sitearm - the creative economy in second life; of cyber mega regions and the three t's

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Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 1 Sitearm Strategist and expediter for virtual worlds projects Le nom en ligne for James Neville

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Presented 22-Jun-2011 Second Life 8th Birthday Auditorium

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Page 1: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 1

Sitearm● Strategist and expediter for virtual worlds

projects● Le nom en ligne for James Neville

Page 2: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 2

The Creative Economy In SL● Second Life, like the Real World, can be looked

as an emergent creative economy.● A creative economy can be looked at as a set of

mega-regions, thriving under conditions of technology, talent, and tolerance.

Page 3: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 3

The Real World– Big - geography, population, economy– Diverse - age, gender, culture, lifestyle– Dynamic - land, water, biomass

Page 4: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 4

Second Life– Big – Diverse – Constantly changing

Can new insights into the Real World be applied to Second Life?

Page 5: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 5

Mega Regions - Real World– Cities and their suburbs and neighbors, where people,

labor, and money move easily– Replaces “nation” as unit of economic analysis

Nation

City City

Region RegionRegion

City

Region

City CityCity

Nation

City

Region Region

City City

Nation

City

Mega-Region Mega-Region Mega-Region

Page 6: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 6

Mega Regions At Night– Identified based on night time light images plus data on

population, economy, and innovation

Page 7: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 7

40 Real World Mega-Regions

Nor-Cal 470 Billion USD 12.8 Million Population 11,567 Patents 108 Highly Cited Science Authors

(2000, 2001)

Hong-Zhen 220 Billion USD 44.9 Million Population 2,231 Patents 1 Highly Cited Science Authors

Am-Brus-Twerp 1,500 Billion USD 59.3 Million Population 6,985 Patents 29 Highly Cited Science Authors

● Light Based Regional Product (LRP)– At or exceed 100 Billion USD / Year

Page 8: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 8

It's A Creative Age● Creative Class - occupations requiring complex problem

solving and high levels of independent judgment, education, and attainment

● Super-Creative Core - computer and math occupations; architecture and engineering; life, physical, and social science; education, training, and library; arts and design; entertainment, sports, and media

● Classical Knowledge Workers - management; business and finance; legal, healthcare, technical, high-end sales and sales management

Page 9: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 9

It's A Creative Economy

Page 10: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 10

The Three T's – Real World● Technology - industry

● Talent - educational attainment, occupational attainment● Tolerance - immigration, openness within industry

toward newcomers, openness within communities toward gays and lesbians

Page 11: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 11

Three T's And Community Success

HousingValue

Bohemian-Gay Index

Tolerance

Talent

Technology ChinaStudy

SwedenStudy

U.S.Study

Page 12: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 12

SL As A Creative Economy● Can we identify “cyber” mega-regions based on

– Large population, large market, significant economic capacity, substantial innovative activity, highly skilled talent

● Can we identity “inworld” community success predictors based on

– Diversity (tolerance), talent (education, achievment), amenity (quality of life), language (entry), technology (invention), output (economy, growth)

Page 13: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 13

Second Life Has Geography

Page 14: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 14

Mega Regions - Second Life?– Adult regions?– Rental regions?– Shopping regions?– Entertainment regions?– Language regions?– Education regions?

Very few are geographic “neighbors” on the SL Grid

Page 15: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 15

Second Life Has Population● 100,000,000 User Hours a quarter● 2,000,000 m2

● 800,000 Repeat Logins a month● 17,000 New Registrations a day

(Q1 2011)

(Q1 2011)

(Q1 2011)

(Q1 2011)

Page 16: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 16

Second Life Has Green Dots

Page 17: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 17

Second Life Has Industry Sectors● Places, Events, Creation, Technology,

Commerce, Land

Page 18: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 18

Second Life Has An Economy● 3,700,000 USD Web Sales a quarter● 31,500,000 USD LindeX a quarter (Q1 2011)

(Q4 2010)@ 258.8 L$/USD

Page 19: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 19

Second Life Has Diversity● Avatar - human, tiny, goth, gor, fantasy, vampire, furry,

steampunk● Intent - exploring, social, shopping, creating, money,

pleasure, research, education● Home - America, Europe, Asia

Page 20: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 20

SL Creative Economy Issues?● Tolerance

– Experienced vs. new residents, merchant vs. corporate commerce, profitable vs. philanthropic

● Talent – Old skills vs. new, self-taught vs. master classes

● Technology– Cooperate across sector vs. compete in lone silos– Acquire detailed economic data vs. scrubbed totals

Page 21: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 21

Reflection● Applying creative economy principles to Second

Life leads to new insights– Trade, commerce, and innovation depend on talent,

tolerance, and technology– These facilitate quality lifestyle and economic success,

and community sustainability – Is inworld training readily available– Is SL industry economic data readily available– What are “creative class” occupations in SL?

Page 22: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 22

Where To Find Out More● Richard Florida - Director, Martin Prosperity Institute,

Professor of Business and Creativity, University of Toronto– Richard Florida - World Mega-Regions and The Creative

Economy - an UP Experience Post sitearm.wordpress.com

– Richard Florida - Creative Class® the source on how we live, work and playcreativeclass.com

Page 23: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 23

Thank You!

siterma.com

Page 24: Sitearm - The Creative Economy in Second Life; of Cyber Mega Regions and the Three T's

Sitearm - The Creative Economy in Second Life; Of Cyber Mega-Regions And The Three T's 24

The Creative Economy in SL● Enable Voice Chat if you want to hear!

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● High Def Slides? Click here for URL