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GARAGE GAMERS GROUP ISSUE # 7 MAY 2014

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Garage Gamers Group monthly mini mag featuring promotions for gaming in general as well as what our group has been playing. GGG is a gamers for gamers publication.

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  • GARAGE GAMERS GROUP

    ISSUE # 7 MAY 2014

  • As usual, send your sub-

    missions in to:

    Garagegamersgroup

    @gmail.com and put Editor

    in the subject line.

    SEE YOU THERE

    Hi Everyone,

    I hope youve had a good

    month.

    The cover photo shows a

    hand painted 90mm Knight

    by a Russian artist who

    started to learn at age 6.

    He is now 86. If I can find

    his name I will give due

    credit because the paint

    job on this miniature is

    awesome.

    The GGG Mordheim cam-

    paign started in April.

    Simon Machin, Courtney

    Halverson and myself

    played a three way battle

    to start the campaign. See

    more in this issue. Also the

    second instalment of Matt

    Garsides table that he

    built is also in this months

    Snake Eyes.

    Concerns are all over the

    net in regard to Games

    Workshop pulling the hard-

    cover Warhammer 40k

    rulebooks off their stores

    shelves, prompting

    rumours of an early re-

    lease 7th Edition WH40k.

    That would make this

    edition the shortest yet.

    Pictures are already being

    shown online with regard

    to the races represented in

    the box set, and at this

    stage it might be Blood

    Angels and Orks. The

    rumours also put the

    release of 7th Edition at

    the end of this month. Well

    have to wait and see.

    Necromunda is still ongo-

    ing so dont forget to

    squeeze in a game, if you

    can. This can be done at

    your place as well so if you

    have the gear at home get

    into it. Just let me know the

    result please.

    GGG Glen Taylor has start-

    ed a great new game,

    using his own creativity

    and having drawn on his

    experience with other

    games. He has used

    Darian Chase, Michael

    Orton and myself as game

    testers. Once you grasp

    the concept, the game was

    very much an enjoyable

    experience. It made me

    start putting figures

    together that had sat in

    boxes on the shelf, and

    Darian went straight out

    and put in a $160 order to

    Warlord Games. Glen tells

    me I cant let out too much

    as he still has to twig

    certain things and lock in a

    name for the game. What I

    can tell you is, to get your

    Villagers ready...

    Garage Gamers Group (GGG)

    G A R A G E

    G A M E R S

    G R O U P

    SNAKE EYES M A Y 2 0 1 4 I S S U E 7

    S P E C I AL

    P O I N T S O F

    I NT E R E ST :

    The games

    we play

    Game

    reviews

    Gamers Tips

    Members

    current &

    New

    Sales page

    Members

    Gallery

    Game

    spotlights

    Members

    Collections

    Contacts

    Promotions

    Member

    Spotlights

    S N A K E E Y E S

    2

  • GGG-Members

    GarageGamersGroup-The Games We Play

    A GGG discussion sup-

    ported any miniature

    based game could be pro-

    moted by the group. To

    date the following lists the

    games to be played and

    currently playing in GGG.

    Current games:

    Warhammer 40k

    Warhammer Fantasy

    Roleplay

    BattleCry

    StarWars X-Wing

    Old West

    Zombiecide

    Axis & Allies

    Warhammer 40k

    roleplay

    American Civil War

    Apocolypse

    AD & D

    Arkham Horror

    Necromunda

    Axis & Allies Pacific

    Dreadfleet

    Man O War

    Bolt Action WW2

    Mordheim

    Games coming:

    Wings of Glory

    Flames of War (Open

    Fire)

    Warhammer Fantasy

    Axis & Allies WW1

    edition

    Axis & Allies Europe/

    Pacific

    Command Combat

    Blood Bowl

    Space Hulk

    Pathfinder

    Conquest of Gaul

    Abby Federoff

    Craig Federoff

    Demi Federoff

    Jamie Federoff

    Sean Federoff

    Courtney Halverson

    Joshua Harbort

    Ian Houlihan

    Nathan Long U.S.

    Nate Jurgs

    Simon Machin

    Simon Mayes

    John McDonnell

    Cameron McCormack

    Nigel McDermott

    Kris McKiernan

    Jarrod McKiernan

    Zac Mehta

    Sean OHanlon

    Michael Orton

    Tim Prenzler

    John Ross

    Zachary Seib

    Michael Stamp

    Troy Standen

    Rob Sutterby

    Chris Taylor

    Glen Taylor

    James Taylor

    James Taylor U.K.

