snakeeyes may 2014
DESCRIPTION
Garage Gamers Group monthly mini mag featuring promotions for gaming in general as well as what our group has been playing. GGG is a gamers for gamers publication.TRANSCRIPT
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GARAGE GAMERS GROUP
ISSUE # 7 MAY 2014
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As usual, send your sub-
missions in to:
Garagegamersgroup
@gmail.com and put Editor
in the subject line.
SEE YOU THERE
Hi Everyone,
I hope youve had a good
month.
The cover photo shows a
hand painted 90mm Knight
by a Russian artist who
started to learn at age 6.
He is now 86. If I can find
his name I will give due
credit because the paint
job on this miniature is
awesome.
The GGG Mordheim cam-
paign started in April.
Simon Machin, Courtney
Halverson and myself
played a three way battle
to start the campaign. See
more in this issue. Also the
second instalment of Matt
Garsides table that he
built is also in this months
Snake Eyes.
Concerns are all over the
net in regard to Games
Workshop pulling the hard-
cover Warhammer 40k
rulebooks off their stores
shelves, prompting
rumours of an early re-
lease 7th Edition WH40k.
That would make this
edition the shortest yet.
Pictures are already being
shown online with regard
to the races represented in
the box set, and at this
stage it might be Blood
Angels and Orks. The
rumours also put the
release of 7th Edition at
the end of this month. Well
have to wait and see.
Necromunda is still ongo-
ing so dont forget to
squeeze in a game, if you
can. This can be done at
your place as well so if you
have the gear at home get
into it. Just let me know the
result please.
GGG Glen Taylor has start-
ed a great new game,
using his own creativity
and having drawn on his
experience with other
games. He has used
Darian Chase, Michael
Orton and myself as game
testers. Once you grasp
the concept, the game was
very much an enjoyable
experience. It made me
start putting figures
together that had sat in
boxes on the shelf, and
Darian went straight out
and put in a $160 order to
Warlord Games. Glen tells
me I cant let out too much
as he still has to twig
certain things and lock in a
name for the game. What I
can tell you is, to get your
Villagers ready...
Garage Gamers Group (GGG)
G A R A G E
G A M E R S
G R O U P
SNAKE EYES M A Y 2 0 1 4 I S S U E 7
S P E C I AL
P O I N T S O F
I NT E R E ST :
The games
we play
Game
reviews
Gamers Tips
Members
current &
New
Sales page
Members
Gallery
Game
spotlights
Members
Collections
Contacts
Promotions
Member
Spotlights
S N A K E E Y E S
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GGG-Members
GarageGamersGroup-The Games We Play
A GGG discussion sup-
ported any miniature
based game could be pro-
moted by the group. To
date the following lists the
games to be played and
currently playing in GGG.
Current games:
Warhammer 40k
Warhammer Fantasy
Roleplay
BattleCry
StarWars X-Wing
Old West
Zombiecide
Axis & Allies
Warhammer 40k
roleplay
American Civil War
Apocolypse
AD & D
Arkham Horror
Necromunda
Axis & Allies Pacific
Dreadfleet
Man O War
Bolt Action WW2
Mordheim
Games coming:
Wings of Glory
Flames of War (Open
Fire)
Warhammer Fantasy
Axis & Allies WW1
edition
Axis & Allies Europe/
Pacific
Command Combat
Blood Bowl
Space Hulk
Pathfinder
Conquest of Gaul
Abby Federoff
Craig Federoff
Demi Federoff
Jamie Federoff
Sean Federoff
Courtney Halverson
Joshua Harbort
Ian Houlihan
Nathan Long U.S.
Nate Jurgs
Simon Machin
Simon Mayes
John McDonnell
Cameron McCormack
Nigel McDermott
Kris McKiernan
Jarrod McKiernan
Zac Mehta
Sean OHanlon
Michael Orton
Tim Prenzler
John Ross
Zachary Seib
Michael Stamp
Troy Standen
Rob Sutterby
Chris Taylor
Glen Taylor
James Taylor
James Taylor U.K.
