year 10 knowledge organisers modules 1 and...
TRANSCRIPT
Year 10
Knowledge Organisers
Modules 1 and 2
Knowledge Organisers
At Longfield Academy, we believe that a firm grounding in knowledge should be at the core of
students learning. With this in mind, we have created this ‘knowledge organiser’ booklet to
give you an overview of what your son or daughter will be studying over the next two modules.
A knowledge organiser is a set of key facts or information that pupils need to know and be
able to recall in order to master a unit or topic. This will help them to develop and deepen
their learning across all of their lessons.
Each subject has created one or more knowledge organisers based upon the topics that are
being studied in the first two modules. Students should learn this information in their own
time so that they can recall it easily. This can be done following these simple steps:
Read – Spend 5 to 10 minutes reading through a knowledge organiser.
Cover – Either cover over key topics or simply turn your knowledge organiser over
to ensure that the information is well hidden.
Quiz – Ask a friend or relative to test your knowledge on what you have learnt.
Repeat - Repeat the steps until you have committed the material to memory and
mastered the topic.
If you are still struggling with a topic, then you might want to carry out further
research and make your own knowledge organiser.
Teachers will set this as homework which should be recorded in the student planners. Students
will then be tested in lessons via low stakes quizzing to ensure that they have revised their
knowledge organisers. You can support your child by:
Encouraging them to study their knowledge organiser booklet and learn the material
set.
Testing them on their ability to recall the information learnt from the knowledge
organisers.
A digital copy of the knowledge organiser booklet can be found on our school website under
the ‘curriculum’ tab. The knowledge organiser is part of their stationary equipment and it is
expected that the knowledge organiser should be with the students at all times.
Contents On the following pages are knowledge organisers for subjects in the following order:
Art
Computer Science
Creative iMedia
Design Technology
Drama
English
Enterprise and Marketing
Food Preparation and Nutrition
French
Geography
History
Maths
Music
Photography
Physical Education
Science
Spanish
Art
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 1
Art
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 2
Computer Science
Year 10 – Module 1 – Knowledge Organiser – Systems Architecture – Part 1
KEY VOCABULARY
CPU Central Processing Unit. - The “brain” of the computer
CU Control Unit. - Part of the CPU that manages the functions of all other parts of the CPU
Decoder Part of the CU which decodes the binary instructions fetched from memory
RAM Random Access Memory - The main volatile memory into which programs are loaded from the hard drive
MAR Memory Address Register - Small fast memory used to store the RAM address of the next instruction
MDR Memory Data Register - Small, fast memory used to store the information collected from the RAM before processing
PC Program Counter - Keeps track of the current instruction number of the program
Accumulator Small, fast memory, used to keep track of the data currently being processed
ALU Arithmetic and Logic Unit - Does the basic mathematics and comparisons during processing
Bus A physical connection between two elements of a computer system that allows the transfer of data.
Cache Incredibly fast, but very expensive volatile memory using in the CPU
Bridge (North / South)
Junctions on a motherboard where the bus connections are controlled and routed. Northbridge deals with core functions, whilst the Southbridge deals with the peripherals, input and output devices and Secondary Storage.
von Neumann Architecture
The method used by all modern computers to allow the programming of a machine to be changed depending on the required function.
Fetch / Decode / Execute Cycle
Basis of the von Neumann architecture – the repeated process where instructions are fetched from RAM, decoded into tasks and data, then carried out.
Clock Speed The number of FDE cycles that a CPU can carry out per second. Measured in Ghz (1 Ghz = 109 cycles per second or 1,000,000,000hz)
Cores Some processors have multiple CPUs which can work in parallel, sequentially or can multitask. Dual and Quad cores are common in modern PCs
An example of a typical PC’s innards
Computer Science
Year 10 – Module 1 – Knowledge Organiser – Systems Architecture – Part 2
Multi Core Processing
Some processors have multiple CPU cores on one chip. They all have their own Level 1 cache, but share Level 2 cache, allowing them to collaborate quickly on large tasks.
BASIC DIAGRAM OF CPU
Computer Science
Year 10 – Module 1 – Knowledge Organiser – Systems Architecture – Part 3
Computer Science
Year 10 – Module 1 – Knowledge Organiser – Systems Architecture – Part 4
Computer Hardware - The Central Processing Unit (CPU)
The processing of a Computer CPU needs RAM and ROM The CPU’s Main Function Vocabulary The processing of a computer is
carried out by the central processing unit (CPU). The CPU is the core of every computer system has two
main components:
The Control Unit
The Arithmetic and Logic Unit.
In order for the CPU to carry out all of the processes they
also, need access to the main memory (RAM) where the
programs are stored and cache memory is used to store data waiting to be processed. Main
memory and cache memory are called primary storage and are a
part of the computer is processing capabilities.
When the computer is switched on the CPU starts to perform its main functions, running endless
fetch-execute cycle. The programs that the CPU needs to run are stored in the main memory. The
CPU simply fetches the next instruction it needs to process, decodes it and executes it before
repeating the process. When the computer is on, the CPU will look at a
specific place in ROM for the first program to load and execute. This is the boot sequence; it is always stored in ROM in a specific place so that the CPU
knows where to find it. The CPU begins the process of executing the program commands to get the
computer up and running and the OS started. After this initial boot process is completed control is handed to the operating system to provide the
programs for the CPU to run. The speed of this cycle is determined by an
electronic clock chip. The clock speed is measured in hertz (Hz) or cycles per second. Processor speeds are typically of 3GHz means that the processor can complete 3 billion cycles every
second. The clock speed and cache memory on a computer can affect the speed or performance of the system quite significantly so a higher speed processor and
more cache usually means better performance. Data and control signals move around the system
on the buses. A bus is simply a circuit that connects one part of the motherboard to another. The
speed of the bus, usually measured in megahertz (MHz) (Millions of cycles per second).
The clock speeds are limited at times and to help improve the performance multi-core processors
were developed. A dual core has two CPU’s working together.
Computer Architecture: The internal, logical structure and organisation of the computer hardware. Binary: A system of numbers using only 2 digits 1 and 0s. CPU: Central Processing Unit of the computer containing the control unit, ALU and cache memory. Control Unit: The control unit works with the CPU to control the flow of data within the system. ALU: The ALU performs all of the arithmetic and logical operations within the CPU. Random Access Memory (RAM): Main memory of a computer that stores data, applications and the operating system whilst in use. When the power is turned off, it loses its data. Cache Memory: Special high-speed memory used by a computer. Fetch-Execute Cycle: This is the process of fetching the instructions from memory, decoding them and then executing them so that the CPU performs continuously. Read Only Memory (ROM): A store for data in a computer that cannot be overwritten. Data in ROM is always available and is not lost when the computer is turned off. Clock chip: The electronic device in a computer that controls the timing of signals. Bus: A part of a computer architecture that transfers data and signals between the components of the computer. Motherboard: The central printed circuit board (PCB) that holds the crucial components of a system. Dual – core / quad core: A CPU with multiple processors (a dual core has two, a quad core has four).
The Control Unit Cache Memory The control unit uses electrical signals to direct the system to
execute the instructions in stored programs.
This is fast memory that is located very close to the main
CPU with dedicated connections so that the CPU has fast access to frequently used data. Cache memory is
relatively expensive compared with standard RAM used for the
main memory of a computer.
The Arithmetic and Logic Unit The ALU carries out all of the
arithmetic and logical operations including addition, subtraction and
comparisons (for example, equal to, less than, greater than).
Jon Von Neumann Architecture One of the important features of a Jon von Neumann architecture was
that the data and instructions would be stored in memory and would be indistinguishable from each other, so data and instructions look the
same and are in the same place. This means that the CPU has to decide what it is looking at when its gets the binary number from memory. It
could be an instruction; it could be data. In fact, it cannot tell and relies on the logic in the program. If it expects an instruction, that is what it will assume it has and it will try to work out what it is and what to do
next. If it is an instruction, it will have two parts an instruction and possible some data, a number or a memory location.
Computer Science
Year 10 – Module 1 – Knowledge Organiser – Systems Architecture – Part 5
Computer Hardware – The Central Processing Unit
Exam Style Questions Mina’s computer has 4GB of RAM. Describe the purpose of RAM in a
computer. (2 marks)
Stores part of the operating system currently used by the computer (1). Stores
programs that are currently running (1). Stores data that are currently used by the
computer (1).
Mina upgrades the computer to 6GB of RAM. Explain how this upgrade will affect
the performance of the computer. (2 marks)
The computer will be able to multitask more
programs (1) as there is more memory for programs/ data to be loaded into (1).
Programs will run faster (1) due to less virtual memory being used (1).
The CPU is the component which does most of the data processing in a computer. State two tasks which are carried out by the CPU
when processing data. (2 marks)
Fetches instructions (from memory) (1). Fetches data (from memory) (1). Decodes instructions (1). Executes instructions (1).
