................................ 24
5.2.2. Inserting additional manoeuvre points ..................................................... 25
5.2.3. Clearing up from selected manoeuvre point ............................................. 25
5.2.4. Undo last step ........................................................................................... 25
5.3. Environment parameters .......................................................................... 25
Databases and file formats ...................................................................... 26
Help and support ...................................................................................... 27
About ISSIMS GmbH ............................................................................... 28
What is SAMMON? 4
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What is SAMMON?
SAMMON is the central software product group of ISSIMS GmbH1. It is designed to support
both instructors and trainees in maritime lecturing and simulator training. With its unique
Dynamic Prediction methods SAMMON offers innovative approaches for designing berthing
concepts and evaluating simulation exercises.
By calculating the ship‘s motion based on Fast-Time Simulation (FTS) methods and paramet-
rical ship models, with SAMMON you are able to foresee the vessel’s future track (Dynamic
Prediction) and its motion details. The system predicts every second computing time up to
1200 seconds of manoeuvring time and presents the tendency of the intended ship manoeu-
vre immediately on an electronic sea chart.
The SAMMON software group comprises the following
stand-alone desktop solutions which are available either
individually or as complete package:
- SAMMON Planning
- SAMMON Training
- SAMMON Monitoring
- SAMMON Replay
These products can be used as stand-alone simulation, on board real vessels or linked with
full-mission ship handling simulators.
SAMMON Planning
SAMMON Planning aims to design manoeuvring concepts as Manoeuvre Plans to be pre-
pared beforehand challenging harbour approaches, berthing or any other procedures. Its pur-
pose is a new type of design for interactive manoeuvre plans, exceeding the common pure
way-point planning. Applying Fast Time Simulation (FTS) technology and based on paramet-
rical ship models the vessel’s future manoeuvre track is calculated and displayed on an Elec-
tronic Chart System (ECS).
The created manoeuvre plan consists of various segments divided by manoeuvring points
where specific changes with the manoeuvring systems rudders, engines and thrusters are ex-
ecuted. Those are points of interaction, such as slow-down engine, wheel-over point or start
thruster, instead of the commonly used geographical way points and route legs.
SAMMON Planning offers new approaches for briefing and debriefing of simulator exercises
and lecturing in maritime education and training.
1 For further product and portfolio information please refer to section 8 or visit www.issims-gmbh.com
SAMMON Planning 5
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2.1. Introduction
Once SAMMON Planning has been started, two Windows programs appear on the screen:
- SAMMON Planning containing virtual bridge handles where the ship’s motion can be
controlled (right panel) and
- SAMMON Planning ENC showing an electronic sea chart, serving as user interface for
the manoeuvre planning process (main window).
In general, the right window serves as handle panel emulating a bridge console with the ves-
sel’s manoeuvring systems engine, rudder and thruster to conn the vessel while designing
manoeuvre plans. Further functionalities allow for managing the simulation process such as:
choosing ship models and parameters, setting initialisation modes and environmental pa-
rameters as well as handling situation files and manoeuvre plans.
For details please refer to section 3.1
SAMMON’s main window is based on an ECDIS-kernel and visualises the predicted ship path
Dynamic Prediction inducted by the bridge handles. Here, manoeuvre plans can be designed,
adapted and visualised on an electronic sea chart.
The red ship shape indicates the currently selected manoeuvre point and the black dotted
shapes the future track called Dynamic Prediction. Changes done in the right panel belong to
the actual (red) shape. The next manoeuvre point can be moved along the Dynamic Predic-
tion by the time slider located in the footer. The headline and left panel status information
belong to the ship moved by the time slider.
For details please refer to section 3.2
Graphical user interface (GUI) 6
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Graphical user interface (GUI)
3.1. GUI bridge handles (right panel)
1. Menu
2. Ship particulars
3. Initial position/orientation/speed
4. Engine/speed initialisation
5. Engine modes & options
6. Engine telegraphs / AZIPODS
7. Rudders / AZIPODS
8. Bow and stern thrusters
9. Environmental parameters
10. Footer
2
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5
7
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3 1
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6 6
7
Graphical user interface (GUI) 7
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3.1. Functionalities of bridge handles
Menu (1)
Manage and handle situation files, manoeuvre plans and get system information. Earlier cre-
ated and stored manoeuvre plans and situation files can be re-loaded, modified and stored
again via the menu bar File. All files are located in an SAMMON database under:
- {System path}\SAMMON\data\ For details please refer to section 6
For each manoeuvre-plan file *.mpl which has
been stored, a folder with the same name is cre-
ated. This folder contains necessary information
for the ENC presentation and must not be re-
named, changed or moved by the user unless
the manoeuvre plan should be deleted. The
commanded values are stored in a manoeuvre-
plan commands file *.mpxl. This file contains all
commanded values at the given manoeuvre
points (MP). The file can be printing or edited
with spread-sheet software.
