week four - responding to a brief

19
Working to a Brief Week 4 – 25.05.2011 Responding Correctly

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Week four of the series: Material focuses on preparing to respond to a brief alongside a discussion of Game Engines

TRANSCRIPT

Page 1: Week Four - Responding to a Brief

Working to a Brief

Week 4 – 25.05.2011Responding Correctly

Page 2: Week Four - Responding to a Brief

Quiz• Q1: What computer classic sent players to Phobos to blast Specters, Lost

Souls and Cacodemons?

• Q2: What slimy video game has bad guys named Professor Monkey-for-a-Head, Evil the Cat from Heck and Bob, the Killer Goldfish?

• Q3: What videogame hero must unseat King K. Rool in a 3-D update of a Nintendo classic?

• Q4: Omnislash hits how many times?

• Q5: In Mortal Kombat on the Mega Drive – how did you perform Skorpions Fatality?

Page 3: Week Four - Responding to a Brief

Working to a Brief

What did we do last week?

Page 4: Week Four - Responding to a Brief

Working to a Brief

• Recap from last week

– Looked into planning a response for a brief• Mindmaps / aims & objectives / risks

– Highlighted key areas to be addressed– Highlighted potential problems

• Risks• Ethical Issues• Unforeseen circumstances

Page 5: Week Four - Responding to a Brief

Assignment!

• Assignment was due on the 20th

– Who didn’t hand it in?– Why not!

• Majority of the assignments are good and have been marked– What have I learnt from your assignments?

• Clarification of brief type and structure• Clarification of Negotiation & Opportunities

• What needs to improve– Annotations– Discussions

Page 6: Week Four - Responding to a Brief

Planning for Success!

• Solving a brief– So far we have looked at analysing and breaking briefs down, but what

do we do when we need to provide a solution?

– Do we simply respond to it?• Do we have special considerations?• Do we need to cater for certain requirements?• Do we need to make sure that the solution is safe to complete?

– What about planning then?

Page 7: Week Four - Responding to a Brief

Planning for Success!

• Planning – a recap– Prepare planning material to meet the requirements

– Mind map / Brainstorm• Are you planning all outcomes?• Are you being critical of your performance?• Are you meeting all the requirements from within the brief?• Are you achieving all of the project requirements?

– Are we meeting all goals, do we have further outcomes to plan for?

Page 8: Week Four - Responding to a Brief

Assignment!

• Check your emails!– I have sent the second assignment to all of you via the email you

provided to us here at Confetti – if you don’t have it, you need to update us with your new email address!

– Has two objects in the folder, the assignment document itself alongside the brief in which you will be working towards solving

– A much more involved assignment than the first!

Page 9: Week Four - Responding to a Brief

Assignment!

• Check your emails!– I have sent the second assignment to all of you via the email you

provided to us here at Confetti – if you don’t have it, you need to update us with your new email address!

– Has two objects in the folder, the assignment document itself alongside the brief in which you will be working towards solving

– A much more involved assignment than the first!

Page 10: Week Four - Responding to a Brief

Game Engines

• What is a game engine?

• What is the difference between a “game” and a “game engine”?

Page 11: Week Four - Responding to a Brief

Id Tech 1 (Doom)

• Revolutionary Engine• Adapted from Wolfenstein the previous year• Gave the illusion of 3D

– Height– Rooms not stacked– Fast Rendering

• 1993

Page 12: Week Four - Responding to a Brief

Renderware

• Over 200 titles produced• Multi-platform – not just for PC• 1996

Page 13: Week Four - Responding to a Brief

Unreal

• Epic Games• Unreal & Unreal Editor• Software & Hardware Rendering• UnrealScript• 1998

Page 14: Week Four - Responding to a Brief

GameBryo

• Extremely successful Multi-platform Engine• Dynamic Collision Detection & Particle Systems• Used in Fallout 3 & Oblivion• 2003

Page 15: Week Four - Responding to a Brief

id Tech IV

• Groundbreaking Engine development– Switched from C to C++– Code overhaul

• Realistic Lighting and Depth• Hardware Dependant• Benchmarking• 2004

Page 16: Week Four - Responding to a Brief

FrostBite

• Shader Heavy Engine– Graphically Impressive– Multiple Shaders

• Destructible Environments• Multi-platform compatible• 2008

Page 17: Week Four - Responding to a Brief

Anvil / Scimitar

• Built from the ground up• Multi-threading engine

– Dynamic World Creation

• Uses a variety of middleware components for certain tasks (i.e. Autodesk’s HumanIK for enhanced movement and animation mechanics

• 2008

Page 18: Week Four - Responding to a Brief

Game Engines

• Many types available

• Make sure you chose the right one to complete the task you have been set in the assignment

• Are you focused on the correct methods?

Page 19: Week Four - Responding to a Brief

Overview

• What have you learnt in the session?