Steve Tobias
Peter Toh
Paul Treichel
Ross Wiliams
Alan Anderson
Steven Azzopardi
Brittanie Ball
Sean Beggs
Marcus Blackman
Alessio Calvatore U.K.
Ken Carr
Ben Chase
Claude Chase
Darian Chase
Kellie Chase
Kirstyn Chase
Nick Chase
Terry Clayton
Sam Corvi
Eddie Crompton
Martin Dorney
George Elliot
S N A K E E Y E S
Man O War
Man O' War is a now out-of-print table top
war game by Games Workshop. The game
was set in the same realm of Warhammer
Fantasy as used for the Warhammer
Fantasy Battle and included most of the
factions from that setting. Other races of
the Warhammer world were not included,
either because they were lacking seafaring
abilities (Wood Elves), missing from the
main factions at that time (Ogres, Lizard-
men), or both. Ships were designated as
belonging to one of 3 categories. The
largest and most powerful ships were
the Men O' War (MOW). These com-
mand ships operated singularly and
usually carried the fleet Admiral and
Wizard (if available). Men O' War were
the most powerful ships in the game
and they could typically take heavy
punishment before sinking. Ships of the
Line (SOL) varied in size and firepower
and were operated in squadrons of 3.
One ship in the squadron was desig-
nated as a flagship and the other ships
in the squadron had to stay within 6" of
it to receive orders or else they would
become stragglers and suffer various
penalties.
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Gamer for life, but where do you get the time?
P A G E 4 I S S U E 7
would also be played outside of
these times to allow for cam-
paign type games which would-
nt be suited for the club, and
roleplay. When my kids came
into my life, I saw them as little
future wargamers who would
always be there as an opponent
at home. Bless them to have
their own likes when they grew
up and wargaming was not a big
one. I posted in a similar vein on
facebook about how I miss the
hobby as it was, where I would
look forward to my White
Dwarf, and the seclusion of
reading it, savouring the mod-
els to be added to my future
collection. Now, time is
against me, and finding that
balance of game/work/family
time has to be planned better
than the next holiday or work
schedule, as it has to match up
with someone in my same
situation. They say that its
only a waste of time, if you
didnt enjoy it. Enjoy it all.
others what it is that we collect.
This is true, at the heart of all this
banter about collecting, we like to
show off what we have accumu-
lated, otherwise, who but the
individual ever knows what they
have, and where is the satisfaction
and purpose in that? The desire
people have in collecting can be
many and varied. Some like to
collect only one particular theme
or perhaps they are overly ambi-
tious and collect everything; it
comes down to an individuals
taste and budget. Myself, if I col-
lect something I am a completion-
ist, which is a person who has to
complete the series or set. Half
completed sets just leave me un-
satisfied and unhappy. Its one
reason why I refuse to even look
at anything that is collectable.
ting into it. Ensure that you dont
cut more than half the depth of
your piece, as this will reduce the
strength of the foam board. You
can choose to glue buildings right
onto this, if you can store it up-
right or have the room, otherwise
leave the buildings off if you plan
to store it on its edge. Make sure
that when you store the piece on
its edge, make sure that you have
something to support the weight
to save dents and chips in your
new battle board. Mine here will
be permanent so I will be gluing
buildings and other scenery direct-
ly onto it. Either way you can lift it
off the table should you wish to use
different terrain or a different game
system. The great thing is that it is
easily transportable to other parts
of your gaming area.
The other table I will mention is the
Sand Table, and requires a table
especially built with raised edges to
hold sand. This allows you to sculpt
the ground before each battle, and
can be coloured with spray paint.
Eventually after many games you will
have free flock for your bases, how-
ever this is for a more permanent
gaming table. Check the website for
Foam suppliers and Good Luck.
Continuing on the trend of gaming
tables, I am currently experiment-
ing with another technique to get
the most out of your gaming room
space, and terrain variety.
