the magic circle: realistic expectations for virtual worlds

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The Magic Circle Realistic Expectations for Virtual Worlds

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Page 1: The Magic Circle: Realistic Expectations for Virtual Worlds

The Magic Circle

Realistic Expectations for Virtual Worlds

Page 2: The Magic Circle: Realistic Expectations for Virtual Worlds

Before We Start (We Move Really Fast): Definitions & QuestionsSim(ulator), Region, 16 acres... 4 by 4. 256x256m.

65,536sqm. Eight Football Fields.Rez (from Tron, 1982): Resolution; making something.Avatar: Hindu Deity; Ultima IV; BBS; Social Media; SLVirtual Reality: (coined by Jaron Lanier) “Almost” Reality

Who here knows they have an avatar?Abstract concept of Avatar? Our concept of the Avatar?

What makes an avatar?

Page 3: The Magic Circle: Realistic Expectations for Virtual Worlds

What is the Magic Circle?

The Regular Rules Do Not Apply

Page 4: The Magic Circle: Realistic Expectations for Virtual Worlds

Part I: Evolution &the Avatar

Page 5: The Magic Circle: Realistic Expectations for Virtual Worlds

Who are you?Timothy AllenUniversity of PennsylvaniaClass of 1996School of Arts & SciencesIndividualized Major:Combined Psychology &Computer Science...

...and now...

Page 6: The Magic Circle: Realistic Expectations for Virtual Worlds

Who are you?Timothy AllenWharton Computing Wharton ResearchData Services (WRDS) ...and virtually...

Page 7: The Magic Circle: Realistic Expectations for Virtual Worlds

Who are you?FlipperPA PeregrineFounding Member,Second LifeCommunity Convention

SLBoutique.com 

Page 8: The Magic Circle: Realistic Expectations for Virtual Worlds

Who are you?FlipperPA PeregrineFounding Member,Second LifeCommunity Convention

SLBoutique.com OCCASIONAL BANANA  

Page 9: The Magic Circle: Realistic Expectations for Virtual Worlds

Who are you?FlipperPA PeregrineFounding Member,Second LifeCommunity Convention

SLBoutique.com STILL THIN ROCK STAR  

Page 10: The Magic Circle: Realistic Expectations for Virtual Worlds

Who are you?FlipperPA PeregrineFounding Member,Second LifeCommunity Convention

SLBoutique.com PURPLE FERAL FOX(Why not?) 

Page 11: The Magic Circle: Realistic Expectations for Virtual Worlds

The point being...THE AVATAR Ultimate Blank Canvas Self Expression Unleashed

A Path to Freedom

Safe, Anonymous Self Exploration 

Page 12: The Magic Circle: Realistic Expectations for Virtual Worlds

Imagination, dreams, “Inception”, blank canvas,

evolution, Facebook, Second Life, Twitter? Avatars are

everywhere.

Get used to it.

More on that later!

Page 13: The Magic Circle: Realistic Expectations for Virtual Worlds

Part II: Perception,Participation &Public Space

Page 14: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:1975 to 1980: All in the Mind

Colossal Cave Adventure, Zork & MUDs: Text & ImaginationMUD: Multi-User Dungeon

Page 15: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:1980 through 1990: @ is for @vatar!

Rogue / Hack / NetHack: The Genesis of Visual Representation

Page 16: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:1990: MOO Bring Persistence; "Not a Game"

MOO: Mud, Object-Oriented; Permanently Stored Objects

Page 17: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:1993: Virtual Places & the Web Revolution

Virtual Web Pages; Start of Graphical Revolution

Page 18: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:1993: The Palace

Social Chat: A Virtual Comic Strip, “2.5 Dimensions”

Page 19: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:1993: WorldsChat Space Station

Actual 3-Dimensional Perspective

Page 20: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:1994: ActiveWorlds

The Dawn of UGC: User Generated Content, “E-Motes”

Page 21: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:1999-2002: Linden Lab Founded; Second Life

The Dawn of UGC: User Generated Content, “E-Motes”

Page 22: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:July, 2003: The Tax Revolt

Doing the logical thing, SL Residents set themselves on fire to protest the “prim tax.”

Page 23: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:November 14th, 2003: IP Rights

Linden Lab grants rights of creations to the creator; covered in SlashDot; FlipperPA Peregrine is born.

Page 24: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:BTW, this WAS before Youtube, Facebook, Flickr, Digg, Twitter & more had traction; in fact, SL's users became their early adopters!

Page 25: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:December, 2003: Avalon & Rivers Run Red

London based Rivers Run Red opens the Avalon region; the design and branding firm soon brings Adidas, the BBC, Hermann Miller, Avril Levigne, and more to virtual worlds.

Page 26: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:January, 2004: Land and Prim Limits

Land “bought” from Linden Lab; more land meant more primitives, which meant more detailed content. Full simulators (16 acres of space as 1 CPU) begin being sold.

Page 27: The Magic Circle: Realistic Expectations for Virtual Worlds

A Brief History of Avatars & Virtual Worlds:January, 2004: The Crompco Virtual Station

Crompco Corporation becomes the first company to use Second Life for corporate training; reduced time of apprenticeship cycle from nine months to six.

Page 28: The Magic Circle: Realistic Expectations for Virtual Worlds

Concepts of virtual space... are *almost* always public.

