week four - responding to a brief
DESCRIPTION
Week four of the series: Material focuses on preparing to respond to a brief alongside a discussion of Game EnginesTRANSCRIPT
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Working to a Brief
Week 4 – 25.05.2011Responding Correctly
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Quiz• Q1: What computer classic sent players to Phobos to blast Specters, Lost
Souls and Cacodemons?
• Q2: What slimy video game has bad guys named Professor Monkey-for-a-Head, Evil the Cat from Heck and Bob, the Killer Goldfish?
• Q3: What videogame hero must unseat King K. Rool in a 3-D update of a Nintendo classic?
• Q4: Omnislash hits how many times?
• Q5: In Mortal Kombat on the Mega Drive – how did you perform Skorpions Fatality?
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Working to a Brief
What did we do last week?
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Working to a Brief
• Recap from last week
– Looked into planning a response for a brief• Mindmaps / aims & objectives / risks
– Highlighted key areas to be addressed– Highlighted potential problems
• Risks• Ethical Issues• Unforeseen circumstances
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Assignment!
• Assignment was due on the 20th
– Who didn’t hand it in?– Why not!
• Majority of the assignments are good and have been marked– What have I learnt from your assignments?
• Clarification of brief type and structure• Clarification of Negotiation & Opportunities
• What needs to improve– Annotations– Discussions
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Planning for Success!
• Solving a brief– So far we have looked at analysing and breaking briefs down, but what
do we do when we need to provide a solution?
– Do we simply respond to it?• Do we have special considerations?• Do we need to cater for certain requirements?• Do we need to make sure that the solution is safe to complete?
– What about planning then?
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Planning for Success!
• Planning – a recap– Prepare planning material to meet the requirements
– Mind map / Brainstorm• Are you planning all outcomes?• Are you being critical of your performance?• Are you meeting all the requirements from within the brief?• Are you achieving all of the project requirements?
– Are we meeting all goals, do we have further outcomes to plan for?
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Assignment!
• Check your emails!– I have sent the second assignment to all of you via the email you
provided to us here at Confetti – if you don’t have it, you need to update us with your new email address!
– Has two objects in the folder, the assignment document itself alongside the brief in which you will be working towards solving
– A much more involved assignment than the first!
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Assignment!
• Check your emails!– I have sent the second assignment to all of you via the email you
provided to us here at Confetti – if you don’t have it, you need to update us with your new email address!
– Has two objects in the folder, the assignment document itself alongside the brief in which you will be working towards solving
– A much more involved assignment than the first!
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Game Engines
• What is a game engine?
• What is the difference between a “game” and a “game engine”?
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Id Tech 1 (Doom)
• Revolutionary Engine• Adapted from Wolfenstein the previous year• Gave the illusion of 3D
– Height– Rooms not stacked– Fast Rendering
• 1993
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Renderware
• Over 200 titles produced• Multi-platform – not just for PC• 1996
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Unreal
• Epic Games• Unreal & Unreal Editor• Software & Hardware Rendering• UnrealScript• 1998
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GameBryo
• Extremely successful Multi-platform Engine• Dynamic Collision Detection & Particle Systems• Used in Fallout 3 & Oblivion• 2003
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id Tech IV
• Groundbreaking Engine development– Switched from C to C++– Code overhaul
• Realistic Lighting and Depth• Hardware Dependant• Benchmarking• 2004
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FrostBite
• Shader Heavy Engine– Graphically Impressive– Multiple Shaders
• Destructible Environments• Multi-platform compatible• 2008
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Anvil / Scimitar
• Built from the ground up• Multi-threading engine
– Dynamic World Creation
• Uses a variety of middleware components for certain tasks (i.e. Autodesk’s HumanIK for enhanced movement and animation mechanics
• 2008
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Game Engines
• Many types available
• Make sure you chose the right one to complete the task you have been set in the assignment
• Are you focused on the correct methods?
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Overview
• What have you learnt in the session?