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List of Content 1. A Letter to the Desk of the Editor:

A letter direct from the desk of editor introducing November Edition

2. Cover Story SketchUp Books, the Friend, Philosopher and Guide by Debarati Nath 3. Interview Rendezvous with Teofilo Padro, the wonder artist of SketchUp 5. Guest Article Stain Glass Tutorial by Zernan Suarez Building Information Modeling – How does Google SketchUp

Fit In by John Clemons My Story with Sketchup By Bharath Musunuri

6. Blog Digital Watercolor of an Architectural Elevation by Jim

Leggitt

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Interior Designing Made Easy by SketchUp by Debarati Nath

7. Trips and Tricks Tutorial: Correcting textures that are not reflecting by Nomer Adona 8. Top-Up Story Google’s new initiative to make the Idea Real 9. News Room 10. Testimonial 11. Magazine Details

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A Letter to the Desk of the Editor Hello folks! Hope that you all are having a nice time. Tell me your plans for the coming New Year! Are you preparing for a holiday or will have some nice time with family? But wherever you go or whatever you do don’t forget to take a copy of Sketchup ur Space. Anyway, lets we start to know the November issue of Sketchup ur Space. First of all, we must give Google a standing applause to try to make SketchUp more popular. Their project ‘Make Idea Real’ is a great platform for all of the SketchUp artists. Google takes a step ahead to support the 3D artists by showcasing their works and stories. Getting recognition from Google is a real boost up for any of them. We all know that books are very important part of our life in this time of the Internet, iPad, Kindle and many other technologies. When a person wants to learn SketchUp only video tutorials are not enough. He must know the core and basis of the designing tool. And for this reason books are the most important ingredients of learning. There are many books on SketchUp. We help you to choose the right book for you. Apart from it, there are blogs, tips and tricks, tutorials, news and many more things. Columns of Jim Leggitt, Nomer Adona, Jonathan Pagaduan Ignas, John Clemons, Zernan Suarez and Bharath Musunuri add sparkle to the November issue of Sketchup ur Space.

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Hope that you will like this publication of Sketchup ur Space. We will love to hear feedback from you. Please send me your views at [email protected]. Happy Reading! KNOWLEDGE IS THAT FRUIT THAT GROWS BIGGER WHEN SHARED!

Best wishes Debarati Nath Editor For any feedback and query please mail us at [email protected]

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SketchUp Books, the Friend, Philosopher and Guide

By: Debarati Nath

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A book is like a friend, a philosopher and a guide. Books are not only a treasure of information; you can get a proper guidance from it. And it is true in case of learning SketchUp. You can get valuable information, guidance not only in the field of study but also for your hobby. In the age of internet books don’t lose its value. Still it is being considered as the greatest friend of a human being. It is true in the case of our favorite 3D designing tool; SketchUp. There are many books available which help you to learn the 3D tool step by step, to get tips and to get proper guidance. Among all the books the most recognized and promising book is ‘Google SketchUp 8 for Dummies’ by Aidan Chopra. The previous book of this line ‘Google SketchUp for Dummies’ proved as a favorite among all budding designers. Another book from the same author ‘Introduction to Google SketchUp’ is still selling like hot cake. There are many other writers with their masterpieces who excavate into the world of SketchUp and try to give some nice information, guidance and tutorial.

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Here we will discuss some books on SketchUp and their writers.

Aidan Chopra: The Product Evangelist of Google SketchUp wrote three books for SketchUp. These are; ‘Google SketchUp for Dummies’, ‘Introduction to Google SketchUp’ and Google SketchUp 8 for Dummies’. In his book ‘Google SketchUp for Dummies’ he lends a helping hand to the new people in this field. He describes the features, tools and usage in a fun filled and easy way which makes the book a nice place to start to model in SketchUp. In this book he showed how the designing tool find its niche in the sector of architecture, landscape designing, real estate development, furniture designing and other professional designing.

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It not only describes the basic concept of the designing tool but also guide the readers how to build, print, share and export 3D model and create a 3D animated tour. His ‘Google SketchUp 8 for Dummies’ is the continuation and reprised of the previous book. In this book the added features of Google SketchUp 8 were described. In the other book names ‘Introduction to Google SketchUp’, Aidan Chopra in his natural style explains the basic concepts involved in 3D modeling. These three books are the must read for the beginners.

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Dennis Fukai: Dennis Fukai is one of the well known architects and SketchUp writers. He wrote ‘3D Construction Modeling’, ‘Building SIMPLE: Building An Information Model’, ‘Living SMALL: The Life of Small Houses’ and ‘Being SUSTAINABLE: Building Systems Performance’. He is the man behind Insitebuilders, a small press specializing in books for the design and construction industry.

His book ‘3D Construction Modeling’ is a user friendly book which helps you to understand the steps of the construction process for a small

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house. From this book you will get to know how to construct a small house in a step by step using SketchUp. The video tutorials on the provided CD and the real world construction details in ten easy graphic lessons help everybody to have a clear understanding.

‘Building Simple: Building An Information Model’ is the book which is written for construction professionals who are not always involved in the day to day activities found on a jobsite. Everybody from investors, developers, owners, attorneys, realtors, accountants, bankers, manufacturers, suppliers, managers, educators, students and design professionals who wants to know more about the nuts and the bolts of the building construction using SketchUp. ‘Living SMALL: The Life of Small Houses’ is a survey of small houses from early settler cabins to the tiny house movement of today. He discussed frontier shelters, squatter houses, cracker houses, farmhouses, bandboxes, shotguns, bungalows and tiny houses. ‘Being SUSTAINABLE: Building Systems Performance’ combines animations, interactive, 3D models, short

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videos, 3D illustrations and captioned text to give readers a visual tour of the building systems supporting the operation of a commercial building. The books of Dennis Fukai are therefore to illustrate the complexity of how the building systems fit together in order to understand the difficulties of calculating and coordinating their design and construction in 3D. The books also help the readers to visually understand the inherent challenges designers and constructors face in putting together any building as a single, fully integrated, and sustainable collection of building system.