Get hold of some sheets of foam,
the heavier density if you can but
the cheaper will do. Try and get
sheets as thick as you can. We
spoke about MDF squares last
issue, but imagine a 4 foot x 4 foot
sheet that you can create modular
terrain. If it is a good density and
thickness, you can plan out an
entire battlefield of your choice.
Make yourself rivers or trenches
by marking out the foam and cut-
Hints & Tips - Terrain Tables
The Collector is a
gamer with over 40
years in collectable
games and wargam-
ing...
There are
many gaming
systems out
there...all you
have to do is
find one that
suits you
From the Collectors Vault
S N A K E E Y E S
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I love miniature gaming and I
often berate myself for not mak-
ing a serious business out of it.
Whenever I go into one of those
older hobby stores and look
around at all of the different
hobbies that are out there, I am
always drawn to the ones with
the little people, be that model
railways, architect models, mod-
el aircraft and of course War-
gaming. When I was a member
of a club in the mid ninties we
had our club meet every second
Saturday. Games with friends
Collecting. Why do we do it? Why
do we do anything? Its some-
thing that gives one a sense of
achievement and satisfaction. I
recall listening to a radio program
many years ago about collecting,
and I vividly recall the collector
responding with this answer to a
question I cant quite recall pre-
cisely. We collect because ulti-
mately we like to show off to
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S N A K E E Y E S
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UPCOMING & ONGOING EVENTS
PENTACON 2014
JUNE 02 VENUE TBA
5 DIFFERENT GAMES
5 DIFFERENT OPPONENTS
MAXIMUM 10 PERSON LIMIT
ALL MINIATURES, GAME PARAPHANALIA & RULES
SUPPLIED ON THE DAY
NECROMUNDA, MORDHEIM, STAR WARS X-WING
WILD WEST & (TO BE REVEALED)
TAKING BOOKINGS NOW
Venue will be advised by email or text by mid April
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MORDHEIM Simon Machin, Courtney Halverson and myself kicked off the Mordheim Campaign in April. After organising our Warbands, we rolled off to
select sides. We had decided on a Treasure Hunt scenario, as all of us would be playing at the same time. Simon had an Orc Warband, includ-
ing a Shaman that had a spell that would shoot green bolts of stuff, out of its nostrils. Courtney had Skaven, and rubbed his hands together
as he spoke of poisoned blades. I had Dwarf Treasure Hunters, which considering the scenario wasnt too bad. I won the roll and picked my
gaming edge first. The nature of the scenario was your Warband searched all buildings and on a roll of two 6s, you found the treasure and
then had to get it back to your deployment edge. I suggested we play to the opposite side, as buildings in our deployment zone were exempt
from search under the scenario. This changed that rule so that all buildings were able to be searched. I might add that if no one managed two
6s then the last building not searched would automatically hold the treasure.
I began my turn by searching all of the closest buildings, but with only 5 Dwarfs my pace was as slow as the Dwarves movement of 3. Simon
went next, rolling for his animosity with the Orcs (All 12 of them) and then began searching the buildings on his side. His deployment allowed
him to set up part of his Warband on the castle wall. Courtney then began the same actions with his Skaven.
S N A K E E Y E S
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The Mordheim table. I set up from this side . Simon was to my right. Courtney set up opposite.
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MORDHEIM
Courtneys Grey Seer was the first to die, being shot down by several arrows from the Orcs. The battle then really
began between the Skaven and the Orcs, leaving the Dwarves to continue their search of the buildings of the city. The
Trollslayer ran toward a tower on the outskirts of the city, drawing the attention of two Orcs on the castle tower.
Fortunately for the Trollslayer, negatives for moving and shooting proved a boon. The Orcs get into the city proper,
searching every area while at the
same time, clashing with the
Skaven. Numbers began to tell as
Courtney lost 25% of his Warband
and started his leadership rolls.
The Skaven leader desperately
tried to close with the Orcs to gain
revenge for the killing of the Seer.
The Orcs animosity rolls did not
always go their way and many an
Orc began to turn on
their fellows or stand
their and do nothing
at all. The Dwarves
had searched all that
they could and were
now making their way
to the last few
buildings to try
and source the
treasure. Only five
buildings were left
to search, and the enemies were closing..
