sim compile section d v01

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87 SIMCITY4 MANUAL AND WALKTHROUGH BOOK SECTION D EXPLOITS OR CHEATS SECTION D: EXPLOITS OR "CHEATS" The following are methods that exploit the game under the rules it has. Whether you view them as "cheats" depends on if you are a positivist, or a follower of natural law. As a positivist who views things as it is without reference to moral judgement and normative statements, you will easily conclude that these methods are not cheats at all for these follow the rules of the game. After all these are not means that change the codes or support the use trainers, which circumvent the rules laid down. However, as follower of natural law, which St. Thomas Aquinas has described as the "dictate of right reason," you might disagree. Or if you are not of the Christian religious belief there is also the natural stoics school of thought. Either way you might conclude for whatever reason that these are wrong and thus are cheats. Furthermore, the term cheats is already misleading since the act of cheating requires a form of deception with a party being deceived. Even if you view your computer as a human being, it cannot be claim to be deceived because it is the one acting upon your directions with full knowledge. For those of you who wonder what this digression is for, it simply is to show people there are different ways to approach this issue. But I am not going to dictate the way you play a game, which you bought. Therefore do not flame me telling me to remove these exploits. D.01: Ghost town money maker The basis of this method is to generate income without expenses or population in the city at all. It does not matter that the amount made is small since you can also run the simulation for many years to build up the cash. Thus after setting it up, you can either take a break or read a book since it may take sometime to build up the cash. There are several variants of it. You can either use them in conjunction or separately. Legalize Gambling: To start any ordinance you need something built. I think a single residential tile is sufficient. Legalize gambling to make $100 a month then remove the road and wait for the next few hundred years. Selling power or water: This only occurs if you have the neighbour with the demand. Similarly set this up and allow the simulation to run. Business deals: Start up a small town just maybe less than a hundred. Then build a huge amount of expenses such as normal power plants or waster to power plants. Run your budget into the ground. Accept all the deals possible. Then either remove the budget busters or sell power and water to your neighbours if possible. Import waste if and only if you have the waste to power plant and NOT a landfill. D.02: Force Majeure As Winfield & Jolowicz book on tort stated so clearly, "Lightning, earthquakes, ... and tornadoes may be acts of God..." Therefore you should use them as a means to frustrate any obligations relating to monetary payment when destroying buildings. Of course the most effective is still the fire disaster. But I prefer to view them as arsonists sent on behalf of the mayor. Fire unless started by a natural disaster is always man- made, be it through negligence or intentional. For those of you who have trouble directing your fire- starters, you have to realise that you should not release the mouse button until and unless the building is blown apart by the fiery cursor. A single click in most cases is not sufficient to start a firestorm. D.03: The Time Machine: Back in time This approach simply means creating a city with a huge dump and destroy it when it is filled. Repeat as often as necessary. REFER: B6.03.1: Waste: Obliterate & Regional Dump D.03.1: Stasis Pod This is not so much a cheat at all but merely how you play the game. You could set up a normal utility city and import power from there or export garbage to their. But do not play that city. That way your power plants and utilities will never age and the landfill if any will never fill up. D.04: Two in one reward Let me quote MaxisDevinoch (Mayor Steven) who is from Maxis / EA and is one of the moderator of the official SimCity 4 forum. "Q: Users can get reward buildings twice. They can open rewards, choose building, then place it. Then, click on the link in the news ticker about the new reward, and place it again. A: This is an extra bonus to those clever enough to discover it." Prior to this, I thought that this was a bug. But since the person writing this is from Maxis / EA therefore, one can only say that this is not a bug. D.05: Garbage roundabouts Have no really tried this. But it works for all utilities. Set up three cities, A, B and C. A > Exports to B B > Exports to C C > Exports to A The result of this is that the garbage disappears but all the cities will be making money.

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Page 1: Sim compile section d v01