Bonnie Roskes: Bonnie Roskes is one of the popular writers of SketchUp. She has written for SketchUp since its @LastSoftware days. She especially writes for kids. She makes the way of learning quite interesting and fun filled. Some of her books are: Google SketchUp 6: Basic Exercises, Google SketchUp 6: Advanced Exercises, Google SketchUp 6: Delta, ModelMetricks Basics Series for Kids 4 book set,

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ModelMetricks Intermediate Series for Kids 3 book set, ModelMetricks Advanced Series for Kids 4 book set, Google SketchUp 8 Hands-On: Basic and Advanced Exercises , Google SketchUp 8 Hands-On: Basic Exercises, Google SketchUp 8 Hands-On: LayOut 3, the SketchUp Book and many others.

Apart from these there is ‘Google SketchUp Cookbook: Practical Recipes and Essential Technique’ for intermediate and advanced users of Google SketchUp. Though all the other books of

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Bonnie Roskes special focus for beginners, this Cookbook goes beyond the basics to explore the complex features and tools that design professional use.

The readers will be definitely helped by the numerous step-by-step tutorials for solving various designing problem. Bonnie Roskes is the master of tutorial and guide book. All of her books definitely help all the SketchUp users; both beginners and professionals.

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Daniel Tal: We know Daniel Tal for his architectural work. But his ability is not limited in this field. He is the writer of ‘Google SketchUp for Site Design – A Guide to Modeling Site Plans, Terrain and Architecture’. The book illustrates a holistic approach to SketchUp: how this tool works and more importantly what to do with it.

The book is filled with important tutorials on the start and competition of projects with rich details and expression. The book culminates with tutorials demonstrating effective and simple ways to include

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grades and terrain using the Sandbox tools and how best to integrate the entire approach with AutoCAD and SketchUp.

Mike Tadros: Mike Tadros is the writer of ‘Real World Google SketchUp 7’. This expert SketchUp instructor shows the readers his technique for using SketchUp in a professional, production oriented environment, allowing you to finish drawings faster and get better results. Starting with customizing SketchUp preferences for maximum efficiency, Mike takes the readers through a professional SketchUp workflow – from setting up the workspace to installing Ruby scripts for importing CAD files and images to managing libraries to exporting the finished product.

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From this book the readers will get to know how to turn the site plans, floor plans and elevations into 3D SketchUp models, to import digital photos and hand drawn imagery into SketchUp and to create animated fly-through by saving scenes and exporting movie files.

Chris Gover: ‘Google SketchUp: The Missing Manual’ by Chris Gover is your ideal place to start if you want to learn to create 3D models using Google SketchUp. Chris Gover is a veteran of the San Francisco Bay Area advertising and designing

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community, having worked for over 25 years in print, video and electronic media. Chris filled this book with step-by-step tutorials. The book, ‘The Missing Manual’ is an entertaining, user-friendly guide which helps the readers to create detailed 3D objects, including building plans, furniture and landscape plan – even characters for computer games.

From the crystal-clear instruction of this book the readers help them to pick up the practical skills they need. ‘Google SketchUp: The Missing Manual’

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contains subject like to learn the way around the SketchUp workspace and explore the difference between working in 2D and 3D, to build simple 3D shapes, save them as reusable components and use SketchUp’s Tackle a complicated model building with lots of detail and discover time saving tools for using many components, to animate the model by creating an interior walkthrough of the buildings and many other things.

Your search for SketchUp is not ending here. There are many more writers with their books which help you to know more, learn more and model more. There are Anatole Burkin with his SketchUp

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Guide to Woodworking, Laurent Brixius with Google Google SketchUp Workshop – modeling, visualizing and illustrating, Adriana Granados with Google SketchUp for Interior Design & Space Planning, João Gaspar with Google SketchUp Pro 8 passo a passo, Tim Killen with Google SketchUp Guide for Woodworkers, Robin de Jongh' with SketchUp 7.1 for Architectural Visualization and many others. Hope that some other day we can discuss the remained books.

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Rendezvous with Teofilo Padro, the wonder artist of SketchUp By: Debarati Nath

(1) Hello Teofilo or better to say Teo! Welcome to the Space of SketchUp. Please introduce yourself to our readers.

Hi everyone, my name is Teofilo Pardo, I was born in September 1981 in Tamaulipas México. Now I live in Merida, Yucatán, México, which is a beautiful place to live by the way. Here in Merida my uncle and I start a new architecture office. I

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have been using SketchUp 5 years now and V-ray maybe 3 or so.

(2) How do you find SketchUp?.

I find it looking on the web, at that time I was using AutoCAD and didn’t find it good for my 3D presentations, so when I discovered skp it was love at first sight.

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(3)

What is your opinion about SketchUp? For me is the best option for architects, cause it's so easy and fast to use, for example here in the office we use it to present projects and change in real time things that the client wants and they always get amaze of the speed we work, and this is because of the speed of skp.

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(4) According to you which one is the best rendering engine and why? Vray, no doubt, there's also other render engines, I have tried a few but for me Vray is one of the fastest and also the quality is just awesome, also all 3D masters I admire use it, so for me it is the option to choose.

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(5) Till date which is the most challenging project for you? Please tell us something about the project. For me it was the architect office I did for the ASGVIS 2nd render contest, it was challenging cause I really try to push my limits trying to make it as real as a can, at the end I received nice feedback from guys on the forums so it was worth it!

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(6) What is the most difficult phase in your post production? I think making photomontages is the most hard thing to do in postproduction, other than that I think the postproduction is all matter of trends.

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(7) Apart from modeling in SketchUp what do you like to do in your free time? I like to play piano, make sculptures and photography is my latest free time hobby.

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(8) Can you please share with us about your recent project? In my recent projects I’m using mostly skp and few renders, because now I’m also in the construction field so I have less time now to do renders, but we mostly make residential projects.

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(9) Till date how do you see the evolution of SketchUp? For me it has been just ok. Not a big wow, but I think its on the right track.

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(10) What is your inspiration of 3D modeling? Alex Roman is one of the guys I respect the most.

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(11) How do you like to see SketchUp growing along with V-Ray? It will be great that it can be one day, at the Vray for max level. Maybe some day.

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(12) According to you what is the future prospect of SketchUp among the new 3D modelers? Well I think skp is making a lot of fans in a lot of disciplines, I think more and more architects will be using skp as their primary modelling software.

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(13) Please give some tips to the budding designers of SketchUp. I think there’s no big tip but to practice a lot, good results only come after a lot of work, so the best tip is to never give up and just practice every day.

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(14) What is your advice to the team of SketchUp ur Space?

Well I have seen your webpage and I think you have done a great job, I only can say thanks for the opportunity of been part of it, and keep up the great work!!