S N A K E E Y E S
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The board setup from another view, My Thunderer tries to line up one of Courtneys Skaven through the gate, as Simon draws a bead on my Trollslayer
Courtneys Skaven scuttle through the outskirts
As the
Thunderer
frantically
reloads, the
Skaven
launch their
attack..
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MORDHEIM The tension was too much and Courtneys Skaven withdrew, after killing a Dwarf Thunderer, running back to their
hidden lairs, and unwilling to face both the Orcs and the vengeful Dwarves. Two buildings were left to search. Two
towers, one in the city and one on the outskirts. As the Orcs began to mass their Warband toward the city one, the
lone Trollslayer made his way to the furthest tower at the edge of the table. The other Dwarves began forming
positions to try to halt the Orcs with firepower. Only one tower would hold the treasure, but which? I rolled for the
Trollslayer, but the elusive double 6s would not come up. That meant that the Orcs had access to the treasure. The
Trollslayer raced his way back to help in the final battle as
the Orcs seized the treasure. At half movement speed while
carrying the treasure, the Orcs had to strategize, favouring
the Dwarves who had plenty of time to get into their
positions. The Engineer and the remaining Dwarf fired their
weapons, targeting the Shaman and the Orc warrior pro-
tecting him. Both survived and the Shaman lifted his head
to target the Engineer with his nostrils. The spell went off
but to the Dwarfs relief, no injuries were taken. It was dur-
ing the Orc animosity rolls that one Orc killed another,
dropping Simons force below 25%, and causing his leader-
ship test. He passed the initial one, but failed the next one
at the start of his turn. The Orcs turned and fled from the
table in a disorganised rabble.
The treasure belonged to the Dwarves...
I have to say I was surprised by this as I really thought that the Orcs had
the game, but it goes to show that play them all till the end, because you
never know how the dice will roll...
S N A K E E Y E S
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The last building on the block...
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S N A K E E Y E S
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NOTICE TO ALL GARAGE GAMERS GROUP
To save chasing you all up, individually, I ask that you take note of the following questions for our member spotlight, previously seen as
the last article in every issue. With your information that you share, I will use for the member spotlight, in upcoming issues. Please send
your info in the order of the following questions, including a photo of yourself to [email protected] with Member Spot in
the subject line, thank you.
What is your name?
How long have you been gaming?
What system was your first gaming experience with?
Who introduced you to gaming?
What collections do you have, now?
What is your favourite gaming system?
Where do you normally game?
What do you mostly play - system/army?
What are you looking at for your next purchase?
What is your favourite miniature?
This is an example of dedication to a diorama. This brilliant piece, which at first appears to be a photo, is from Mobile Model Zone,
via a friends post on the site. Have a look at this groups amazing stuff.
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S N A K E E Y E S
Dark Heresy is a role playing game set in the grim darkness of the 41st
millennium , the decaying dark future of Warhammer 40,000. Below is the continuing background story of
Bekki Imam, GGG member Simon Machins character in Dark Heresy, continued from last 3 issues.
Sister Krankies diaries Part 5
My name is Bekki Imam, I am an Acolyte of the Handmaidens of the Emperor, an Adepta Sororitas.
