thunderbolts · 2018. 10. 28. · ant-man pl9 abilities strength 2, stamina 2, agility 2, dexterity...

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  • Thunderbolts

  • Ant-Man

    PL9

    Abilities

    Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 2

    Powers

    Ant-Man Battlesuit: 85 points, Removable (-17) • 68 points total

    Bio-Electric Stingers: Ranged Damage 8, Split • 17 points

    Leg Thrusters: Flight 4 (30 mph), Limited to when shrunk • 4 points

    Pym Particles: Shrinking 20, Normal Strength • 60 points

    Robotic Legs: Extra Limbs 2; Movement (Wall-Crawling) • 4 points

    Cybernetic Helmet: Burst Area Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled),

    Limited to Insects; Comprehend Animals 2, Limited to Insects; Removable (-2 points) • 8 points

    Advantages

    Defensive Roll 2, Evasion, Hide-In-Plain-Sight, Ranged Attack 4

    Skills

    Athletics 6 (+8), Close Combat: Unarmed 4 (+8), Deception 6 (+8), Expertise: S.H.I.E.L.D. Agent 4

    (+6), Ranged Combat: Stingers 4 (+10), Perception 6 (+8), Stealth 4 (+6), Technology 4 (+6),

    Vehicles 4 (+6)

    Offense

    Initiative +2

    Stingers +10, Ranged, Damage 8, Split

    Unarmed +8, Close, Damage 2

    Defense

    Dodge 14 / 4*, Parry 14 / 4*

    Toughness 4 / 2**, Fortitude 8, Will 8

    *Without Shrinking bonus.

    **Without Defensive Roll bonus.

    Power Points

    Abilities 36 + Powers 76 + Advantages 8 + Skills 19 + Defenses 14 = Total 153

    Complications

    Obsession: Voyeur.

    Reputation: Criminal Past.

    Real Name: Eric O’Grady

  • Atlas

    PL11

    Abilities

    Strength 3 [15], Stamina --, Agility 3, Dexterity 3, Fighting 7, Intellect 0, Awareness 2, Presence 1

    Powers

    Ionic Being: Immortality; Immunity 30 (Fortitude Effects) • 32 points

    Ionic Body Control: Array (24 points)

    Ionic Growth: Growth 12 • 24 points

    • Ionic Energy Form: Flight 4 (30 mph); Insubstantial 3 • 1 point

    Invulnerability: Protection 3; Impervious Toughness 12, Limited to ranks of Growth used • 9 points

    Super-Strength: Enhanced Strength 8, Limited to lifting (Lifting Str 11 [23], 50 tons [200,000 tons])

    • 8 points

    Advantages

    All-Out Attack, Diehard, Interpose, Power Attack, Set-Up, Startle

    Skills

    Expertise: Military 4 (+4), Expertise: Streetwise 6 (+6), Intimidation 8 (+9), Vehicles 6 (+9)

    Offense

    Initiative +3

    Unarmed +7, Close, Damage 3 [15]

    Defense

    Dodge 7 [1], Parry 9 [3]

    Toughness 15 (Impervious 12) / 3*, Fortitude --, Will 6

    Power Points

    Abilities 28 + Powers 74 + Advantages 6 + Skills 12 + Defenses 10 = Total 130

    Complications

    Susceptible: Ionic Energy Control Effects.

    Vulnerable: Loses Impervious Toughness vs Adamantium attacks.

    Weakness: Excessive use of ranks 9+ of Growth or time spent in Ionic Energy Form can cause Erik to

    be transported to the Kosmossian Dimension.

    Real Name: Erik Josten

  • Blackheath PL9

    Abilities

    Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 2, Presence 0

    Powers

    Plant Control: Array (30 points)

    Plant Growth: Create 10, Continuous • 30 points

    • Entangling Vines: Burst Area Ranged Affliction 9 (Resisted by Dodge, Overcome by

    Damage: Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Indirect 3,

    Limited Degree • 1 point

    • Phytotoxin: Cumulative Affliction 10 (Resisted by Fortitude: Impaired, Disabled,