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Stain Glass Tutorial

Author: Zernan Suarez

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First Step:

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Second Step

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Third Step

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Fourth Step:

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Building Information Modeling – How does Google SketchUp Fit In

By : John Clemons

Over the past year and a half, I have had the task of implementing Building Information Modeling within a large construction firm in the northeast United States. With that task comes the typical hardware upgrades and purchasing of various BIM programs, not to mention, the huge paradigm shift in the building process. However, before getting started in this line of work, I was using Google

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SketchUp to design decks and other small structures. Although SketchUp is not really a BIM tool, I often use it during my daily activities to supplement my work. In this article, I will describe how I believe SketchUp will fit into the world of Building Information Modeling.

Before I go any further, I would like to define BIM and how it relates to 3D modeling. First of all, there are technically two definitions for the same acronym. A Building Information Model, as defined by the AIA, is a digital representation of the physical and functional characteristics of a project. Building Information Modeling is the

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process used to create and maintain the model. 3D modeling, on the other hand, is just distinctly related to the physical representation and the process of creating it. As I said before, Google SketchUp is not a BIM tool. It is, for the most part, just a 3D modeling tool. That being said, there are several BIM-like features in SketchUp that I would like to point out. One feature that automatically comes to mind is the component feature. While creating your model, you can group geometry together to form a component that can be moved and copied within the model without affecting the integrity of the rest of the model. For construction modeling, this opens the opportunity to use the model for quantity takeoff, virtual mockups or even 4D scheduling. Another small but very useful BIM-like tool is the shadowing tool. I consider the ability to analyze daylight on your project a functional characteristic; therefore it falls within the BIM category. Dynamic components are a BIM-like feature only available to the Pro Users and they are designed to give the model a more parametric atmosphere. Although SketchUp only has a few

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BIM-like features, the plug-ins available for SketchUp could very well fill in most of the voids.

Although SketchUp is not a BIM tool as I would define it, that doesn’t mean that I don’t find value in using it on the job. In fact, I find it to be an extremely useful supplementary tool for Autodesk Revit and Navisworks Manage. Let’s say for example that I am creating a project in Revit Architecture and I need to create a furniture piece that doesn’t exist. I could either spend lots of time trying to model in Revit’s parameter based family editor or I could create something very quickly in SketchUp and then import it into Revit. Once in Revit, I can then attach information to it

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like specifications, materials, and other documents. However, it’s important to note that creating dynamic features for the new SketchUp created family will be extremely limited. I have also used SketchUp to create large pieces of equipment to use for strictly visual purposes in Revit. I also use SketchUp extensively for the creation of items for use in Navisworks Manage. Navisworks Manage is collaboration software that gives the user the ability to create clash reports, construction simulations, animations, site logistics plans, and even renderings. This program also allows the import of almost any file type created by 3D modeling software. If I have to put a site logistics plan together and I need a crane, it’s simple enough to open up Google warehouse and download a crane right into the Navisworks model. There’s no reason to reinvent the wheel. I have also created or downloaded items in SketchUp for use in animations showing a piece of construction equipment moving on the site. This becomes really helpful on very tight project sites. Before concluding, I would like to point out that even though this article is about using SketchUp for

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BIM purposes, I have used it countless times as a visualization tool. And it has never disappointed in that respect. I would like to conclude by saying that I believe that Google SketchUp has a bright future in the world of Building Information Modeling. Not only because of what Google might potentially add to the program in the future but also because of the possibilities that can be realized through the use of SketchUp plug-ins. Once again, I would like to thank Debarati Nath for giving me the opportunity to contribute to this magazine.

John Clemons BIM Professional and Owner of Central PA Deck Design www.centralpadeckdesign.com

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My Story with Sketchup Author: Bharath Musunuri

Good day!

HI my name is BHARATH from INDIA I would like to share my experience with SKETCHUP.

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I'm an ARCHITECTURAL STUDENT is studying in JNA&FAU University. In 2009 I was introduced to GOOGLE SKETCHUP by my friend Madhav. He just told me that we can build our own designs in this software.

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I was keen about some computer aided programs that generate VFX and graphics. I want to become a USER INTERFACE DESIGNER. My goal is that my renders and CG workflow should be understandable to even a layman.

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VISUALISATION is the most important thing at present. Slowly in my school I was introduced to the 2D basic drafting AUTOCAD. I can't visualize the space that is provided to my design. Then I started to visualize and build the SPACE IN REAL in SketchUp.

The main thing that attracts in SketchUp is its USER FRIENDLY movements, orbiting and the SUN lighting the time of the shadows and so on…

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After that I used to do my own tutorials and started to practice vigorously. Then it was found that there are rendering engines for SketchUp that makes the model to look as PHOTO REALISTIC things..,

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Then I searched the tutorials and practiced them mostly I have used all the rendering engines.., Like V-RAY, PODIUM, KERKYTHEA, ARTLANTIS, VUE9.5, LUXOLOGY MODO, KEYSHOT, TWILIGHT, LUMION, MAXWELL, INDIGO, REDER [IN], SHADERLIGHT, LUMERT, IDX RENDITIONER, I used all but user friendly and simple are LUMION 3D, ARTLANTIS, PODIUM, KERKYTHEA, TWILIGHT one of the hardest toughest is V-RAY because it has the capability of giving the render as we require, it is maximum depends on the maximum we practice TRAIL-ERROR method we have to experiment on it .

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MY DAILY LIFE : - Rendering is a part of my daily life without a small render test I won't go to bed, I practice hard, the results I get, they are the source of encouragement to me , I used to share my works with my FRIENDS and solve their visual

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doubts. My Facebook relationship with SketchUp is https://www.facebook.com/googlesketchup, https://www.facebook.com/groups/101003083314401/, https://www.facebook.com/pages/Sketchup-Texture/112084092184551,https://www.facebook.com/pages/Sketchupartists/188375708312 https://www.facebook.com/groups/191697040882365/ https://www.facebook.com/groups/187811421257070/ NOMERADONA: https://www.facebook.com/nomer.adona https://www.facebook.com/groups/101003083314401/, (SketchUp v-ray artists) this was the GROUP teaching me the unlimited of technology using SKETCHUP and VRAY and PHOTOSHOP post production,

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we share our works and rectify the mistakes and monthly competitions are big lessons for us we develop our own skills instead of the prize our knowledge is abundant :) and I check all the UPDATES by SketchUp Ur Space magazine its

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very helpful, finally we the 3D artist make the things which are UN"REAL" to REAL. :) Thanks to SKETCHUP UR SPACE for giving me this opportunity.

