science program simulation for luvoir · 2016-08-18 · optimzing community input • crowdsource...

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Jason Tumlinson STScI/JHU Science Program Simulation for LUVOIR

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Page 1: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Jason Tumlinson STScI/JHU

Science Program Simulation for LUVOIR

Page 2: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Key Issues

• optimize science case

• incorporate community input / garner support

• study architecture trades (aperture vs. difficulty)

• make cross-mission comparisons

• develop effective figures of merit and DRMs.

• set rigorous requirements

• give them tools

• parameterize the returns

Actions

Page 3: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

What really bounds a mission’s science impact?

Page 4: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

What really bounds a mission’s science impact?

Aperture?

Page 5: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

What really bounds a mission’s science impact?

Aperture?

Mass?

Page 6: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

What really bounds a mission’s science impact?

Aperture?

Cost?

Mass?

Page 7: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

What really bounds a mission’s science impact?

All those are important, but every mission is also limited by:

Aperture?

Cost?

Mass?

Page 8: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

What really bounds a mission’s science impact?

All those are important, but every mission is also limited by:

Wall Clock Time

Aperture?

Cost?

Mass?

Page 9: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

What really bounds a mission’s science impact?

All those are important, but every mission is also limited by:

An Explorer, a Probe, and a Flagship all have 3000-5000 hours per year, and so 15-25,000 total hours of observing time in a

nominal five-year mission.

Wall Clock Time

Aperture?

Cost?

Mass?

Page 10: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

What really bounds a mission’s science impact?

All those are important, but every mission is also limited by:

An Explorer, a Probe, and a Flagship all have 3000-5000 hours per year, and so 15-25,000 total hours of observing time in a

nominal five-year mission.

It is impossible to make sensible and reliable aperture tradeoffs without obeying this boundary condition.

Wall Clock Time

Aperture?

Cost?

Mass?

Page 11: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

0

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W H AT D O E S I T M E A N T O “ D O T H E I M P O S S I B L E ” ?

Time in hours

10,0001,000

Hubble Cycles 17-23

10 100

Page 12: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

0

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1 to 5 11 to 20 31 to 40 51 to 75 101 to 150 >200

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334297

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W H AT D O E S I T M E A N T O “ D O T H E I M P O S S I B L E ” ?

Time in hours

10,0001,000

All the time!

Hubble Cycles 17-23

10 100

Page 13: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

0

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200

300

400

1 to 5 11 to 20 31 to 40 51 to 75 101 to 150 >200

317279302053

132

334297

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W H AT D O E S I T M E A N T O “ D O T H E I M P O S S I B L E ” ?

Time in hours

10,0001,000

6-10 times per year.

All the time!

Hubble Cycles 17-23

10 100

Page 14: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

0

100

200

300

400

1 to 5 11 to 20 31 to 40 51 to 75 101 to 150 >200

317279302053

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334297

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W H AT D O E S I T M E A N T O “ D O T H E I M P O S S I B L E ” ?

Time in hours

10,0001,000

You might do it. Once or twice.

6-10 times per year.

All the time!

Hubble Cycles 17-23

10 100

Page 15: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

0

100

200

300

400

1 to 5 11 to 20 31 to 40 51 to 75 101 to 150 >200

317279302053

132

334297

328

W H AT D O E S I T M E A N T O “ D O T H E I M P O S S I B L E ” ?

Time in hours

10,0001,000

Impossible!

You might do it. Once or twice.

6-10 times per year.

All the time!

Hubble Cycles 17-23

10 100

Page 16: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

0

100

200

300

400

1 to 5 11 to 20 31 to 40 51 to 75 101 to 150 >200

317279302053

132

334297

328

W H AT D O E S I T M E A N T O “ D O T H E I M P O S S I B L E ” ?

Time in hours

10,0001,000

Impossible!

You might do it. Once or twice.

6-10 times per year.

All the time!

Hubble Cycles 17-23

10 100

Page 17: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

I M P L I C AT I O N S F O R A P E R T U R E

• We should not be comparing raw capacity when we compare apertures

• We should compare total science programs, considered holistically, bound by the ultimate limited resource: mission lifetime

Page 18: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

8m

10m

12m

14m

6mFirst Cycle Observing

Page 19: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Why do this, in one slide.

Awes

ome

Aperture

If we want: (1) killer app plots

(2) focused on science rather than capability (3) based on robust community input,

we have to have a healthy simulation program.

Simulation

Page 20: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Optimzing Community Input

• crowdsource the brainstorming, leave no stone unturned.

• but, don’t rely just on casual “white papers”, drill down!

• but rigorous science figures of merit connected to hardware require the proper tools.

