teaching english as a second language in second life
DESCRIPTION
Using the virtual world of Second Life to teach and learn English as a Foreign LanguageTRANSCRIPT
Teaching English as a Second Language in Second Life
Angelina Macedo
Escola Básica dos 2º e 3º Ciclos Gualdim Pais –Tomar
angelina.m.macedo@ gmail.com
Morgen String
http://morgen-virtualworlds.blogspot.com/
Contents of talk
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Second Life: a basic description
Educational presences in Second Life
Some educational tools
Some educational activities
Conclusions
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Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
In recent years, universities have conducted
experiments with the use of virtual 3D worlds for
teaching and learning. […] By 2011 it is estimated
that about 80% of active Internet users will have an
“avatar” and/or a “second life” in some forms of
virtual environment.Chang et al. (2009)
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Second Life: a basic description
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Second Life is an
online, 3D virtual world
imagined and created
by its Residents (from
http://secondlife.com)
It’s a Multi-User
Virtual Environment
which was opened to
public in 2003 by
Linden Lab;
Second Life isn’t a
game;
It has neither set rules,
nor scores or even a story;
But people can create
games there…
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Second Life: a basic description
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Second Life
is a social networking meant to be profitable;
is very popular;
runs on Linden Lab server;
can be explored and used with no expenses; unless you
want to have your own place (buy or rent it and pay a fee);
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Second Life: a basic description
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
From http://secondlife.com/whatis/avatar/
Residents in Second life mediate their presence through
their avatars (3D representations) that can be either human,
animal or object.
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Second Life: communication
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Computer-mediated Communication;
It can be verbal through voice chat or written text;
notecards, profiles, Instant Messages (private or in local
chat);
Nonverbal;
Small Group;
Interpersonal.
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Second Life: a basic description
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
It encourages a socio-constructivist learning approach, enhances
synchronous interactions, and peer collaboration;
Immersion faciliates the creation of bonds and of a learning
community.
Language teachers use SL to provide simulation of real life
contexts and encourage students to improve their language skills in
a more creative and realistic way.
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Educational presences in Second Life
(Teaching English as a Foreign Language)
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
If you search SL for
institutions where to learn
English, the following
information will appear.
Besides the places
indicated here, there are
more in SL.
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Educational presences in Second Life
(Teaching English as a Foreign Language)
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Avatar Languages;
British Council Isle;
Cypris Village – English Learning Community;
Education UK Island;
Edunation;
English Conversation;
English Language School;
English Village;
ESL –Learn English – language Lab;
International Schools Islands;
Second Life English;
TESOL, TOEFL, ESL & EFL (English) Resources! Learn English!
Voice 3D English.
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Educational presences in Second Life
(Teaching English as a Foreign Language)
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Other landmarks where specific activities are developed:
Business English Training;
Library of Haiku;
Practice Classroom for Trainee Teachers;
Renaissance Island Jousting Arena;
The British Literature Classroom;
The Cave Literature Alive!
The CHSS Edgar Poe Classroom;
The Shakespeare Island Sim;
The SL Global Theatre;
SLSC Academy of Performing Arts;
TLE Theatre Classroom.
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Educational presences in Second Life
(Teaching English as a Foreign Language)
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Other interesting landmarks:
A Christmas Carol ;
Arles – Vicent Van Gogh’s Home;
Classic Art Textures & Paintings;
Classic Paintings Art Gallery Museum;
College of North West London;
Hyde Park London;
Knightsbridge, London SN3 England;
Mayfair London W1 – Mayfair Shopping;
Merry Christmas – Winter Wonderland
The Art gallery,
Vassar Island (Vassar College and home of the Sistine Chapel Re-creation) …
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Some educational tools
Angelina Macedo, 2nd International TEFL Conference,
21st November, 200914
Presentation
• Projectors
• Givers
• Powerpoint presenters, video viewers
• Notecard readers
Communication
• SpeakEasyHud
• Chat meeting moderator
• Translators
Information
• Announcement boards
• Notice boards
• Signs
Some educational tools
Angelina Macedo, 2nd International TEFL Conference,
21st November, 200915
Quiz/ Poll / Games
• Quiz Master• Mousetrap Board Games
• Opinionator
Creation of Content / Environments
• Holodecks• Builder’s Buddy Scene
Evaluation
• Feedback Survey Tool• Sloodle quiz chair
• AbTech – Contest Board
Angelina Macedo, 2nd International TEFL Conference,
21st November, 200917
Some educational activities
The Merlin Quest, British Council Isle
Nessie Hunt
Realm of Avalon, Role Play
Storytelling on ABC Island
Angelina Macedo, 2nd International TEFL Conference,
21st November, 200918
Some educational activities
Conference
Poetry reading
Simulation
Workshop
Angelina Macedo, 2nd International TEFL Conference,
21st November, 200919
Some educational activities
Immersive description Conversation practice -
socialising
Conclusions
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
SL has some components that facilitate innovation and pedagogical
activities in online education :
extended or rich interaction;
visualization and contextualization;
exposure to authentic content and culture;
individual and collective identity play;
immersion in a 3D environment;
simulation;
community presence and content production.
(Warburton and Perez-Garcia, 2009)
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Conclusions
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Second Life affordances expose learners to language learning, to
meaningful interaction, collaboration, sharing, decision making,
critical thinking, experiential learning in order to develop real life
skills and competencies in the virtual community.
Nevertheless teachers must keep in mind that they need to apply
teaching approches that differ from those applied in face-to-face
contexts. Real life teaching expertise does not guarantee Second
Life positive outcomes.
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References
Angelina Macedo, 2nd International TEFL Conference,
21st November, 2009
Chang, V., Gütl, C., Kopeinik, S., & Williams, R. (2009). Evaluation of Collaborative Learning
Settings in 3D Virtual Worlds. International Journal Of Emerging Technologies In Learning
(IJET), 4 (7). Retrieved November 18, 2009, from http://online-journals.org/i-
jet/article/view/1112/1163
Constable, C., (2007). A short introduction to Second Life. Retrieved November 18, 2009,
from http://www.youtube.com/watch?v=CaLKFeJLnqI
Dudeney Ge (n.d.). Second Life, EduNation, from
http://slurl.com/secondlife/EduNation%20II/132/215/22/ and
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=8
76838
Second Life Avatar (n.d). Retrieved on 12 November, 2009 from
http://secondlife.com/whatis/avatar/
Techsan, K., (2009). vTSTC Teaching/Learning Tools. Retrieved November 18, 2009, from
http://www.youtube.com/watch?v=RirOV1ADNn8
Warburton, S. & Perez-Garcia, M., 2008. “Design forLearning in Virtual Worlds: the tension
between control and pedagogic approach”. Retrieved June, 20, 2009 from
http://www.slideshare.net/stevenw/designfor-learning-in-virtual-worlds-presentation
Note: all the landmarks mentioned in this presentation can be found in SL using the search
button for places.
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