using technology to engage & gamify learning (2017)
TRANSCRIPT
2017
We spend
hours a week as a planet playing videogames.
Did You Know?
http://bit.ly/dIdfSK
- Jane McGonigal
3 Billion
HOURS?
PRACTICE
EXPERT
http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/
The 10,000 Hour Rule!
Gaming Hours a week into NEW EXPERTS!
Imagine Transforming 3 BILLION...
(3 Billion / 10,000 Hours)
300,000
HOURS?
PRACTICE
LEARN ANYTHING
http://sachachua.com/blog/2013/07/visual-book-review-the-first-20-hours-how-to-learn-anything-fast-josh-kaufman/
Gaming Hours a week into LEARNING NEW THINGS!
Imagine Transforming 3 BILLION...
(3 Billion / 20 Hours)
150 Million
TopicTODAY’S MISSION
LEARNING
LEARNING DESIGN
GAMIFICATION
TOOLS
C2S2C
1
LEARNING
What are the CHALLENGESwith engaging today’s Y-Z GENERATION TO LEARN?
STUDENTS
Today’s Students?
Always Online!
Disengaged!Demotivated!
Sleeping in Class!
No Time to Study!
No Patience!
Expects us to Reply in a Nanosecond!
Googling is Thinking!
BRAIN
Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/
“The single best work I have encountered on recent findings about the HUMAN
BRAIN AND HOW WE LEARN.”— James M. Lang
http://makeitstick.net/
https://educationcogitation.com/tag/science/
THE SCIENCE OF SUCCESSFUL LEARNING
https://educationcogitation.com/tag/science/
MAKE IT STICK
4
3
2
1
4 Stages of Learning
High
Leve
l
Unconscious Incompetence
Conscious Competence
Conscious Incompetence
Unconscious Competence
- Noel BurchDesigned by: Zaid Alsagoff
Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html
The Mindset to Mastery…
https://pbs.twimg.com/media/BqMkuUZIEAA8mf9.jpg
FAIL
IRST
TTEMPT
N
EARNINGZaid Ali Alsagoff
"It's not that I'm so smart, it's just that I stay with problems longer."
- Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.
2LEARNING
DESIGN
What ANNOYS About PowerPoint Presentations?
Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/
The speaker read the slides to us 72.0%
Text so small I couldn’t read it 50.6%
Full sentences instead of bullet points 48.4%
Overly complex diagrams 30.8%
Poor color choice 25.8%
No clear purpose 22.1%
No flow of ideas 21.0%
Why Lecture?
Lively
Educative
Creative
Thought (provoking)
Understandable
Relevant
Enjoyable
http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html
MISSION?InspireInfluenceInform
Talk Like TED: http://www.amazon.com/Talk-Like-TED-Public-Speaking-Secrets/dp/1250061539/How to Deliver a TED Talk: https://www.amazon.com/How-Deliver-TED-Talk-Presentations/dp/0071831592TED Talks: The Official TED Guide to Public Speaking: https://www.ted.com/read/ted-talks-the-official-ted-guide-to-public-speaking
Learn From TED Talks…
Constructive Alignment (CA)
LearningActivities
ContentAssessment
Learning Outcomes
More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction
- John Biggs
Blended
*F2F: Face-to-Face
Finding the
Right Blend…
Online F2F
Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/
Integration Activation
Application Demonstration
Problem
Instructional Design Models & MethodsDick and
Carey ModelGagné's Nine Events
of Instruction
Bloom's Learning Taxonomy
Merrill's First Principlesof Instruction
ADDIEKemp's Instructional
Design ModelKirkpatrick's 4 Levels
of Evaluation
http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm
Gain Attention
Inform Learning
Outcomes
Stimulate Recall of Prior
Learning
Present New Content
ProvideGuidance
ProvideLearningActivities
Assess Learning
Provide Feedback
Enhance Retention and
Transfer
This will
help you…
Last class we
learned how to…
Allow me to
demonstrat
e
Now you
try it…
Try it like
this…
Let’s test
your skills
now
Let’s do it
“in the field”
Gagne’s 9 Events of Instruction
Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation
Gagne’s 9 Event of Instructions
Presentation Events of Instruction Learning Activities
Introduction 1. Gain attention • Present a dilemma, analogy, video
2. Inform learning outcomes• List clear learning outcomes
creatively
3. Stimulate recall prior knowledge
• Explain how prior knowledge relates to new topic
• Initiate discussion• Pre-tests
Content 4. Present new content • Explanation, example, simulation
5. Provide guidance • Guidelines, checklists, mnemonics, group discussion
Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning
• Check your understanding• Self/Peer/Facilitator Assessment• Practical, e-Portfolio, quiz
Summary 9. Enhance retention and transfer
• Summarize/Conclude the topic• Provide additional resources
Gai
n A
tte
nti
on
Ahh!