Explain how the clock speed of a CPU affects its performance. (2 marks)
The higher the clock speed the faster the CPU will run (1) represents the number of
fetch executes cycles / instructions the CPU can process in a given time (1).
Here are some statements about the CPU of a computer. Tick one box in each row to show whether each of the following statements is true or false. (5 marks)
Statements TRUE FALSE
CPU stands for Central Processing Unit.
The CPU fetches and decodes instructions.
The speed of the CPU is usually measured in GHz.
If a CPU has many cores, this slows down the computer.
The hard disk drive is part of the CPU.
Bob’s computer has 512 kilobytes of ROM and 8 Gigabytes of RAM. State how many bytes are in a kilobyte and a gigabyte? (2
marks)
A Kilobyte: 1024 bytes /~ 1000 bytes (1) A Gigabyte: 1024 x 1024 x 1024 =
1073741824.
Explain how the cache size of the CPU affects its performance. (2 marks)
The more cache the CPU has the less time is
spent accessing memory / programs run faster (1) Cache is faster than memory / built into the CPU / contains frequently
accessed data (1).
Describe the purpose of ROM in Bob’s computer. (2 marks)
ROM Stores the boot up program /
bootstrap loader / BIOS (1). Used to start the computer / loads the operating system
(1).
Describe the purpose of RAM in Bob’s computer. (2 marks)
Stores the parts of the OS / programs that
are running… (1) Stores the data that is currently in use (1).
State one difference between ROM and RAM, other than the size and the purpose.
(1 mark)
ROM is non-volatile and RAM is volatile (1). RAM is easily expandable; ROM size is
(usually) fixed for a given computer (1). Contents of RAM change frequently, contents of ROM never change (1).
A computer has 1024 megabytes of RAM. How many gigabytes of RAM does the
computer have? (1 mark)
1 gigabyte.
State two items that will be stored in RAM. (2 marks)
Operating system (1). Other programs that are running / in current use (1).
Data in current use (1).
Computer Science
Year 10 – Modules 1 and 2 – Knowledge Organiser –Memory – Part 1
KEY VOCABULARY
Volatile Memory which requires constant electrical charge. If the power is turned off, then the data is lost
Non-volatile Memory which can retain its data when the power is turned off
RAM Random Access Memory
ROM Read-Only Memory
Cache Very fast memory, on, or very close to the CPU
Virtual Memory A section of the HDD which can be used as RAM for very memory intensive processes
Flash Memory A type of dynamic (changeable) ROM
Boot Process The instructions needed to start the computer and to initialize the operating system.
POST Power On Startup Test A series of checks done on the hardware of the computer to ensure the machine can run.
PRIMARY MEMORY
TYPE VOLATILE? DYNAMIC? RELATIVE SPEED
Cache YES YES Very Fast
RAM YES YES Fast
ROM NO NO Slow
Flash NO YES Slow
RAM is volatile memory, which stores data in a single transistor and capacitor. This means it needs a constantly recycled charge to hold its data. If the power is turned off, it cannot refresh the data and it is lost. This is known as DYNAMIC memory. The computer uses RAM to store the current program or data being used. ROM is non-volatile. The data is hardcoded onto the chip by the manufacturer, and cannot be overwritten by the user. Because it holds its information even when the power is turned off, this makes ROM ideal for storing the instructions needed to get the computer started up – the BOOT PROCESS, and POST. Flash Memory is a new(ish) type of ROM chip which holds its data when there is no power making it non-volatile but that can be rewritten easily by the user. By using a relatively large electric current, electrons can be forced through a barrier and into the storage layer. The pattern of electrons can be read as data without affecting the data. VIRTUAL MEMORY To increase the speed and efficiency of RAM, most machines allocate a small portion of the Hard Disk to VIRTUAL MEMORY. The contents of the RAM are moved between the slower Virtual Memory and RAM as and when they are needed. Using / Increasing Virtual Memory does not improve the speed of the computer, but rather using Virtual Memory increases the threshold at which a computer locks, by increasing the usable memory, and preventing deadlock due to filling the available primary memory.
Computer Science
Year 10 – Modules 1 and 2 – Knowledge Organiser –Memory – Part 2
Memory - RAM and ROM
Memory is used within the Central Processing Unit (CPU) and uses the different types of memory like RAM and ROM.
Random Access Memory (RAM) Read Only Memory (ROM)
RAM is the main memory of a computer.
RAM is required for the operating system, applications that are loaded and any data currently in use.
The more RAM available to the computer, the more programs and data it can load at the same time meaning better performance.
When a program is loaded, it is copied from the hard disk or other device (secondary storage) into the main memory RAM.
The CPU can now access the data from the secondary storage device because access to the data on these is extremely slow.
Secondary storage is needed to keep copies of files and programs because RAM is volatile and the data it stores is lost when the power to the computer is off.
When you turn the computer off it loses all of its data stored in RAM but it needs data in RAM in order to do anything and so there has to be some other way to get the computer to start.
RAM chips use transistors to hold a charge that represents the data but require power to maintain this charge.
By connecting transistors together in a specific way they can ‘remember’ what they are storing.
This type of memory is called Read Only Memory and it is able to retain the information programmed by the manufacturer – making it non-volatile.
ROM is often used within a computer system to store the boot sequence.
The boot up sequence is a set of instructions that the computer needs to get started and load the operating system. ROM cannot be overwritten by the computer.
Exam Style Questions Vocabulary
State two items that will be stored in the RAM. (2)
Operating system, other programs that are running or currently in use and data
in current use.
Describe the purpose of ROM in a computer. (2)
Stores the boot up program BIOS (1) which loads the operating system (1).
Describe the purpose of RAM in a computer. (2)
Stores part of the operating system/ programs that are running (1) and
stores the data that is currently in use (1).
Volatile: Data lost when there is no power. Non-Volatile: Data retained even when the power is off.
State one difference between ROM and RAM, other than the size and purpose.
(1)
ROM is non-volatile and RAM is volatile.
RAM is easily expandable; ROM size is fixed for a given computer.
Contents of RAM change frequently, contents of ROM never change.
Mina upgrades the computer to 6GB of RAM. Explain how this upgrade will
affect the performance of the computer. (2)
The computer will be able to multitask more programs (1) as there is more
memory for programs or the data to be loaded into (1).
OR Programs will run faster (1) due to less
use of virtual memory (2)
Computer Science
Year 10 – Module 2 – Knowledge Organiser – Storage – Part 1
All basic computing functions are done using Primary Storage – but this is either volatile RAM or static ROM. To allow storage of a user’s information once the power is
turned off, non-volatile, secondary storage is required.
KEY VOCABULARY
Secondary Storage
Primary storage is RAM. Secondary storage refers to long term, non-volatile data storage.
Non-volatile Memory which can retain its data when the power is turned off
Magnetic Data is stored by altering the magnetic charge (+ or -) to represent binary information
Optical A reflective layer or dye is marked to either reflect or not reflect a laser beam. The computer reads the reflections as binary data
Solid State
Also known as Flash Memory, the data is stored by forcing (or flashing) electrons through a barrier into a storage layer. Here it is read as binary information
Computer Science
Year 10 – Module 2 – Knowledge Organiser – Storage – Part 2
Secondary Storage – Magnetic Hard Disk, Optical Disk, Flash Memory (Solid-state memory)
Secondary Storage Vocabulary
Secondary storage is needed to store programs, data and other files that would otherwise be lost when the power is turned off. This type of storage is additional storage facilities, which are added to a computer.
Magnetic hard disk: Secondary storage device using magnetised platters to store data and files. Optical Disk: Secondary storage device which uses lasers to read (and write) data to a reflective surface. For storing files to be distributed or transferred or for backup of important files. CD: A type of optical device with a capacity of 700 MB. DVD: A type of optical device with a capacity of 4.7 GB.
Optical Disks
The CD-ROM and the DVD are written at manufacture and are used to distribute programs, video or data that is read only.
CD – RW and DVD – RW devices have the ability to be written to and are used as secondary storage to transfer files between computers.
Both of these types of optical storage use light from lasers to detect reflections from the surface of the data area on a CD/DVD surface.
In RW media the writer is able to modify the surface of the media using a laser. The surface has a dye layer that is changed by shining a laser light at it and it is this colour difference that is detected when it is read.
They are inexpensive and robust though data storage is not permanent as the dye layer in RW media does not deteriorate over time.
They are excellent mediums for transferring large files between computers and can be used for storing personal files.
Flash Memory – Solid State
It is a common form of personal portable file storage and often uses a USB connection.
It is used as memory to store images within digital cameras, as storage on mobile phones, in MP3 players and in tablet computers.
Solid state flash memory has much better access times than magnetic disks.
Has no moving parts to go wrong and uses significantly less power, making it an ideal choice for these devices.