In case a manoeuvre plan should be deleted, all three files - the .mpl-file, the respective folder
and the .mpxl-file - should be deleted from the database.
Ship particulars (2)
Choose a ship model from the drop-down list. The ship’s dimensions
(LWL = length of water line) will be displayed above and the model
is ready for use.
Use key up/down, page up/down or the mouse wheel.
The drop-down list offers a selection of available ship models. The
ship’s name and a model-specific identification number are being
shown. This number is important to distinguish ship models with
the same name but different parameters tuned.
The content of the list depends on the available ship models in the
SHIPDATA database. By selecting a ship, the model is automatically
loaded, the handle configuration is being adapted automatically
and the ship is ready for use.
Graphical user interface (GUI) 8
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Initial position/orientation/speed (3)
Before commencing the planning process, the initialisation mode,
position, speed or ship-orientation entries are manually adaptable.
Also at the first manoeuvre point (MP 0) changes are possible - af-
fecting the whole manoeuvre plan
- Position, in degrees and minutes
- Speed (SOG, speed over ground), in knots No speed input permitted when “find-velocity” is selected (see section below).
- Heading and course (COG - course over ground) in full degrees. When “find velocity” is selected (see section below) and heading differs course more than 30 degrees, a warn-
ing is displayed, stating that the equilibrium is only physically reliable for head courses.
Engine/speed initialisation (4)
There are three different initialisation modes to initialise the main
engines and ship’s motion: no init, engine init only & find velocity.
- no init leads to a start situation with unprepared engines. This
means that there is no equilibrium condition among engines and ship’s speed. This rep-
resents a scenario starting during or “in the middle” of an engine manoeuvre.
- engine init only represents the possibility to initialise the engines before the simulation
process begins and to start in an equilibrium condition of thrust and resistance (no
steady-state condition).
- find velocity generates an equilibrium conditions for longitudinal motion depending on
engine settings only (heading equals course). This initialisation mode reflects a steady-
state condition.
As the speed is being calculated according to the engine settings, no manual speed input permitted.
When heading differs course more than 30 degrees a warning is displayed, stating that the equilibrium is phys-
ically reliable for head courses only.
Rudders and thrusters are never considered within the initialisation modes. However, it will
affect the ship’s motion directly from that moment the ship is moved by the slider (as if the
rudder angle was applied in that moment) which is being considered by the predicted path.
Engine modes & options (5)
The ship’s engine mode can be changed between sea and ma-
noeuvre mode. To affect the ships motion, the model must be
tuned accordingly. This could affect e.g. the ramping curves, engine load and maximum rud-
der or AZIPOD angles. For podded ships, the Manoeuvre Mode acts as AZIMAN mode (ABB)
and the Sea Mode as Cruise Mode. This function is available with SAMMON Planning product
version 1.4.x.26 or higher.
For synchronisation of multiple rudders and/or engine telegraphs or AZIPODs check and un-
check the Sync. Rudder/Sync. EOT box.
Graphical user interface (GUI) 9
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Graphical user interface (GUI) 10
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Engine order telegraphs / AZIPODS (6)
The engine order telegraph (EOT) panel adapts automati-
cally to the chosen type of vessel. There can be up to four
handles and if the selected ship is equipped with pitch pro-
pellers, the pitches will be displayed below the virtual han-
dles.
By operating those handles, an engine order command can
be set (in %) and the respective commanded rotations per
minute (RPM) is shown in the upper edit field. The actual
RPM is displayed as blue bar as well as in the lower edit field
(inactive). The actual RPM is only indirectly controllable by
the engine order - as well as the propeller’s pitch. The check
box in the top left corner synchronizes the engines. Engine
I will be master, II to IV slave.