Question Story
FactDefinition
Quote
Analogy
Humor
Personal experience Demonstration
Video Clip
LET’S CREATE AN
ATTENTION GRABBER!DEADLINE?
30 MIN
http://www.educause.edu/research-and-publications/books/learning-spaces
Design Learning Spaces That…
Inspire Students to Connect, Collaborate, Think and Innovate!
Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html
The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart
classrooms with flexible clustered seating, multiple LCD screens and wireless
communication tools.
https://youtu.be/bmYcurIHDrk
Source: https://www.youtube.com/watch?v=Ah-SmLEMgis
Individual Learning
Paths
Teacher Led
Group/Project Work
Asse
ssme
nt
MATCHBOOK LEARNING’S BLENDED CLASSROOM
Ass
ess
me
nt
Miller’s Pyramid: http://www.gp-training.net/training/educational_theory/adult_learning/miller.htm
Use a Variety of Methods to Assess More…
http://web.me.com/janherrington/AuthenticLearning/Home.html
Learning AnalyticsPeer-Assessment
E-PortfolioRubrics
AUTHENTIC Learning & Empower PERSONALIZED Learning!
https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/
Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...
How can we use
Technology to
TRANSFORMLearning?
The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf
- Ruben Puentedura
Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png
SAMR
TPACK
http://tpack.org/
Reproduced by permission of the publisher, © 2012 by tpack.org
- Matthew Koehler & Punya Mishra
A framework that identifies the knowledge teachers need
to teach effectively with
technology.
Android
iPAD
Web 2.0
Bloom’s Digital Taxonomies!
http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies
MORE
3GAMIFICATION
If You Can Have
_______,
WHY NOT?
Gamify Learning Experiences!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
In Learning Terms, “Gamifying Means…
Turning the class content and the way students learn into a game with a rewards system, quests,
experience levels, and healthy competition…”
http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/
Believe me!
4 Terms to Differentiate…
GAMEPlay for fun and entertainment
GAME-BASED LEARNINGAdapt existing games to engage and inspire learning
SERIOUS GAMESDesign digital games for specific educational purposes
GAMIFICATIONApply game thinking and game mechanics in a non-gaming context to…
Gamification?
“Applying game thinking and game mechanics in a non-gaming context to
engage people, inspire learning, motivate action and solve problems.”
Khairul Anwar Zaid Ali Alsagoff Shamsuddin AbdullahNorhayati Maskat
Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/
WHY GAMIFY?
The 8 Core Drives of Gamification
1. Epic Meaning & Calling
2. Development & Accomplishment
3. Empowerment of Creativity & Feedback
4. Ownership & Possession
5. Social Influence & Relatedness
6. Scarcity & Impatience
7. Unpredictability & Curiosity
8. Loss & Avoidance
Octalysis Gamification Framework (By Yu-kai Chou) : http://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/
Octalysis Gamification Framework (By Yu-kai Chou) : http://i2.wp.com/yukaichou.com/wp-content/uploads/2015/10/The-Octalysis-Framework.jpg
Game Mechanics?
Building blocks that can be applied and combined to gamify any non-game context.
Constructs of rules and feedback loops intended to produce enjoyable gameplay.
http://gamification.org/wiki/Game_Mechanics
Gamification Building Blocks?
LEVELSPOINTS
BADGES
FEEDBACK
MISSION
CHALLENGES
COUNTDOWN LEADERBOARD
PROGRESS
Image source: https://s-media-cache-ak0.pinimg.com/564x/19/de/45/19de45eed3c37f758501002ba8032b52.jpg
Potential Pitfalls of Gamification?