    Steve Tobias

    Peter Toh

    Paul Treichel

    Ross Wiliams

    Alan Anderson

    Steven Azzopardi

    Brittanie Ball

    Sean Beggs

    Marcus Blackman

    Alessio Calvatore U.K.

    Ken Carr

    Ben Chase

    Claude Chase

    Darian Chase

    Kellie Chase

    Kirstyn Chase

    Nick Chase

    Terry Clayton

    Sam Corvi

    Eddie Crompton

    Martin Dorney

    George Elliot

    S N A K E E Y E S

    Man O War

    Man O' War is a now out-of-print table top

    war game by Games Workshop. The game

    was set in the same realm of Warhammer

    Fantasy as used for the Warhammer

    Fantasy Battle and included most of the

    factions from that setting. Other races of

    the Warhammer world were not included,

    either because they were lacking seafaring

    abilities (Wood Elves), missing from the

    main factions at that time (Ogres, Lizard-

    men), or both. Ships were designated as

    belonging to one of 3 categories. The

    largest and most powerful ships were

    the Men O' War (MOW). These com-

    mand ships operated singularly and

    usually carried the fleet Admiral and

    Wizard (if available). Men O' War were

    the most powerful ships in the game

    and they could typically take heavy

    punishment before sinking. Ships of the

    Line (SOL) varied in size and firepower

    and were operated in squadrons of 3.

    One ship in the squadron was desig-

    nated as a flagship and the other ships

    in the squadron had to stay within 6" of

    it to receive orders or else they would

    become stragglers and suffer various

    penalties.

    3

  • Gamer for life, but where do you get the time?

    P A G E 4 I S S U E 7

    would also be played outside of

    these times to allow for cam-

    paign type games which would-

    nt be suited for the club, and

    roleplay. When my kids came

    into my life, I saw them as little

    future wargamers who would

    always be there as an opponent

    at home. Bless them to have

    their own likes when they grew

    up and wargaming was not a big

    one. I posted in a similar vein on

    facebook about how I miss the

    hobby as it was, where I would

    look forward to my White

    Dwarf, and the seclusion of

    reading it, savouring the mod-

    els to be added to my future

    collection. Now, time is

    against me, and finding that

    balance of game/work/family

    time has to be planned better

    than the next holiday or work

    schedule, as it has to match up

    with someone in my same

    situation. They say that its

    only a waste of time, if you

    didnt enjoy it. Enjoy it all.

    others what it is that we collect.

    This is true, at the heart of all this

    banter about collecting, we like to

    show off what we have accumu-

    lated, otherwise, who but the

    individual ever knows what they

    have, and where is the satisfaction

    and purpose in that? The desire

    people have in collecting can be

    many and varied. Some like to

    collect only one particular theme

    or perhaps they are overly ambi-

    tious and collect everything; it

    comes down to an individuals

    taste and budget. Myself, if I col-

    lect something I am a completion-

    ist, which is a person who has to

    complete the series or set. Half

    completed sets just leave me un-

    satisfied and unhappy. Its one

    reason why I refuse to even look

    at anything that is collectable.

    ting into it. Ensure that you dont

    cut more than half the depth of

    your piece, as this will reduce the

    strength of the foam board. You

    can choose to glue buildings right

    onto this, if you can store it up-

    right or have the room, otherwise

    leave the buildings off if you plan

    to store it on its edge. Make sure

    that when you store the piece on

    its edge, make sure that you have

    something to support the weight

    to save dents and chips in your

    new battle board. Mine here will

    be permanent so I will be gluing

    buildings and other scenery direct-

    ly onto it. Either way you can lift it

    off the table should you wish to use

    different terrain or a different game

    system. The great thing is that it is

    easily transportable to other parts

    of your gaming area.

    The other table I will mention is the

    Sand Table, and requires a table

    especially built with raised edges to

    hold sand. This allows you to sculpt

    the ground before each battle, and

    can be coloured with spray paint.

    Eventually after many games you will

    have free flock for your bases, how-

    ever this is for a more permanent

    gaming table. Check the website for

    Foam suppliers and Good Luck.