    Paralyzed), Secondary Effect • 1 point

    Plant Form: Elongation 3 (60 ft); Immunity 2 (Sleep, Starvation); Protection 4, Noticeable • 8

    points

    Speak With Plants: Comprehend 2 (Plants) • 4 points

    Regrowth: Regeneration 2 • 2 points

    Advantages

    Fast Grab, Inventor

    Skills

    Expertise: Botany 12 (+15), Expertise: Science 6 (+9), Technology 6 (+9)

    Offense

    Initiative +2

    Entangling Vines, Burst Area, Ranged, Affliction, Resisted by Dodge (DC 19)

    Grab +9, Close, Grab 9, Reach (60 ft)

    Phytotxin +6, Close, Affliction, Resisted by Fortitude (DC 20)

    Unarmed +6, Close, Damage 6

    Defense

    Dodge 8, Parry 8

    Toughness 10, Fortitude 10, Will 8

    Power Points

    Abilities 54 + Powers 46 + Advantages 2 + Skills 12 + Defenses 18 = Total 132

    Complications

    Reputation: Criminal Past.

  • Responsibility: Protector of the Verdant Green.

    Real Name: Samuel Smithers

  • Blizzard PL9

    Abilities

    Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 1, Awareness 1, Presence 1

    Powers

    Blizzard Armor: 55 points, Removable (-11) • 44 points

    Cold Control: Array (20 points)

    Ice Dart: Ranged Damage 10, Dynamic • 21 points

    ◦ Ice Bonds: Ranged Affliction 10 (Resisted by Dodge, Overcome by Damage;

    Hindered and Vulnerable, Immobile and Defenseless), Extra Condition, Limited

    Degree • 2 points

    ◦ Ice Shapes: Create 6, Continuous, Innate • 2 points

    ◦ Icy Conditions: Environment 4 (250 feet; Extreme Cold, Impede Movement (-1

    rank), Visibility (-1 checks)), Selective • 2 points

    Ice Shield: Impervious Protection 6, Sustained • 12 points

    Ice Slide: Flight 6 (120 MPH), Platform • 6 points

    Insulation: Immunity 10 (cold effects) • 10 points

    Advantages

    Move-By Action, Teamwork

    Skills

    Expertise: Criminal 4 (+6), Expertise: Streetwise 6 (+8), Ranged Combat: Cold Control 6 (+8)

    Offense

    Initiative +2

    Ice Dart +8, Ranged, Damage 10

    Ice Bonds +8, Ranged, Affliction, Resisted by Dodge (DC 20)

    Unarmed +6, Close, Damage 2

    Defense

    Dodge 10, Parry 8

    Toughness 8 (Impervious 6) / 2*, Fortitude 8, Will 8

    *Without Ice Shield bonus.

    Power Points

    Abilities 34 + Powers 44 + Advantages 2 + Skills 8 + Defenses 23 = Total 111

    Complications

    Reputation: Criminal Past.

    Real Name: Donald Gill

  • Ghost

    PL10

    Abilities

    Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 6, Intellect 4, Awareness 0, Presence 0

    Powers

    Ghost Armor: Removable (-6) • 28 points

    Datalink: Communication (Radio), Area, Selective; Comprehend 2 (Machines) • 10 points

    Data Processor: Quickness 12, Limited to Computers only • 3 points

    Intangibility Circuit: Array (20 points)

    Intangibility: Insubstantial 4 • 20 points

    • Invisibility: Concealment 10 (All Senses), 6 Ranks Limited Machines [Non-Visual

    Senses Only], Precise, Selective • 1 point

    Ghost Arsenal: Array (31 points), Easily Removable (-12) • 21 points

    Rigged Explosives: Burst Area Damage 10, Affects Corporeal, Triggered • 31 points

    • Force Blast: Ranged Damage 10, Affects Corporeal • 1 point

    • Portable Intangibility Circuit: Insubstantial 5, Attack (Resisted by Dodge), Affects

    Corporeal • 1 point

    Advantages

    Benefit 4 (Cypher 4), Defensive Roll 4, Improved Initiative, Inventor, Ranged Attack 5, Second

    Chance (Technology), Ultimate Effort (Technology)

    Skills

    Expertise: Business 8 (+12), Investigation 8 (+12), Technology 16 (+20)

    Offense

    Initiative +5

    Force Blast +6, Ranged, Damage 10

    Portable Intangibility Circuit +6, Close, Intangibility, Resisted by Dodge (DC 15)

    Rigged Explosives, Burst Area, Close, Damage 10

    Unarmed +6, Close, Damage 1

    Defense

    Dodge 6, Parry 6

    Toughness 6 / 2*, Fortitude 6, Will 8

    *Without Defensive Roll bonus.

