serious games for health and science
DESCRIPTION
This is an extract of the presentation delivered at the Seoul National University of Technology in Korea during November 2009TRANSCRIPT
Serious Games PresentationSeoul National University for Technology
David WortleyDirector
Serious Games Institute
Serious Games for Health
Games for Health Applications Training and simulation Teamwork and collaboration Awareness raising Behaviour changing Health risk profiling Brainwave games Games and pain relief
Triage Trainer
Trains Paramedics to deal with casualties of explosions using realistic simulations
MRSA Training Game
Trains hospital workers on correct procedures to avoid infections such as MRSA
Forterra Olive
Virtual World environment used for multi-agency training in emergency situations
AIDS Awareness
Global Kids used Virtual Worlds to discuss AIDSUN sponsored serious games for Africa
Behaviour Changing
The OBS game designed to educate children on good habits to avoid obesity
Health Risk profiling
American Military use a game to identify soldiers at risk from Alcohol abuse
Brainwave Games
Devices like Neurosky can help treat conditions such as ADHD through gameplay
Games and Pain Relief
Research indicates that playing a video game can be more effective than drugs for pain relief
Serious Games and Science Museums
Technology Enhanced Museums
Games related technologies can engage visitors and create a more sustainable future
Interactive Creativity
Installations which offer a personalised creative experience attract visitors
Immersive Environments
Virtual Reality can offer international collaboration
Science Games
Serious games can stimulate an interest in science and support social networking
My Computer Loves Me !!
Converging technologies aim to develop individual relationships and build communities
Smart Buildings
Treat me as an individualEasy to get on withRemember everything about meEvery day brings new discoveriesHelp me to understandEncourage & challenge meHelp me to express myself
Museums of the Future
Museums of the future will be physical and virtual hubs of global communities of interest working across the past, present and future
Key Take Away Questions
Are video games technologies changing :-
- our capabilities and preferences
- who we learn from
- the way we teach/train
- what we need to teach
What are the implications for Society, Business and Education ?
Most Influential Technologies
Games Virtual Worlds SocialNetworks
Why are they Influential ?
Treat me as an individualEasy to get on withRemember everything about meEvery day brings new discoveriesHelp me to understandEncourage & challenge meHelp me to express myself
Serious Games PresentationSeoul National University for Technology
David WortleyDirector
Serious Games Institute