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Thank you :)

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Interior Designing Made Easy by SketchUp Author: Debarati Nath

SketchUp is a unique designing tool. You can utilize this tool in the sector of architecture, construction, woodworking, gaming, graphics and even in the field of interior designing and space planning. SketchUp is here to help the interior designing with material, texture, lights and colors. The professionals need to know the available tools and how they can use them in the specific cases to this particular discipline. You have to have some fundamental concepts and ideas on how to create objects and interior spaces. For this reason, the professionals can go through books like ‘Google SketchUp for Interior Designing and Space Planning’.

SketchUp has the ability to show people exactly how a model will be built. It helps the interior designer to create a bridge for

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communication between them and their clients. SketchUp contains a compact yet robust tool-set with an intelligent guidance system to render, to create 'see though' and hidden line views, to orbit around the design and create a walk through the 'virtual' site. The Professional version of the software also allows inter alia, sun studies - One can put forward a point on the earth's surface and the time of day and SketchUp will make use of ray tracing to forecast the shadows accurately that will be cast by your model.

SketchUp is used in this sector to:

Quickly exploring design ideas Pre-sales visualization Creating professional presentation documents with LayOut Communicating with clients and contractors Creating accurate floor plans to scale Submitting bids Creating and configuring custom Dynamic Components Space planning Multiple wireframe, shaded, and rendered views of an

interior space Interior and exterior shadow studies Real time color composition Material & texture comparisons & analysis Populating interior spaces with high quality entourage Paint manufacture product swatches and view them in

context

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In this way SketchUp makes the work of interior designing and space planning quite easy and interesting. One of the plus points of SketchUp is that it helps the users to maintain the geometry of the model under control. With the help of SketchUp you will never have a headache of disorganized model.

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Digital Watercolor of an Architectural Elevation By: Jim Leggitt I have been exploring a new hybrid “Digital Watercolor” visualization process and recently found an opportunity to try my technique on an architectural elevation. Its now very common for architects to develop conceptual designs using Google SketchUp models and they often represent building elevations that are directly exported from those 3D models. My digital watercolor illustration method requires a few additional modeling steps and some hand coloring, but the results have a remarkable similarity to traditional watercolor paintings - perfect for representing design concepts with an informal, hand-drawn character!

The images below look somewhat repetitive but upon close inspection reveal the individual steps about my process from the initial SketchUp model to the final digital filtering effect. Three software programs were used for this visualization method; 1) Google SketchUp, 2) Shaderlight, and 3) Adobe Photoshop. Here is the story behind this exciting addition to your design communication tool set!

SketchUp Model Development

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Evolution of the 3D Model. My process began with the SketchUp model created by another architect (top image). The client needed a complete overhaul of the building facade by eliminating its original contemporary box design and reflecting a more traditional mission style massing, fenestration pattern and sloped roof forms. I modified the facade (middle image) and then populated the model with street level entourage that included signage, cars, trees and people. As I developed the model, the client added comments and the elevation continued to improve.

Building Elevation “Step-by-Step”

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Step 1: Basic SketchUp Elevation. This is the saved view from my updated SketchUp model with a dark blue sky color and shadows carefully positioned to accentuate the building massing. Notice that all of the glass windows have the same even tone of gray color. This is typical of SketchUp rendering output and can be greatly improved by the use of the photorealistic rendering plugin for SketchUp called Shaderlight.

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Step 2: Shaderlight Rendered Elevation. I rendered the SketchUp model using Shaderlight and immediately discovered the beautiful quality of light, shadows, glass and especially the graduated blue tones of the sky. I rendered the view at a very high image size in order to capture the greatest amount of detail. Notice that all of the linework disappeared with the photorealistic rendering. A simple method of replacing the linework was to export the lines (edges) only from SketchUp and combine the layers.

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Step 3: Exported SketchUp Edges. In the SketchUp model, I turned off the sky, shadows and materials. I exported a high resolution building elevation which basically captured the edges (linework) of the model. Make sure you export a high resolution file in order to maintain the detail, especially in the hand railings.

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Step 4: Composite Image. I combined the Shaderlight rendering and linework image in Photoshop, merging them into an elevation that has both a high level of model detail and the wonderful quality of light. I kept the layers separate in the Photoshop composite in order to adjust their densities prior to printing.

Step 5: Lightened Composite Image. This was one of the most important steps in the visual process and worth a careful explanation. Reproducing the elevation at full color and line intensity would not allow for additional color to be added. Therefore, it was necessary to lighten both the linework and the building elevation color. In Photoshop, I gave the base image layer a 75% transparency and the linework layer a 50% transparency. Notice the big change in appearance between the images in step 5 versus step 4.

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Step 6: Hand Coloring with Markers (with enlarged view). This step was where the digital watercoloring technique originated. I printed the lightened image 10”x17” on heavy weight Epson coated bond paper using my Epson Stylus Photo 2000P printer. I then colored much of the building facade with very light Chartpak AD markers. I accented some of the window mullions and roof edges with a white Prismacolor pencil. I finally traced over many of the building edges, trees and people with a very light graphite pencil. The elevation still looked somewhat faded, but the final filtering step would add contrast back into the image.

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Step 7: Photoshop Watercolor Filtering (with enlarged view). I scanned the final hand colored print at 300 dpi and imported the image into Adobe Photoshop. Using the watercolor filter, I applied the filter only once to the image and adjusted the contrast levels to deepen the blacks and lighten the whites of the image. This filtering process created the wonderful character for the image and coupled with the pencil linework gave the overall elevation an informal hand drawn and painted quality.

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Step 8: Additional Watercolor Filtering (unsuccessful). Out of curiosity, I applied a second round of watercolor filtering to the image. The additional filtering distorted the image too much and was unsuccessful in improving the watercolor effect. I did not use this version for any presentation.

My hybrid digital watercolor process is a new visual tool for designers and I recommend that you first try following these steps and then experimenting with your own digital painting process. Let me know if you find a new and improved method and I’ll share your findings with others! Good luck!

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Tips: Correcting textures that are not reflecting Author: Nomer Adona Have you wonder having the same Vray result in your render? Textures that are not reflecting like the image below?