    Power Points

    Abilities 30 + Powers 49 + Advantages 17 + Skills 16 + Defenses 17 = Total 129

    Complications

    Rivalry: Iron Man.

    Real Name: Unknown

  • Headsman PL9

    Abilities

    Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 0, Presence 1

    Powers

    Huntman’s Axe and Power Pack: 18 points, Easily Removable (-6), Strength-based Damage 6,

    Improved Critical 2, Penetrating 10 • 12 points

    Advantages

    All-Out Attack, Defensive Roll 2, Equipment 6, Move-By Action, Power Attack, Startle

    Equipment

    Vehicle: Headsman Glider • 30 points

    Medium; Str 3, Speed 6, Def 10, Tou 8, Features: Pilot Maglock, Remote Control, Flight 6

    (120 MPH)

    Skills

    Acrobatics 6 (+8), Athletics 6 (+10), Expertise: Streetwise 6 (+6), Intimidation 10 (+11), Technology

    6 (+6), Vehicles 6, (+8)

    Offense

    Initiative +2

    Headsman’s Axe +8, Close, Damage 10, Penetrating 10, Threat 18-20

    Unarmed +8, Close, Damage 4

    Defense

    Dodge 10, Parry 10

    Toughness 6 / 2*, Fortitude 9, Will 7

    *Without Defensive Roll bonus.

    Power Points

    Abilities 42 + Powers 12 + Advantages 12 + Skills 20 + Defenses 22 = Total 108

    Complications

    Motivation-Loyalty: Employer, Norman Osborn.

    Real Name: Cleavon Twain

  • Jolt PL8

    Abilities

    Strength 5, Stamina 3, Agility 5, Dexterity 3, Fighting 5, Intellect 3, Awareness 2, Presence 2

    Powers

    Bioelectric Form: Immunity 10 (Life Support); Insubstantial 3 (Electricity); Speed 6 (120 mph) • 31

    points

    Biokinetic Blast: Ranged Damage 9 • 18 points

    Hyperkinetic Punch: Strength-based Damage 4 • 4 points

    Advantages

    Agile Feint, Evasion, Beginner’s Luck, Improved Initiative, Move-By Action

    Skills

    Acrobatics 10 (+15), Expertise: Popular Culture 6 (+9), Expertise: Streetwise 4 (+7), Expertise:

    Superheroes 10 (+13), Ranged Combat: Biokinetic Blast 2 (+5)

    Offense

    Initiative +9

    Biokinetic Blast +5, Ranged, Damage 9

    Hyperkinetic Punch +5, Close, Damage 9

    Unarmed +5, Close, Damage 5

    Defense

    Dodge 10, Parry 10

    Toughness 3, Fortitude 7, Will 7

    Power Points

    Abilities 56 + Powers 53 + Advantages 5 + Skills 16 + Defenses 19 = Total 147

    Complications

    Disability: Partially paralyzed in her human form. Cannot walk without support.

    Normal Identity: In her human form Hallie is Str, Sta, and Agl 1. She loses all her powers and

    Advantages except Beginner’s Luck.

    Motivation: Doing good.

    Real Name: Helen “Hallie” Takahama

  • Joystick PL10

    Abilities

    Strength 9, Stamina 7, Agility 9, Dexterity 5, Fighting 9, Intellect 2, Awareness 2, Presence 2

    Powers

    Energy Gauntlets: 20 points, Feature: Computer Interface, Removable (-4) • 16 points total

    Energy Baton Throw: Ranged Damage 9 • 18 points

    • Concussive Wave: Cone Area Affliction 9 (Resisted by Dodge, Overcome by Fortitude:

    Dazed and Vulnerable, Stunned and Prone), Extra Condition, Limited Degree • 1 point

    Super-Speed: Enhanced Advantages 7 (Close Attack 2, Evasion, Improved Initiative 2, Move-By

