the art of computer animation - pearson college london · (vfx), game art and animation. ... the...
TRANSCRIPT
Your guide to
The Art OfComputer Animation
“Animators are actors with a pencil or a mouse. We bring characters and creatures to life, breathe life into our creations and create an entertaining performance.”
ALEX WILLIAMS Head of AnimationEscape Studios
At Escape Studios our students possess raw talent and big aspirations, we offer undergraduate, postgraduate and short courses in Visual Effects (VFX), Game Art and Animation. We work directly with creative professionals and some of the world’s biggest studios to design and deliver our courses, ensuring all our students leave studio ready.
Why choose us?
A university education powered by industry engagement
Real world Education
Designed with Industry
Study in the heart of London
Computer Animation at Escape Studios
Why choose this course
You’ll start the course learning soft skills and common modules across our creative courses to give you all-round skills.
You’ll work in a studio environment that mirrors current industry practice from day one, using professional tools and techniques, to give you a true taste of life in the workplace.
In the studio you’ll work on industry designed briefs that replicate the real workplace. We give you experience of real life scenarios, such as dealing with briefs with varying requirements, deadlines and resources.
You’ll graduate with a ready made professional portfolio of work to show employers, developed with advice and feedback from your tutors, mentors and industry professionals.
You’ll have intensive, hands-on tutorials with industry-trained tutors. Our tutors are all top industry professionals, so you’ll be taught by the best in the business. They know how to turn your passion for animation, into a practical, studio-ready skillset.
Our Computer Animation degree is available to study full-time as either a three year Bachelor of Arts (BA) or a four year Integrated Master of Arts (MArt). Both will prepare you for your future career, but those staying on for the extra year of the MArt are likely to want to start their own studios as this adds entrepreneurship to the mix.
The creative industries is continuously growing, it currently accounts for 1 in 17 (5.8%) of all UK Jobs! (gov.uk) If you’re interested in being a part of the animation world, now is the time to join. From 2004 to 2012 the animation workforce increased by 53%, with around 4,600 people in employment in 2012 (Creative Skillset), meaning there is an increasing demand for talented artists.
BA (Hons) The Art of Computer Animation
MArt (Hons) The Art of Computer Animation
1700
1701
Degree programme UCAS code
insitution code: Entry requirements:
location:fees:
hardware:
P34
Entry by portfolio and Creative Workshop.
Midtown Campus, 190 High Holborn, WC1V 7BH
£9,000 p.a. All applicants who pass the Creative
Workshop will be offered a partial fee waiver.
High-end HP Z series workstations with dual Xeon
processors and Nvidia Quadro series graphics cards.
Your first year
Team building and creative foundations
Start to learn the craft
You start working like a professional from the beginning and you’ll undertake team
projects to industry briefs. You will have intensive tuition to build skills in the
creative foundations including design, visual communication and narrative and
then you’ll put these into practice.
Your first year includes a showcase and you’ll get feedback on your work from
industry professionals. Your work is assessed by a mix of tutor, industry, peer and
self-review, just as it would be when you become a professional.
You’re introduced to the beginnings of each of our core disciplines whichever
programme you choose. This is because working across disciplines is key to many
projects and it also allows you to discover which career path suits you best.
All Escape Studios undergraduate students study common modules in their first year. This will give you the all-round skills you’ll need to start on your journey to becoming a professional.
• One week induction
• Creative Foundations - Project
• Creative Foundations - Craft
• One week showcase
• Computer Animation
• Compositing for VFX
• 3D for VFX
• Video Game Art
(30 Credits)
(15 Credits)
(15 Credits)
(30 Credits)
(15 Credits)
(15 Credits)
Your third yearYour second year
You’ll now be able to hone your skills and begin to demonstrate the level of skills and knowledge that will get you noticed in your field. You’ll also learn what it means to work as a professional in your field, both as a freelancer and as part of a larger organisation.
In your second year you’ll begin to focus on Computer Animation, developing the skills you need to thrive in the industry. You’ll be working on the same kit used by industry professionals, following industry-standard briefs and working to realistic deadlines.
Developing your craft Honing your craft
Becoming a specialist
Becoming a specialist
• Computer Animation Pro
• Computer Animation Advanced
• Advanced Specialism
• Professional Practice
• Industry Studio Project
• Specialism
• Professional Studio Project
(30 Credits) (30 Credits)
(45 Credits)
(60 Credits)
(30 Credits) (30 Credits)
(15 Credits)
You’ll study specialist Animation modules and have high contact time with your tutors.