We search the Inquisitional section to find a recording on a holo-tablet left by the Inquisitor Razamos. We access the security codes and find the entrance to his personal quarters through a special elevator, and, using the code we gain access to the se-
cure area. The Tech Priest tries to download all the information directly from the holo-tablet into his internal memory chip, and almost cooks what meat parts he still possesses. He seems inexperienced. Why we ended up with him I have no idea but the Emperor protects. He must be here for a reason. The holo-tablet accepted our Inquisitorial badges as identification and we
were able to get the pass-codes. We enter the secure personal quarters of Inquisitor Razemos. The area appears to be a similar to a prison cell block. We gain access to a data terminal in a secure data terminal room and the Tech Priest again downloads information and gains us access
to the cell block proper. We search the area and find a security room where the two Duskworlders each find a set of Stormtrooper Armour which they immediately make use of. We also find a two handed naval shot cannon that Carno utilizes. We search the first available cell and find a Tech Priest in cryogenic status. We decide to awaken him as we discovered he was only put in status 48.37 years ago. He awakens. He identifies himself as Hastus, an Inquisitional agent of the late Inquisitor Ra-zamos himself. He shows his rosette and tells us that he has been putting himself in status every fifty years. He searches for a way off the ship every fifty years but to no avail, as the ship has been drifting in the warp for several hundred years. We verify
his story by checking the records in the data terminal room. He says he needs information stored in Inquisitors Razamoss room but is unable to gather it. We tell him we need the same data, and he agrees to help. He remained in the data terminal room while we make our way to the Inquisitors personal data storage room. We find out several of the Inquisitors prisoners
have escaped. The Tech Priest tells us they are Genestealers. We ask for further information and find out they are very danger-ous organisms that the late Inquisitor was studying. We find out we have a limited time frame as the ships engines are building
up too much energy, and that they are going to blow in the next twelve hours. He explains the energy will automatically be redirected to warp drives. We know we must get the information soon so we can escape the ship.
Innocence proves nothing"
Membership to Garage Gamers Group is free. You can be approached
by a member and asked if you wish to join, or turn up and play in one of our games. Loca-
tions, dates and times are in this newsletter.
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http://www.riverhorse.eu
S N A K E E Y E S
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LOKA is a fantastically sculpted Chess sets and a brand new take on playing Chess, brought to you by River Horse. LOKA is played with fantasy-inspired Chess pieces, each evoking the powerful imagery of one of the four elements. At its heart, LOKA uses the rules of Chess, and Alessio has some significant twists in mind in the form of new mechanics: Choose your army - Each player get to choose which pieces they put onto the board, meaning both players command different ar-mies on the battlefield do you field a small but elite force with three Queens, or do you go for a mass horde of Pawns? Fantasy Scenery Change the shape of the battlefield with move-ment blocking terrain that alters the path youll take into combat. Dice Driven Combat a simple and elegant system using eight sided dice adds some unpredictability to combat, placing extra emphasis on strategy and positioning as pieces build in power with support from their comrades."
Shuuro is the core of a new system
of abstract war gaming, where you
are in command of armies of chess pieces. Differently from traditional
chess, you are not forced to field a giv-
en set of pieces on the board, but can
choose which pieces to field, based on your skill and tactical preferences. The
innovative gaming board features ter-
rain elements that change position eve-ry time you play, so that each game
introduces a different challenge.
Shuuro is a game for two players, which merges the precision and rigour of
chess with the creativity and variety of
war-gaming. It does so by attaching a points value to
each traditional chess piece and allow-
ing the players to spend a predeter-
mined amount of these points (say, a total of 800 points) to select the chess
army that they think makes the best use of the points. This creates a feeling of ownership towards the particular combination the player thinks is the
most effective. The battle will then take place on a large chess board of twelve by twelve squares. This board, however, also introduces a new
and unique element to the game. Each of the four six-by-six quadrants of the board contains two plinths that block the move-
ment of the pieces. These plinths are placed randomly at the beginning of every game with the help of a dice, ensuring that
every game will be different and present unique challenges. The plinths also help in balancing the game, restricting the move-
ment of Queens, Bishops and Rooks, while at the same time allowing Knights to land onto them and using them as defensive
positions (as only an enemy Knight can take them while theyre there). It is worth noting that game box also includes a normal
chessboard and full rules for traditional chess, making it good to learn chess and allowing players to engage in this great classic
as well as the innovative Shuuro.
RIVERHORSE GAMES Founder and Games Designer Alessio Cavatore and GGG member, tells us more about his
game site creations...