    Action, Takedown), Speed 7 (250 mph) • 14 points

    Advantages

    Agile Feint, Attractive, Close Attack 2, Evasion 2, Improved Initiative 3, Move-By Action, Takedown

    Skills

    Acrobatics 10 (+19), Deception 6 (+8), Expertise: Streetwise 6 (+8), Investigation 8 (+10), Persuasion

    6 (+8), Ranged Combat: Energy Batons 4 (+9), Sleight of Hand 4 (+13), Stealth 4 (+13), Technology 8

    (+10)

    Offense

    Initiative +21

    Concussive Wave, Cone Area, Close, Affliction, Resisted by Dodge (DC 19)

    Energy Baton Throw +9, Ranged, Damage 9

    Unarmed +11, Close, Damage 9

    Defense

    Dodge 13, Parry 13

    Toughness 7, Fortitude 10, Will 8

    Power Points

    Abilities 90 + Powers 30 + Advantages 4 + Skills 28 + Defenses 17 = Total 169

    Complications

    Motivation: Thrill seeker.

    Real Name: Janice Yanizeski

  • M.A.C.H. X

    PL9

    Abilities

    Strength 0 [9], Stamina 1, Agility 1, Dexterity 1, Fighting 5, Intellect 3, Awareness 3, Presence 1

    -

    Powers

    M.A.C.H. IV Amor: Removable (-21) • 85 points

    Armor: Impervious Protection 9 • 18 points

    Communication System: Communication 2 (Radio) • 8 points

    Jets: Flight 11 (4,000 mph) • 22 points

    Onboard Computer: Enhanced Advantages 7 (Improved Aim, Precise Attack 2 (Ranged:

    Concealment, Cover, Ranged Attack 4); Enhanced Defenses 6 (Dodge 3, Parry 3) • 13 points

    Self-Contained Environment: Immunity 10 (Life Support) • 10 points

    Sensors: Senses 7 (Infravision; Accurate Ranged Radio; Radius Vision) • 7 points

    Sensory Shield: Immunity 5 (Sensory Affliction Effects) • 5 points

    Weapon Systems: Array (18 points)

    Electrical Blasters: Ranged Damage 9 • 18 points

    • Explosive Shells: Ranged Burst Area Damage 6 • 1 point

    • Flash Bombs: Ranged Burst Area Cumulative Affliction 6 (Resisted by Dodge,

    Overcome by Fortitude: Vision Impaired, Vision Disabled, Vision Unaware), Limited

    to one sense • 1 point

    • Machine Guns: Ranged Multiattack Damage 6 • 1 point

    • Nauseating Flash: Ranged Burst Area Cumulative Affliction 6 (Resisted by

    Fortitude; Attack Impaired, Stunned, Incapacitated), Sense Dependent: Visual • 1

    point

    • Servo-Motors: Enhanced Strength 9 • 1 point

    Advantages

    Accurate Attack, Improved Aim, Improvised Tools, Inventor, Precise Attack 2 (Ranged:

    Concealment, Cover, Ranged Attack 4

    Skills

    Expertise: Streetwise 4 (+7), Ranged Combat: Weapon Systems 4 (+9), Technology 10 (+13),

    Vehicles 6 (+7)

    Offense

    Initiative +1

    Electrical Blasters +9, Ranged, Damage 9

    Explosive Shells, Burst Area, Ranged, Damage 6

    Flash Bombs, Burst Area, Ranged, Affliction 6, Resisted by Dodge (DC 16)

    Machine Guns +9, Ranged, Damage 6, Multiattack

    Nauseating Flash, Burst Area, Ranged, Affliction 6, Resisted by Fortitude (DC 16)

    Unarmed +5, Close, Damage 0 [9]

    Defense

    Dodge 5 [8], Parry 5 [8]

    Toughness 1 [10, Impervious9], Fortitude 6, Will 8

    Power Points

    Abilities 30 + Powers 85 + Advantages 3 + Skills 12 + Defenses 14 = Total 144

  • Complications

    Obsession: Respect.

    Reputation: Former Super-Criminal.

