sensorial and musical interaction
DESCRIPTION
Module in master course. Tangible Interaction. Interaction DesignTRANSCRIPT
sensorial and
musical interaction
Birgitta Cappelen, AHO, 2. November 2012
Overview Sensorial and musical interaction
the context – the RHYME-project
the design challenge
the assignments
Group presentations
Exhibition 16.30 – 19.00
the context
module in master course
Tangible Interaction
Interaction Design
3 RHYME courses 2010 e-textile (with KhiO-textile)
2011 Musical interaction and e-textile (KhiO)
2012 Sensorial and musical interaction
the
RHYME project
(2010-2015)
VERDIKT – The future of Internet
RHYME co-creation through
tangible interaction
and music
co-creation with tangible,
spatial, cross-media
by communicative, musical and
narrative principles
to improve health and well-being
for people with severe disabilities
RHYME
project background
music effects
health and wellbeing
16 family musiking in Vinings
multisensory room- Snoezelen
a white Snoezelen Room
the Internet of Things
Ubiquitous Computing
multidisiplinary:
tangible interaction
universal design
music therapy
interactive Art
RHYME
project goal
improve health through
24 playing in ORFI
reduction of
isolation and passivity
family playing in Wave Carpet
evoke positive feelings
increase ability to master
develop and strengthen
social relations
RHYME
development so far
2 new generations of
interactive musicking “things”
(tangibles)
5 new hardware platforms
to sketch up new concepts
iDevice, jDevice, kDevice (bluetooth)
(iPhone/iPod,
RHYME mobile breakout card, sensors,LEDs)
RHYME wireless (Android, Google I/O ADK)
RHYME wired
(Arduino Mega, Shield, MiniMac)
iPod Touch inside Wave Orange
tactile textile touch sensors
33 Current music technology
Wave Carpet’s bubble field
Reflect’s ligt field
people with dementia remember with music playing in Wave Carpet
details of light and sound fiels in Wave Orange
the design challenge
the design challenge
motivate musicking for diverse users
sensorial embodied interaction
cross-media possibilities
e-textile and soft interaction
mobile technology
resource orientation
empowering
design for diversity
Musicking
40
musicking
from Music as a work of art (object)
to Music as a meaning making and relation building
equal activity (verb)
play, listen, sing, dance, hum, move, rug, shake,
stroke, sleep, clapping, running, step...
It is about expressing ones identity in and with music
and music related activities in everyday situations
41
42 friends playing in ORFI
cross-media explorations
build cross-media consistent expectations over time
offer many ways of self-expression and cross-media interaction
Cross-media possibilities in Wave Carpet
so far...
limited smart textile
available possibilities
Current smart textile possibilities
(X-labs, Worbin, Diffus)
too slow
too fragile and
unsatisfactory surface qualities
current smart textile possibilities, Philips, Diffus
transparency and tactility
Girl interacting with Wave Carpets bubble field
Anima ligt bubbles
Resource and Empowerment
orientation
Focus on the persons strengths and abilities, not their
special needs, weaknesses and diagnosis
offer:
positive experiences, no wrongs or failing
ways to vitality and self-expression
ability to act and build competence (mastering)
ways to strengthen mutual social relations
diverse ways to share and participate
54
55 Boy musicking in ORFI
Accessibility
Design for Diversity
the assignments
4 Weeks 1. Sensorial Interaction . Create 4 input sensors each.
Focus on Shape, Structure, Material, Surface, Interaction, Accessibility.
2. Create 3 Concepts for Sensorial and Musicking Tangibles.
Focus on motivation, musicking and co-creation over long time.
Use iPod Touch, kDevice, mobile battery, Speaker,
3. 4. Designing and build one concept .
Focus on making it work, interaction, sensorial stimulation and
musicking.
Group presentation
Stump Drum - Valeria, Martin, Sven-Håkon
Rolling Rock - Amra, Anders
Cove - Berit, Lucien
Chilli Net - Ron, Mariko
Ebbe - Sara, Bai Daniel
Whispering willow - Hans Jakob, Rosita
www.RHYME.no