Use key up/down, page up/down, mouse wheel or enter the desired value in the edit box. Reset handles (zero values) by double clicking the edit box.
For podded ships: AZIPODS are to be operated by the ver-
tical engine telegraphs for power/RPM adjustments
whereas the POD’s azimuth (angle) is to be set via the ver-
tical rudder handle. Azimuth restrictions apply according to
the ship-model tuning. Usually, when sailing in Sea Mode
(Cruise Mode) the angle is limited to 35 or 45 degrees.
This function is available with SAMMON Planning product version 1.4.x.34 or higher.
Rudder systems / AZIPODS (7)
Depending of the number of rudders up to four rudders can
be operated. The operation modes are the same as for the
engine handles and rudders can be synchronised as well.
Above the handle the maximum applicable rudder angle is indicated. For vessels with speed-
depending maximum rudder angles, the applicable rudder angle might be restricted at cer-
tain ship speeds.
Use key up/down, page up/down, mouse wheel or enter the desired value in the edit box. Reset handles (zero values) by double clicking the edit box.
Graphical user interface (GUI) 11
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Bow and stern thrusters (8)
The number of panels is limited to four bow and stern
thrusters each, whereas the maximum number is limited to
a total of six thrusters. They can be assigned to one lever
per thruster or being synchronized.
Enable/disable: Menu bar -> Tools -> Set one Lever per Thruster.
Single thrusters can further be disabled (powered off) by
unchecking the respective check boxes.
Use key up/down, page up/down, mouse wheel or enter the desired value in the edit box. Reset handles (zero values) by double clicking the edit box.
Environmental parameters (9)
Three (constant) environmental parameters are adaptable:
- Wind (is coming from) absolute direction (°) with abso-
lute speed (kt).
- Current (is setting to) absolute direction (°) with absolute speed (kt).
- Water depth (m) has an impact in terms of shallow-water effect. The minimal permitted
water depth is defined by the ship’s maximum draft + 0.1 m.
All boxes can be edited manually, either on the screen by a slider which activates when editing
a value or via keyboard input. The external conditions are valid for the respective actual
manoeuvring segment and new settings can be made in the next segment accordingly. This
option can be used very flexible, e.g. for realising wind shadowing on certain segments.
Use key up/down, page up/down, mouse wheel or enter the desired value in the edit box. Reset handles (zero values) by double clicking the edit box.
Footer (10)
Find here the total manoeuvre time for a loaded manoeuvre plan, the PC system time and
reference-point information (relevant for advanced users).
Graphical user interface (GUI) 12
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3.2. GUI sea chart (main window)
For conveniently designing manoeuvring concepts, SAMMON Planning ENC is based on an
ECDIS-kernel and visualises the predicted ship path inducted by the bridge handle input (right
panel, see section 3). Furthermore, it is the user interface for designing and adapting berthing
concepts as a Manoeuvre Plan.
All displayed information refer to the position and situation to where the ship is moved along the predicted path by the slider in the footer.
1. Menu
2. Conning information (header)
3. Prediction Setup
4. Speed components
5. Status of manoeuvring systems
a. Conventional
b. AZIPOD
6. Operational controls (footer)
7. Dynamic Prediction with
Manoeuvre Plan
8. Wind and current flag
2 3 4
5 a 6 7
1
8
5 b
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Menu (1)
Chart Settings offers preferences with basic ECDIS functionalities, Manoeuvre Planning con-
tains all relevant actions and modes for designing manoeuvre strategies and under Tools
routes can be imported, objects highlighted and measuring instruments found.
For a detailed menu description please refer to section 3.3.
Conning information (2)
The headline summarises the ship’s conning information such as geographical data, ship dy-
namics and environmental data.
Prediction set-up (3)
The vessel’s future path is visualised by black-dotted ship shapes (Dynamic Prediction) and
can be adjusted in range and interval in the left upper corner. The vector is a simplified pre-
diction based on actual speed and course only.
Speed components (4)
The middle section of the left panel indicates the three speed components: longitudinal
speed and transversal speed at bow and stern.