    Real Name: Abner Jenkins

  • Mister X PL11

    Abilities

    Strength 4, Stamina 4, Agility 4, Dexterity 4, Fighting 12, Intellect 2, Awareness 3, Presence 2

    Powers

    Psionic Analysis: Perception ranged Affliction 11 (Resisted by Will: Vulnerable, Defenseless),

    Insidious, Subtle, Conditions Limited to Mister X’s attacks, Limited Degree • 13 points

    Psionic Counter-Style: Enhanced Advantage (Uncanny Dodge); Enhanced Defenses 4 (Dodge 2,

    Parry 2); Senses (Danger Sense [Mental]); Limited to targets affected by Psionic Analysis Conditions

    • 3 points

    Equipment

    Killing Arsenal: Various melee and ranged weapons, Array (20 points)

    Sword: Strength-based Damage 3, Improved Critical • 1 point

    Advantages

    Agile Feint, Assessment, Benefit 6 (Cypher 4, Wealth 2), Close Attack 3, Defensive Roll 3,

    Equipment 4, Improved Initiative, Precise Attack (Close, Concealment), Ranged Attack 6, Taunt

    Skills

    Acrobatics 8 (+12), Athletics 8 (+12), Deception 8 (+11), Expertise: Streetwise 6 (+8), Insight 8

    (+11), Intimidation 8 (+10), Perception 6 (+9), Sleight of Hand 8 (+12), Stealth 8 (+12)

    Offense

    Initiative +8

    Sword +15, Close, Damage 7, Threat 19-20

    Unarmed +15, Close, Damage 4

    Defense

    Dodge 13 [15], Parry 13 [15]

    Toughness 7 / 4*, Fortitude 9, Will 11

    Power Points

    Abilities 70 + Powers 16 + Advantages 27 + Skills 30 + Defenses 23 = Total 166

    Complications

    Addiction: Psionic death bonds.

    Obsession: Being the best fighter.

    Power Loss: Psionic Analysis against multiple opponents.

  • Real Name: Unknown

  • Nuke PL10

    Abilities

    Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 11, Intellect 1, Awareness 1, Presence 2

    Powers

    Adrenaline Pills: Enhanced Abilities 4 (Strength 2, Stamina 2); Enhanced Advantages (Fearless,

    Great Endurance); Fades • 5 points

    “Betsy”: Array (24 points), Easily Removable (-10) • 16 points

    Machine Gun Rounds: Multiattack Ranged Damage 8 • 24 points

    • Artillery Rounds: Burst Area Ranged Damage 8 • 1 point

    • Incendiary Rounds: Cloud Area Ranged Damage 8 • 1 point

    Equipment

    Arsenal: Array (8 points)

    Heavy Pistol: Ranged Damage 4 • 8 points

    Knives: Strength-based Damage 1, Improved Critical • 1 point

    Advantages

    All-Out Attack, Diehard, Equipment 2, Fearless, Great Endurance, Power Attack

    Skills

    Athletics 8 (+16), Expertise: Military 8 (+9), Intimidation 8 (+10), Ranged Combat: Guns 8 (+11),

    Stealth 8 (+11), Vehicles 6 (+9)

    Offense

    Initiative +3

    Artillery Rounds, Burst Area, Ranged, Damage 8

    Heavy Pistol +11, Ranged, Damage 4

    Incendiary Rounds, Cloud Area, Ranged, Damage 8

    Knives +11, Close, Damage 9, Threat 19-20

    Machine Gun Rounds +11, Ranged, Damage 8, Multiattack

    Unarmed +11, Close, Damage 8

    Defense

    Dodge 10, Parry 12

    Toughness 8, Fortitude 10, Will 6

    Power Points

    Abilities 66 + Powers 21 + Advantages 5 + Skills 23 + Defenses 15 = Total 130

  • Complications

    Addiction: Adrenaline Pills.

    Disability: Schizophrenia.