Flash memory doesn’t match the size of storage offered by magnetic hard disks.
Magnetic Hard Disk
This is a magnetised rigid plate or stack of plates with heads to read the data as the platters spin around.
The magnetic hard disk is a reliable and cost-effective solution providing high capacity at low cost.
The hard disk is used in most personal and commercial computer systems.
It stores the operating system, installed applications or programs and user’ data.
The hard disk can also be used as a portable, external device to transfer large amounts of data or act as a backup for important data.
Exam Style Questions
What to consider when choosing what secondary storage to use:
Capacity: How much data does it need to hold?
Speed: How quickly can data be transferred?
Portability: Does it need to be portable or used to move data from one system to another.
Durability: Does it need to be transported and if so is it easily damaged?
Reliability: Does it need to be able to be used over and over again without failing?
Explain why solid-state memory is suitable for a tablet? (2)
Fast access (1) less delay when turning the device on (1).
OR No moveable parts (1) can be handled
moved without damaging (1). OR
Small/ light enough (1) to fit within a hand held device (1).
OR Low power (1) to extend battery life of user
(1).
State whether a CD ROM is solid state, flash or optical? (1)
Optical.
Give two reasons why a CD ROM is suitable for an e-book? (2)
Cheap to produce.
Easily portable.
Enough capacity.
Can be read by others.
It is read only and cannot be overwritten.
Creative iMedia
Year 10 – Module 1 – Knowledge Organiser – LO1 - Mind Maps and Diagrams
What is a mind map? A mind map or spider diagram is a way of organising thoughts and ideas. It is based around a central theme (or node) and has branches off for the different aspects using sub-nodes.
What is the purpose of a mind map? When would I use a mind map?
To quickly generate outline ideas.
To develop and show links between different thoughts, aspects and processes of a project.
To show the development and options for ideas within any project.
To show the connections and links between different parts of the project.
What is the content of a mind map? Keywords
Node Sub-node Branch
Central node with the main theme.
Sub-nodes with interconnecting lines or branches for the different parts.
Text at each sub-node for key points, ideas, activities, requirements etc.
Images can also be used on sub-nodes.
A point on the mind map that has some information or an idea.
A point that also has information or an idea but must be related to the node that it is connected to.
A line that joins the node to the sub-node.
Examples of how a Mind map should look: Labelling a Mind Map
Main
theme
Node
Node
Node
Node
Sub-
Node
Creative iMedia
Year 10 – Module 1 – Knowledge Organiser – LO1 – Mood Boards
What is a mood board? A mood board is a collection of sample materials and products. What is a physical mood board? What is a digital mood board? What is the purpose of a digital mood
board? When could I use a mood board?
This is an example of a notice board or a large piece of paper of card, using pictures and samples that are fixed to it.
This is an example which has been created in any software application that supports multiple images, graphics, text and other content.
To assist the generation of ideas by collecting a wide range of material that will give a feel for what is needed.
To stimulate creativity and innovative approaches.
For any creative media project as a starting point.
To collect samples, materials and a range of relevant content.
As a constant reminder of possible styles.
NOTE: The use of a mood board is NOT to show what a product will look like. What type of content would I include within a mood board?
Images – from anything that is relevant or related, such as existing similar products, photographs, logos, screenshots from films, advertisements, posters.
Colours – especially those that fit the brief or have been used before in a similar product.
Text, keywords, fonts and styles.
Textures, fabrics and other materials. For a digital mood board – potentially sound and video clips.
Examples of how a Mood Board should look:
Digital Mood Board Physical Mood Board
Creative iMedia
Year 10 – Module 1 – Knowledge Organiser – LO1 – Scripts
What is a Script? A script is a piece of written work that can be for a movie, audio, audio-visual product or screenplay. It is often the starting point for any of these products and includes information about the media product in a style and format that follows some layout conventions. It is often used by a number of different people involved in the actual production, who will analyse the script and break it down into sections
with information that is needed. What is the purpose of a Script? When would I use a Script?
To identify the location where the action takes place.
To identify who will be in the scene, e.g. actors, narrators.
To provide stage directions for actors and production crew.
To provide dialogue (i.e. speech) for actors and other characters.
Any moving product with dialogue (spoken words), actions and a timeline, for example:
o Video products, e.g. advertisements and films. o Audio products, e.g. advertisements, jingles and radio play. o Animation products, e.g. short films. o Computer game with a short story-telling scene or interactions
between game characters.
What type of content would you include in a Script? Keywords
Set/location where the action takes place, e.g. INT (Interior) & EXT (Exterior).
Scene descriptions
Scene / stage directions, i.e. what happens in the scene.
Camera shot types (close up, mid, long)
Camera movement (over shoulder, low angle, aerial).
Sounds and sound effects (dialogue, ambient, sound, music)
Names of actors / characters
Dialogue, i.e. speech and how it is spoken.
Narrator Dialogue Voiceover
A person that tells the story who is not part of, or seen, in any action. Typically found in a screenplay or audio-visual product.
The combination of what is spoken by a character in the script together with how they say it, that is, identifying any emotion, facial expressions, etc.
The words spoken by an unseen person to accompany an audio or audio-visual product. Often used in radio adverts and jingles.
The format and layout of script should follow some convetions. For example, the location, camera shot and directions all start in the left-hand margin but names of actors and what they say are intended across the page. This makes it easier and quicker to scan and follow.
Examples of how a Script should look:
Creative iMedia
Year 10 – Module 1 – Knowledge Organiser – LO1 – Visualisation Diagrams
What is a Visualisation diagram? This is a rough drawing or sketch of what the final static image product is intended to look like. Typically it is hand drawn, but good at skills are not essential – it is a concept, layout and content of the product that is being illustrated. A static or still
image is one that does not move, so something like a magazine advert, DVD cover or website page would be good examples, although don’t use these for anything that has a timeline, such as video.
What is the purpose of a Visualisation Diagram?
When would I use a Visualisation diagram?
To plan the layout of a static or still image in a visual manner.
To show how a finished item might look.
To give a client or production team to show what the intended product will look like, for example: o CD / DVD / Blu-rayTM cover. o Poster e.g. for a film, event or advertisement. o Game scene or display screen, e.g. for the game environment or game menus. o Comic book layout. o Web page / Multimedia page layout. o Magazine front cover or advertisement for use on an inside page.
What type of content would you include in a Visualisation Diagram? Keywords
Annotations Static Image
Multiple images and graphics showing their size and position.
Colours and colour schemes.
Position and style of text.
Fonts to be used.
Annotations.
Your own thoughts, notes and comments that help to show your thinking. Used on visualisation diagrams and other draft pre-production documents.
An image that does not move.
Examples of how a Visualisation diagram should look:
Creative iMedia
Year 10 – Module 2 – Knowledge Organiser – LO2 – Hardware / Software techniques for pre-production
What is hardware? What is software? What are resources? What is digitising?
The equipment used. Programs or applications used to create pre-production documents (which is different software used for reports or web research).
Covers both hardware, software and people.
This means making a digital copy that can be stored and distributed electronically.
Hardware Software Techniques for pre-production documents
The devices and equipment that could be used to create or digitise pre-production documents are, for example:
A computer system, e.g. PC (desktop or laptop), Mac® but also tablets such as an iPad®.
Computer peripherals, e.g. keyboard, mouse, track pad, graphics tablet, display monitor, microphone, speakers.
Imaging devices, e.g. digital camera, scanner.
Other equipment, e.g. pens, pencils, paper (since some pre-production documents should be drawn by hand).
There are many different types of applications which could be used to centre or digitise pre-production documents and each can be used for different purposes.
Image editing or desktop publishing: Adobe Photoshop®, Illustrator®, Serif DrawPlus/Affinity Designer®, Pixelmator, Microsoft Publisher®.
o Used to create a digital mood board, visualisation diagram or storyboard.
Word processing: Microsoft Word®, Apple Pages®. o Used to create a visualisation diagram or
mood board.
Presentation software: Microsoft Publisher®, Apple Keynote®.
o Used to create a visualisation diagram or mood board.
Web browser: Internet Explorer®, Safari®, Firefox®, Chrome™.
o Used to obtain content for a mood board, or for an online applications such as mind maps.
Dedicated software applications: for example ‘Freemind’ for mind maps, ‘Storyboard That™ or Toom Boom Storyboard™.
There are two techniques used in making pre-production documents: creating and digitising. Creating is where you use the hardware devices to create the original pre-production document in a digital or electronic format. You then save work using a suitable file name and file format. Methods of digitising pre-production documents which have been completed by hand would include:
Photographing the work, such as for a mood board or mind map.
Scanning the work, such as for a visualisation diagram or storyboard.
Exam Tip Make sure you understand the difference between creating something original in a digital format and digitising what has already been created.