Escape Studios degrees are unique because they immerse our students in team-
based learning experiences. For the studio project you will work in groups - learning
from each other, giving and receiving constructive feedback, sharing skills and
collaborating on projects across disciplines. You’ll also start to specialise in a
particular aspect of your discipline, going deeper into an area that you’ve studied
and developing expertise that you’ll carry into your future career.
Your final studio project is a chance to bring all your skills together and showcase
your talent. You’ll work in teams but we will make interventions, such as changing
the brief or a deadline to mirror the real world and help you develop the resilience
that is part of being a creative professional.
• Art and Design
• Craft
• Process
• Business
Your fourth year
(30 Credits)
(30 Credits)
(30 Credits)
(30 Credits)
If you’re doing the four-year MArt The Art of Computer Animation (Integrated Masters), you’ll learn about becoming an entrepreneur and develop the skills needed to start your own studio. You’ll be asked to organise yourselves to work as a fully-fledged digital studio, working on projects that will be viable and to a commercial standard.
You’ll be taking a project right from its inception through to
delivery, with each stage being assessed for its artistic values, the
excellence of the craft demonstrated, the way you’ve managed
the process and the viability of the business model. It’s then just a
small step to running your own studio for real.
Developing your craft
Imag
e co
urte
sy o
f ILM
©W
altD
isne
yStu
dios
Meet your tutors
DR IAN PALMER
Director, Escape Studios
SIMON FENTON
Head of Games
MARK SPEVICK
Head of 3D
Industry speakers
ALEX WILLIAMS
Head of Animation
DAVI STEIN
Head of 2D
Dr Ian Palmer’s long and successful career spans
developing taught programmes in digital media,
games, animation and visual effects. He also has
a doctorate in computer animation. Ian was
awarded a National Teaching Fellowship by the
Higher Education Academy in 2014.
Simon is a Digital Artist with 22 years experience
working in video games and computer graphics.
He has produced 3D graphics in many forms,
from models and environments to effects
and animation.
Through our industry events you’ll also learn
first-hand from some of the most creative
and influential names in the industry. Billy Butler
(3D modeller at award winning Framestore),
Mark Bakowski (VFX Supervisor at renowned
studio Industrial light & magic) and Giles Pilbrow
(Animator, TV Producer, Cartoonist and co-
writer of the UK's funniest satirical magazine -
Private Eye.) are just a few industry contacts
that have inspired our students.
Alex Williams is a cartoonist and animator
whose film credits include Who Framed Roger
Rabbit?, The Lion King, The Iron Giant, the three
latest Harry Potter films, and The Chronicles
of Narnia.
Davi has an impressive range of compositing
experience and works with us as a compositing
tutor. It’s hard to know where to start with her
credits, because she’s worked on so many iconic
films. Such as, The Dark Knight and Harry Potter
and the Order of the Phoenix.
Mark is our Head of 3D, combining teaching
with working at the highest level in the industry.
He got his big break at Peerless Camera, the
production house co-owned by Terry Gilliam.
“The thing I enjoy the most about my course is the personal relationship I have with my tutors, they are able to focus on my personal development. The environment is very friendly and welcoming, and the classrooms are not too big or too small, making it easy to study, follow along with tutorials and be able to mingle with other students.”
SHANAE BEDFORD Escape Student
Student showcase Escapees, where are they now?
Our first year Computer Animation students were given briefs to re-imagine a classic fairy tale with a modern twist. The project concludes with a classroom pitch, complete with supporting material such as artwork and character design.
Computer Animation student, Ronnie Kaye, re-imagined Little Red Riding Hood as a biker girl in a dystopian world. Ronnie Kaye met the brief to re-imagine a classic tale, maintaining the recognisable classic story and giving a sense of the original characters.
Our alumni (dubbed Escapees) are welcomed into our vibrant, well-connected and global community. There are over 4,000 Escapees working throughout the VFX, games and animation industry who you’ll find behind many award winning films, TV shows and thousands of commercials.
RICHARD JERFERY Flux Animation Studio Creative Director
SERGIO D'INNOCENZOTeamTO StudioSenior Animation
ALLISON RUTLAND Pixar Animation
Animator
MARC GODFREY Bluezoo
Maya Animator
Escape StudiosMidtown Campus 190 High HolbornLondonWC1V 7BH
+44 (0)203 441 [email protected]
@EscapeStudios
@Escape_Studios
@Escape Studios
@Escape Studios
@EscapeStudios
@Escape Studios
Cov
er im
age
cour
tesy
of F
ram
esto
re. ©
Mar
vel S
tudi
os 2
017