Adapted from: • http://www.emergingedtech.com/2016/12/pitfalls-of-gamification-every-course-author-should-know/• http://www.imediaconnection.com/articles/ported-articles/red-dot-articles/2012/may/7-potential-pitfalls-of-gamification/• http://www.gamification.co/2011/09/29/the-pitfalls-of-gamification/
Rewards ≠ Achievement
Undermining Intrinsic Values
Interfering with Social Norms
One Motivator Does Not Fit All
Confusing Competition & Cooperation
False Sense of Achievement
Finding Ways to Cheat
Feels like Bribery
EXAMPLES?
https://www.bangor.ac.uk/news/latest/how-gamification-is-engaging-students-in-learning-30001
Imagine sitting in your University lecture, when one of your fellow
students ‘dragged out’ of a lecture by masked militia-men
because they have become ‘infected’….
Using Existing Games to Amplify Learning!
http://www.gamification.co/2012/11/09/world-of-warcraft-in-the-world-of-education/
Empowering problem solving, creative thinking, resource management, collaboration, cooperation, visualization and project management skills.
Uses Existing Games to Amplify Learning!
https://sites.google.com/site/teamdrillhead/
http://youtu.be/OSJ5LwAXxLk
Mr. Pai
Mr. Pai features scalable, game
based curriculum using Flower Power of Mangahigh.com,
Timez Attack, Tutpup.com,
Nintendo DS, Brain Age 2, Raz-Kids, etc.
Design New Digital Games to Engage People…
Inspire Learning, Motivate Action and Solve Problems!http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/
BozemanScience: http://www.bozemanscience.com/
Uses Moodle & Google Docs!
Paul Andersen
His Method: http://youtu.be/XGE6osTXym8
Uses elements of game design to improve his AP Biology class. The entire
class revolves around Moodle. Students complete levels to acquire experience
points and move up the leader board.
https://www.duolingo.com/
Duolingo is fun and addictive (bite-sized lessons). Earn points for correct answers, race against the clock, and level up.
http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/
Kate Fanelli
MathLand (20 Levels):1. Lesson2. Practice 3. Mastery Test (can redo)
Gamification? Points (for completing tests) Levels Avatar Board
MISSION Explore the connectedness of the global
community through the lens of the economic, social, and environmental crises and the imminent threat of war.
Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.
LEARN Collaborate and communicate with each other
as one work to resolve the Game's conflicts.
Compromise while accommodating different perspectives and interests.
Discover that we share a deep and abiding interest in taking care of each other.
The World Peace Game
Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter
Hands-on Political Simulation
Seven Tips to Gamify…
1. Gamify grading with levels besides alphabets or percentages.
2. Award students with badges for completed tasks.
3. Integrate educational video games into your curriculum.
4. Stir up a little competition.
5. Implement a class-wide rewards system to encourage top students to help weaker students.
6. Gamify homework to inspire more effort.
7. Use social media tools to gamify social interaction and provide continuous feedback.
Adapted from: http://blog.tophatmonocle.com/2012/07/4-ways-to-gamify-learning-in-your-classroom/
3C2S2C
How to GAMIFYany LEARNING
ACTIVITY?
C2S2C
Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Use C2S2C Method to…
1 Challenge
2 Compete
3 Show
COURSE
Learning Outcome
(LO)
LO
LO
LO LO
LO
LO
LEARNINGACTIVITY
4 Score
5 Celebrate!
Gamification can be applied to sequential or non-sequential learning tasks/activities/Scenarios.
o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)
o Ao 100%o Destinctiono Rubrico Peer-Assess
o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)
o Bo 80%o Credito Rubrico Peer-Assess
Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)
Examples:o Co 40%o Passo Rubric o Peer-Assess
1. CHALLENGE
TASK/ACTIVITY/SCENARIO
1. A
2. A-B
3. A-B-C
4. A-B-C-D
5. A-B-C-D-E
6. A-B-C-D-E-F
7. A-B-C-D-E-F-G
8. A-B-C-D-E-F-G-H
9. A-B-C-D-E-F-G-H-I
10.A-B-C-D-E-F-G-H-I-J
11.A-B-C-D-E-F-G-H-I-J-K
GAMIFICATIONGRADING
Example?
http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html
Gameplay: 3 Hours to do this…
Group Activity
Consider using Rubrics as a Tool for…
RubiStar (rubric creation tool): http://rubistar.4teachers.org/
LEARNING, FEEDBACK & ASSESSMENT
Database of Rubrics: http://www.uwstout.edu/soe/profdev/rubrics.cfm
2. COMPETE
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Individual or Group
CompetitionGroup size: 4-7CommunicationCollaborationLeadershipStrategyPlanningIT Savvy dividedOnly assist if asked!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Example: Group Work
3. SHOW
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A
4. SCORE
http://gamification.org/wiki/Game_Mechanics
Map
Levels
Points
Polling
Badges
Rubric
Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!