Think about it Scanning is a good option for A4 documents but a digital camera is a quick way for anything much larger. Think about what you could do with photographs, video clips and even sound recordings.
Creative iMedia
Year 10 – Module 2 – Knowledge Organiser – LO2 – Health and Safety Considerations
What is a Recce? What is the purpose of Recce? What can be found within a Recce? What does a Recce form look like?
A recce is a visit to a specific location that will be used for recording purposes, e.g. filming, audio recording or photography.
The purpose is to check access, see what is there, identify the best positions and assess environmental considerations.
Location and how to get there
Access – a check that it’s suitable
Lighting
Health and safety issues
Availability of power, e.g. electricity
Environmental considerations, e.g. background noise, people.
Any other potential issues that may arise.
Location Recce Completed by: Date:
Location Used for Potential issues
Actions required
What is a Risk assessment? Safe working: using computers Safe working: working with heights Safe working: working with electricity
Is a form which needs to be completed before any media project can take place. It is designed to:
Identify the hazards and dangers
Decide who might be harmed and how
Evaluate the risks and decide on precautions to be taken
Record your findings and implement them
Review your assessment and update if necessary
The main thing when using a computer for any length of time is to make sure that you are not straining any part of your body. Sitting at a computer for a long period of time in a poor position can cause repetitive strain injury (RSI). Considerations must include:
Chair height – to make sure your eyes are at the same height as the display.
Seating position – to maintain a good posture and keep your back straight.
Distance from screen to eyes – so that you can read the text easily and not strain your eyes
Keyboards/mice – make sure they are in a comfortable and natural position for your hands to reach.
The main things to consider when working at heights are the risks of falling or dropping anything. Safety barriers are needed for people working above ground level since they might be distracted if they needed to look through a viewfinder. You will also need to consider the safety of people below and that of equipment which is breakable if dropped. Typical applications would be high platforms to get a good viewpoint for:
Filming using a video cameras
Photography using digital still cameras
This covers the use of electrical cables (both high and low voltage) together with consideration of the environment, both indoor and outdoor. Risk factors include the following:
Cable safety on the ground – loose cables can become trip hazards, causing people to fall and could potentially damage the equipment that cables are connected to.
Location – if outdoors, are there any damp/wet conditions or is there any chance of rain?
Why do we need to complete one?
Risk assessments can be completed using a standard form or template. These must be stored to cover you and any organisation that you work for in case of claims against you at a later date.
Working with heavy equipment
Some equipment used in creative media production can be heavy, especially when stored in a transit case. This might need two or more people to lift the equipment into position, whether into a vehicle or on location. Typical risk factors include: Lifting – using the correct handling techniques to prevent back injury; Moving – being in a stable position and avoiding twisting; Setting up – you may need two people, one to hold the camera or lights in position while the other tightens the stand or tripod mount.
Creative iMedia
Year 10 – Module 2 – Knowledge Organiser – LO2 – Interpreting Client Requirements
Planning and pre-production for any media project begins with a description of what is needed. This might come from a set of client requirements, a commission or a written specification. Note that all of LO2 is about planning before actually creating any pre-
production documents. It involves interpreting what is needed by the client, using research, developing work plans, health and safety, categorising the audience, hardware and software and legislation.
Client Target Audience House Style
The person, organisation or company that you are producing the work for.
This is usually the final viewer or consumer of the product that is to be created. However, it can also be the person who will be the user of the pre-production document.
Many organisations will have an established brand identity that includes set colour schemes, design styles, fonts and logos. It is likely that any new creative media product will have to follow the organisation’s own house style so that it is consistent and recognisable.
Interpreting client requirements
Whether you are creating something for yourself or for a client, your project will have a set of client requirements (also known as a brief or specification). If it’s something for yourself, then you are the client. It is important to meet the client requirements, otherwise your work will not be fit for purpose.
Purpose of client requirements Content of client requirements
To provide the media developer with outline information and any constraints for the project, such as timescale.
A clear statement of what is to be produced, even though this may not explain how.
To identify the intention for the product and perhaps what is hoped to be achieved.
Statement of what media product is needed.
The purpose of that media product.
Who will the target audience be?
An indication of the content for the media product.
Timescales for when the product will be needed.
Constraints and restrictions
Details of any house style to make sure the product is consistent with the organisation’s own branding and recognised style.
It is quite likely that the initial set of client requirements will not answer everything. This is where you might need to discuss the details with the client further and request a more detailed brief.
Think about it? If a client just said they wanted to advertise the products, you wouldn’t really know where to start. Information is needed to decide what sort of media product is wanted, such as a poster or video. The client might have some thoughts about what they want, but your own ideas on how to achieve that will be the basis of your own interpretation.
Creative iMedia
Year 10 – Module 2 – Knowledge Organiser – LO2 – Legislation in Creative Media Production
What are the several different types of legislation that you need to know about? Use of copyrighted material and intellectual property; certification and classification; data protection; privacy and defamation.
How does Copyright work? How will I know if something has been Copyrighted?
What does the term ‘published’ cover? To use published resources, you must?
The rule is that everything will have some form of Copyright protection but it might not be clear who owns it or how the protection will be enforced.
Anything that has been published is likely to have copyright protection.
Photographs, images and graphics in books, magazines and on the internet.
Contact the owner.
Ask for permission to use it.
Be prepared to pay a fee.
What is Creative Commons? What does the term Royalty free mean?
What is certification? What is Censorship?
This is a license agreement the creator chooses that lets you use the person’s copyrighted resources.
This means that the work can be used without the need to pay royalties (i.e. a fee) each time. However, the work will still be copyrighted.
This is the process of informing the audience broadly on the suitability of content. It is an important consideration when it comes to the target audience.
This is when artists/filmmakers are not allowed to show their complete work.
Copyright and Intellectual Property Other Licenses and Considerations Certification and Classification Data Protection
The general rule is that pretty much everything will have some form of copyright protection but it might not be clear who owns it or how rigidly the protection will be enforced. Some people are happy for their products and work to be used by others but still want to have some protection and recognition. In the UK, copyright does not have to be registered – it is automatic and belongs to the author or creator unless transferred by written agreement. Copyright protection is used to prevent copying – in whatever format that takes.
GNU Free Document License (GFDL) is a license originally used by Wikipedia and others to share content freely. (GNU is a type of free software for constructing web pages). If something is labelled as being ‘public domain’ then it is not copyrighted, so you can use it however you like. This applies to content where copyright is lapsed, as copyright only lasts for a certain length of time. Intellectual property is a piece of work, idea or invention which may then be protected by copyright, trademark or patent.
Different countries have different laws on what is allowed to be seen and shown. There are several factors that affect the classification with regard to age ratings:
Violence
Strong language
Scenes of a sexual nature Certification and classification are covered differently depending on the type of media product.
BBFC (British Board of Film Classification) ratings on film.
PEGI (Pan European Game Information) ratings for computer games.
Data protection is covered by legislation under the Data Protection Act 1998 (DPA). Here are the main principles:
The DPA is a series of UK laws designed to protect individuals and their personal data.
Organisations cannot collect and keep your personal information without following this law.
Everyone has the right to view and correct personal information which is being held by an organisation.
Data has to be accurate, for a specific purpose, used fairly and stored securely.
Data can only be held for a reasonable period of time.
Failure to follow these rules can result in an investigation by the ICO and a fine.
Creative iMedia
Year 10 – Module 2 – Knowledge Organiser – LO2 – Producing Work Plans and Schedules
What is a work plan? A work/project plan is a structured list of all the tasks and associated activities needed to complete a project, along with timescales in which the project needs to be finished.
What is a production schedule? A production schedule is a list of what will be done when, within the required timescale. Purpose of a work plan Content of a work plan Use of a work plan
To provide a timescale for the overall project to be completed.
To map out against time all the different aspects of the project.
Tasks – the different stages or main sections of overall project.
Activities – a series of things to do in order to complete a task.
Durations – the amount of time that a task or activity is expected to take.
Timescales – how long the overall project will take to complete.
Milestones – key dates when a section is complete.
Deadlines – a date when something must be completed by.
Resources – what is needed to do the tasks and activities?
Contingencies – ‘what if’ scenarios, back-up plans such as extra time or alternative ways to do things.
Any media product, for example:
Comic book
Interactive multimedia product, e.g. a website
Audio advertisement, e.g. for radio broadcast
Video, e.g. film trailer
Digital animation
Photographic shoot
Computer game.
EXAM TIP Remember that the tasks and activities in a work plan should only relate to what must be done as part of creating the media product.
Categorising the target audience Think about it? If identifying an audience by age, don’t just use the term ‘old people’. Somebody who is 16 might think 25 is ‘old’ but if you’re 40, then 25 is ‘young’. Don’t describe an audience using personal judgements or opinions with any category, since this might be seen as discrimination or prejudice at times.