Status of manoeuvring systems (5)
The lower section of the left panel gives status information of the manoeuvring systems: AZI-
PODS, engines, rudders and thrusters. The rudder-angle indicator shows the actual rudder
angle, the value below the commanded rudder angle. The same applies for the bow and stern
thrusters. The main-engine panel shows the ordered engine telegraph (EOT in %) the related
RPM and the actual pitch, if applicable.
Operational controls (footer) (6)
The footer provides operational controls for the planning process:
- By the time slider the ship shape is moved along the predicted path (segment length and
time is displayed in the boxes beside).
Drag the slider to adjust the desired position, click into the slider to move the ship in 10 sec. steps or use the arrows for 1 sec. steps (use alternatively key up/down, page up/down).
- To create a new manoeuvre segment, press the button Set MP in order to set a new ma-
noeuvre point (MP). Switch to Edit Mode to pick a MP from the drop-down list and adapt
the plan if desired.
- Change the sea-chart range or pick a position, bearing and distance with the cursor.
Graphical user interface (GUI) 14
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Dynamic Prediction with Manoeuvre Plan (7)
Once a manoeuvre plan has
been loaded or created, all ma-
noeuvre points (MP) will appear
as blue ship shapes at their geo-
graphical position.
The Edit Mode (upper picture)
allows for changing an existing
manoeuvre plan. On activation,
a Manoeuvre Point is to be se-
lected from the drop-down list
located in the footer. To activate
the Edit Mode, click the button
‘Select/Edit MP’. Changes done
in the Edit Mode will affect all
following points.
Within the Planning Mode
(lower picture) a new plan can be
created or an existing one con-
tinued. For its activation pick the
last Manoeuvre Point from the
drop-down list. The button ‘Add MP’ becomes active and the plan can be continued.
General note: the red shape is always the position from where changes at the ship’s settings
(manoeuvring systems, environmental parameters) will start to affect the ships motion. That
is further indicated by the black-dotted shapes (the Dynamic Prediction) that visualises the
future track based on that input.
Use the slider, located in the footer, to move the ship along the predicted path to the desired
position and set a new manoeuvre point (or adjust the time interval between two existing
Manoeuvre Points)
- Blue shapes: manoeuvre point (MP)
- Red shape: active Manoeuvre Point to change a segment or continue planning
- Black dotted shapes: future track induced by the manoeuvring settings
- Blue shape with red contour: position on the predicted path, set by the slider
For more information about the edit- and planning mode please refer to section 5.1
Graphical user interface (GUI) 15
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Wind and current flag (8)
The left upper corner shows how both wind and current are ef-
fecting the ship at its actual heading. It shall help you to over-
see the prevailing wind and current situation at one glance.
- Wind (yellow flag) is coming from/absolute direction with
standard meteorological speed indication (short bar 5 kt,
long bar 10 kt). Here 25 kt.
- Current (blue flag) is setting to/absolute direction.
Both parameters can be changed in the right handle panel.
The header, containing the ship’s conning information, gives
in contrary to the wind flag the relative wind direction and
speed which physically affects the ship.
Graphical user interface (GUI) 16
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3.3. Sea-chart menu structure
3.3.1. Chart Settings
Set Centre
Centres the ship to bring it back to focus. Drag and drop the sea chart in all directions for off-
centre by using the left mouse button.
Display Category
The submenu offers three display modes subject to different levels of detail: Choose between
Base, Standard and Full. Default is Standard.
Symbol Type
Choose between Traditional and Simplified sea-mark symbols (navigational aids such as
buoys and beacons). Default is Traditional.
Graphical user interface (GUI) 17
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Soundings
Enable Deep Soundings and/or Shallow Soundings independently. The threshold is defined
by the 10 m depth line. As default both are disabled.
Object Information
Lights enables the graphical visualisation of light information for light houses, buoys and
landmarks e.g. light sectors and light-colour information. Text Information enables all object
descriptions available (general and navigational). As default both are disabled.
Orientation
Change the charts orientation between Head-Up (subject to the ship’s heading) and North-
Up. Default is North-Up.
Vector
As known from RADAR and ECDIS systems the ‘Speed Vector’ shows speed and course over
ground (SOG and COG), here for the reference position ‘bridge’.
Pivot Point Vectors
The vectors of bow- and stern speed components
are visualised and connected by a line that crosses
the midship section. That point is commonly un-
derstood as the position of the pivot point.