This is a simple tip how to correct this. Step 1: Monochrome view. Go to Face style and select Monochrome

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In this monochrome view, you will notice that those textures that are not reflecting were actually inverted (reverse or negative face).

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Step 2: Reverse face and apply texture The easiest way to correct this is by reversing the inverted faces and apply the texture.

Or apply the same texture on the other side.

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b. by Vray Material Editor. White color in the transparency slot means 100% transparent.

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Textures are reflecting correctly.

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Glass Reflection Effect Tutorial Author: Jonathan Ignas

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Google’s new initiative to make the Idea Real Author: Debarati Nath We know that we live in a 3D world. Everything we touch, feel has three dimensions. So why do we draw our idea in 2D. Drawing with pencil and paper is now a talk of the old school. But we know that drawing in 3D is not a cup of tea for everybody. You need professional training to draw anything in 3D. Thanks to God! Ours SketchUp is not like any other difficult CAD design tool. Anybody can work on it. That’s why you can get a chance to sketch your idea in 3D.

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Google now takes an initiative to ‘Make Idea Real’. The premise of this initiative is very simple, They are going to focus on the online showcase, highlighting works that have created an impact. According to them ‘Every week, two million people use SketchUp to breathe life into their ideas. The resulting 3D models get made into houses and schools, movie sets and aquariums, bridges, robots, and furniture. The sum total of all this work represents a larger, yet untold story of how the SketchUp community has profoundly shaped the world around us’. For this reason Google wants the participation from everybody and makes this popular tool more popular.

Google is now trying to give honor to all the SketchUp artist of the world. They are now ready to hear your story with SketchUp. For this reason they now give you an option to let them show your SketchUp works and the stories behind the works. You can fill up this form and send it to them and Google will showcase them in 2012.

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You can send an image of a SketchUp model with an accompanying photograph that shows your completed project. Anything goes for subject matter; architecture, archeology, industrial design, construction, woodworking, personal fabrication, model railroading, mousetrap design. The project ‘Make Idea Real’ is an open ended project. So here is your chance to be showcased in Google.

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IES Supports Local Design Community through University of Minnesota Training Program Unemployed architects and engineers to receive free training in building energy modeling using VE-Gaia through state-funded workshop

MINNEAPOLIS, Nov 08, 2011 (BUSINESS WIRE) -- Integrated Environmental Solutions (IES), a provider of integrated performance analysis software and consulting services for sustainable building design, today announced its support for a free training workshop for unemployed and underemployed Minnesota architects and engineers. IES is providing its VE-Gaia software free of charge to the Building Energy-Efficiency and Energy Modeling Training program at the University of Minnesota's Center for Sustainable Building Research. The program was made possible by a grant from the U.S. Department of Energy and the Minnesota Department of Commerce through the American Recovery and Reinvestment Act of 2009 (ARRA). The three-day training sessions will focus on building performance analysis, taking an in-depth look at energy flows in select building types and using computer energy models to improve efficiency within these buildings. University of Minnesota Research Adjunct Assistant Professor at the College of Design Richard Strong will walk attendees through the process, using free VE-Gaia and its integration with SketchUp to demonstrate how analysis such as energy consumption, CO2 emissions and real climate data is crucial in designing energy efficient buildings in the 21st century. "Our goal for this project is to provide hands-on training using IES' software, giving architects and engineers the tools they need for today's market," said Strong. "Times are tough, and we hope our partnership with IES and these training sessions give un- and underemployed Minnesota designers the edge they need to jump back into the competitive workforce." There are five three-day sessions scheduled throughout the state:

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-- November 15-16, 2011 -- St. Paul -- November 29-30, 2011 -- St. Paul -- December 6 - 7, 2011 -- Rochester -- December 14-15, 2011 -- Duluth -- January 2012 TBD -- Moorhead "We recently opened an office in Minneapolis and are happy to be a part of the local design community. By providing our dedicated architectural software VE-Gaia to this program, we are giving local architects and engineers the tools they need to get back into the workforce and design efficient, sustainable buildings," said Nathan Kegel, Project Manager and Business Development Manager for IES. "We think it's important that every architect and engineer have the knowledge and understanding of how building performance affects the environment." For more information and to sign-up for a session, contact Richard Strong at [email protected]. About IES Integrated Environmental Solutions' (IES) mission is to advance the sustainability of the world's built environment through the use of integrated performance modelling technology, delivering resource efficient, low-energy, zero-carbon buildings and cities for future generations. For additional information, please visit www.iesve.com . You can also follow us on Twitter and join us on Facebook and LinkedIn for the latest IES news, or read our blog.

SOURCE: Integrated Environmental Solutions

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IMSI Releases TurboCAD LTE Pro, Updates LTE

NOVATO, CA, Oct 26, 2011 - IMSI/Design introduces a new TurboCAD LTE Pro, an advanced version of new TurboCAD LTE v4 (also just released). From a sales email sent today by IMSI: This professional, easy-to-use 2.5D CAD program provides all the features you look for in AutoCAD LT, plus many more powerful features CAD professionals want. And just like TurboCAD LTE, you'll find the familiar user interface similar to AutoCAD LT classic. TurboCAD LTE Pro goes beyond AutoCAD LT to provide more advanced drafting and detailing capabilities. This includes graphic acceleration for lightning fast zoom, pan and design navigation, an extraordinary drafting palette, powerful parametric constraints, parametric parts manager, and xref support. TurboCAD LTE Pro also offers greatly expanded architectural features including a house builder wizard, style manager, and an extensive library of parametric AEC objects and intelligent self-healing walls that are ADT compatible. There's support for customization through Ruby scripting and the Software Development Kit, plus compatibility with .DWG, .SKP and much more. Order New TurboCAD LTE Pro for the introductory price of just $299.99, 40% off SRP for limited time.

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TurboCAD LTE version 4. TurboCAD LTE is full featured 2D CAD that works like AutoCAD LT, but with many more advanced features for easier drafting and detailing. Plus great compatibility with .DWG, .SKP and more make TurboCAD LTE the perfect stand-alone solution, replacement product, or companion seat to AutoCAD and SketchUp with a seamless and integrated workflow. Call 1-800-833-8082 with Coupon Code 421757. +1.415.483.8000 outside the USA. M-F, 8am-5pm Pacific Time. Offer ends 11/30/2011.