The expectations, needs and requirements of the target audience must always be considered so that the media product can be successful. Knowing how to categorise the audience for a product is vital and this can be done in several ways:
Age – be clear about the age group. This can be a range such as 6-12, 12-18, 18-40, 40+.
Gender – male and female, but also consider trans-gender.
Location – the main groups are local, national and international. The promotion of a media product might target one of these groups more than others; think about a small local music event compared with a national music festival.
Ethnicity – we live in a multi-cultural society and ethnic groups are found on a local as well as national and international level. Ethnic groups can be defined as a group of people that have a common background or culture, whether through race, religion or language.
Creative iMedia
Year 10 – Module 2 – Knowledge Organiser – LO2 – Using Research
When using research, you need to be clear about the difference between primary and secondary sources. Primary Sources Secondary Sources
The information is obtained first hand from an original source and therefore is typically more reliable.
The information is obtained second hand, where somebody else has already put their own interpretation on the original information. The accuracy of the information might need to be checked when using secondary sources.
Think about it? Do not rely on one source of research. Check multiple sources in order to be sure of your information.
Think about it? There is very little regulation of the internet and nobody is sitting in the background checking the accuracy of everything that is put on there. Double check any information found and don’t forget to list your sources!
Examples of primary and secondary sources
Primary Secondary
Directly from the source, e.g. equipment manufacturer, actual audience.
Autobiography
Original works
First-hand account
Diary
Interview
Video footage
Photo
Relics
Official records
Indirectly sourced, e.g. forums, reviews and opinions from users.
Biography
Commentaries
Second-hand account
History textbook
Magazine article
Encyclopaedias
Report
Other people’s products
News broadcasts
Design Technology
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 1
Design Technology
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 2
Design Technology
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 3
Design Technology
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 4
Design Technology
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 5
Drama
Year 10 – Module 1 – Knowledge Organisers – Blood Brothers
Drama
Year 10 – Module 2 – Knowledge Organisers – Blood Brothers
English
Year 10 – Modules 1 and 2 – Knowledge Organiser – An Inspector Calls – Part 1
English
Year 10 – Modules 1 and 2 – Knowledge Organiser – An Inspector Calls – Part 2
Enterprise and Marketing
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 1
Enterprise and Marketing
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 2
Enterprise and Marketing
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 3
Enterprise and Marketing
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 4
Why do we cook food?
Make food safe to eat- kills bacteria in high risk foods.
Develop flavours e.g. red meat. Improve texture and appearance. Improve shelf-life Give a variety of foods e.g. potatoes. Destroy harmful toxins e.g. red kidney beans
need to be boiled for 15 minutes.
Food Preparation and Nutrition
Year 10 Knowledge Organiser
Module 1 - Food Science
Raising Agents Gas bubbles in raising agents are air CO2 and steam.
Moisture, heat or acidity causes a reaction with the raising agent to cause gas bubbles. This helps the mixture expand.
Air- trapped by creaming, whisking, rolling and folding. Backing powder- a chemical raising agent producing CO2.
Yeast- Biological raising agent, needs warmth, moisture, food and time. Fermentation process produces CO2.
Steam- used in batters, choux pastry and puff pastry, as well as cake and breads. If there is liquid present in a mixture steam will
be produced as heat rises. Like Yorkshire pudding batter.
Carbohydrates Dextrinisation – when food containing starch, such as bread, biscuits and pastries are cooked by dry heat they turn brown. Starch is broken down to smaller glucose molecules called dextrin. Gelatinisation- when starch, in flour, is heated with liquid, the starch molecules absorb the liquid and eventually burst. This forms a gel and thickens the liquid. Caramelisation – sugar molecules break up and melt to form a syrup. As heating occurs hydrogen and oxygen atoms in the sugar form water. The water evaporates and the colour gradually changes. Maillard reaction- a chemical reaction between amino acids and reducing sugars that gives browned food its distinctive flavour e.g. bacon, beef and onions.
Fats and oils Plasticity – ability to soften over temperatures to spread. Shortening – when fat is rubbed into flour it coats each flour particle to give it a waterproof coating. Stops formation of gluten.
Aeration – solid fats trap air when beaten e.g. creaming butter and
sugar. Emulsification – a substance that merges oil and water together. Lecithin in egg yolk and used in mayonnaise.
Food Preparation and Nutrition
Year 10 Knowledge Organiser
Module 2 - Food Provenance, environment and food choice
Key Points
Food and packaging waste contributes to greenhouse gases
(GHG’s)
Seasonal and sustainable foods address many environmental
issues.
MSC – Marine Stewardship Council = Seafood can be traced back
to a certified sustainable fishery.
Food miles are the distance food travels from its point of origin
to your table. Recycling and producing less waste can help
reduce carbon emissions.
Nearly a third of all food produced ends up in landfill sites where
it gives off methane gas as it decomposes.
Cheaper foods are ones that are GM/intensively farmed
Best quality protein foods are ones where the welfare of the
animals has been considered.
Hydroponic farming is the production of food using specially
developed nutrient rich liquids rather than soil.
Free range farming allows animals to access outdoor areas as
part of their life. Increased demand for fish stocks has seen
stocks diminishing in the wild due to over fishing.
Barn reared animals live in an environment similar to intensive
farming
Under EU law, all foods need to be traceable from field to fork.
Carbon emissions and global climate change affect food and
water supplies. Sustainable food production ensures less
negative impact on the environment and the farmers.
Key words
Transportation Sustainability Food Miles Free Range Food Origin Genetically modified Climate Change Organic Carbon Footprint Traceability Recycling Sustainable food Packaging Composting Landfill Food waste
Food Choice
Cu
ltu
ral
Eco
no
mic
al
Soci
al
Rel
igio
n
Different to other people. Behaviour patterns Habits/ inherited Different beliefs/morals/way of life.
Cheaper cuts of meat Collect vouchers Supermarket own brand Make your own food Seasonal produce
Jews not eating pork Halal- Muslim Jews- no shellfish/dairy Islam – fasting etc. Hindus – no beef
Reward Gifts Demonstrating wealth A way of socialising Celebrations
Time Can multiple every 10-20 minutes – BINARY FISSION.
Moisture Need moisture to live.
Food NUTRIENTS – protein rich foods.
Warmth TEMPERATURE - Danger zone (bacteria most active) = 5-63c
pH - extra
Best grow in low pH – 6.6 – 7.5. Cannot survive below 4.5. Vinegar has a pH of 3.5.
Yeasts Not harmful but spoils the taste, grows on sugary foods, can survive without air, can’t grow in the cold or in vinegar, destroyed above 70c. Helpful organisms – bread making, wine making.
Moulds Type of fungus, grow on many foods like bread, cheese, meat. Like slightly acid conditions, need moisture and warmth, can survive in the fridge, do not eat mould!
Enzymes Soft spots appearing on fruits / vegetables, makes meat taste and smell bad. Denaturing the enzyme helps with preservation – heat, acid, salt. Enzymes break down plant and animal tissues, causes fruit to ripen, meat to tenderise, enzymic browning – OXIDATION.
Food Preparation and Nutrition Year 10 Knowledge Organiser Module 2 - Food Safety
Bacteria
Single celled organisms.
Sometimes harmless – cheese making,
bread, yoghurt.
Sometimes harmful – pathogenic and
cause food poisoning, sometimes death.
High Risk / Low Risk
High risk - defined as a food that contains
protein and moisture. Higher risk of food
poisoning if not handled correctly - meat, fish,
eggs, cooked rice, gravies, meaty soups,
unpasteurised foods.
Low Risk – lower risk of food poisoning – fats,
oils, foods with a high sugar content, high acid
foods - chutneys, dried foods – cereals.
Conditions for Growth
Remember this acronym - TO Many
Flies Waiting.
The DANGER ZONE – bacteria multiply best between 5-63c. Over 70 most bacteria are destroyed, below 5c bacteria grow slowly. 100c – water boils 70c+ - bacteria is destroyed. 68c – minimum temperature food should be reheated to and held for 2 minutes. 37c – body temperature. 1-5c – temperature of the fridge. -18c – temperature of the freezer.
Key words – hygiene, high-risk, danger zone, reheating, core temperature, use-by-date, best-before-date, frozen food,
chilled food, bacteria, enzymes, microorganisms, moulds, pathogens, food poisoning, oxidation, onset and contamination
Food Poisoning Bacteria Salmonella - raw meat, eggs, dairy, seafood. Diarrhoea, vomiting, fever, onset – 12-36 hours. May be fatal. Staphylococcus Aureus – cooked meat, diary, anything
touched by hand. Vomiting, diarrhoea, abdominal pain.
Onset 1-6 hours. Nose, throat, skin, dirty food handlers.
Food-borne Disease.
Escherichia-Coli (E Coli) – raw meat, untreated milk &
water. Vomiting, blood in diarrhoea, kidney damage.