In this graphic, an ahead moving ship turns by use
of rudders via the port bow, generating a high lat-
eral stern speed that pins the PP right behind the bow.
3.3.2. Manoeuvre Planning
Set Ship Position
Move the vessel to another geographical position. Choose this item and click the left mouse
button at the desired position. Function is not available when planning in process. Reset cur-
rent manoeuvre plan to move the ship.
Graphical user interface (GUI) 18
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Create (Planning Mode)
Create enables the Planning Mode. Default when a situation is being loaded or created. Start
with the planning right away. The button Set MP in the footer is active and new or further
manoeuvre points (MP) can be set.
Show
For advanced users only: this item is to be used in case of an ENC crash. The ENC module can
be restarted manually to maintain the actual state of planning process. After ENC restart
Show restores the current plan to the Edit Mode. Press Create for changing to the Planning
Mode and continue with your manoeuvre.
Reset
Discard the whole manoeuvre plan. The ship remains at its actual position and all its settings
and dynamics are reset to zero.
Edit (Edit Mode)
Edit Mode - the drop-down list in the footer becomes active and allows for browsing through
the manoeuvre points (MP) in order to alter segment lengths and bridge commands.
For details please refer to section 5.2.1
Insert
Insert allows for adding a manoeuvre point (MP) between two existing MPs. Change to Edit
Mode to enable that option.
For details please refer to section 5.2.2
Clear Up Following
Discards not the whole manoeuvre plan but parts of it: change to Edit Mode to enable that
option and pick the respective manoeuvre point (MP) from where the following MPs are to
be deleted. When function is carried out the system changes to the Planning Mode. Continue
with your manoeuvre right away!
For details please refer to section 5.2.3
Undo Last Step
When adapting a plan in the Edit Mode, this option undoes all changes made after picking
the actual MP. Deleting and inserting MPs cannot made undone, only the changes within one
MP.
For details please refer to section 5.2.4
Additional Shapes
Enable additional shapes between the manoeuvre points in a 60 seconds interval to visualise
the ship’s heading and by that the needed space (swept path) on its track.
Graphical user interface (GUI) 19
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3.3.3. Tools
Ruler
The Ruler is a measuring line for bearing and dis-
tance. Choose Set and fix the initial point by a
mouse left click in the sea chart. A second left click
sets the final point. Bearing is measured from ini-
tial to final point. Another left click sets a new ini-
tial point. A right click fixes the line and frees the
cursor from the ruler function. Delete removes the
fixed line and disables the ruler function.
EBL/VRM
Set enables the electronic bearing line EBL and
variable range marker VRM. Set the centre point
by a mouse left click at the desired position and
move the mouse to span circle and line. A second
left click sets the bearing point. With another click
a new centre point is set. A right click fixes the pre-
sent arrangement and frees the cursor from this
function. Delete removes the fixed arrangement
and disables the function.
Polygon
The Polygon consist of interconnected line seg-
ments which can be created by a number of mouse
clicks. Enable this function via Set and span the
Polygon by consecutive left clicks. To terminate it:
click right. The chart can be dragged and dropped
as usual whilst the Polygon function is active. De-
lete removes the Polygon and disables the function.
Maximum number of line segments is 12.
Graphical user interface (GUI) 20
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. All
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of t
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of a
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Reference Object
Use Reference Object to highlight a point of interest
such as a significant buoy, break water, wreck etc. It
is a red circle further indicating its radius so that a
minimum required clearance can be found. Set ena-
bles the function. Set the centre point by a mouse
left click at the desired position and move the mouse
to span the circle around it. A second left click sets
the circle’s radius. With another click a new centre
point is set. A right click fixes the present arrange-
ment and frees the cursor from this function. Delete
removes the fixed circle and disables the function.
Import, Save and Delete Mariner Objects
EBL/VRM is considered as a measuring instrument only whereas Ruler, Polygon and Refer-
ence Object are considered as markers for points of special interest called Mariner Objects.
They can be fixed in the sea chart, stored in a .csv-file and imported.
Mariner Objects can be deleted all at once or manually and will always be stored as a full set.
Manoeuvre Point Info
This option opens
windows with mano-
euvre-point specific
information contain-
ing engine, rudder
and thruster orders.
