using technology to engage and gamify learning

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Page 1: Using Technology to Engage and Gamify Learning
Page 2: Using Technology to Engage and Gamify Learning

Image: https://i.ytimg.com/vi/hKyfs_pGNb4/maxresdefault.jpg

Page 3: Using Technology to Engage and Gamify Learning

Biggest Challenge Ahead?

The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

Anything you can do, I can do BETTER, FASTER

& CHEAPER!

Disruptively rapid codification and

automation of routine and complex processes

by computers and robots.

Page 4: Using Technology to Engage and Gamify Learning

Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

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…But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not.

Technology WON’T REPLACE ALL Teachers...

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Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html

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Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap

Page 8: Using Technology to Engage and Gamify Learning

http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120

Page 9: Using Technology to Engage and Gamify Learning

Survival Skills for Careers, College & Citizenship

1. Critical Thinking & Problem-Solving

2. Collaboration Across Networks & Leading by Influence

3. Agility & Adaptability

4. Initiative & Entrepreneurialism

5. Effective Oral & Written Communication

6. Accessing & Analyzing Information

7. Curiosity & Imagination

Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc

7

Dr. Tony Wagner

Page 10: Using Technology to Engage and Gamify Learning

TopicTODAY’S MISSION

LEARNING

LEARNING DESIGN

GAMIFICATION

SIMPLIFIED

TOOLS

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1

LEARNING

Page 12: Using Technology to Engage and Gamify Learning

Future Learning Methods?

Learn While Sleeping!

Massive Open Sleeping Courses!

Super Delta Brain Wave Learning!

Page 13: Using Technology to Engage and Gamify Learning

Learning Uploads/Chips!

Future Learning Methods?

Learning Pills!

Learning Implants, Uploads & Super Learning Neurons!

Page 14: Using Technology to Engage and Gamify Learning

https://kahoot.it/

Quiz!

Page 15: Using Technology to Engage and Gamify Learning

BRAIN

Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/

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“The single best work I have encountered on recent findings about the HUMAN

BRAIN AND HOW WE LEARN.”— James M. Lang

http://makeitstick.net/

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https://educationcogitation.com/tag/science/

THE SCIENCE OF SUCCESSFUL LEARNING

Page 18: Using Technology to Engage and Gamify Learning

https://educationcogitation.com/tag/science/

MAKE IT STICK

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4

3

2

1

4 Stages of Learning

High

Leve

l

Unconscious Incompetence

Conscious Competence

Conscious Incompetence

Unconscious Competence

- Noel BurchDesigned by: Zaid Alsagoff

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Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html

The Mindset to Mastery…

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http://sachachua.com/blog/2013/07/visual-book-review-the-first-20-hours-how-to-learn-anything-fast-josh-kaufman/

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HOURS?

PRACTICE

EXPERT

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http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/

The 10,000 Hour Rule!

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Diagram: http://pairadimes.davidtruss.com/learning-and-failure/

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"It's not that I'm so smart, it's just that I stay with problems longer."

- Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.

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2LEARNING

DESIGN

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What ANNOYS About PowerPoint Presentations?

Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/

The speaker read the slides to us 72.0%

Text so small I couldn’t read it 50.6%

Full sentences instead of bullet points 48.4%

Overly complex diagrams 30.8%

Poor color choice 25.8%

No clear purpose 22.1%

No flow of ideas 21.0%

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Why Lecture?

Lively

Educative

Creative

Thought (provoking)

Understandable

Relevant

Enjoyable

http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html

MISSION?InspireInfluenceInform

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Talk Like TED: http://www.amazon.com/Talk-Like-TED-Public-Speaking-Secrets/dp/1250061539/How to Deliver a TED Talk: https://www.amazon.com/How-Deliver-TED-Talk-Presentations/dp/0071831592TED Talks: The Official TED Guide to Public Speaking: https://www.ted.com/read/ted-talks-the-official-ted-guide-to-public-speaking

Learn From TED Talks…

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Learning Theory Diagram: http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning%20Theory.jpg