Onset – 12-24hours. Can cause gastro-enteritis in
humans.
Listeria Monocytogenes – soft cheese, undercooked
meat, unpasteurised dairy. Mild flue like symptom,
septicaemia, meningitis. No specific onset time. Can
cause miscarriage.
Ways to PREVENT OXIDATION (Enzymic Browning)
Adding lemon juice to fruit. Blanching prevents discolouration. Removing air – immersing in water (potato). Chilling / freezing slows oxidation down. dehydration
Microorganisms in the Food
Industry
Meat Industry – meat starter
cultures are used to make dried,
fermented foods – salami,
pepperoni, chorizo, dried ham.
Lactic bacteria develops flavours and
colours.
Yeast
Bread making, beer making and wine.
Yeast is a microorganisms.
Requires sugar to grow.
- Leavens bread dough by producing
C02
- Through fermentation, enzyme
action and gluten, creates a stretchy
dough.
- Contributes to flavour and taste.
The Dairy Industry
Cheese –starter culture is required.
As the culture grows, it converts the sugar lactose into
lactic acid, this gives the required level of acidity and
moisture.
As the cheese ripens it gives a balanced aroma, taste,
texture.
Blue cheese – treated with mould, matures, creates a
blue vein. – Stilton.
Soft ripened – camembert, mould grows on the
outside.
YOGHURT - the culture is responsible for the taste and
texture, probiotic cultures have health benefits,
improve digestion, and safeguard the immune system
flora
.
French
Year 10 – Module 1 – Knowledge Organiser – Travel and Tourism – Part 1
French English
accueil l’ (m) welcome
aéroport l’ (m) airport
Afrique l’ (f)/africain Africa/African
agence de voyages l’ (f) travel agency
Algérie l’ (f)/algérien Algeria/Algerian
Allemagne l’ (f)/allemand Germany/German
Alpes les (f) Alps
Angleterre l’ (f)/anglais England/English
arrivée l’ (f) arrival
ascenseur l’ (m) lift
s’asseoir to sit down
attendre to wait (for)
auberge de jeunesse l’ (f) youth hostel
auto l’ (f) car
autobus l’ (m) bus
autoroute l’ (f) motorway
aventure l’ (f) adventure
avion l’ (m) plane
bagages les (m) luggage
(se) baigner to bathe, swim
bateau le boat
Belgique la/belge Belgium/Belgian
bord de la mer le seaside
bronzer to sunbathe
car le coach
carte la map
carte postale la postcard
casser to break
chambre de famille la family room
chercher to look for
Chine la/chinois China/Chinese
clé la key
colonie de vacances la holiday/summer camp
conduire to drive
se coucher to go to bed
crème solaire la sun cream
French
Year 10 – Module 1 – Knowledge Organiser – Travel and Tourism – Part 2
French English
départ le departure
descendre to stay
dortoir le dormitory
Douvres Dover
durer to last
échange l’ (m) exchange
Ecosse l’ (f)/écossais Scotland/Scottish
en plein air in the open air
Espagne l’ (f)/espagnol Spain/Spanish
essence l’ (f) petrol
Etats-Unis les (m) USA
à l’étranger abroad
étranger l’ (m) stranger/foreigner
expliquer to explain
faire la connaissance to get to know
faire du camping to go camping
(se) garer to park
Grande-Bretagne la/britannique Great Britain/British
(s’) habituer à to get used to
horaire l’ (m) timetable
île l’ (f) island
lac le lake
laisser to leave
laver to wash
(se) laver to get washed
lentement slowly
lever to lift
(se) lever to get up
lit le bed
location de voitures la car rental
logement le accommodation
loger to stay, lodge
loisir le free time (activity)
Londres London
louer to hire, rent
lunettes de soleil les (f) sun glasses
French
Year 10 – Module 1 – Knowledge Organiser – Travel and Tourism – Part 3
French English
maillot de bain le swimming costume
Manche la English Channel
marcher to walk
Maroc le/marocain Morocco/Moroccan
Méditerranée la Mediterranean
monde le world
montagne la mountain
monter to go up/ascend
moto la motor bike
nager to swim
parc d’attractions le theme park
partir to leave
Pays de Galles le/gallois Wales/Welsh
pièce d’identité la means of identification
plage la beach
plan de ville le town plan
se présenter to introduce oneself
prêt ready
projet le plan
se promener to go for a walk
propriétaire le/la owner
randonnée la walk, hike
remercier to thank
rendez-vous le meeting
renseignements les (m) information
réserver to book, reserve
rester to stay
retour le return
retourner to return
(se) réveiller to wake up
revenir to come back
rivière la river
route la road, way
salle de séjour la lounge
sable le sand
French
Year 10 – Module 1 – Knowledge Organiser – Travel and Tourism – Part 4
French English
sac de couchage le sleeping bag
séjour le stay, visit
spectacle le show
Suisse la/suisse Switzerland/Swiss
tourisme le tourism
tourner to turn
Tunisie la/tunisien Tunisia/Tunisian
vacances les (f) holidays
valise la suitcase
visite la (guidée) (guided) visit
voiture la car
vol le flight
voler to fly
voyager to travel
vue de mer la sea view
French
Year 10 – Module 2 – Knowledge Organiser – Social Issues – Part 1
French English
alcool l’ (m) alcohol
alimentation l’ (f) food
aller bien to be well
aller mieux to be better
(s’) arrêter to stop
association caritative l’ (f) charity
bonbon le sweet
bonheur le happiness
chocolat le chocolate
combattre to combat
déjeuner le lunch
se détendre to relax
devenir to become
dîner le evening meal
dormir to sleep
drogue la drug
se droguer to take drugs
eau potable l’ (f) drinking water
égalité l’ (f) equality
en bonne forme fit
en bonne santé in good health
équilibré balanced
espace vert l’ (m) green area
éviter to avoid
faible weak
faire un régime to be on a diet
fatigué tired
forme la fitness
fort strong
fumer to smoke
garder to look after
gras fatty
habitude l’ (f) habit
malade ill, sick
maladie la illness
malsain unhealthy
French
Year 10 – Module 2 – Knowledge Organiser – Social Issues – Part 2
French English
matières grasses les (f) fats
médecin le doctor
médicament le medicine
obésité l’ (f) obesity
odeur l’ (f) smell
petit déjeuner le breakfast
pressé in a hurry, rushed/squeezed
se relaxer to relax
repas le meal
rester to stay
réussir to succeed
sain healthy
santé la health
(se) sentir to feel
sommeil le sleep
sucré sugary
suivre to follow
tabac le tobacco
travail bénévole le voluntary work
tuer to kill
vide empty
vomir to be sick
Geography
Year 10 – Module 1 – Knowledge Organiser – Part 1
Geography
Year 10 – Module 1 – Knowledge Organiser – Part 2
Geography
Year 10 – Module 2 – Knowledge Organiser – Part 1
Geography
Year 10 – Module 2 – Knowledge Organiser – Part 2
History Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 1 American West 1835 - 1895 Reduced Revision for Paper 2. Section A. Thematic not chronological.
1.Plains Indians Social & Tribal Structures - Tribes (e.g. Sioux) divided into bands, with chief & council. Chiefs/Council decided what
bands did. Band more important than individual. Chiefs guided by spirits. Men (braves) hunted/fought, women
(squaws), made clothes, prepared food, looked after tipi. Children taught skills. Elders respected left behind to die.
Survival on the Plains - Tough climate hot/Summer, cold/Winter. Indians worked as team, relied on horses, hunted
buffalo (used for food, clothing, equipment). Nomadic lifestyle-followed buffalo. Tipis coned shape-protected from
strong winds, packed away quickly.
Beliefs - Everything had a spirit, work with nature, don’t try to control it. Contact spirits-visions/dances. Sacred land
e.g. Black Hills, no land ownership, counting coup (touch an enemy with stick). Don’t stand & fight, run away. US
Government policy & the Indians - Permanent Indian Frontier divided Indian territory from Eastern states. This
changed when whites moved west across Indian land. Indian Appropriations Act 1851-whites wanted to use Indian
land. Indians were paid to live on reservations, to stay away from whites & learn farming. The Fort Laramie Treaty
1851 - As more whites moved west using Oregon Trail tensions increased with Indians. Migrants wanted more
protection from US government which led to the treaty being agreed. Importance of Fort Laramie-Indian Reservations
set up, white settlement on Plains, railroad started, military posts set up in Indian territory, tribes got resources (food
& money) from US led to loss of Indian independence. White settlement in west increased as Treaty allowed white
settlers along Oregon Trail.
Impacts on the Plains Indians - Expansion of railroad, growing cattle industry & gold prospecting increased pressure
on Indians’ way of life. Railroads disrupted buffalo & led to their death. Railroads sold land to settlers. Government
persuaded tribes to give up lands along railroad routes & move to reservations. More cattle in west meant less grass
to eat for buffalo. Cattle trails crossed Indian land.
