the lens of intrinsic skill atoms: a method for gameful design

42
the lens of intrinsic skill atoms a method for gameful design Sebastian Deterding / @dingstweets Digital Creativity Labs, University of York May 10, 2016 cb

Upload: sebastian-deterding

Post on 20-Mar-2017

543 views

Category:

Design


0 download

TRANSCRIPT

Page 1: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

the lens of intrinsic skill atoms a method for gameful design Sebastian Deterding / @dingstweets Digital Creativity Labs, University of York May 10, 2016

cb

Page 2: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

<1> introduction

Page 3: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

old idea: learning enjoyment design from gamesMalone 1981, Carroll & Thomas 1983, Blythe et al. 2004

Page 4: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

gaMification The use of game design elements in non-game contexts

Deterding et al. 2011

Page 5: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

recent surge of interest

gamification

serious games

persuasive tech

Page 6: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

how do you design gameful systems?Deterding et al. 2013

* obligatory visualisation of ephemeral design work with people pointing at post-its

Page 7: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

lots of industry work, little researchDeterding et al. 2013

Page 8: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

the paper

• Conceptual development of requirements from literature

• Review of existing methods against requirements

• Iterative design-based development and evaluation of method through 19 projects & workshops with teams of 2-6 (n=335)

Page 9: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

the challenge of challenge

Page 10: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

<2> requirements

Page 11: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

guiding questions 1. What are the enjoyable, motivating experiences

characteristic for gameplay? 2. What game structures and processes afford

these experiences? 3. How does game design create these structures

and processes? 4. How can we integrate this into design methods

for non-game systems?

Page 12: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

chief source of game enjoyment: overcoming challengesMalone 1981, Csikszentmihalyi 1990, Koster 2005, Przybylski, Rigby, & Ryan, 2010, Klimmt & Blake 2012

#1

Page 13: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

chief formal structure of games: skill atoms/loops Cook 2007, cf. Dormans 2012

#2

Page 14: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

chief formal structure of games: skill atoms/loops Cook 2007, cf. Dormans 2012

#2

Page 15: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

goal conflict of applied game design

Goal conflict

game design Enjoyable

inefficiency

interaction design Usable

efficiency

Page 16: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
Page 17: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

how do we make one support the other?

Goal congruence

game design Enjoyment

interaction design Efficiency

Page 18: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

intrinsic integration: core challenge = to be learned skill

Habgood & Ainsworth 2011, Echeverría et al. 2012

Page 19: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

what about real-world output,

not learning?

Page 20: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

john M. Carroll & John C. Thomas

»Tacking on ad hoc complications will not evoke fun.«

fun (1988: 21)

Page 21: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
Page 22: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

intrinsic integration: restructure inherent learnable challenge

For ticket, drag red dot through labyrinth

Ticket

Page 23: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

Mihaly Csikszentmihalyi

»Mowing the lawn or waiting in a dentist’s office can become enjoyable provided one restructures the activity by providing goals, rules, and the other elements of enjoyment to be reviewed below.«

flow (1990: 51)

Page 24: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

create find and restructure already-inherent challenge

Page 25: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

formative research to elicit challengesKhaled & Ingram 2012

#3

Page 26: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

design synthesis: bridging from research to game ideasKhaled & Ingram 2012, Kolko 2010

research game idea

how to get there?

#4

Page 27: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

design synthesis: bridging from research to game ideasKhaled & Ingram 2012, Kolko 2010

research game idea

how to get there?

design synthesis

#4

Page 28: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

design & test for emergent qualities of experience

Hunicke, LeBlanc & Zubek 2004

#5

Page 29: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

epistemic mobilisation: translating game design for others

Goodwin 1994

#6

Page 30: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

review: 15 academic & industry methods (2014)

method checklist Design around overcoming challenges Design around intrinsic challenge Embed formative research Synthesis bridging research to ideation Design & test for emergence Epistemic mobilisation

Page 31: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

review: 15 academic & industry methods (2014)

method checklist Design around overcoming challenges Design around intrinsic challenge Embed formative research Synthesis bridging research to ideation Design & test for emergence Epistemic mobilisation

xxx

xx

current practice Intrinsic needs + extrinsic rewards Focus on feedback, not challenge Additive, pattern-based Little research, tokenist player type use Lacking guidance in pattern choice Data-driven design