87

SIMCITY4 MANUAL AND WALKTHROUGH BOOK

SECTION D EXPLOITS OR CHEATS

SECTION D: EXPLOITS OR "CHEATS" The following are methods that exploit the game under the rules it has. Whether you view them as "cheats" depends on if you are a positivist, or a follower of natural law. As a positivist who views things as it is without reference to moral judgement and normative statements, you will easily conclude that these methods are not cheats at all for these follow the rules of the game. After all these are not means that change the codes or support the use trainers, which circumvent the rules laid down. However, as follower of natural law, which St. Thomas Aquinas has described as the "dictate of right reason," you might disagree. Or if you are not of the Christian religious belief there is also the natural stoics school of thought. Either way you might conclude for whatever reason that these are wrong and thus are cheats. Furthermore, the term cheats is already misleading since the act of cheating requires a form of deception with a party being deceived. Even if you view your computer as a human being, it cannot be claim to be deceived because it is the one acting upon your directions with full knowledge. For those of you who wonder what this digression is for, it simply is to show people there are different ways to approach this issue. But I am not going to dictate the way you play a game, which you bought. Therefore do not flame me telling me to remove these exploits. D.01: Ghost town money maker The basis of this method is to generate income without expenses or population in the city at all. It does not matter that the amount made is small since you can also run the simulation for many years to build up the cash. Thus after setting it up, you can either take a break or read a book since it may take sometime to build up the cash. There are several variants of it. You can either use them in conjunction or separately. Legalize Gambling: To start any ordinance you need something built. I think a single residential tile is sufficient. Legalize gambling to make $100 a month then remove the road and wait for the next few hundred years. Selling power or water: This only occurs if you have the neighbour with the demand. Similarly set this up and allow the simulation to run. Business deals: Start up a small town just maybe less than a hundred. Then build a huge amount of expenses such as normal power plants or waster to power plants. Run your budget into the ground. Accept all the deals possible. Then either remove the budget busters or sell power and water to your neighbours if possible. Import

waste if and only if you have the waste to power plant and NOT a landfill. D.02: Force Majeure As Winfield & Jolowicz book on tort stated so clearly, "Lightning, earthquakes, ... and tornadoes may be acts of God..." Therefore you should use them as a means to frustrate any obligations relating to monetary payment when destroying buildings. Of course the most effective is still the fire disaster. But I prefer to view them as arsonists sent on behalf of the mayor. Fire unless started by a natural disaster is always man-made, be it through negligence or intentional. For those of you who have trouble directing your fire-starters, you have to realise that you should not release the mouse button until and unless the building is blown apart by the fiery cursor. A single click in most cases is not sufficient to start a firestorm. D.03: The Time Machine: Back in time This approach simply means creating a city with a huge dump and destroy it when it is filled. Repeat as often as necessary. REFER: B6.03.1: Waste: Obliterate & Regional Dump D.03.1: Stasis Pod This is not so much a cheat at all but merely how you play the game. You could set up a normal utility city and import power from there or export garbage to their. But do not play that city. That way your power plants and utilities will never age and the landfill if any will never fill up. D.04: Two in one reward Let me quote MaxisDevinoch (Mayor Steven) who is from Maxis / EA and is one of the moderator of the official SimCity 4 forum. "Q: Users can get reward buildings twice. They can open rewards, choose building, then place it. Then, click on the link in the news ticker about the new reward, and place it again. A: This is an extra bonus to those clever enough to discover it." Prior to this, I thought that this was a bug. But since the person writing this is from Maxis / EA therefore, one can only say that this is not a bug. D.05: Garbage roundabouts Have no really tried this. But it works for all utilities. Set up three cities, A, B and C. A > Exports to B B > Exports to C C > Exports to A The result of this is that the garbage disappears but all the cities will be making money.

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SIMCITY4 MANUAL AND WALKTHROUGH BOOK

SECTION D EXPLOITS OR CHEATS

D.06: No Funding Landfill Another obvious bug, which I have heard. Reduce funding to the landfill. You will get messages about problems with garbage yet no garbage is being piled up in the city. And your garbage chart will show an increase in garbage yet if you look at the data view, there is no garbage in the city. D.07: Actual Cheats Codes

1) Cheat Codes There seems to be two ways of activating the cheat box. [Ctrl] + [Shift] + [Alt] + [x] [Ctrl] + [x] If one does not work then try the other. I seem to have problem activating the box and often I have to hit the keys over and over again. Here are some of the cheats. I really do not recommend the rest especially the no power or water one since, I have heard of people who are unable to turn it off once it is turned on and their city starts having problems.

1. stopwatch: Stop the 24 hour cycle clock 2. whererufrom: Change City Name. Put in new

name after the code. 3. hellomynameis: Change mayor's name. Put

in new name after the code.you don't deserve it: All rewards available

4. sizeof: Select a size between (1) current magnification and (100) maximum magnification.

5. weaknesspays: $1000. 2) God Mode Cheat

To terraform your city after you have established your city for free, hit this code and press on the God Mode button. Its terraform tools will be available again. [Ctrl] + [Alt] + [Shift] D.07.1 : Multiple Rewards

a) Select the reward or business deal you wish to build.

b) Press the right mouse button and hold it. c) Press the left button to build while still holding

on to the right button. d) Continue to place it as long as you do not

release the right button. e) When you wish to build the same reward again

later on, simply demolish one of the existing rewards and the option to build will be available again.