Virtual Starwood == The Shining.

Private Space == “Security”...hehe

Like privacy in Facebook, Twitter, or the Web, does it really exist?

Page 29: The Magic Circle: Realistic Expectations for Virtual Worlds

Part III: Hyperbole,Hysteria & Heroes

Page 30: The Magic Circle: Realistic Expectations for Virtual Worlds

Remember the 2002 map? 16 total regions (also know as “sims”, short for “simulator”)

Page 31: The Magic Circle: Realistic Expectations for Virtual Worlds

In 2005, the hype is in full swing...25,000 sims (each being 16 acres)

Page 32: The Magic Circle: Realistic Expectations for Virtual Worlds

2005: The First Second Life Community Convention (SLCC): 150 attendees in 1L;1000s more in 2L. “Mixed Reality”

Page 33: The Magic Circle: Realistic Expectations for Virtual Worlds

The Gartner Hype Cycle of Technology

Page 34: The Magic Circle: Realistic Expectations for Virtual Worlds

The Media Blitz: Major Hype

Page 35: The Magic Circle: Realistic Expectations for Virtual Worlds

SLCC 2006: 450 attendees......and Mitch Kapor keynoting!

Page 36: The Magic Circle: Realistic Expectations for Virtual Worlds

2007: Peak of the Positive HypeNBC, CBS, and CSI: New York

Page 37: The Magic Circle: Realistic Expectations for Virtual Worlds

SLCC 2007: 1000 attendes, lots of press, and time for us to retire!

Page 38: The Magic Circle: Realistic Expectations for Virtual Worlds

The Fallout: Hype Swings Both WaysCompanies didn't engage the SL community.

Companies believed their brands were cool enough, people would come flocking to their locations.

A community of creative minds isn't easily wooed by marketers.

Successful examples: Coca-Cola, Pontiac, IBM, Cisco, Intel

Busts: too many to list... but American Apparel was the first.

Page 39: The Magic Circle: Realistic Expectations for Virtual Worlds

The Pope and Virtuality

Pope Benedict XVI has warned that people are in danger of being unable to discern reality from fiction because of new technologies, and not old books. "New technologies and the progress they bring can make it impossible to distinguish truth from illusion and can lead to confusion between reality and virtual reality. The image can also become independent from reality, it can give birth to a virtual world, with various consequences -- above all the risk of indifference towards real life," he said.

Page 40: The Magic Circle: Realistic Expectations for Virtual Worlds

The Pope and Virtuality

Pope Benedict XVI has warned that people are in danger of being unable to discern reality from fiction because of new technologies, and not old books. "New technologies and the progress they bring can make it impossible to distinguish truth from illusion and can lead to confusion between reality and virtual reality. The image can also become independent from reality, it can give birth to a virtual world, with various consequences -- above all the risk of indifference towards real life," he said. 

WTF, REALLY?!

Page 41: The Magic Circle: Realistic Expectations for Virtual Worlds

Simon Stevens: Breaking the Rules

Independent Disability Issues Consultant • Cerebral palsy affect speech,

balance, hand control• Author of "Normality", a play

about his experiences in mainstream education

• Passion, commitment and determination

Page 42: The Magic Circle: Realistic Expectations for Virtual Worlds

Simon Stevens: Breaking the Rules

Founder of Wheelies Dance Club in Second Life • All are welcome!• Fun support center for

those with disability issues• Some disabled choose to

create avatars with disabilities

• Some choose to walk, dance, and fly

• ...and some...

Page 43: The Magic Circle: Realistic Expectations for Virtual Worlds

Simon Stevens: Breaking the Rules

...and some... CHOOSE TO BUILD AWESOME ROCKET POWERED WHEEL CHAIRS THAT CAN DANCE AND FLY!

Page 44: The Magic Circle: Realistic Expectations for Virtual Worlds

Part IV: The Slope of Englightenment & the Future

Page 45: The Magic Circle: Realistic Expectations for Virtual Worlds

Google Apps: Are They Virtual Worlds?Colors as Avatars, Spreadsheet as Space

Page 46: The Magic Circle: Realistic Expectations for Virtual Worlds

2010: Second Life / Vws in the Web Browser:Viewer “in the cloud” and Canvas Appear

Page 47: The Magic Circle: Realistic Expectations for Virtual Worlds

OpenSimulator: Free, Open Source Option“Host it Yourself”, Cost-Effective, & Alpha

Page 48: The Magic Circle: Realistic Expectations for Virtual Worlds

...and in conclusion...

Unleash your imagination

Break the rules

Avoid the hype

Nothing lasts forever, embrace change

...and most importantly, have fun with it!

Page 49: The Magic Circle: Realistic Expectations for Virtual Worlds

And Now: Starry NightTimothy Allen

Contact Me:FlipperPA Peregrine in SL (FlipperPA in just about every other virtual world since 1995 out there)[email protected]://www.PeregrineSalon.comhttp://wrds.wharton.upenn.edu

You'll find me hanging on PANMA and SLED:http://www.PANMA.orgThe Philadelphia Area New Media Association

https://lists.secondlife.com/cgi-bin/mailman/listinfo/educatorsSecond Life Educator's Mailing List

Slides will be available on PeregrineSalon.com!