• community input to mission development will be much better when given these tools.

• can then release these tools for wide application.

• simultaneously builds community support

Page 21: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

A hierarchy of simulations

• “Sensitivity” simulations: basically ETCs, S/N vs. time.

• “Image/spectrum” simulations: mock observations

• “Catalog” simulations: how many / what fraction of a certain kind of object can you observe. How many do you need to observe to get your result?

• “Total Yield” simulations: Pretty much the end-to-end combination of all these. Output is “figure of merit” vs. key observatory / instrument parameters.

Page 22: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Sensitivity Simulation

Page 23: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

demo

Observation Simulation

Page 24: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

demo

Observation Simulation

Page 25: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Catalog Simulation (Sort Of)

Page 26: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

The Cycle 1 “Large Programs”

These are prose versions of the

“yield simulations”.

The Embyronic “Yield Simulations” from CB2LE

Page 27: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

demo

Yield Simulation for Exoplanets

Page 28: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

ç

Yield Simulation for Astrophysics

Page 29: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Let’s talk about catalog simulation, giving examples.

Page 30: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

C O S M O L O G Y, L A R G E S C A L E S T R U C T U R E , A N D D A R K M AT T E R

• Greatly expand the volume for cross-calibration of standard candles (e.g. Cepheids), and bring the uncertainty in H0 to < 1% (Scowcroft)

• Direct detection of the expansion of the universe (Shiminovich, O’Meara)

• The power spectrum, thermal, and ionizing history of the IGM from 0 < z < 1.5, Helium reoinization (O’Meara, McCandliss)

• The evolution of the escape of ionizing radiation over cosmic time (McCandliss)

bright z ~ 1 galaxies: DEEP2/HST

bright z = 1 - 2 QSOs: SDSS/GALEX

z < 1 galaxies: SDSS

bright z ~ 1 galaxies: SDSS/PanSTARRS

Page 31: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

G A L A X I E S A N D G A L A X Y E V O L U T I O N

• Understand structure formation and evolution in massive galaxies, and pushing into the central 1 kpc over cosmic time (Whitaker)

• Dynamical masses for black holes in AGN, and the SMBH mass distribution (Peterson, Matsuoka)

• Map the CGM in 2-D using quasars AND galaxies as background sources (Tumlinson, Matsuoka, O’Meara)

• The first quasars (Matsuoka)

• The galaxy luminosity function from -16 < M < -10 , and direct observations of the gas and dust in the first, most metal-poor galaxies (Finkelstein)

• Observing structures down to 0.0003L* (Postman)

HST/JWST/Deep Fields

NGC catalog

SDSS/BOSS

SDSS

HST Deep Fields

Page 32: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

S TA R S , S T E L L A R E V O L U T I O N , A N D T H E L O C A L U N I V E R S E• Characterize the first stars, supernovae, and metals in the universe via UV

spectra of the most metal poor stars (Roderer)

• Very early/very late time observation of SNe for unique signatures of the progenitor appear (Graham)

• Robust exploration of the environments where planets form (France, Pascucci, Fleming)

• Measure protostellar jet mass flux, collimation, rotation, interaction. Measure the launching and mass flux of disk winds, and mass flows in the inner disk (Schneider, Herczeg, Gómez de Castro)

• The extinction law from UV to IR in the Galaxy, Gómez de Castro)

• The white dwarf mass-radius relation (Barstow)

HK/SDSS

PanSTARRS/PTF

you tell me

you tell me

you tell me

Page 33: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Sensitivity and Data Simulation

Yields and their visualization

Catalog simulation

WebbPSF, Pandeia, STIPS,

MISTY

Layer Code(s) Example

Prototype ETCs

“Number/type of galaxies for which IMF

can be measured”

New code for each use case (collaborative)

new code to be developed

show local Universe with these galaxies marked, let user play with paramters

to optimze.

The Hierarchy of Simulation Again

Page 34: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

The Ultimate Goal

DRM-like simulation of all areas of LUVOIR science as a function of aperture, time, and other key properties.

Not only a list of possible programs, but “yield simulations” of programs that fit into the time available.

Awes

ome

Aperture

Concrete plan for first 2 cycles of observations.

What science just can’t get done with a smaller aperture?

Page 35: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Needs

- science ideas - catalogs - coding to implement basic models

(smart students / postdocs) - graphics ideas - help with integrating these into a

program.

Page 36: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

If you dream it, we can (probably) simulate it.

Page 37: Science Program Simulation for LUVOIR · 2016-08-18 · Optimzing Community Input • crowdsource the brainstorming, leave no stone unturned. • but, don’t rely just on casual

Please talk to me, and we’ll more forward.