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Integration Activation

Application Demonstration

Problem

Instructional Design Models & MethodsDick and

Carey ModelGagné's Nine Events

of Instruction

Bloom's Learning Taxonomy

Merrill's First Principlesof Instruction

ADDIEKemp's Instructional

Design ModelKirkpatrick's 4 Levels

of Evaluation

http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

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Constructive Alignment (CA)

LearningActivities

ContentAssessment

Learning Outcomes

More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

- John Biggs

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Blended

*F2F: Face-to-Face

Finding the

Right Blend…

Online F2F

Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

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Gain Attention

Inform Learning

Outcomes

Stimulate Recall of Prior

Learning

Present New Content

ProvideGuidance

ProvideLearningActivities

Assess Learning

Provide Feedback

Enhance Retention and

Transfer

This will

help you…

Last class we

learned how to…

Allow me to

demonstrat

e

Now you

try it…

Try it like

this…

Let’s test

your skills

now

Let’s do it

“in the field”

Gagne’s 9 Events of Instruction

Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation

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Gagne’s 9 Event of Instructions

Presentation Events of Instruction Learning Activities

Introduction 1. Gain attention • Present a dilemma, analogy, video

2. Inform learning outcomes• List clear learning outcomes

creatively

3. Stimulate recall prior knowledge

• Explain how prior knowledge relates to new topic

• Initiate discussion• Pre-tests

Content 4. Present new content • Explanation, example, simulation

5. Provide guidance • Guidelines, checklists, mnemonics, group discussion

Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning

• Check your understanding• Self/Peer/Facilitator Assessment• Practical, e-Portfolio, quiz

Summary 9. Enhance retention and transfer

• Summarize/Conclude the topic• Provide additional resources

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Video: http://youtu.be/dLl5AcN_G24

Gain Attention!

What are you THINKING about?

Example: Improve your English!

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Gai

n A

tte

nti

on

Ahh!

Question Story

FactDefinition

Quote

Analogy

Humor

Personal experience Demonstration

Video Clip

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http://www.educause.edu/research-and-publications/books/learning-spaces

Design Learning Spaces That…

Inspire Students to Connect, Collaborate, Think and Innovate!

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Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html

The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart

classrooms with flexible clustered seating, multiple LCD screens and wireless

communication tools.

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https://youtu.be/bmYcurIHDrk

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Source: https://www.youtube.com/watch?v=Ah-SmLEMgis

Individual Learning

Paths

Teacher Led

Group/Project Work

Asse

ssme

nt

MATCHBOOK LEARNING’S BLENDED CLASSROOM

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Ass

ess

me

nt

Miller’s Pyramid: http://www.gp-training.net/training/educational_theory/adult_learning/miller.htm

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Use a Variety of Methods to Assess More…

http://web.me.com/janherrington/AuthenticLearning/Home.html

Learning AnalyticsPeer-Assessment

E-PortfolioRubrics

AUTHENTIC Learning & Empower PERSONALIZED Learning!

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Source: http://dailygenius.com/levels-of-learning-analytics/

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https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/

Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...

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How can we use

Technology to

TRANSFORMLearning?

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TPACK

http://tpack.org/

Reproduced by permission of the publisher, © 2012 by tpack.org

- Matthew Koehler & Punya Mishra

A framework that identifies the knowledge teachers need

to teach effectively with

technology.

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The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf

- Ruben Puentedura

Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png

SAMR

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Android

iPAD

Web 2.0

Bloom’s Digital Taxonomies!

http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies

Google

MORE

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3GAMIFICATION

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If You Can Have

_______,

WHY NOT?

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Gamify Learning Experiences!

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

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Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/

Why Gamify?

ADVENTURE

ENGAGEMENT

AUTONOMY

GOALS

CHALLENGE

ACHIEVEMENT

FEEDBACK

REWARDS

MASTERY

LEARNING

PURPOSE

FUN

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Gamification?

“The process of using game thinking and game mechanics to solve problems and engage users.”