Furthermore, com-
ments can be made
and stored along
with the manoeuvre
plan by clicking Save
Comment. The win-
dows can be dragged
and dropped in-
dividually and will
not move along with
the sea chart.
Graphical user interface (GUI) 21
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. All
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of t
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of a
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Import Route
Pre-planned routes from ECDIS systems can be imported as .xml-files in order to use them as
reference for the berthing plan to be designed. Parameters such as way points, wheel-over
points and cross track error (XTE) will be visualised as to be seen in the picture.
Getting started 22
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aym
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of d
am-
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. All
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th
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ent
of t
he
gra
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of a
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erve
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Getting started
4.1. Introduction
In general, SAMMON Planning has two major fields of application. It can be used for
- Designing berthing plans as Manoeuvre Plan for challenging harbour approaches, con-
fined waters or locks, to familiarise with a specific ship model, a certain sea area, or all
three in one. This applies for briefing of complex ship-handling simulator exercises or
real-vessel manoeuvring.
- Visualising specific effects of the vessel’s manoeuvring characteristics in lecturing, brief-
ing or debriefing sessions. Those characteristics could be wind, current or shallow-water
influence, stopping distances, turning circles, thruster operation, rudder efficiency, com-
binations of those and more.
4.2. Initialisation
Launch SAMMON Planning1 and start with the selection of a ship model, its start position and
initial settings (to be chosen in the right-side panel). This can be achieved either by loading a
pre-stored situation file via the menu bar File -> Load Situation File or by choosing a ship
model from the drop-down list, entering the desired position and adapting the vessel’s set-
tings.
- By selecting an initialisation mode, the vessel’s main engines can be initialised (engine
init), the respective speed calculated (find velocity) or none of them (no init).
- Via the handle bars, rudders and thruster can be adjusted. It will not change the vessel’s
initial motion conditions, but the impact on the future manoeuvre is immediately visual-
ised by the prediction in the sea chart and starts affecting the vessel once the planning is
started.
- Environmental parameters such as wind, current and water depth can be adapted and
further changed within the planning process.
For more details please refer to section 3.1.
Before commencing with the planning process, the actual settings can be stored in a situation
file via the menu bar File -> Save Situation File in order to reload the current situation at any
time. Now everything is well prepared and a manoeuvre plan can be designed. Change for
that to the main window SAMMON Planning ENC.
1 SAMMON Planning (right-side panel with virtual bridge handles) and SAMMON Planning ENC (main window, with an electronic sea-chart and planning interface) appear on the screen.
Getting started 23
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ibit
ed. O
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der
s w
ill b
e h
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liab
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r th
e p
aym
ent
of d
am-
ages
. All
rig
hts
res
erv
ed in
th
e ev
ent
of t
he
gra
nt
of a
pat
ent,
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lity
mo
del
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tal d
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tra-
tio
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lter
atio
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that
res
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in t
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nic
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rog
ress
are
res
erve
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4.3. Start the planning process
The start position is displayed by a red ship shape and
marks the manoeuvre point MP 0. Start the planning
process by moving the vessel along the predicted
path by the time slider located in the footer.
- From now, all ordered manoeuvring systems will
become active and affect the vessel’s motion.
The initial position, speed, heading and course
cannot be changed anymore. The given conning
information in the headline refer to the position
induced by the time slider.
- By moving the slider a blue ship shape with red
contour detaches from the initial position (red
ship shape) and moves along the black-dotted
ship shapes (Dynamic Prediction).
- Complete the first manoeuvring segment by
setting a new Manoeuvre Point (press the Set
MP button located in the footer). The ship shape
will turn red and becomes the starting point for
the next segment. Alter now the ship’s prefer-
ences and continue planning.
Blue ship shapes will mark the determined manoeu-
vring points (MP) at their respective geographical po-
sitions. All MP’s are connected by a blue track
whereas the actual segment to be planned is showing
black-dotted shapes (Dynamic Prediction). Its range
and interval can be adjusted in the left upper corner.
The maximum number of manoeuvre points is 32.
4.4. Store, load or discard
Once the plan is completed, it can be stored via the
menu bar File -> Save Manoeuvre Plan in order to be
reloaded and edited at any time or to be loaded in
other SAMMON software products for monitoring
purposes (for details please refer to section 8). Reset
the active manoeuvre plan in the Manoeuvre Plan-
ning menu to discard it or before loading another
one.
