strand: computer science unit: code.org grade: 4 topic: … · 2015. 1. 23. · a smurf/angry bird....

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Strand: Computer Science Unit: Code.org Grade: 4 Topic: Algorithm & Program 1. Algorithm 2. Program Glossary 1. Steps on How to draw a smurf/angry bird. Warming UP 1. List lesson objective(s) 2. Introduction about the definition of algorithm and program 3. Game for Graph Paper Programming. Instructor will have an original graph and the student will have an empty 4X4 square worksheet. the teacher will give instruction to the students and they have to draw it in their worksheet 4. Check students performance Activities 1. Homework on writing a program Assessments 1. Review what we have learned from the lesson. Wrap UP 1. Complete.pdf 2. PowerPoint Presentation Resources 1. 4X4 square graph paper 2. Pencil & eraser Materials 1. Recognize the definition of algorithm and program 2. Make a connection between algorithm and program Objective(s) 1. I’m a SMART student Value 1. Navigator Role 2. Teacher Assistance Strategy

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Page 1: Strand: Computer Science Unit: Code.org Grade: 4 Topic: … · 2015. 1. 23. · a smurf/angry bird. Warming UP 1. List lesson objective(s) 2. Introduction about the definition of

Strand: Computer Science Unit: Code.org Grade: 4

Topic: Algorithm & Program

1. Algorithm 2. Program

Glossary

1. Steps on How to draw a smurf/angry bird.

Warming UP

1. List lesson objective(s) 2. Introduction about the definition of

algorithm and program 3. Game for Graph Paper

Programming. Instructor will have an original graph and the student will have an empty 4X4 square worksheet. the teacher will give instruction to the students and they have to draw it in their worksheet

4. Check students performance

Activities

1. Homework on writing a program

Assessments

1. Review what we have

learned from the lesson.

Wrap UP

1. Complete.pdf 2. PowerPoint

Presentation

Resources

1. 4X4 square graph paper

2. Pencil & eraser

Materials

1. Recognize the definition of algorithm and program

2. Make a connection between algorithm and program

Objective(s)

1. I’m a SMART student

Value 1. Navigator Role 2. Teacher Assistance

Strategy

Page 2: Strand: Computer Science Unit: Code.org Grade: 4 Topic: … · 2015. 1. 23. · a smurf/angry bird. Warming UP 1. List lesson objective(s) 2. Introduction about the definition of

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Name:………………………………………………………………….…… Grade:…………………………………………………………………….…

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Page 4: Strand: Computer Science Unit: Code.org Grade: 4 Topic: … · 2015. 1. 23. · a smurf/angry bird. Warming UP 1. List lesson objective(s) 2. Introduction about the definition of

Name:………………………………………………….………………………………………….…… Grade:………………………………………….…

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Page 8: Strand: Computer Science Unit: Code.org Grade: 4 Topic: … · 2015. 1. 23. · a smurf/angry bird. Warming UP 1. List lesson objective(s) 2. Introduction about the definition of

Navigator

Page 9: Strand: Computer Science Unit: Code.org Grade: 4 Topic: … · 2015. 1. 23. · a smurf/angry bird. Warming UP 1. List lesson objective(s) 2. Introduction about the definition of
Page 10: Strand: Computer Science Unit: Code.org Grade: 4 Topic: … · 2015. 1. 23. · a smurf/angry bird. Warming UP 1. List lesson objective(s) 2. Introduction about the definition of
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