Rank
Survey
Bonuses
Countdown
Rewards
Rewards
StatusAvatars
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
“All Participants vote for the best group work. If they all vote for their own group work, my vote will decide the winner!”
– Zaid Alsagoff
Example: Vote for the Winner!
5. CELEBRATE
“It’s NOT really about winning, but using game
mechanics to engage and inspire real
effort.”
- Zaid Alsagoff
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
OER Workshop at USM (27 – 28 June, 2012)
Gamifying to engage USM ACADEMICS to develop OER!
*OER: Open Educational Resources
2nd OER Workshop at USM (27 – 28 August, 2012)
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamified Classroom Learning Works!
Gamified Flipped Learning Workshop…
at UPM (9 – 10 August, 2016)
http://zaidlearn.blogspot.my/2016/07/designing-gamified-flipped-learning.html
Individual Group Unified
3 MISSIONS
“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”
– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
4
TOOLS
https://www.classdojo.com/
Create a positive cultureTeachers can encourage students for any skill or value — whether it's working hard, being kind, helping others or something else
Give students a voiceStudents can showcase and share their learning by adding photos and videos to their own portfolios
Share moments with parentsGet parents engaged by sharing photos and videos of wonderful classroom moments
Transform your class into an adventure and take student motivation to the next level.
https://www.classcraft.com/
http://rezzly.com/
Commonly used LMS are also Infusing…
GAMIFICATION to Engage Learners More.
Use Virtual & Augmented Reality to…
32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/
Engage & Gamify Learning in the Physical World!
Use Interactive Web Tools to Engage & …
Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.
Gamify Learning!
Plickers
https://plickers.com/
Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment dataWITHOUT THE NEED FOR STUDENT DEVICES.
Padlet
https://padlet.com/
It works like an online sheet of paper where people can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device (No login required).
Nearpod
https://nearpod.com/
An innovative and interactive classroom tool to create, engage and assess. An all-in-one solution for the use of devices in education!
http://quizizz.com/
FUN! EASY-TO-USE GREAT DATA
Guide: http://learninginhand.com/blog/quizizz
More Learning Tools?
http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Top 190+ LEARNING TOOLS on Planet Earth!
Best Quick Reference Guides to Tools?
Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html
CHALLENGES?
Technical Challenges
Tools overload
Firewall blocking
Accessibility
Usability
Ease-of-use
Sharing Challenges
Information overload
Content ownership
Confidentiality
Quality
Authority
Work-life balance
6Simplified
Gamify Any Course?
C2S2C
Gamify!
LearningActivities
ContentAssessment
Learning Outcomes
Tools
BlendF2F Online
Paperback (Print)https://www.amazon.com/21st-Century-PhD-Learning-Adventure/dp/1520558899
E-Book (Kindle)https://www.amazon.com/21st-Century-PhD-Learning-Adventure-ebook/dp/B01N3BO5YX
This book by Zaid Ali Alsagoff, explores 43 of his
most inspiring and impactful learning adventures
over one decade (2007 - 2016). These 43 learning
adventures were originally captured in his blog
(ZaidLearn) during this period, which explored
various inspirational educators, technologies,
methods and ideas to innovate and transform
learning. You will also discover why he pursued a
personalized learning journey rather than a PhD
route, and some mind boggling lessons learned on
the way. Finally, it explores whether any of his
learning adventures made an impact and a
significant original contribution to the world of
learning.
https://www.facebook.com/groups/LearningInnovationCircle/
http://zaidlearn.blogspot.com/
Have a
ZaidLearn!
Finally, You Might Want To…
https://my.linkedin.com/in/zaidlearn
http://zaidlearn.blogspot.com/
http://twitter.com/zaidlearn
http://www.slideshare.net/zaid
Zaid Ali AlsagoffLearning Innovation Specialist
AQL Learning Innovation Consultancy