Advanced planning 24
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Advanced planning
5.1. Planning Mode
In the Planning Mode, you can continuously set
manoeuvre points to design segment by segment
a full manoeuvre plan such as harbour ap-
proaches, river passages and departure plans.
Therefore, at the last manoeuvre point the ship’s
settings (manoeuvring systems and environmen-
tal parameters) can be changed and new points
continuously can be set. Under the Manoeuvre-
Planning menu the item Create is selected and
the button Add MP in the footer is activated. If
necessary to change or adapt the current ma-
noeuvre plan before continuing, change over to
the Edit Mode.
5.2. Edit Mode
Editing a manoeuvre plan allows for jumping back
to all previously set manoeuvre points so that
changes or corrections can be made here. Change
to the Edit Mode my selecting Edit in the Ma-
noeuvre-Planning menu or by clicking the Se-
lect/Edit MP button in the footer. Following fur-
ther options become active by that:
- Insert - Clear Up Following - Undo Last Step
To change back to Planning Mode choose Create
from the Manoeuvre-Planning menu or pick the
last manoeuvre point from the drop-down list and
continue the planning.
5.2.1. Editing a manoeuvre plan
Each manoeuvring segment is defined by an ini-
tial and final manoeuvre point whereas its track
depends on the ships settings at the initial point
and its lengths on the time slider setting.
Advanced planning 25
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exp
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uth
ori
zati
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is p
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ibit
ed. O
ffen
der
s w
ill b
e h
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liab
le fo
r th
e p
aym
ent
of d
am-
ages
. All
rig
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res
erv
ed in
th
e ev
ent
of t
he
gra
nt
of a
pat
ent,
uti
lity
mo
del
or
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amen
tal d
esig
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egis
tra-
tio
n. A
lter
atio
ns
that
res
ult
in t
ech
nic
al p
rog
ress
are
res
erve
d. ©
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Change at manoeuvre points will affect all following MP’s in their geographical position and
their dynamics. Only the commanded values (set in the handle panel) will remain the same at
all MP’s.
5.2.2. Inserting additional manoeuvre points
For inserting an additional manoeuvre point (MP) in between two existing MP’s, enable Insert
from the Manoeuvre Planning menu. Choose the MP at the beginning of the concerned seg-
ment in the footer from the drop-down list.
With the time slider the ship can be set at any position between the chosen and next MP.
When satisfied with the new settings press the button Insert MP located in the footer. The
new MP will be inserted with the actual handle settings which can be changed now. To con-
tinue the manoeuvre plan select Create.
5.2.3. Clearing up from selected manoeuvre point
To discard not the whole manoeuvre plan but parts of it, switch to the Edit Mode and pick the
respective manoeuvre point from the drop-down list. Choose Clear Up Following from the
Manoeuvre Planning menu to delete all following MP. Directly continue with the planning
from the actual manoeuvre point.
5.2.4. Undo last step
In the Edit Mode, all steps done after selecting a manoeuvre point can be made undone. Click
Undo Last Step in the Manoeuvre Planning menu to retrieve the initial situation from the mo-
ment the MP has been chosen. This function is not applicable for inserting and clearing ma-
noeuvre points.
5.3. Environment parameters
When environmental parameters such as wind, current or water depth are changed within
the planning process, a message window pop’s
up on screen asking if the newly entered value
shall be applied for all following manoeuvring
points (from the actual selected MP). When
denied (No), only the actual segment will be
affected by the changes. To adapt the intended changes not only for the following manoeu-
vre points but for all MP (whole manoeuvre plan), select manoeuvre point MP 0 from the
drop-down list (change mode), apply the changes and accept (Yes).
Databases and file formats 26
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uth
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ed. O
ffen
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ill b
e h
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liab
le fo
r th
e p
aym
ent
of d
am-
ages
. All
rig
hts
res
erv
ed in
th
e ev
ent
of t
he
gra
nt
of a
pat
ent,
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lity
mo
del
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esig
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egis
tra-
tio
n. A
lter
atio
ns
that
res
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in t
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nic
al p
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ress
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erve
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Databases and file formats
The SAMMON installation path comprises a number of databases:
{System path}\SAMMON\data\{DATABASE}
Those databases serve as storage place for shared files – also to be used by other software
solution from ISSIMS GmbH (see section 8). In SAMMON Planning, manoeuvre-plan files and
situation files can be loaded and stored via the menu bar.
