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Usability Studies with Japanese Children for Mobile Applications: Conducting a Meta Analysis Master‘s Thesis Defence Bernd Hollerit Supervisor: Wolfgang Slany Examiners: Keith Andrews, Andreas Holzinger

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Page 1: Usability Studies with Japanese Children for Mobile Applications: Conducting a Meta Analysis Master‘s Thesis Defence Bernd Hollerit Supervisor: Wolfgang

Usability Studies with JapaneseChildren for Mobile Applications:

Conducting a Meta Analysis

Master‘s Thesis DefenceBernd Hollerit

Supervisor: Wolfgang SlanyExaminers: Keith Andrews, Andreas Holzinger

Page 2: Usability Studies with Japanese Children for Mobile Applications: Conducting a Meta Analysis Master‘s Thesis Defence Bernd Hollerit Supervisor: Wolfgang

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Schedule

• Motivation• Catrobat• Usability• Definition• Importance• Evaluation Techniques• Our Approach

• Catrobat Usability Evaluation• Evaluation of Surveys

• Identified Usability Problems• Catrobat Redesign• Paintroid Redesign• Suggestions for Japanese Market

• Conclusion• Outlook• Q&A

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Motivation

• IT important for most businesses• Not only IT staff need knowledge, but everyone working in an office• Most thought after IT skills nowadays are programming and app

development• IT sector is growing and is expected to keep thriving• 61% of IT executives announced plans to hire web- & app developers• Too few women in IT• Cell phone usage among children on the rise

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Catrobat

• Visual programming language• Inspired by Scratch• Developed for smartphones and

tablets• Targets children and teenagers• Goal: learn mathematical and

computational ideas, think creatively, reason systematically, and work collaboratively

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Usability – Definition

1. Effectiveness2. Learnability3. Efficiency4. Memorability5. Errors6. Satisfaction

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Usability – Importance

• If an application is difficult to use…• If the app fails to clearly convey what it has to offer…• If users get lost while navigating through the app…• If the purpose of an app is hard to figure out…• If the app doesn‘t fulfill a user‘s expectations…

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Usability – Importance

• If an application is difficult to use…• If the app fails to clearly convey what it has to offer…• If users get lost while navigating through the app…• If the purpose of an app is hard to figure out…• If the app doesn‘t fulfill a user‘s expectations…

…people will stop using it

• Usability is a necessary condition for survival

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Usability – Evaluation Techniques

• Early Focus on Users and Tasks• Empirical Measurement• Iterative Design• Parallel Design• GOMS (Goals, Operators,

Methods, Selection Rules)• Human Processor Model• Keystroke Level Modeling• Card Sorts

• Tree Tests• Ethnography• Heuristic Evaluation• Usability Inspection• Pluralistic Inspection• Consistency Inspection• Activity Analysis• Task Analysis

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Usability – Evaluation Techniques (cont.)• Focus Groups• Surveys/Questionnaires• Remote Usability Testing• Remote Usability Testing for

Mobile Devices• Thinking Aloud• RITE (Rapid Iterative Testing and

Evaluation) Method• Subjects-in-Tandem or Co-

Discovery

• Component-Based Usability Testing• Rapid Prototyping• Cognitive Walkthrough• Benchmarking• Persona• Meta-Analysis

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Usability – Our Approach

• Meta Analysis of a Focus Group, with Surveys/Questionnaires, Activity Analysis, Thinking Aloud, Cognitive Walkthrough and, to a lesser extent, GOMS and Task Analysis• Focus Group: Japanese teenagers• Survey before hands-on experience, questionnaire after• Start with Thinking Aloud• If children can‘t be encouraged to talk -> Activity Analysis, Cognitive

Walkthrough, GOMS, Task Analysis

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Catrobat Usability Evaluation

• 4 children aged 13-17 years• Tests lasted between 45 and 99 minutes• Facilitator creates timestamped log of activities

1. Survey before actual test2. Hands-on experience of the Catrobat software3. Questionnaire after using Catrobat

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Evaluation of Surveys

• Children agreed or strongly agreed that the usage of Catrobat is fun, interesting, cool and entertaining.• They disagreed or strongly

disagreed that Catrobat is frustrating and boring.• Half of the children agreed that

Catrobat was confusing, with the other half disagreeing.

• „Would you be interested in taking a computer science class in high school?”

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Before Catrobat Usage After Catrobat Usage

Maybe yes, maybe no Probably yes

Probably yes Definitely yes

Probably yes Probably yes

Maybe yes, maybe no Probably yes

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Identified Usability Problems

• Children tap field for number input when they want to move a brick around• Children draw outside of boundaries of

Paintroid image• Children don't know the Paintroid tool “magic”• Children don't know the Paintroid tool “stamp”• Children exit Paintroid without saving• Images open on a very tiny zoom level• Localisation errors in Paintroid• Long-press actions aren't intuitive

• Interface is generally confusing• Inconsistent „Add“-

Buttons

-> Uniform Redesign

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Catrobat Redesign

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Catrobat Redesign

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Catrobat Redesign

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Catrobat Redesign

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Catrobat Redesign

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Catrobat Redesign

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Catrobat Redesign

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Paintroid Redesign

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Suggestions for Japanese Market

• Focus on features regarding drawing and animation• E.g. with templates, pre-set

images

• Localisation not complete, fixed missing translations• One younger participant (13

years old) was unfamiliar with pinch-to-zoom

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Conclusion

• Prepared, conducted and reviewed usability evaluation in order to improve the user experience of Catrobat• Performed Meta-Analysis consisting of Questionnaires/Surveys,

Activity Analysis, Cognitive Walkthrough, Thinking Aloud, Task Analysis and a Consistency Inspection with Japanese children• Suggested improvements and discussed resulting changes• Received Austrian national award for innovation for multimedia and

e-business• Promotion from Google in the Google Play Store (Education Section)

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Outlook

• Reevaluate the redesign• Assess actual user opinions• http://catrobat.org – Developer website hosting the latest builds of

Pocket Code and Pocket Paint• https://pocketcode.org – Hosts user-created apps that can be

downloaded and run by any Pocket Code version • http://blog.catroid.org – Catrobat Blog• https://github.com/Catrobat – Catrobat GitHub Project

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Thank you for your attention!

Q&A

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