serious games for health and science

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Serious Games Presentation Seoul National University for Technology David Wortley Director Serious Games Institute

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This is an extract of the presentation delivered at the Seoul National University of Technology in Korea during November 2009

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Page 1: Serious Games For Health And Science

Serious Games PresentationSeoul National University for Technology

David WortleyDirector

Serious Games Institute

Page 2: Serious Games For Health And Science

Serious Games for Health

Page 3: Serious Games For Health And Science

Games for Health Applications Training and simulation Teamwork and collaboration Awareness raising Behaviour changing Health risk profiling Brainwave games Games and pain relief

Page 4: Serious Games For Health And Science

Triage Trainer

Trains Paramedics to deal with casualties of explosions using realistic simulations

Page 5: Serious Games For Health And Science

MRSA Training Game

Trains hospital workers on correct procedures to avoid infections such as MRSA

Page 6: Serious Games For Health And Science

Forterra Olive

Virtual World environment used for multi-agency training in emergency situations

Page 7: Serious Games For Health And Science

AIDS Awareness

Global Kids used Virtual Worlds to discuss AIDSUN sponsored serious games for Africa

Page 8: Serious Games For Health And Science

Behaviour Changing

The OBS game designed to educate children on good habits to avoid obesity

Page 9: Serious Games For Health And Science

Health Risk profiling

American Military use a game to identify soldiers at risk from Alcohol abuse

Page 10: Serious Games For Health And Science

Brainwave Games

Devices like Neurosky can help treat conditions such as ADHD through gameplay

Page 11: Serious Games For Health And Science

Games and Pain Relief

Research indicates that playing a video game can be more effective than drugs for pain relief

Page 12: Serious Games For Health And Science

Serious Games and Science Museums

Page 13: Serious Games For Health And Science

Technology Enhanced Museums

Games related technologies can engage visitors and create a more sustainable future

Page 14: Serious Games For Health And Science

Interactive Creativity

Installations which offer a personalised creative experience attract visitors

Page 15: Serious Games For Health And Science

Immersive Environments

Virtual Reality can offer international collaboration

Page 16: Serious Games For Health And Science

Science Games

Serious games can stimulate an interest in science and support social networking

Page 17: Serious Games For Health And Science

My Computer Loves Me !!

Converging technologies aim to develop individual relationships and build communities

Page 18: Serious Games For Health And Science

Smart Buildings

Treat me as an individualEasy to get on withRemember everything about meEvery day brings new discoveriesHelp me to understandEncourage & challenge meHelp me to express myself

Page 19: Serious Games For Health And Science

Museums of the Future

Museums of the future will be physical and virtual hubs of global communities of interest working across the past, present and future

Page 20: Serious Games For Health And Science

Key Take Away Questions

Are video games technologies changing :-

- our capabilities and preferences

- who we learn from

- the way we teach/train

- what we need to teach

What are the implications for Society, Business and Education ?

Page 21: Serious Games For Health And Science

Most Influential Technologies

Games Virtual Worlds SocialNetworks

Page 22: Serious Games For Health And Science

Why are they Influential ?

Treat me as an individualEasy to get on withRemember everything about meEvery day brings new discoveriesHelp me to understandEncourage & challenge meHelp me to express myself

Page 23: Serious Games For Health And Science

Serious Games PresentationSeoul National University for Technology

David WortleyDirector

Serious Games Institute