Database File types Format Description Compatible software
LOGDATA Situation files .txt
Initial set up of ship’s
manoeuvring systems,
its dynamics & posi-
tion
SAMMON Planning
SAMMON Training
SAMMON Monitor-
ing SAMMON Re-
play
MANFILES Manoeuvre files .man Vessel-characteristic
standard manoeuvres SIMOPT
MESSDATA Measurement
data files .a5l
Recorded simulation-
exercise parameters
from ANS
SAMMON Monitor-
ing SAMMON Re-
play SIMOPT & SIM-
DAT
MPLFILES Manoevreplan
files .mpl
Manoeuvre plans de-
signed with SAMMON
Planning
SAMMON Planning
SAMMON Training
SAMMON Monitor-
ing SAMMON Re-
play
SHIPDATA Ship models .dat
Mathematical para-
metrical ship models
used in FTS processes
SAMMON Planning
SAMMON Training
SAMMON Monitor-
ing SAMMON Re-
play SIMOPT & SIM-
DAT
Individual/ user defined
Routes .xml Exported voyage plan from ECDIS
SAMMON Planning
Individual/ user defined
Mariner objects .csv Markers for special points of interest
SAMMON Planning
Help and support 27
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ed. O
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ill b
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aym
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. All
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of t
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of a
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lity
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tio
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lter
atio
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ress
are
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erve
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Help and support
Find product information under the menu item Info such as your licence number, the actual
used software version (for support) and contact details.
For help please contact our service via email or visit our website.
Innovative Ship Simulation and Maritime Systems GmbH
Sonnenblumenweg 107
18119 Rostock / Germany
www.issims-gmbh.com
Managing Directors:
Prof. Dr. Knud Benedict
Dipl. Ing. Matthias Kirchhoff
About ISSIMS GmbH 28
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exp
ress
ed a
uth
ori
zati
on
is p
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ibit
ed. O
ffen
der
s w
ill b
e h
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liab
le fo
r th
e p
aym
ent
of d
am-
ages
. All
rig
hts
res
erv
ed in
th
e ev
ent
of t
he
gra
nt
of a
pat
ent,
uti
lity
mo
del
or
orn
amen
tal d
esig
n r
egis
tra-
tio
n. A
lter
atio
ns
that
res
ult
in t
ech
nic
al p
rog
ress
are
res
erve
d. ©
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About ISSIMS GmbH
ISSIMS GmbH develops high level products to increase
safety and efficiency in ship operation. Our expertise on
Ship-Handling Simulation and Fast-Time Simulation tech-
nology has led to unmatched solutions for manoeuvring
support.
The developed software tools exceed conventional way-
point planning by creating complete manoeuver plans that
max out the ships’ manoeuvring potential. Complex ma-
noeuvres can be monitored and controlled using Multiple
Dynamic Predictions for optimal ship handling; and coun-
termeasures can be calculated to avoid roll resonance and
wave impact in heavy weather.
These tools are unmatched solutions for
- Application in maritime education and training to support lecturing and training for ship
handling and manoeuvring. On the one hand it can be used to demonstrate and explain
more easily manoeuvring-technology details to the trainee and on the other hand to pre-
pare and perform manoeuvring training in Ship-Handling Simulators and to learn from
discussion of the results,
- Application on board to assist manoeuvring of real ships e.g. to prepare manoeuvring
plans for challenging harbour approaches with complex manoeuvres up to the final
berthing/unberthing of ships.
Core Products:
- SAMMON: Simulation-Augmented Manoeuvring Design & Monitoring
- SIMOPT: Simulation Optimiser for Ship Models & Standard Manoeuvres
- SIMDAT: Ship-Simulation & Ship-Trial Data Analyser
- ARROW: Avoidance of Roll Resonance Or Wave Impact
“ Innovative Solutions
for Maritime Systems
enhancing the Safety
and Efficiency of Ship
Manoeuvres – for Ap-
plication on Ships and
Training in Simulators
”