About IMSI/Design IMSI/Design is the global leader in retail CAD (Computer Aided Design). With over 15 million products sold since 1988, IMSI/Design products include the award-winning TurboCAD, DoubleCAD, DesignCAD, TurboFLOORPLAN, Renditioner, and TurboViewer families of precision design applications for desktop and mobile. Please visitwww.IMSIdesign.com for more information.

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SketchUp and Shaderlight surgery attracts local architects

Architects and designers in the East of England wanting to deliver powerful design and engaging presentations flocked to attend an evening presentation and networking event held recently by ArtVPS, developers of Google SketchUp render plug-in, Shaderlight.

Guest speaker Chris Cronin from Google SketchUp joined the ArtVPS team to showcase the combined power of SketchUp 3d modeling and Shaderlight rendering. This combination is saving time, delivering value and increasing client wins for thousands of architects, landscape designers and interior designers across the world by transforming ideas into realistic images for presentation.

Commenting on the evening, Marketing Director Kate Marshall said “The event aimed to bring together local businesses and attracted architects from Cambridge and the surrounding areas. Following the presentation attendees spent time getting hands on with the software as well as chatting with team. Overall it was a great success and we’d like to thank everyone who came along.”

The next event is being planned and will take place in London. To register your interest or for further information, please contact: Kate Marshall [email protected] or Becky Lamont [email protected]

To download your free trial of Shaderlight for Google SketchUp or for information on SketchUp and Shaderlight training courses, please visit www.shaderlight.com.

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Not all fun and games interior design major includes hard work

Nestled between the Collins and Dawson residential halls is a two-story red brick building called Martin House. Inside, interior design students work diligently on design projects, often late. To three senior interior design majors, Martin House has been their base of operations for the last three years. Martin House contains computer-aided design programs on the ground floor and a resource area and drafting tables on the second floor. At the senior level, projects are done almost completely by computer. Although this saves students’ time, the seniors can still expect their current projects to take about 400 hours of work over the course of eight weeks. Within the octagonal-shaped floor plan on their computer screens, the offices of a law firm are slowly taking shape. The seniors are seasoned veterans of extreme projects and the long hours that accompany their major. With their current project deadline only a few weeks away, Waxhaw, N.C., senior Kathryn Mullinax said the seniors are working hard to allow themselves time to enjoy their final homecoming as Baylor students. “We’re trying to get like 12 to 15 hours in a day so that we can go to homecoming,” Mullinax said. “I’m going to enjoy my last homecoming as a student. I can’t wait.” Fort Worth senior Bailey Sullivan was a Sing chair for Alpha Chi Omega last spring, so now she balances Pigskin practice with working on her interior design project and studying for her other classes. Time management has been one of her biggest challenges as well as the crucial element in surviving an interior design major, she said. “You have to make [time management] your priority or you drown,” Sullivan said. “I think for me, staying busy helps me manage my time better. If I have a lot of free time, I’m going to find more time to be lazy.”

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In her first year as an interior design major, Mullinax said there were times she wouldn’t sleep because of work. Since then, Mullinax says she’s become more accustomed to managing her time to handle the long hours of work. “You find your new limit every day in this major,” Mullinax said. “We are more productive when we’re more pressed. These projects can last as long as you want them to. You can stop whenever you want and accept the grade you have, but the problem is none of us will do that. We will work to the end. We love it. We can’t help but love it.” Sullivan agreed. “You have to love it to have gotten this far,” Sullivan said. For large-scale commercial projects, like the one they’re working on now, Mullinax said the enormous number of hours of study interior design majors will complete comes of trying to meet all of the building codes and regulations they must comply with. Once they receive their assignments, they start conducting research that by the end of their projects, will fill a 2-inch binder. Sullivan said the research can go on for as long as they let it, and it covers everything from the culture of the area they’re designing in to the building code restrictions of a particular location, which change with every project. For assignments, the students are given the exterior walls of a building, and the designers must plan and design the interior walls, choose furnishings according to their client’s requirements and produce their design in a computer-generated 3-D model and a 2-D drafting program. “It’s a really big challenge,” San Antonio senior Laura Judson said. “It’s been really fun to make the pieces of the puzzle fit.” Judson said most people don’t realize how many hours are required for each of their projects. “I think people just don’t realize how in-depth it is,” Judson said. “We know construction, we know architecture, we know plumbing. We know everything that an architect and an engineer would know.” Mullinax said despite the vast amount of time and work required for her major, she still loves to do the projects and would willingly do them again. “The whole thing I’m in love with. I love concept development, research, [and] programming. I could see myself having a lot of fun in a career in interior design. I’m excited for that,” Mullinax said, “But I could also see myself doing the last two years over again and having just as much fun.”

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Autodesk Catch Make a 3D print of anything 3D printing — the process of making actual objects using printed or etched layers — has been coming of age for several years, mostly in the form of high-end commercial devices that allow design firms like IDEO to create prototypes for clients. More recently, less expensive model making tools like the DIY MakerBot have come on the scene, allowing schools to equip labs with a limited form of 3D capability. Autodesk helped unleash this wave of creativity with its innovative 123D application earlier this year. With 123D users can design models — or download existing models from Autodesk’s library — and then either print them on templates or have them created on a 3D printer by Autodesk. The first 123D product, while very powerful, requires users to learn a CAD tool to design their model, limiting the audience to serious hobbyists with plenty of time to learn how to use the software for model creation. Now, Autodesk has brought 3D printing to the rest of us, with 123D Make and 123D Catch. Together, the two applications allow you to create, preview, and build a 3D model of anything you can walk around and photograph. 123D Catch handles the model creation part of the process – it’s a productized version of Autodesk’sProject Photofly. First you capture lots of images of the object you are planning to model — the more the better. Ideally you’ll take pictures from all different perspectives, by walking around the object and changing position from high to low as well. For those familiar with using Microsoft’s Photosynth to create a walk-around image of an object, the process should be quite familiar. Once you’ve captured plenty of images, you upload them to Autodesk’s servers where a 3D model, in Autodesk’s 3DP format, is constructed. You’ll get an email when your model is ready to view, an estimated 10 to 15 minutes later.

Of course, in addition to viewing your model to get a 3D “walkaround,” it can be printed out in 3D. Autodesk provides an online printing service through partner Ponoko or, if you are lucky enough to live in the Bay Area, the TechShop offers members access to a variety of 3D printering and

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cutting devices. 123D Make comes in handy for this step, helping you visualize the final product while you adjust the specifics of how you plan to print it — using more, thinner layers of cardboard will yield a smoother model, for example.