    Continuing on the trend of gaming

    tables, I am currently experiment-

    ing with another technique to get

    the most out of your gaming room

    space, and terrain variety.

    Get hold of some sheets of foam,

    the heavier density if you can but

    the cheaper will do. Try and get

    sheets as thick as you can. We

    spoke about MDF squares last

    issue, but imagine a 4 foot x 4 foot

    sheet that you can create modular

    terrain. If it is a good density and

    thickness, you can plan out an

    entire battlefield of your choice.

    Make yourself rivers or trenches

    by marking out the foam and cut-

    Hints & Tips - Terrain Tables

    The Collector is a

    gamer with over 40

    years in collectable

    games and wargam-

    ing...

    There are

    many gaming

    systems out

    there...all you

    have to do is

    find one that

    suits you

    From the Collectors Vault

    S N A K E E Y E S

    4

    I love miniature gaming and I

    often berate myself for not mak-

    ing a serious business out of it.

    Whenever I go into one of those

    older hobby stores and look

    around at all of the different

    hobbies that are out there, I am

    always drawn to the ones with

    the little people, be that model

    railways, architect models, mod-

    el aircraft and of course War-

    gaming. When I was a member

    of a club in the mid ninties we

    had our club meet every second

    Saturday. Games with friends

    Collecting. Why do we do it? Why

    do we do anything? Its some-

    thing that gives one a sense of

    achievement and satisfaction. I

    recall listening to a radio program

    many years ago about collecting,

    and I vividly recall the collector

    responding with this answer to a

    question I cant quite recall pre-

    cisely. We collect because ulti-

    mately we like to show off to

  • S N A K E E Y E S

    5

    UPCOMING & ONGOING EVENTS

    PENTACON 2014

    JUNE 02 VENUE TBA

    5 DIFFERENT GAMES

    5 DIFFERENT OPPONENTS

    MAXIMUM 10 PERSON LIMIT

    ALL MINIATURES, GAME PARAPHANALIA & RULES

    SUPPLIED ON THE DAY

    NECROMUNDA, MORDHEIM, STAR WARS X-WING

    WILD WEST & (TO BE REVEALED)

    TAKING BOOKINGS NOW

    Venue will be advised by email or text by mid April

  • MORDHEIM Simon Machin, Courtney Halverson and myself kicked off the Mordheim Campaign in April. After organising our Warbands, we rolled off to

    select sides. We had decided on a Treasure Hunt scenario, as all of us would be playing at the same time. Simon had an Orc Warband, includ-

    ing a Shaman that had a spell that would shoot green bolts of stuff, out of its nostrils. Courtney had Skaven, and rubbed his hands together

    as he spoke of poisoned blades. I had Dwarf Treasure Hunters, which considering the scenario wasnt too bad. I won the roll and picked my

    gaming edge first. The nature of the scenario was your Warband searched all buildings and on a roll of two 6s, you found the treasure and

    then had to get it back to your deployment edge. I suggested we play to the opposite side, as buildings in our deployment zone were exempt

    from search under the scenario. This changed that rule so that all buildings were able to be searched. I might add that if no one managed two

    6s then the last building not searched would automatically hold the treasure.

    I began my turn by searching all of the closest buildings, but with only 5 Dwarfs my pace was as slow as the Dwarves movement of 3. Simon

    went next, rolling for his animosity with the Orcs (All 12 of them) and then began searching the buildings on his side. His deployment allowed

    him to set up part of his Warband on the castle wall. Courtney then began the same actions with his Skaven.

    S N A K E E Y E S

    6

    The Mordheim table. I set up from this side . Simon was to my right. Courtney set up opposite.

  • MORDHEIM

    Courtneys Grey Seer was the first to die, being shot down by several arrows from the Orcs. The battle then really

    began between the Skaven and the Orcs, leaving the Dwarves to continue their search of the buildings of the city. The

    Trollslayer ran toward a tower on the outskirts of the city, drawing the attention of two Orcs on the castle tower.

    Fortunately for the Trollslayer, negatives for moving and shooting proved a boon. The Orcs get into the city proper,

    searching every area while at the

    same time, clashing with the

    Skaven. Numbers began to tell as

    Courtney lost 25% of his Warband

    and started his leadership rolls.