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SPECIAL INTEREST - MORDHEIM TABLE PROJECT - PART 2
This issue we again look at an exiting project undertaken by Matt Garside who resides in the UK. Over a period of
four months he created a MORDHEIM gaming table that spurred a fresh interest in the game, now out of produc-
tion. As we at GGG have started our own Mordheim campaign this month, it seemed timely that we were able to
share Matts endeavour, and after making contact with him, he shared the following photographs and explanations.
My buildings... The materials I use are either MDF again 6mm, or foam core . MDF is easier to glue and you don't need to hide the foam bit from spray but the foam core doesn't require a jigsaw, it's also easier to make windows with the foam core method.
Both of these are decorated with Tudor style coffee stirrers plus timber strips for extra durability and change of texture. I also have quite a
few Warhammer building bits which I've used sparingly across all the buildings.
All my buildings are mounted on Games Workshop movement tray, this makes the buildings stronger and comes with a flagstone pattern, I just chip the edges with a knife. Roof tiles are done by the tried and tested method of lots and lots of individual shingles cut from card. ( This drove me mad )
SNAKE EYES
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SNAKE EYES
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This is how I set up my street, 4" wide and 3"deep ..
All the buildings were then sprayed black with Humbrol dark brown acrylic spray, they were then dust sprayed here and there with a grey spray, all flagstones, tiles and timber was base coated and then drybrushed up with a cream paint, this was the same technique on all my walls and fences (limited palate to keep the board drab and dreary)
The fountain is an upside down cake
stand with an MDF brick surround,
and some Warhammer bits on top.
Next I'm just adding
some scatter rubble
to break up the flat
areas and I'll be build-
ing a temple corner
piece and probably a
pub.
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S N A K E E Y E S 9
The Mordheim campaign has kicked off now, the idea was to only use fully painted War Bands and scenery and the games look amazing. Ive included some of the game shots out of coolness
SNAKE EYES
14
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By GGG Member Rob Sutterby
Welcome to the world of BloodBowl, the fast paced and take no prisoners game of fantasy football! Before you dive too deeply into creation of a team take a moment to stand back and look at every faction. I'll go over the factions in each issue and talk about their strengths and weaknesses.
Humans: The Empire or Human team is probably the most versatile of any in the entire game, they have the blistering speed of MV8 catchers coupled with the strong muscle game offered by the Ogre, Blitzers and available star players. As for weaknesses the only true frailty the human team has is being 'too vanilla'. They never excel at anything in particular and can get caught off guard by teams that are excellent at speed or strength. After a few (good) games, a well rounded human team is something to be feared!! For a starting roster with the Human team I'd recommend: 1 Thrower 3 Blitzers 2 Catchers & 7 Linemen. Fill out your initial coin purse with re rolls and team staff. This team will give you the biggest impact on the pitch, allowing you to hold the field using the power of your blitzers and hiding your catchers from punishment on the turn you kick off. Skills: The first still for a Catcher should always be block. Having the ability to Blodge (block and dodge) on a player that is movement 8 is crazy! Unless you roll well enough for +1 Str! After that max out on the agility tree first. Linemen should always get block or guard first, allowing them to assist better in the player turn and defensively improve their survivability. Throwers should aim for strong arm, safe pass and also block. Blitzers can benefit from mighty blow and guard, however tackle is also invaluable.
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On The Home-Front
Tim Prenzler is my regular 40k opponent. Normally it is just a mission out of the rulebook, but this time for something different we devised a
game were we would have forces of 750 points, each. We would play the game from the end of the table, representing gearing up for an
attack on a 2000 point Ork force that was escorting a Stompa across the other end of the table. The Orks would not fire until being fired upon.
We as the attacking force, had to hold the table for five rounds until the Shadowsword arrived to deal with the Stompa. We had never used
super heavies in a normal game until now. We rolled off to see who would start, and whoever went second would play the Orks initial
retaliation.
S N A K E E Y E S
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Various shots of the Ork force as it makes it way across
the board end. They would be unaware of the attack until
it happened. If any of the Orks moved off the board be-
fore they were attacked, then they would come back on
in their turn from their deploying edge, representing an
ongoing movement...
