second life and the community college
DESCRIPTION
This is a presentation for persons at community colleges interested in teaching with SL.TRANSCRIPT
Second Life and the Community College
Beth Ritter-GuthJune 6, 2008
House of Seven Gables
Second Life
• Multi User Virtual Environment (MUVE)– Not a “Game”
• International
• 2000+ Schools/Colleges
• 5000+ Educators
• 14 Million Residents– 1 Million Active (60 Days)
Students in a cavern
Benefits for the CC
• Student Centered Learning• Cost Effective
– Approx. $1500 Island Purchase– Approx $150 per month fee– OR: Space Rentals/Collaborative
Space at lower prices
• International Collaboration• Professional Development
British Gothic Literature
Risks
• Same as WWW
• Learning Curve
• “Empty Space”
• Sacrificing Content for Tech
• Time/Talent/Treasure
Teaching Edgar Allan Poe
Solutions
• Stick to Course Outline
• Imagine the Impossible
• Build in Ethical Treatment
• Get Connected to Others– Sled List– Sled Blog
• Use a Builder/Scripter– Recommendation: Eloise Pasteur
Dante’s Inferno
Tour
• Literature Alive!– Dante’s Inferno– EA Poe’s House of Usher
• Community College Consortium
• International Spaceflight Museum
• NOAA• Genome Island
Willow Springs
Resources
• Community College Wiki: http://ccsl.wetpaint.com/
• Sled List: http://secondlife.com/Education
• Sled Blog: http://www.sl-educationblog.org/
• Literature Alive Wiki and Blog: http://literaturealive.wikispaces.com and http://literaturealive.blogspot.com