    The Skaven leader desperately

    tried to close with the Orcs to gain

    revenge for the killing of the Seer.

    The Orcs animosity rolls did not

    always go their way and many an

    Orc began to turn on

    their fellows or stand

    their and do nothing

    at all. The Dwarves

    had searched all that

    they could and were

    now making their way

    to the last few

    buildings to try

    and source the

    treasure. Only five

    buildings were left

    to search, and the enemies were closing..

    S N A K E E Y E S

    7

    The board setup from another view, My Thunderer tries to line up one of Courtneys Skaven through the gate, as Simon draws a bead on my Trollslayer

    Courtneys Skaven scuttle through the outskirts

    As the

    Thunderer

    frantically

    reloads, the

    Skaven

    launch their

    attack..

  • MORDHEIM The tension was too much and Courtneys Skaven withdrew, after killing a Dwarf Thunderer, running back to their

    hidden lairs, and unwilling to face both the Orcs and the vengeful Dwarves. Two buildings were left to search. Two

    towers, one in the city and one on the outskirts. As the Orcs began to mass their Warband toward the city one, the

    lone Trollslayer made his way to the furthest tower at the edge of the table. The other Dwarves began forming

    positions to try to halt the Orcs with firepower. Only one tower would hold the treasure, but which? I rolled for the

    Trollslayer, but the elusive double 6s would not come up. That meant that the Orcs had access to the treasure. The

    Trollslayer raced his way back to help in the final battle as

    the Orcs seized the treasure. At half movement speed while

    carrying the treasure, the Orcs had to strategize, favouring

    the Dwarves who had plenty of time to get into their

    positions. The Engineer and the remaining Dwarf fired their

    weapons, targeting the Shaman and the Orc warrior pro-

    tecting him. Both survived and the Shaman lifted his head

    to target the Engineer with his nostrils. The spell went off

    but to the Dwarfs relief, no injuries were taken. It was dur-

    ing the Orc animosity rolls that one Orc killed another,

    dropping Simons force below 25%, and causing his leader-

    ship test. He passed the initial one, but failed the next one

    at the start of his turn. The Orcs turned and fled from the

    table in a disorganised rabble.

    The treasure belonged to the Dwarves...

    I have to say I was surprised by this as I really thought that the Orcs had

    the game, but it goes to show that play them all till the end, because you

    never know how the dice will roll...

    S N A K E E Y E S

    8

    The last building on the block...

  • S N A K E E Y E S

    9

    NOTICE TO ALL GARAGE GAMERS GROUP

    To save chasing you all up, individually, I ask that you take note of the following questions for our member spotlight, previously seen as

    the last article in every issue. With your information that you share, I will use for the member spotlight, in upcoming issues. Please send

    your info in the order of the following questions, including a photo of yourself to [email protected] with Member Spot in

    the subject line, thank you.

    What is your name?

    How long have you been gaming?

    What system was your first gaming experience with?

    Who introduced you to gaming?

    What collections do you have, now?

    What is your favourite gaming system?

    Where do you normally game?

    What do you mostly play - system/army?

    What are you looking at for your next purchase?

    What is your favourite miniature?

    This is an example of dedication to a diorama. This brilliant piece, which at first appears to be a photo, is from Mobile Model Zone,

    via a friends post on the site. Have a look at this groups amazing stuff.

  • S N A K E E Y E S

    Dark Heresy is a role playing game set in the grim darkness of the 41st

    millennium , the decaying dark future of Warhammer 40,000. Below is the continuing background story of

    Bekki Imam, GGG member Simon Machins character in Dark Heresy, continued from last 3 issues.

    Sister Krankies diaries Part 5

    My name is Bekki Imam, I am an Acolyte of the Handmaidens of the Emperor, an Adepta Sororitas.

