user innovation: learning from creative consumers

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USER INNOVATION: LEARNING FROM CREATIVE CONSUMERS Ian P. McCarthy

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Page 1: User innovation: learning from creative consumers

USER INNOVATION: LEARNING FROM CREATIVE CONSUMERS

Ian P. McCarthy

Page 3: User innovation: learning from creative consumers

http://beedie.sfu.ca/graduate/

Page 4: User innovation: learning from creative consumers

http://beedie.sfu.ca/graduate/

Page 5: User innovation: learning from creative consumers

OVERVIEW

• Open innovation

• User innovation

– Creative consumers

• What is the best way to learn from creative consumers?

Page 6: User innovation: learning from creative consumers

Adapted from Chesborough 2004

CloseD innovation is when knowledge flows stay within the organization.

Page 7: User innovation: learning from creative consumers

Adapted from Chesborough 2004

Open innovation is when knowledge flows into and out of the organization.

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CLOSED INNOVATION VERSUS OPEN INNOVATION

Closed Innovation Open Innovation

Ethos We must produce and use the innovation

We get innovations from anywhere and sell innovations to anyone

Role of customers Passive recipients Active users and innovators

IP culture Own and use Buy and sell as neededOrganizational structure

Functional silos Integrated processes

Page 9: User innovation: learning from creative consumers

IBM AND WINTEL• In 1981 IBM designs a product and an innovation supply chain

• Did IBM make a mistake?

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OPEN INNOVATION: LINUX

• The freedom to use the software for any purpose.

• The freedom to change the software to suit your needs.

• The freedom to share the software with your friends and neighbors.

• The freedom to share the changes you make

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OPEN INNOVATION: LINUX

• In 1999 Red Hat went public and achieved on the biggest first day gains in history.

• In 1999 IBM spent 1$ billion developing and promoting Linux

• In 2012 a new version was launched every three months

• Linux runs 75% of the world’s stock exchanges and 95% of the worlds supercomputers

• Runs the servers of Amazon, Facebook, Ebay and Twitter

• Linux is in our phones, TVs, and many other consumer products.

Page 12: User innovation: learning from creative consumers

USER INNOVATION AND CREATIVE CONSUMERS

• User innovation is a type of open innovation.

• It is innovation by users (e.g. firms and individual consumers).

• Creative consumers are user innovators who adapt, modify adapt, modify, or transform a proprietary offering as opposed to creating completely new products (Berthon et al 2007)

• Two questions:

– Why did the following creative consumers innovate?

– How would you characterize the innovations they produce?

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CREATIVE CONSUMERS: THE LEAD USERS

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GEORGE HOTZ (GEOHOT): THE JAIL BREAKER

• An alumnus of the Johns Hopkins Center for Talented Youth program.

• At 19 yrs. old hacks iPhones (Feb 2008)

• In Nov 2009 hacks Playstation 3.

• Apple does nothing

• Sony launches law suit

• Facebook employs him

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CREATIVE CONSUMER: JOHNNY LEE

• Extending the functionality of the Wii Remote

• Worked on the Microsoft Kinect

• Is a Human-Computer Interaction researcher at Google

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THE LASSI WASHING MACHINE

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JOSE AVILA

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JOSE AVILA

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NICK HAYLEY

• In 2007 the 18 yr. old U.K. student created an ad for the iTouch and posted it into on YouTube.

• “We represent Apple and we’ve seen what you have produced and we’d like a chat with you”

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DISCUSSION

• The ‘why?’– Why did the these creative

consumers innovate?

• The ‘what?’– characterize the innovations

they produced?

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WHAT DO THESE STORIES TELL US?

• Motivations (intrinsic vs. extrinsic)

• Products and services, both low tech and high tech are being innovated

• The faithfulness of the innovation varies

• It is not just the product or service that is changed

• There are varying levels of value in the innovations

• Individuals versus groups

• The reactions of firms, governments and societies can vary significantly

• These factors impact how we view, treat and absorb knowledge from user innovators?

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FIRMS HAVE DIFFERENT STANCES

23

Firms attitude to consumer innovation

Firms action to consumer innovation

Passive

-ve

Active

+ve

RESISTActively restrain the innovation

ENCOURAGEHappy to allow but don’t help the innovation

DISCOURAGEDefacto ignore or tolerate the innovation

ENABLEActively facilitate the innovation

Page 24: User innovation: learning from creative consumers

CREATIVE CONSUMERS AND INFORMATION

• To innovate you need two types of information:

– problem/opportunity information

– solution information

• Creative consumers possess both types of information

• The innovations are often very disruptive.

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SUMMARY

• Creative consumers exist because:

– “I need it, but it doesn’t exist”

– “I’m curious”

– “This bugs me”

– “This could be so much better”

– “I don’t want to use it this way”

– “I could make money out of this”

– “I want to be famous”

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SUMMARY

• Open innovation is a relative concept - few systems are completely closed or open.

• However, it is increasingly more open as:

– products are more modular, more reconfigurable, and more programmable

– We like to customize and personalize things

– It is easier to share and show-off

• You work with many smart people, but not all of the smart people in the world.

• You organizations needs to open up internally before it can be open externally.

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WHAT IS THE BEST WAY TO LEARN FROM CREATIVE CONSUMERS?

• It depends!

•What does it depend on?

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THANK YOU

http://beedie.sfu.ca/graduate/