    Real Name: Frank Simpson

  • Paladin

    PL9

    Abilities

    Strength 6, Stamina 6, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 2

    -

    Powers

    Body Armor: Protection 4, Impervious 10, Limited to Ballistics • 7 points

    Helmet: Immunity (Suffocation); Senses (Infravision) • 3 points

    Stun-Gun: 12 points, Ranged Affliction 6 (Resisted by Fortitude: Dazed, Stunned, Incapacitated),

    Easily Removable (-4) • 8 points

    Equipment

    Arsenal: Various melee and ranged weapons, Array (20 points)

    Advantages

    Benefit (Cypher 4), Improved Aim, Improved Initiative, Quick Draw

    Skills

    Acrobatics 8 (+12), Athletics 6 (+12), Close Combat: Unarmed 4 (+12), Deception 8 (+10), Expertise:

    Tactics 6 (+8), Investigation 8 (+10), Ranged Combat: Guns 8 (+12), Stealth 8 (+12), Technology 4

    (+6), Vehicles 8 (+12)

    Offense

    Initiative +8

    Knife +8, Close, Damage 7, Threat 19-20

    Stun-Gun +12, Ranged, Affliction, Resisted by Fortitude (DC 16)

    Unarmed +12, Close, Damage 6

    Defense

    Dodge 8, Parry 12

    Toughness 10 (Impervious)* / 6, Fortitude 10, Will 8

    *Vs Ballistics.

    Power Points

    Abilities 68 + Powers 18 + Advantages 7 + Skills 34 + Defenses 18 = Total 145

    Complications

    Honor: Ends up doing the right thing inspite of himself.

    Motivation-Greed: Mercenary.

    Real Name: Unknown

  • Penance PL10

    Abilities

    Strength 2, Stamina 2, Agility 5, Dexterity 3, Fighting 5, Intellect 1, Awareness 1, Presence 2

    Powers

    Force Field: Impervious Protection 13, Sustained • 26 points

    Kinetic Energy Control: Array (30 points)

    Hyperkinetic Burst: Burst Area 2 (60 ft) Damage 10 • 30 points

    • Hyperkinetic Aura: Burst Area Reaction Damage 6 • 1 point

    • Hyperkinetic Blast: Ranged Damage 15 • 1 point

    Kinetic Propulsion: Flight 4 (30 mph) • 8 points

    Pain Tolerance: Immunity 2 (Pain Effects) • 2 points

    Static Interference: Concealment 2 (Mental Senses); Immunity 2 (Mind Reading) • 6 points

    Advantages

    Agile Feint, Evasion, Move-By Action, Power Attack

    Skills

    Acrobatics 10 (+15), Close Combat: Slam 5 (+10), Deception 6 (+8), Expertise: Popular Culture 12

    (+13), Expertise: Science 4 (+5), Ranged Combat: Hyperkinetic Blast 2 (+5)

    Offense

    Initiative +5

    Hyperkinetic Aura, Burst Area, Close, Damage 6, Reaction

    Hyperkinetic Blast +5, Ranged, Damage 15

    Hyperkinetic Burst, Burst Area 2, Close, Damage 10

    Unarmed +5, Close, Damage 2

    Defense

    Dodge 5, Parry 5

    Toughness 15 / 2* (Impervious 13), Fortitude 10, Will 8

    *Without Force Field bonus.

    Power Points

    Abilities 42 + Powers 72 + Advantages 4 + Skills 21 + Defenses 15 = Total 156

    Complications

    Guilt: Cause and sole survivor of the Stamford Incident.

    Power Loss: Without his Penance armor, Robbie must suffer pain to activate his powers.

  • .

    Real Name: Robert “Robbie” Baldwin

  • Photon PL10

    Abilities

    Strength 7 (11), Stamina 5, Agility 6, Dexterity 4, Fighting 8, Intellect 1, Awareness 1, Presence 1

    Powers

    Cosmic Link: Senses (Communication Link [Rick Jones]) • 1 point

    Cosmic Senses: Enhanced Advantages (Uncanny Dodge); Senses 5 (Radius Cosmic Awareness;

    Danger Sense [Mental]; Precognition; Vision Counters All Concealment; Vision Counters Illusion),

    Unreliable • 8 points

    Nega-Bands: 72 points, Removable (–14 points) • 58 points total

    Cosmic Castling: Movement (Dimensional Travel [Microverse]), Quirk: Must physically trade

    places with Rick Jones • 1 point

    Cosmic Force Field: Impervious Protection 7, Sustained • 14 points

    Cosmic Flight: Flight 7 (250 mph); Movement (Space Travel) • 16 points

    Cosmic Stamina: Immunity 12 (Life Support, Need for Sleep, Starvation and Thirst) • 12

    points

    Cosmic Strength: Enhanced Strength 4 • 8 points

    Cosmic Translator: Comprehend 2 (Languages 2) • 4 points

    Plasma Control: Array (16 points)