    We search the Inquisitional section to find a recording on a holo-tablet left by the Inquisitor Razamos. We access the security codes and find the entrance to his personal quarters through a special elevator, and, using the code we gain access to the se-

    cure area. The Tech Priest tries to download all the information directly from the holo-tablet into his internal memory chip, and almost cooks what meat parts he still possesses. He seems inexperienced. Why we ended up with him I have no idea but the Emperor protects. He must be here for a reason. The holo-tablet accepted our Inquisitorial badges as identification and we

    were able to get the pass-codes. We enter the secure personal quarters of Inquisitor Razemos. The area appears to be a similar to a prison cell block. We gain access to a data terminal in a secure data terminal room and the Tech Priest again downloads information and gains us access

    to the cell block proper. We search the area and find a security room where the two Duskworlders each find a set of Stormtrooper Armour which they immediately make use of. We also find a two handed naval shot cannon that Carno utilizes. We search the first available cell and find a Tech Priest in cryogenic status. We decide to awaken him as we discovered he was only put in status 48.37 years ago. He awakens. He identifies himself as Hastus, an Inquisitional agent of the late Inquisitor Ra-zamos himself. He shows his rosette and tells us that he has been putting himself in status every fifty years. He searches for a way off the ship every fifty years but to no avail, as the ship has been drifting in the warp for several hundred years. We verify

    his story by checking the records in the data terminal room. He says he needs information stored in Inquisitors Razamoss room but is unable to gather it. We tell him we need the same data, and he agrees to help. He remained in the data terminal room while we make our way to the Inquisitors personal data storage room. We find out several of the Inquisitors prisoners

    have escaped. The Tech Priest tells us they are Genestealers. We ask for further information and find out they are very danger-ous organisms that the late Inquisitor was studying. We find out we have a limited time frame as the ships engines are building

    up too much energy, and that they are going to blow in the next twelve hours. He explains the energy will automatically be redirected to warp drives. We know we must get the information soon so we can escape the ship.

    Innocence proves nothing"

    Membership to Garage Gamers Group is free. You can be approached

    by a member and asked if you wish to join, or turn up and play in one of our games. Loca-

    tions, dates and times are in this newsletter.

    10

  • http://www.riverhorse.eu

    S N A K E E Y E S

    11

    LOKA is a fantastically sculpted Chess sets and a brand new take on playing Chess, brought to you by River Horse. LOKA is played with fantasy-inspired Chess pieces, each evoking the powerful imagery of one of the four elements. At its heart, LOKA uses the rules of Chess, and Alessio has some significant twists in mind in the form of new mechanics: Choose your army - Each player get to choose which pieces they put onto the board, meaning both players command different ar-mies on the battlefield do you field a small but elite force with three Queens, or do you go for a mass horde of Pawns? Fantasy Scenery Change the shape of the battlefield with move-ment blocking terrain that alters the path youll take into combat. Dice Driven Combat a simple and elegant system using eight sided dice adds some unpredictability to combat, placing extra emphasis on strategy and positioning as pieces build in power with support from their comrades."

    Shuuro is the core of a new system

    of abstract war gaming, where you

    are in command of armies of chess pieces. Differently from traditional

    chess, you are not forced to field a giv-

    en set of pieces on the board, but can

    choose which pieces to field, based on your skill and tactical preferences. The

    innovative gaming board features ter-

    rain elements that change position eve-ry time you play, so that each game

    introduces a different challenge.

    Shuuro is a game for two players, which merges the precision and rigour of

    chess with the creativity and variety of

    war-gaming. It does so by attaching a points value to

    each traditional chess piece and allow-

    ing the players to spend a predeter-

    mined amount of these points (say, a total of 800 points) to select the chess

    army that they think makes the best use of the points. This creates a feeling of ownership towards the particular combination the player thinks is the

    most effective. The battle will then take place on a large chess board of twelve by twelve squares. This board, however, also introduces a new

    and unique element to the game. Each of the four six-by-six quadrants of the board contains two plinths that block the move-

    ment of the pieces. These plinths are placed randomly at the beginning of every game with the help of a dice, ensuring that

    every game will be different and present unique challenges. The plinths also help in balancing the game, restricting the move-

    ment of Queens, Bishops and Rooks, while at the same time allowing Knights to land onto them and using them as defensive

    positions (as only an enemy Knight can take them while theyre there). It is worth noting that game box also includes a normal

    chessboard and full rules for traditional chess, making it good to learn chess and allowing players to engage in this great classic

    as well as the innovative Shuuro.

    RIVERHORSE GAMES Founder and Games Designer Alessio Cavatore and GGG member, tells us more about his

    game site creations...