Unfortunately, due to their differing histories, 123D Make and 123D Catch are available on different platforms initially, with Catch only running on Windows and Make only running on Mac. Autodesk is obviously working to address that issue, and also plans mobile and cloud versions of both applications, but the odd platform compatibility situation will make the pair of applications a little tricky to use for the time being. So now you have no excuse not to have your very own version of that priceless sculpture or historic icon you’ve always envied. Time to get started!

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Event Summary The Making of “Real Steel” Approximately 50 students and artists filled the main training room at Escape Studios’ newly opened facility in Santa Monica to watch Digital Domain present a behind the scenes look at the making of the VFX for Real Steel.

To lead off the event, Digital Domain’s Digital Environments Supervisor, Geoffrey Baumann, gave an in depth look at the photography and thorough documentation done on set. Environment panoramas, HDRs, and camera andlight locations were all captured on location, and terabytes of reference materials were sent back to the DD team. Next, Animation Supervisor, Erik Gamache, walked through the challenges of creating believable robot animations and fight sequences. Erik described how they were able to take the mocap provided by actors on stilts, which lacked the correct proportions and the necessary weight and gravity of 9’ tall robots, and modify the animations to achieve the final results.

Digital Lighting Lead, Blake Sweeney presented how sophisticated lighting setups were created and rendered in V-Ray; and he described how they were able to use the VRayBlendMtl and a series of masks to reveal layers of damage as the robots battled it out in the ring.

The final presentation by the Digital Environments Lead, Justin van der Lek demonstrated how the various elements were brought into Nuke and composited for the final result. He explained how they were able to achieve a sophisticated crowd set up using individual characters captured on green screen that were dynamically placed in their proper locations. To round out the evening, raffle prizes were awarded by the event sponsors. The first three winners took home Real Steel Crew Packages from Digital Domain, and another lucky winner received a free V-Ray course

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donated by Escape Studios. The grand prize winner was awarded a free license of V-Ray for Maya, courtesy of the Chaos Group.

It was an exciting and informative event, and hopefully, it’s the first of many more to come.

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Maxwell Render for Google SketchUp is now free

Maxwell Render for Google SketchUp is a self-contained plug-in, which enables artists to use its rendering features from within SketchUp and SketchUp Pro without the need for a full licence of Maxwell. Today Next Limit Technologies has announced that Maxwell for Google SketchUp is available for free or as a licensed version for only $95 (75€).

Why Maxwell for Google SketchUp?

Easy to set up - just install the Maxwell for Google SketchUp standalone plugin

High quality “real-time” rendering (immediate feedback in the renderer for scene changes)

Fully integrated into SketchUp- no external render applications or interfaces to learn

Self contained standalone package with its own custom designed render engine

High Definition resolution (for the licensed version)

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Free materials: Access to use thousands of free Maxwell materials (MXM files)

Compatible with Windows and OSX

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PCB layout module for Google SketchUp

RS Components announces the release of its new PCB Converter for SketchUp tool, which allows designers to import intermediate data format (IDF) files into Google SketchUp. The new module adds a 3D CAD back-end capability to PCB design tools and takes SketchUp into the electronic product design domain, transferring files from any CAD environment providing IDF output into COLLADA format.

PCB Converter for SketchUp can be downloaded for free from the DesignSpark SparkStore at www.designspark.com, from the RS website atwww.rsonline.co.za/electronics or from the plug-ins area on the Google SketchUp website, http://sketchup.google.com Google SketchUp is already known as the world’s most popular free 3D design tool, and is rapidly gaining a widespread and loyal following amongst electronics design engineers. This is thanks not only to its capabilities as a CAD package, but also due to the fact that many of these capabilities are available in the free version. Using PCB Converter for SketchUp, users can import IDF files, a file specification designed specifically for the exchange of printed circuit assembly data between mechanical design and PCB layout.

Electronics engineers are able to export their PCB designs into Google SketchUp to assess their compatibility with the mechanical constraints of enclosures and mounts. This allows them to make design decisions immediately, and mitigates the need for redesign requests and design

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reviews. Users can then incorporate 3D models of popular electromechanical components to complete their design. CAD models of products in the RS product range can be downloaded from the website in SketchUp compliant format (*.skp) and used in the tool.

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E-on Software Ships Vue 10 Infinite and Vue 10 xStream

VUE 10 FOR 3D ARTISTS AND 3D ENTHUSIASTS SCHEDULED FOR RELEASE MID NOVEMBER November 03, 2011. Beaverton, Oregon: e-on software, the leader in Digital Nature solutions today announced the immediate availability of the tenth generation of its Vue line of products for CG Professionals. “Vue 10 represents a significant milestone in our continuous delivery of leading-edge Digital Nature technologies”, said Nicholas Phelps, President of e-on Software. “High-resolution rocks, physical water and spline-driven effects together with faster rendering and advanced render stacking are some examples of the many new technologies in Vue 10.”

In order to ensure a smooth transition, and to avoid order processing congestion, e-on software also announced that it will release the rest of the Vue 10 product line – Pioneer & Theme-packs, Frontier, Esprit, Studio and Complete – mid November 2011.

Vue 10 xStream – The Integrated Solution: Vue 10 xStream, e-on’s flagship solution, offers CG professionals the premiere solution for creating exceptionally rich and realistic Digital Nature environments, fully immersed within Autodesk 3ds Max, Maya, and Softimage, Maxon Cinema 4D or Newtek LightWave. All Vue tools are fully integrated in the host application as menus and toolbars and directly accessible from within the host interface, providing immediate access to the most advanced 3D environment creation technologies.

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Vue 10 Infinite – The Standalone Solution: Vue 10 Infinite offers CG professionals the premiere solution for creating exceptionally rich and realistic Digital Nature environments in a stand-alone package. Vue 10 Infinite is the ideal tool for multimedia and entertainment professionals, architects and graphics designers.

Next Generation Features Among other significant advances, this new release introduces a number of major enhancements such as spline and road tools, a new rock technology, streamlined terrain editing, a physical water shading engine along with significant improvements in overall rendering performance and artistic control. Capitalizing on breakthrough technologies introduced in previous versions, Vue 10 adds a number of new and extended features such as: • Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic path-finding algorithm can also be used to build realistic roads at the surface of terrains. Watch the new spline tools in action!