Impacts of Government Policy - As more whites moved onto the Plains the US Government moved more Indians onto
reservations. Indians did this for survival.US Gov. promised protection of lands & regular food supplies. Tribes were
desperate for food & would sign treaties to get something to eat. Also forced by US army. Impacts of reservations-no
hunting, dependent on food supplies, Bureau of Indian Affairs agents that ran reservations were often corrupt &
cheated Indians
The Indian Wars - Tensions between Indians & whites led to wars which came to a temporary halt in 1868 with Fort Laramie Treaty. Little Crow’s War 1862 - moved onto reservation, crop failed, food promised didn’t arrive. Attacked agency that ran reservation & stole food. Moved to smaller reservation which led to more deaths. Sand Creek Massacre 1864 - More than 150 Indians were massacred at a friendly camp led by Black Kettle. He survived & told other Indians. Red Cloud’s War 1866-68-Bozeman Trail linked to Oregon Trail for white settlers to move through Indian land for gold in Montana. This broke 1st Fort Laramie Treaty, so Indians attacked travellers on trial. 2nd Fort Laramie Treaty signed 1868. US abandoned Bozeman trail, Red Cloud moves tribe to reservation on Black Hills of Dakota. Battle of Little Big Horn 1876 - Turning point as Sioux Indians defeated US army. Shock made US people hate the
Indians & want to destroy their way of life. Custer attacks Little Big Horn & is killed with over 200 men. Some blamed
Custer as he did not wait for back up. He split his 600 men into 3 groups. He was outnumbered. Consequences of
battle-whites want to destroy Indian way of life. Most Indians were put onto reservations. Indians forced to sell Black
Hills & other land. Gave up weapons/horses. They were defeated. The Wounded Knee Massacre 1890-Indians lived on
reservations had cuts in rations, crop failures, loss of land/way of life & many dead. An Indian had a vision that if they
kept dancing they would bring back the dead & get rid of the whites. This worried the whites & the army stopped
them.250 Indians were killed at Wounded Knee after they started to dance. This was the end of the Indian resistance.
History Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 2 American West 1835 - 1895 Reduced Revision for Paper 2. Section A. Thematic not chronological.
1.A Way of life Ends
Buffalo: Hunting & Extermination-1840 millions of buffalo by 1890 only 200 left. Destruction of buffalo led to the destruction of Indians’ way of life. Killing Buffalo-Railroads used hunters to help feed construction workers, killed by tourists on trains for sport, buffalo hides made into leather goods.
Life on the reservations-idea was to stop Indians opposing Manifest Destiny by forcing them to live like whites Reservation land was not fertile & made survival difficult. Indian Agents were appointed by Government to look after reservations but they were corrupt. Money/rations for Indians disappeared. Many Indians died from diseases. Indian Agency Police controlled reservations. Tribal Chiefs lost powers to lead tribes, e.g. no longer signed treaties. Indian children taught white values in schools. No dances/ceremonies, forced to practise Christianity. No hunting. No Horses.
Changing Government Attitudes-Reservation System-Indians dependent on handouts. The Dawes Act 1887 gave Indians land on reservations to farm. Aim was to break up tribes & reduce power of chiefs. Make Indians individuals. Significance of Dawes Act-Indians lost more land, sold their own land, unsuccessful farmers as land was so bad. Whites cheated Indians out of land. USA had complete control of West.
2.Westward Migration
Why move west? - Pull Factors (e.g. Gold, land, freedom, Oregon Trail), Push Factors (e.g. overcrowding in east,
financial crisis, unemployment, Mormons persecuted) Manifest Destiny-US Government wanted to populate west.
God’s will that white Americans should settle over all America. Government published guide books to encourage
migrants to go west.
Gold Rush 1849 - Gold discovered in California 1848 led to huge migration to West.Consequences-300,000 more
people by 1855, law problems, racial tensions (Chinese), Gold boosts economy, railroad started, Indians killed in
California.
Oregon Trail & the Donner Party - Oregon Trail was only practical way for migrants to get across the mountains by
wagon. Very important to the settlement of the west. First migrants to travel the Oregon trail was in 1836.Guidebook
helped travellers, sponsored by Government & written by John Fremont. Journey west in wagon took 8 months, over
3000km, left in April, crossed 2 mountains Rockies & Sierra Nevada, desert. Had to complete journey before winter or
got stuck in snow e.g. The Donner party 1846.Trapped by snow in Sierra Nevada mountains. Some survived by eating
their dead friends.
Mormon migration-1846-47 - Joseph Smith created the Mormons. Their numbers grew, practised polygamy, police
force (Danites), Unpopular with non-Mormons-Smith killed 1844.Brigham Young took over & moved west to Great Salt
Lake area. Strong discipline on journey, split into groups. Advance party prepared the way for others to follow. In the
Salt Lake area (state of Utah), Mormons were successful in creating Salt Lake City because-Mormon Church owned all
land, water & timber-allocated to people, irrigation helped farming, Perpetual Emigration Fund helped other Mormons
join them, self- sufficiency-had skills to survive on their own.
Continued settlement growth - 1879 Exoduster movement by black Americans from south to Kansas. Reasons for
moving-After Civil war slavery was abolished, but black Americans still treated badly. Benjamin Singleton promoted
moving to Kansas. 40,000 black Americans moved. Consequences-other settlers took best land, found it difficult to
survive, mass migration ended by 1880. 1889 Indian territory in Oklahoma opened up to white settlers in land rushes.
First one opened up 2 million acres of land, where thousands of white settlers rushed over land to claim their 160
acres
History Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 3 American West 1835 - 1895 Reduced Revision for Paper 2. Section A. Thematic not chronological.
3.Conflict & Tension (Law & Order)
Lawlessness- reasons-claim jumping, isolated towns, racism towards Chinese immigrants, mining camps, not enough
officials, rapid population increases, alcohol, gambling, prostitution. San Francisco gangs controlled the area 1851,
murder, violence, theft common. Vigilance committees set up (vigilantes). Miners’ Courts set up to settle mining
disputes. An older miner was the judge.
Sheriffs & Marshalls- US Marshall appointed by President to be responsible for a state or a territory, Town Marshall
dealt with issues like saloon fights/shootings, Sheriff worked in counties & could ask locals to form a posse to catch
criminals. Law & Order other solutions-when a territory reached 60,000 people it could become a state with its own
legal system, until then the Federal government was in charge of this area. They appointed 3 judges for court cases &
a US Marshall.
More Problems for Law & Order- Impact of Civil War, men from defeated South resented US Government laws,
Impact of Railroads, new towns in west created by railroads called ‘Hell on Wheels’, grew quickly, no law enforcement,
lots of fighting/prostitution/drinking.’ Cow towns’ where cowboys went after being paid to drink, gamble and fight.
Trains moved valuables & were targets for robberies. Improvements-Rail & telegraph. Improved communication
between officers. Cow towns banned weapons. Banks & railroad companies employed Pinkerton detectives to track
down robbers.
Billy the Kid & Wyatt Earp-Billy the Kid-grew up in poverty & became involved in range war (Lincoln County War)
between cattle barons. Local law enforcement was weak & corrupt & Billy’s gang could easily escape the law & hide in
remote areas. Billy escaped jail & was killed by Sheriff Pat Garrett. Wyatt Earp moved to the mining town of
Tombstone where there was lots of fighting led by Clantons and McLaurys. Businessmen hired Earp as deputy sheriff
to end fighting in their favour. Earp & his brothers defeated the Clantons/McLaurys in the Gunfight at the OK Corral.
Public opinion turned against the Earps after more deaths and they were considered murderers. They left Tombstone.
The Johnson County War 1892-was an example of a range war for land/resources in the West. It was between
cattle barons & homesteaders in Wyoming. Most land was public, where huge cattle ranches developed & were
controlled by a few rich men. They controlled Wyoming. Smaller ranchers did better but big ranchers accused them of
stealing their cattle. Homesteaders took land from the big ranchers. Killing of Ella Watson & Jim Averill (homesteaders)
claimed they stole cattle, so they were hung. Wyoming Stockgrower’s Association (big ranchers) hired gunmen &
invaded Johnson County to kill rustlers. Invasion failed as locals from town of Buffalo arrested them. They were
eventually set free.
History Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 4 American West 1835 - 1895 Reduced Revision for Paper 2. Section A. Thematic not chronological.
4.Settlement in the West (Homesteaders)
The Homestead Act 1862-One consequence of American Civil War (1861-65) was the Homestead Act. Incentives were
given to people to farm the west on the Plains in family sized plots of land of 160 acres. The land was free apart from
$10 to file a claim. You had to work the land for 5 years before they owned it. Consequences - 6 million acres were
homesteaded by 1876.Free land encouraged lots of white immigration on the Plains. Limitations-high dropout rate-
60%, rich landowners found ways of buying up land, Government gave 300 million acres to railroad companies who
sold it to settlers.