  • SPECIAL INTEREST - MORDHEIM TABLE PROJECT - PART 2

    This issue we again look at an exiting project undertaken by Matt Garside who resides in the UK. Over a period of

    four months he created a MORDHEIM gaming table that spurred a fresh interest in the game, now out of produc-

    tion. As we at GGG have started our own Mordheim campaign this month, it seemed timely that we were able to

    share Matts endeavour, and after making contact with him, he shared the following photographs and explanations.

    My buildings... The materials I use are either MDF again 6mm, or foam core . MDF is easier to glue and you don't need to hide the foam bit from spray but the foam core doesn't require a jigsaw, it's also easier to make windows with the foam core method.

    Both of these are decorated with Tudor style coffee stirrers plus timber strips for extra durability and change of texture. I also have quite a

    few Warhammer building bits which I've used sparingly across all the buildings.

    All my buildings are mounted on Games Workshop movement tray, this makes the buildings stronger and comes with a flagstone pattern, I just chip the edges with a knife. Roof tiles are done by the tried and tested method of lots and lots of individual shingles cut from card. ( This drove me mad )

    SNAKE EYES

    12

  • SNAKE EYES

    13

    This is how I set up my street, 4" wide and 3"deep ..

    All the buildings were then sprayed black with Humbrol dark brown acrylic spray, they were then dust sprayed here and there with a grey spray, all flagstones, tiles and timber was base coated and then drybrushed up with a cream paint, this was the same technique on all my walls and fences (limited palate to keep the board drab and dreary)

    The fountain is an upside down cake

    stand with an MDF brick surround,

    and some Warhammer bits on top.

    Next I'm just adding

    some scatter rubble

    to break up the flat

    areas and I'll be build-

    ing a temple corner

    piece and probably a

    pub.

  • S N A K E E Y E S 9

    The Mordheim campaign has kicked off now, the idea was to only use fully painted War Bands and scenery and the games look amazing. Ive included some of the game shots out of coolness

    SNAKE EYES

    14

  • By GGG Member Rob Sutterby

    Welcome to the world of BloodBowl, the fast paced and take no prisoners game of fantasy football! Before you dive too deeply into creation of a team take a moment to stand back and look at every faction. I'll go over the factions in each issue and talk about their strengths and weaknesses.

    Humans: The Empire or Human team is probably the most versatile of any in the entire game, they have the blistering speed of MV8 catchers coupled with the strong muscle game offered by the Ogre, Blitzers and available star players. As for weaknesses the only true frailty the human team has is being 'too vanilla'. They never excel at anything in particular and can get caught off guard by teams that are excellent at speed or strength. After a few (good) games, a well rounded human team is something to be feared!! For a starting roster with the Human team I'd recommend: 1 Thrower 3 Blitzers 2 Catchers & 7 Linemen. Fill out your initial coin purse with re rolls and team staff. This team will give you the biggest impact on the pitch, allowing you to hold the field using the power of your blitzers and hiding your catchers from punishment on the turn you kick off. Skills: The first still for a Catcher should always be block. Having the ability to Blodge (block and dodge) on a player that is movement 8 is crazy! Unless you roll well enough for +1 Str! After that max out on the agility tree first. Linemen should always get block or guard first, allowing them to assist better in the player turn and defensively improve their survivability. Throwers should aim for strong arm, safe pass and also block. Blitzers can benefit from mighty blow and guard, however tackle is also invaluable.

    S N A K E E Y E S

    15

  • S N A K E E Y E S

    16

  • On The Home-Front

    Tim Prenzler is my regular 40k opponent. Normally it is just a mission out of the rulebook, but this time for something different we devised a

    game were we would have forces of 750 points, each. We would play the game from the end of the table, representing gearing up for an

    attack on a 2000 point Ork force that was escorting a Stompa across the other end of the table. The Orks would not fire until being fired upon.

    We as the attacking force, had to hold the table for five rounds until the Shadowsword arrived to deal with the Stompa. We had never used

    super heavies in a normal game until now. We rolled off to see who would start, and whoever went second would play the Orks initial

    retaliation.

    S N A K E E Y E S

    17

    Various shots of the Ork force as it makes it way across

    the board end. They would be unaware of the attack until

    it happened. If any of the Orks moved off the board be-

    fore they were attacked, then they would come back on

    in their turn from their deploying edge, representing an

    ongoing movement...