• Dynamic Rocks: Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. Each time the user creates a rock from a template, a new and unique variation will be generated.

• Physical Transparency and Water Shaders: Physical transparency adds absorption and scattering parameters to allow for realistic light absorption in glass or in a body of water. Ocean waves now accurately affect incident light to produce realistic underwater caustics.

• Render Comparison: The new render display dialog now lets the user stack and compare previous renders. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis. Lightweight render clones can be created to test various postprocessing effects, without altering the original render.

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• EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph. Watch EcoSystem Phasing in action! EcoSystem Lean-out Control lets the user define how the EcoSystem instances lean out towards zones of lower density.

• Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied. Watch this feature in action! A new Custom 3D terrain brush is added to the brush collection. Mask rotation can also be enabled/disabled when painting in the terrain editor. Material painting in the terrain editor is markedly improved. A new Strata3D node is added for the creation of realistic canyon walls and stratified rock formations. And much more!

• Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is added to complement the previous color-based anti-aliasing strategy. Both AA settings can be configured independently.

• Improved Depth of Field and Motion Blur.

• Up to 30% Faster Rendering Speed*: Significant internal optimizations made to Vue 10’s rendering engine will result in dramatically accelerated rendering.

• And much more: new "Main View Defined" Aspect Ratio, Multiple Camera Aspect Ratio Variation, Improved Render Area, Texture Projection Node, Mixed Materials Alpha Channel, Collada Morph Targets...

• Plus all the new features introduced in Vue 9.5 such as GPU Anti-Aliasing, FastHybrid Depth of Field, Atmosphere Relighting, Localized Cloud Layers, Advanced Cloud Control, Interactive Texture Placement, Custom Star Maps and more. More details on the new features are available on the e-on software website, at: www.e-onsoftware.com/infinite and www.e-onsoftware.com/xstream

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* Compared to the same render settings in Vue 9.5

Pricing and Availability Standard Retail Price: Vue 10 xStream retails for $1,790 (with one year maintenance), and upgrades from Vue 9 xStream starting at $395. Vue 9 Infinite retails for $1,190 (with one year maintenance), with upgrades from Vue 9 Infinite starting at $295. Upgrades from Vue 8 Infinite and Vue 8 xStream are also available (see full product pricelist at http://www.e-onsoftware.com/pricelist for details).

Annual subscriptions for Educational licenses of Vue xStream and Infinite are available respectively for $149 and $99 per seat and per year. Upgrades to Vue 10 are free for owners of active educational licenses.

Following the terms of the complimentary 30 day maintenance included with each new purchase, customers who purchased Vue 9.5 xStream or Vue 9.5 Infinite after October 02, 2011 will automatically receive their upgrade to Vue 10 at no charge.

Yearly maintenance plans are available for both products. More information on e-on software’s maintenance plans can be found at: www.e-onsoftware.com/maintenance

Availability: Vue 10 xStream and Vue 10 Infinite are available in English for Windows XP, Windows Vista and Windows 7, and on Mac OSX 10.5+ (Mac Intel only) for both 32 and 64 bit. Vue 10 xStream is compatible with the following renderers: • 3ds Max 2008 to 2012: MentalRay (integrated and MR satellites), V-Ray • Maya 2008 to 2012: MentalRay (integrated and MR satellites), V-Ray, Maya Software • Softimage | XSI 7 to 2012: MentalRay (integrated and MR satellites) • Cinema 4D R11.0 to R13: native renderer • LightWave 9.3 to 10: native renderer Other renderers are under consideration. Personal Learning Editions:

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E-on software will be releasing a Personal Learning Edition of Vue 10 Infinite and xStream later in the year.

About e-on software E-on software is the leading developer of solutions for the creation, animation, rendering and integration of natural 3D environments. Offering a wide array of Digital Nature products and applications, e-on software provides solutions adapted to every project and budget. E-on software products are used worldwide by the film, television, architecture, game, science, educational and entertainment industries.

E-on software products were used in feature films such as "Avatar", "Clash of The Titans", "The Wolf Man", "2012", "The Imaginarium of Doctor Parnassus", "GI Joe – The Rise of The Cobra", "The Proposal", "Land Of The Lost", "Terminator 4, "The Curious Case of Benjamin Button", "Indiana Jones 4", "Monster Vs Aliens", "Australia", "The Spiderwick Chronicles", "KungFu Panda", "Pirates of the Caribbean 2" and TV series such as "Battlestar Gallactica", "Stargate Atlantis" and more. Read more on these stories in e-on software's Spotlights section: www.e-onsoftware.com/spotlight.

E-on software was founded on the premise that powerful graphics tools should never get in the way of the designer’s creativity. By investing significant resources into research and development, e-on software is able to deliver cutting-edge, user friendly technologies that produce stunning Digital Nature scenery.

E-on software is based in Beaverton, Oregon with a European office in Paris, France. Visit their website at http://www.e-onsoftware.com. Press Contacts [email protected] 971-327-6008 (US) +33 1 43 14 28 15 (Europe)

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Students work to transform community with compost

Engineering students at Lebanon High School are putting their creative skills to the test to design and create compost bins. "I really like engineering. I really like building things. I really like using Google SketchUp," said Alexandra Astwood, a senior. From the drawing table to the wood shop, the kids are piecing together their sustainable waste containers. "I just feel like a lot of kids in this school want to help their environment and this is just a step closer to making that goal happen," said Chris Henry, an engineering student.

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The engineering students are collaborating on the project with the school's "Students For A Sustainable Future" group. SSF-- as it is known-- wrote the Burn Foundation grant to get the project off the ground. "It's paid off a year of composting at our current composting rates and the two design stations and signage that the art classes are making," science teacher Chrissy Morley said.

A local farm in Corinth is receiving the waste. Morley says that the design, construction, and implementation of the bins themselves are stretching learning throughout the school. "It is kind of a nice fusion where we are trying to get a lot of buy-in from students, so that in the cafeteria they will say, I worked on that or I helped write the grant," Morley said. "There's a lot of different components that go into this, so I think we are already learning a lot," Astwood said.

But the kids are not stopping there. They hope the farm-to-school project-- like those already in place in neighboring Vermont-- will be mimicked across the country. "My goal is not just to have local schools have the compost station but maybe one day to have it nationwide," Henry said. The students hope to have the compost bins finished and useable by Nov. 18. On that day, New Hampshire is hosting its first ever farm-to-school conference at Lebanon High School.

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