- Gabe Zichermann

Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

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In Learning Terms, “Gamifying Means…

Turning the class content and the way students learn into a game with a rewards system, quests,

experience levels, and healthy competition…”

http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/

Believe me!

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Game Mechanics?

Constructs of rules and feedback loops intended to produce enjoyable gameplay.

Building blocks that can be applied and combined to gamify any non-game context.

http://gamification.org/wiki/Game_Mechanics

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Gamification Building Blocks?

LEVELSPOINTS

BADGES

FEEDBACK

MISSION

CHALLENGES

COUNTDOWN LEADERBOARD

PROGRESS

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Octalysis Gamification Framework (By Yu-kai Chou) : http://i2.wp.com/yukaichou.com/wp-content/uploads/2015/10/The-Octalysis-Framework.jpg

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Image source: https://s-media-cache-ak0.pinimg.com/564x/19/de/45/19de45eed3c37f758501002ba8032b52.jpg

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EXAMPLES?

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https://www.duolingo.com/

Duolingo is fun and addictive (bite-sized lessons). Earn points for correct answers, race against the clock, and level up.

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Uses Existing Games to Amplify Learning!

https://sites.google.com/site/teamdrillhead/

http://youtu.be/OSJ5LwAXxLk

Mr. Pai

Mr. Pai features scalable, game

based curriculum using Flower Power of Mangahigh.com,

Timez Attack, Tutpup.com,

Nintendo DS, Brain Age 2, Raz-Kids, etc.

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BozemanScience: http://www.bozemanscience.com/

Uses Moodle & Google Docs!

Paul Andersen

His Method: http://youtu.be/XGE6osTXym8

Uses elements of game design to improve his AP Biology class. The entire

class revolves around Moodle. Students complete levels to acquire experience

points and move up the leader board.

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http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/

Kate Fanelli

MathLand (20 Levels):1. Lesson2. Practice 3. Mastery Test (can redo)

Gamification? Points (for completing tests) Levels Avatar Board

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Transform your class into an adventure and take student motivation to the next level.

https://www.classcraft.com/

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http://rezzly.com/

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https://www.gradecraft.com/

A LMS THAT SUPPORTS GAMEFUL COURSES

Flexible Rubrics

Classroom & Learning Analytics

Integration With Other Platforms

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MISSION Explore the connectedness of the global

community through the lens of the economic, social, and environmental crises and the imminent threat of war.

Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.

LEARN Collaborate and communicate with each other

as one work to resolve the Game's conflicts.

Compromise while accommodating different perspectives and interests.

Discover that we share a deep and abiding interest in taking care of each other.

The World Peace Game

Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter

Hands-on Political Simulation

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C2S2C

Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

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GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Use C2S2C Method to…

1 Challenge

2 Compete

3 Show

COURSE

Learning Outcome

(LO)

LO

LO

LO LO

LO

LO

LEARNINGACTIVITY

4 Score

5 Celebrate!

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Gamification can be applied to sequential or non-sequential learning tasks/activities.

o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

o Ao 100%o Destinctiono Rubrico Peer-Assess

o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

o Bo 80%o Credito Rubrico Peer-Assess

Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

Examples:o Co 40%o Passo Rubric o Peer-Assess

1. CHALLENGE

TASK/ACTIVITY

1. A

2. A-B

3. A-B-C

4. A-B-C-D

5. A-B-C-D-E

6. A-B-C-D-E-F

7. A-B-C-D-E-F-G

8. A-B-C-D-E-F-G-H

9. A-B-C-D-E-F-G-H-I

10.A-B-C-D-E-F-G-H-I-J

11.A-B-C-D-E-F-G-H-I-J-K

GAMIFICATIONGRADING

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Example?

http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html

Gameplay: 3 Hours to do this…

Group Activity

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Consider using Rubrics as a Tool for…

RubiStar (rubric creation tool): http://rubistar.4teachers.org/

LEARNING, FEEDBACK & ASSESSMENT

Database of Rubrics: http://www.uwstout.edu/soe/profdev/rubrics.cfm

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2. COMPETE

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Individual or Group

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CompetitionGroup size: 4-7CommunicationCollaborationLeadershipStrategyPlanningIT Savvy dividedOnly assist if asked!