  • Tim setup his Dark Angels as I deployed my Blood Angels. We were looking forward to a bloody fight (and the Blood Angels licked their lips in

    anticipation). Tim fired his Devastator Squad from the top of his bastion, using his Prescience psychic power from the close by librarian. Scoring

    multiple hits, Tim managed to immediately remove 3 hull points from the 12 initial ones on the Stompa. The Orks halted their advance and turn

    to face the threat. Their flyers came on to seek out targets of their own against the Marines. The Dark Angels and Blood Angels stood together,

    awaiting the Ork onslaught and knowing that they

    had only to hold on long enough...

    S N A K E E Y E S

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  • Most of the damage sustained to the Space Marines were from the Stompa as it engaged all of its fearsome weapons, and from the flyers whose

    ability to close and strafe. One Ork flyer met its match against the bastion and the other tried to finish the job of taking out the Devastators. The

    Blood Angels assaulted the Orks while the Dark Angels used ranged warfare.

    The Blood Angels Death Company dropped down to assault the Ork force from the rear, cutting through the first mob with relative ease. The

    Dark Angels had brought down a flyer and were preparing to repeat the action. The Dark Angel tactical squads were being cut down by the flyers

    and the Stompa was adding to the carnage, each successful hit turning the Marines into paste. Between the Space Marine forces the Stompa was

    reduced to 3 hull points, then only 1. We had to roll initially on the Shadowsword turning up early. As luck would have it, the dice rolled in our

    favour and the behemoth arrived on the other edge of the table...behind the Stompa. The Shadowsword, grinding its way onto the battlefield,

    smote the evil Stompa with its great cannon. The battle was won for the Imperium.

    We had a great time playing a scenario like this. We found out afterward that we had underplayed the Stompa, having misread the rules for fir-

    ing at multiple targets, so it could have dished out a lot more than it did. Even so it was still scary. We could have continued the game but

    stopped it there, although the Orks would've gone down with a few more marines to their tally.

    S N A K E E Y E S

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    Once again this is amazing work. Imagine the skill and dedication required to produce something of this in miniature...

  • S N A K E E Y E S

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  • S N A K E E Y E S

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    www.perry-miniatures.com www.perry-miniatures.com

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    EVENT CALENDAR

  • I normally game at friends places,

    unless I am running an Apocolypse

    game, as they are held at my

    home. Although I normally play

    40k with my Imperial Guard Army,

    my favourite gaming system is 40k

    Roleplay. I run sessions of this

    game, every few weeks. My next

    purchase will probably be more

    Orks for 40k. I want a Stompa. I am

    also waiting to see what is happen-

    ing with the 40k 7th edition on the

    near horizon, and how soon after

    will the new Ork Codex be from

    then.

    My favourite miniature would have

    to be my old Warhound Titan. Its

    the old yellow resin one but I still

    like him...

    I started gaming when I was 14,

    playing first edition D&D and also

    the Steve Jackson and Ian

    Livingstone adventure books. My

    introduction to miniature

    wargaming was at the Warhounds

    gaming club roughly 1998 when

    third edition WH40k was released.

    I nearly walked away from it as my

    first opponent was a cheat. The

    next person wasnt, luckily, and I

    stayed. I met some great friends at

    the gaming club that I am still

    friends with today, although the

    club is long gone. I now own every

    40k army of some size excepting

    Tau. I also have three Warhammer

    Fantasy armies (Beastmen, Daemon

    & Orc), and a huge Battletech army.

    Phone: 0419 729794

    E-mail: [email protected]

    Facebook: Garage Gamers Group

    GGG or Garage Gamers Group is a collection

    of gamers with similar ideals about what

    makes a game fun and how to have fun with

    it

    Snake Eyes is the GGG mini-mag, available

    for free to members and selected

    organisations

    GGG supports a gamers for gamers attitude

    Garage Gamers Group

    Members Spotlight - Simon Machin

    S N A K E E Y E S

    Trademark names in the newsletter have been used without permission & only used for promotional purposes for GGG. They include: Games Workshop & associat-

    ed trademarks, StarWars X-Wing, Wings of Glory, Flames of War, Zombiecide, Eureka miniatures, Stone Mountain miniatures, AD &D, Warlord Games, Army

    Painter. Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of the editor & have been used with the permission of members of

    the GGG. Other pictures have been used without permission but for the same reasons aforementioned above.

    25