    Plasma Blast: Ranged Damage 8 • 16 points

    • Blinding Blast: Ranged Cumulative Affliction 8 (Resisted by Dodge, Overcome by

    Fortitude: Vision Impaired, Vision Disabled, Vision Unaware), Limited to one sense •

    1 point

    Advantages

    All-out Attack, Close Attack, Power Attack

    Skills

    Expertise: Popular Culture 8 (+9), Intimidation 12 (+13), Ranged Combat: Plasma Control 4 (+8),

    Vehicles 6 (+10)

    Offense

    Initiative +6

    Blinding Blast +8, Ranged, Affliction, Resisted by Dodge (DC 18)

    Plasma Blast +8, Ranged, Damage 8

    Unarmed +9, Close, Damage 11

    Defense

    Dodge 8, Parry 8

    Toughness 12 / 5* (Impervious 7), Fortitude 10, Will 6

    *Without Force Field bonus.

    Power Points

    Abilities 66 + Powers 67 + Advantages 3 + Skills 15 + Defenses 12 = Total 163

  • Complications

    Weakness: Genis’ Cosmic Awareness makes him prone to episodes of insanity..

    Real Name: Genis-Vell

  • Songbird

    PL8

    Abilities

    Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 3

    -

    Powers

    Emotion Control: Perception ranged Cumulative Affliction 8 (Resisted by Will: Dazed, Compelled,

    Controlled), Sense Dependent-Auditory, Subtle • 25 points

    Sonic Harness: 29 points, Removable (-5) • 24 points

    Sonic Control: Array (20 points)

    Sonic Blast: Ranged Damage 10, Dynamic • 21 points

    ○ Deafening Blast: Ranged Cumulative Affliction 10 (Resisted by Dodge, Overcome

    by Fortitude: Hearing Impaired, Hearing Disabled, Hearing Unaware), Limited to

    one sense • 2 points

    ○ Flight: Flight 10 (2,000 mph) • 2 points

    ○ Hard Sound Constructs: Create 10, Moveable, Precise, Stationary, Feedback,

    Vulnerable-Sonic Attacks • 2 points

    ○ Hard Sound Platforms: Flight 10 (2,000 mph), Affects Others, Platform • 2 points

    Equipment

    Costume: Protection 2, Subtle • 3 points

    Advantages

    Attractive, Beginner’s Luck, Defensive Roll 2, Equipment, Grabbing Finesse, Improved Trip,

    Leadership, Power Attack, Ranged Attack 3, Teamwork

    Skills

    Acrobatics 7 (+10), Deception 8 (+11), Expertise: Acting 7 (+10), Expertise: Streetwise 6 (+8),

    Insight 4 (+6), Stealth 3 (+6), Technology 3 (+5)

    Offense

    Initiative +3

    Deafening Blast +6, Ranged, Affliction, Resisted by Dodge (DC 20)

    Emotion Control, Perception ranged (Auditory), Affliction, Resisted by Will (DC 18)

    Sonic Blast +6, Ranged, Damage 10

    Unarmed +6, Close, Damage 0

    Defense

    Dodge 10, Parry 8

    Toughness 6 / 4* / 2**, Fortitude 6, Will 8

    *Without Costume bonus.

    **Without Defensive Roll bonus.

    Power Points

    Abilities 42 + Powers 49 + Advantages 13 + Skills 19 + Defenses 19 = Total 142

    Complications

    Reputation: Former Super-Criminal.