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Example: Group Work

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3. SHOW

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

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4. SCORE

http://gamification.org/wiki/Game_Mechanics

Map

Levels

Points

Polling

Badges

Rubric

Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

Rank

Survey

Bonuses

Countdown

Rewards

Rewards

StatusAvatars

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http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

“All Participants vote for the best group work. If they all vote for their own group work, my vote will decide the winner!”

– Zaid Alsagoff

Example: Vote for the Winner!

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5. CELEBRATE

“It’s NOT really about winning, but using game

mechanics to engage and inspire real

effort.”

- Zaid Alsagoff

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

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Seven Tips to Gamify…

1. Gamify grading with levels besides alphabets or percentages.

2. Award students with badges for completed tasks.

3. Integrate educational video games into your curriculum.

4. Stir up a little competition.

5. Implement a class-wide rewards system to encourage top students to help weaker students.

6. Gamify homework to inspire more effort.

7. Use social media tools to gamify social interaction and provide continuous feedback.

Adapted from: http://blog.tophatmonocle.com/2012/07/4-ways-to-gamify-learning-in-your-classroom/

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OER Workshop at USM (27 – 28 June, 2012)

Gamifying to engage USM ACADEMICS to develop OER!

*OER: Open Educational Resources

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2nd OER Workshop at USM (27 – 28 August, 2012)

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Gamified Classroom Learning Works!

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Gamified Flipped Learning Workshop…

at UPM (9 – 10 August, 2016)

http://zaidlearn.blogspot.my/2016/07/designing-gamified-flipped-learning.html

Individual Group Unified

3 MISSIONS

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“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”

– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html

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4

TOOLS

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Reuse/Remix OER & Repurpose MOOCs...

http://list.ly/list/O97-mooc-development-platforms

For Course Content!

*OER: Open Educational Resources

*MOOCs: Massive Open Online Courses

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Use Virtual & Augmented Reality…

32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/

…To Transform Learning & Teaching Experiences!

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Use Interactive Web Tools to Engage & …

Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.

Gamify Learning!

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TodaysMeet

https://todaysmeet.com/

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Poll Everywhere

http://www.polleverywhere.com/

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Plickers

https://plickers.com/

Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment dataWITHOUT THE NEED FOR STUDENT DEVICES.

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Padlet

https://padlet.com/

It works like an online sheet of paper where people can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device (No login required).

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Quizlet

https://quizlet.com/

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Socrative

http://www.socrative.com/

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Nearpod

https://nearpod.com/

An innovative and interactive classroom tool to create, engage and assess. An all-in-one solution for the use of devices in education!

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Formative

https://goformative.com/

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Kahoot

https://getkahoot.com/

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http://quizizz.com/

FUN! EASY-TO-USE GREAT DATA

Guide: http://learninginhand.com/blog/quizizz

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More Learning Tools?

http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth

Top 190+ LEARNING TOOLS on Planet Earth!

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Best Quick Reference Guides to Tools?

Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html

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CHALLENGES?

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Technical Challenges

Tools overload

Firewall blocking

Accessibility

Usability

Ease-of-use

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Sharing Challenges

Information overload

Content ownership

Confidentiality

Quality

Authority

Work-life balance

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6Simplified

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Gamified Blended Learning Experiences?

Engaging Flow

Gamify!

LearningActivities

ContentAssessment

Learning Outcomes

Tools

Blend

F2F Online

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https://www.facebook.com/groups/LearningInnovationCircle/

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http://discourse.col.org/c/open-educational-resources-faq

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http://zaidlearn.blogspot.com/

Have a

ZaidLearn!

Finally, You Might Want To…

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[email protected]

https://my.linkedin.com/in/zaidlearn

http://zaidlearn.blogspot.com/

http://twitter.com/zaidlearn

http://www.slideshare.net/zaid

Zaid Ali AlsagoffLearning Innovation Specialist

AQL Learning Innovation Consultancy