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Tim setup his Dark Angels as I deployed my Blood Angels. We were looking forward to a bloody fight (and the Blood Angels licked their lips in
anticipation). Tim fired his Devastator Squad from the top of his bastion, using his Prescience psychic power from the close by librarian. Scoring
multiple hits, Tim managed to immediately remove 3 hull points from the 12 initial ones on the Stompa. The Orks halted their advance and turn
to face the threat. Their flyers came on to seek out targets of their own against the Marines. The Dark Angels and Blood Angels stood together,
awaiting the Ork onslaught and knowing that they
had only to hold on long enough...
S N A K E E Y E S
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Most of the damage sustained to the Space Marines were from the Stompa as it engaged all of its fearsome weapons, and from the flyers whose
ability to close and strafe. One Ork flyer met its match against the bastion and the other tried to finish the job of taking out the Devastators. The
Blood Angels assaulted the Orks while the Dark Angels used ranged warfare.
The Blood Angels Death Company dropped down to assault the Ork force from the rear, cutting through the first mob with relative ease. The
Dark Angels had brought down a flyer and were preparing to repeat the action. The Dark Angel tactical squads were being cut down by the flyers
and the Stompa was adding to the carnage, each successful hit turning the Marines into paste. Between the Space Marine forces the Stompa was
reduced to 3 hull points, then only 1. We had to roll initially on the Shadowsword turning up early. As luck would have it, the dice rolled in our
favour and the behemoth arrived on the other edge of the table...behind the Stompa. The Shadowsword, grinding its way onto the battlefield,
smote the evil Stompa with its great cannon. The battle was won for the Imperium.
We had a great time playing a scenario like this. We found out afterward that we had underplayed the Stompa, having misread the rules for fir-
ing at multiple targets, so it could have dished out a lot more than it did. Even so it was still scary. We could have continued the game but
stopped it there, although the Orks would've gone down with a few more marines to their tally.
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Once again this is amazing work. Imagine the skill and dedication required to produce something of this in miniature...
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www.perry-miniatures.com www.perry-miniatures.com
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I normally game at friends places,
unless I am running an Apocolypse
game, as they are held at my
home. Although I normally play
40k with my Imperial Guard Army,
my favourite gaming system is 40k
Roleplay. I run sessions of this
game, every few weeks. My next
purchase will probably be more
Orks for 40k. I want a Stompa. I am
also waiting to see what is happen-
ing with the 40k 7th edition on the
near horizon, and how soon after
will the new Ork Codex be from
then.
My favourite miniature would have
to be my old Warhound Titan. Its
the old yellow resin one but I still
like him...
I started gaming when I was 14,
playing first edition D&D and also
the Steve Jackson and Ian
Livingstone adventure books. My
introduction to miniature
wargaming was at the Warhounds
gaming club roughly 1998 when
third edition WH40k was released.
I nearly walked away from it as my
first opponent was a cheat. The
next person wasnt, luckily, and I
stayed. I met some great friends at
the gaming club that I am still
friends with today, although the
club is long gone. I now own every
40k army of some size excepting
Tau. I also have three Warhammer
Fantasy armies (Beastmen, Daemon
& Orc), and a huge Battletech army.
Phone: 0419 729794
E-mail: [email protected]
Facebook: Garage Gamers Group
GGG or Garage Gamers Group is a collection
of gamers with similar ideals about what
makes a game fun and how to have fun with
it
Snake Eyes is the GGG mini-mag, available
for free to members and selected
organisations
GGG supports a gamers for gamers attitude
Garage Gamers Group
Members Spotlight - Simon Machin
S N A K E E Y E S
Trademark names in the newsletter have been used without permission & only used for promotional purposes for GGG. They include: Games Workshop & associat-
ed trademarks, StarWars X-Wing, Wings of Glory, Flames of War, Zombiecide, Eureka miniatures, Stone Mountain miniatures, AD &D, Warlord Games, Army
Painter. Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of the editor & have been used with the permission of members of
the GGG. Other pictures have been used without permission but for the same reasons aforementioned above.
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