Page 32: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

<3> core parts

of the method

Page 33: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

formative research: map skill atom of current system#1

method checklist Design around overcoming challenges Design around intrinsic challenge Design for emergence Embed formative research Synthesis bridging research to ideation Epistemic mobilisation

Alarm if process is stoppedError # from last shift

No immediate, progress feedback

Feedback

Grab & attach materialHand piece onStop process

Actions & objects

Grabbing # of materialsAttaching things w/o error

Staying in rhythmRemembering sequence

Challenge

Joint pride in craftsmanshipGetting ahead economicallyRecognition by colleagues

Motivation

Finish car piece in timeFinish # pieces/day

Goal

No apparent rules for advancement

Rules

Page 34: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

Alarm if process is stoppedError # from last shift

No immediate, progress feedback

Feedback

Grab & attach materialHand piece onStop process

Actions & objects

Grabbing # of materialsAttaching things w/o error

Staying in rhythmRemembering sequence

Challenge

Joint pride in craftsmanshipGetting ahead economicallyRecognition by colleagues

Motivation

Finish car piece in timeFinish # pieces/day

Goal

No apparent rules for advancement

Rules

synthesis: create innovation stems from analysis#2

Page 35: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

Alarm if process is stoppedError # from last shift

No immediate, progress feedback

Feedback

Grab & attach materialHand piece onStop process

Actions & objects

Grabbing # of materialsAttaching things w/o error

Staying in rhythmRemembering sequence

Challenge

Joint pride in craftsmanshipGetting ahead economicallyRecognition by colleagues

Motivation

Finish car piece in timeFinish # pieces/day

Goal

No apparent rules for advancement

Rules

synthesis: create innovation stems from analysis#2

Page 36: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

Alarm if process is stoppedError # from last shift

No immediate, progress feedback

Feedback

Grab & attach materialHand piece onStop process

Actions & objects

Grabbing # of materialsAttaching things w/o error

Staying in rhythmRemembering sequence

Challenge

Joint pride in craftsmanshipGetting ahead economicallyRecognition by colleagues

Motivation

Finish car piece in timeFinish # pieces/day

Goal

No apparent rules for advancement

Rules

synthesis: create innovation stems from analysis#2

method checklist Design around overcoming challenges Design around intrinsic challenge Design for emergence Embed formative research Synthesis bridging research to ideation Epistemic mobilisation

Page 37: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

lenses capture experiential qualities of gameplay#3

Schell 2008, Scott 2010

Juicy Feedback

Varied, unexpectedly excessive sensual positive feedback on small user actions and achievements can instil a sense of competence even without a big challenge to overcome. Its unexpected variety also stokes curiosity.

▪ What are the small steps of your action (e.g. approaching, touching, lifting, moving, releasing in “drag and drop”)?

▪ When does a user achieve a goal?▪ How might you exaggerate the auditory,

visual, and tactile feedback at these steps and achievements, going unexpectedly “over the top”?

▪ Is there a material or creature whose sensual properties might inspire your feedback (like anemones or bubble wrap or dough or …)?

▪ How might you add some variation to that feedback to keep it interesting over time?

CO

Page 38: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

Lenses to evaluate & tune system for desirable qualities#3

method checklist Design around overcoming challenges Design around intrinsic challenge Design for emergence Embed formative research Synthesis bridging research to ideation Epistemic mobilisation

Page 39: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

iterative experiential prototyping & playtesting#4

method checklist Design around overcoming challenges Design around intrinsic challenge Design for emergence Embed formative research Synthesis bridging research to ideation Epistemic mobilisation

Page 40: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

<4> evaluation & future work

Page 41: The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

evaluation & future work

• Iterative development and evaluation in 19 projects & workshops with 335 participants

• Controlled experiment: implementation designed with method significantly increases user engagement (Buikstra et al. 2015)

• Quantitative testing of designer satisfaction with process

• Quantitative testing of individual components (e.g. lenses vs. other presentation forms)

• Extension to experience-driven design