    Real Name: Melissa Gold

  • Speed Demon PL 10

    Abilities

    Strength 4, Stamina 4, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 1, Presence 1

    Powers

    High Speed Adaptations: Immunity (friction heat); Protection 2 • 3 points

    Invisibility: Concealment 4 (Visual), Limited to while running • 4 points

    Super-Running: Movement 3 (Wall-Crawling, Water Walking 2), Limited to while running • 3 points

    Super-Speed: Enhanced Defenses 16 (Dodge 8, Parry 8); Enhanced Advantages 14 (Agile Feint,

    Close Attack 3, Evasion 2, Improved Initiative 5, Move-By Action, Seize Initiative, Uncanny Dodge

    [Visual]); Quickness 11; Speed 11 (4,000 MPH) • 52 points

    Super-Speed Stunts: Array (12 points)

    Machine Gun Punches: Multiattack Damage 4, Selective • 12 points

    • Whirlwind Attack: Burst Area Damage 4, Selective • 1 point

    Advantages

    Agile Feint, Close Attack 3, Evasion 2, Improved Initiative 5, Move-By Action, Seize Initiative,

    Redirect, Set-Up, Uncanny Dodge [Visual]

    Skills

    Acrobatics 4 (+9), Deception 8 (+9), Expertise: Science 8 (+11),Perception 4 (+5), Technology 8

    (+11)

    Offense

    Initiative +25

    Machine Gun Punches +9, Close, Damage 4, Multiattack, Selective

    Unarmed +9, Close, Damage 4

    Whirlwind Attack, Burst Area, Close, Damage 4, Selective

    Defense

    Dodge 14, Parry 14

    Toughness 6, Fortitude 10, Will 8

    Power Points

    Abilities 54 + Powers 71 + Advantages 2 + Skills 16 + Defenses 14 = Total 157

    Complications

    Motivation-Greed: Uses his powers to rob banks.

    Motivation: Thrills.

    Real Name: James Sanders

  • Swordsman PL 10

    Abilities

    Strength 3, Stamina 3, Agility 5, Dexterity 4, Fighting 10, Intellect 1, Awareness 2, Presence 2

    Powers

    Adamantium Sword: 37 points Easily Removable (-14) • 23 points total

    Plasma Blast: Ranged Damage 12 • 24 points

    Swingline: Movement (Swinging) • 2 points

    Sword: Strength-based Damage 3, Affects Insubstantial, Improved Critical, Penetrating 6 •

    11 points

    Advantages

    All-Out Attack, Attractive, Defensive Roll 4, Improved Disarm, Improved Initiative, Power Attack,

    Quick Draw, Skill Mastery (Close Combat: Blades), Takedown

    Skills

    Acrobatics 6 (+11), Athletics 8 (+11), Close Combat: Blades 4 (+14), Deception 8 (+10), Expertise:

    Business 4 (+5), Expertise: Tactics 6 (+7), Ranged Combat: Plasma Blast 4 (+8)

    Offense

    Initiative +9

    Adamantium Sword +14, Close, Damage 6, Affects Insubstantial, Penetrating, Threat 19-20

    Plasma Blast +8, Ranged, Damage 12

    Unarmed +10, Close, Damage 3

    Defense

    Dodge 13, Parry 13

    Toughness 7 / 3*, Fortitude 8, Will 8

    *Without Defensive Roll bonus.

    Power Points

    Abilities 60 + Powers 23 + Advantages 12 + Skills 20 + Defenses 22 = Total 137

    Complications

    Obsession: White supremacy.

    Relationship: Father, Baron Von Strucker. Deceased sister, Andrea.

    Real Name: Andreas Von Strucker

  • Techno PL 9

    Abilities

    Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 5, Awareness 2, Presence 1

    Powers

    Tech-Pac: 62 points Removable (-12) • 50 points total

    Interface: Comprehend Machines 2 • 4 points

    Inventions: Variable 6 (30 points for tech-based traits), Move Action • 48 points

    Advantages

    Improvised Tools, Inventor, Skill Mastery (Technology)

    Skills

    Deception 8 (+9), Expertise: Science 8 (+13), Ranged Combat: Tec-Pac 6 (+8), Technology 14 (+19),

    Treatment 6 (+11), Vehicles 8 (+9)

    Offense

    Initiative +1

    Unarmed +4, Close, Damage 0

    Defense

    Dodge 6, Parry 6

    Toughness 1, Fortitude 6, Will 8

    Power Points

    Abilities 32 + Powers 50 + Advantages 3 + Skills 25 + Defenses 18 = Total 128

    Complications

    Reputation: Past betrayals.

    Real Name: Norbert Ebersol