Homesteaders:- Problems - Lack of trees, water, hard land, fires/pests destroyed crops, not enough land, disease, lack
of education, isolation.
Solutions - Sod Houses, barbed wire, dried buffalo dung for fuel, wind pumps, machinery, dry farming technique,
Turkey Red Wheat, Timber Culture Act 1873 160 acres plant trees on half, Desert Land Act 1877 640 acres cheap land,
Women teachers/doctors, Railroads brought people/supplies. New Methods, Dry Farming-ploughing soil after it rained
to conserve water. Helped grow Turkey Red Wheat. New Technology-Wind Pumps, helped pump water from
underground and solved problem of finding water on Plains. Barbed Wire 1874-solved problem of no wood for
fencing. Kept cattle away from crops.
5.The Cattle Industry
Cattle trails & cow towns - Grew after Civil War as cattle was worth a lot more in north.5 million cows in south
1865.Beef in big demand in northern cities. Joseph McCoy sets up first Cow town in Abilene (railroad arrived there).
McCoy advertised route (Chisholm Trail) to Abilene, built hotels/stockyards there. This led to ‘beef bonanza’ 1870s,
where huge profits were made in cattle, led to rise of Cattle Barons (McCoy, Iliff, Goodnight). Goodnight/Loving Trail-
supplied new settlements in west, Indian reservations, Mining towns & Union Pacific Railroad. John Iliff sold cattle to
mining towns in Colorado, Indian reservations & railroad gangs.
Changing roles for cowboys- They were young single men, black, Spanish, Mexican, white American, ex- soldiers or
criminals. Their job was to look after the cattle. They drove the cattle from Texas in the south to northern markets.
Their job changed from-Long Drive, hundreds of miles, dangers stampedes, wild animals, crossing rivers rustlers,
Indian attack, weather extremes, out in open air, camp fires, saloons, brothels in cowtowns changed to-working on
ranches, checking/mending fences, fewer dangers, still thefts/attacks.
Changes in the Cattle Industry-Lots of investment in this industry in 1870s led to it becoming overstocked.
Consequences-too many cattle, little grass left, price of beef dropped, less profits, bad winter 1886/87 killed cattle
led to cattlemen going bankrupt. After the bad winter cattlemen moved from the Open Range onto small ranches
which were fenced. Cowboys led less adventurous lives on ranches.
Ranchers v Homesteaders-fought over land rights on Great Plains. Open Range ranching needed a lot of land so
large herds of cattle could roam & have enough to eat. Ranchers bought a few plots of land here & there & let cattle
roam over the land for free. Homesteaders then claimed their 160 acre plots & turned into farms & this caused
problems when cattle roamed or couldn’t use water. Homesteaders also fenced land so cattle could not roam which
protected crops. Led to tensions/conflict-consequence of Homestead Act.
History Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 5 American West 1835 - 1895 Reduced Revision for Paper 2. Section A. Thematic not chronological.
6. The First Transcontinental Railroad 1869 - The Pacific Railroad Act 1862 provided incentives for private companies to build a railroad across America.
Impact of railroad - Troops could be moved to control. Indians, Americans could keep in touch, fulfil Manifest Destiny
by making it easier to migrate& secure territory, law officers could reach places to improve law & order, transport
goods across country & abroad.2 companies built the railroad, the Union Pacific & Central Pacific. Government
support for railroad in land & loans given. By 1880 railroad companies settled 200 million acres in west, sold land along
routes to set up towns, advertising- people from Europe came to the west as well as from other parts of US. Railroad
was completed at Promontory Point, Utah 1869.
Exam Questions-3 questions will always follow this pattern.
Answer all 3 (choice of 2 out of 3 for Question 3)
Q 1 Explain two consequences of…………… (8 marks)
Consequences = Things that happened as a result of something
Q 2 Write a narrative account analysing……………… (8 marks)
(Write about causes, consequences or change)
Q 3 Explain two of the following (16 marks) Choose 2 out of 3
(Write about consequence/ significance-How important?)
Foundation Maths
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 1
Language Meaning Example
Balance Method A method for solving an equation by
performing the same operation on each side.
Quadratic
A quadratic expression or equation contains
a square term such as x2 as the highest
power. If we plot quadratics the shape is
known as a parabola
2x² + 3x – 4
x² - 3x + 6
Factorising Writing an expression as two or more
different expressions multiplied together
3x² + 6x = 3(x² + 2x)
= 3x(x + 2)
x² - 3x -10 = (x + 2)(x – 5)
Solve
Solution
Find a value for the unknown letter /
variable that will make the equation true
4x – 3 = 9 is true when x = 3
x = 3 is the solution to the equation
‘To solve’.
Simultaneous
Equations
Two or more equations that are true at the
same time for the same values of the
variables. These can be solved graphically or
algebraically
Inequality
A comparison of two quantities that are not
equal. Inequalities can be represented on a
number line
5 < 9 5 is less than 9
x ≤ 6 the value of x is less than or
equal to 6
Foundation Maths
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 2
Language Meaning Example
Circle A 2D shapes where all points are the same
distance away from the centre point
Diameter A straight line joining two points on a circle
that pass through the centre
Radius / Radii
(Plural)
A line drawn from the centre of the circle to
the circumference
Circumference The distance around the outside of a circle
Arc Any part of the circumference
Chord
A straight line joining any two points on the
circumference of a circle. A chord produces
a segment
Tangent A line which touches the circumference at a
single point
Segment The area enclosed by an arc and a chord
Sector The area enclosed by two radii and an arc
Construct To draw something accurately using a
protractor, compasses and a rules
Construction
Lines
Lines drawn during a construction that are
not part of the final object
Bisect Cut into two parts of the same shape and
size
Angle Bisector A line which bisects an angle, splitting the
angle into two equal parts
Perpendicular
Bisector
A line which meets another line at right
angles (90 degrees)
Locus/ Loci
(Plural)
A set of points which satisfy a set of rules. It
is also known as the path followed by a
moving point
Foundation Maths
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 3
Language Meaning Example
Proportion
A proportion is a part of the whole amount.
Two quantities are in proportion if one of
them is always the same multiple of the other
If there are 6 eggs in a carton
Total number of eggs = 6 x number of
cartons
Ratio
A ratio compares the size of one quantity
with the size of another. The Bar Model is
often used to represent ratios.
Ratio of blue to yellow squares is 2:5
Simplify (Ratio)
Divide both parts by common factors. This is
done to make the ratio easier to handle and
calculate with
6:9 = 2:3 (the common factor is 3 so we
divide both sides of the ratio by 3)
Scale The ratio of the length of an object in a scale
drawing to the length of the real object
The Ordnance survey produce maps with
scales such as 1 : 100,000. This means for
every 1cm on the page there are 100,000
cm in real life Scale Drawing An accurate drawing of an object to a given
scale
Percentage A type of fraction in which the value given is
the number of parts in every hundred
33/ 100 = 33%
Simple Interest
Interest that is calculated on the original
amount only and not on any extra interest
that has built up
£200 saved in a bank account at 3% simple
interest will earn 3% of £200 each year. 3%
of £200 is £6 so each year you will earn £6.
Percentage
Increase
An increase by a percentage of the original
amount
£40 increased by 20%.
10% of £40 is £4
20% is £8 so after the increase we have £48
(£40 + £8)
Percentage
Decrease
A decrease by a percentage of the original
amount
£50 decreased by 40%
10% of £50 is £5
40% is £20 so after the decrease we have
£30 (£50 - £20)
Reverse
Percentage
Calculating the original amount from the final
amount and the percentage added. These are
often ‘sale price’ questions.
In sale prices are reduced by 10%.
Sale price is £63. How much was the item
originally?
If 10% of the original is £7 then 100% is £70
Foundation Maths
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 4
Language Meaning Example
Multiple Multiples are what we get after multiplying
the number by an integer
6, 12, 18 and so on are all multiples of 6
3 x 7 = 21 therefore both 3 and 7 are factors
or 21.
Factor
Factors are what we can multiply to get the
number. A factor can be divided into another
number without a remainder
Prime Number
A number that only has two factors, itself
and one. The number 1 is NOT a prime
number
2,3,5,7,11,13,17,19,23,29…
Prime Factor A factor (see above) of a number that is also
a prime number
5 is a prime factor of 50
Prime Factor
Decomposition
Using a prime factor tree to write a number
as a product of its prime factors
In index form
written as a
product of
primes
72 = 23 x 32
Common Factor A factor that is shared by two or more
numbers
2 is a common factor of 10 and 16
Highest Common
Factor
The biggest number that is shared by two or
more numbers. You can use a Venn diagram
or
Lowest Common
Multiple
The smallest multiple that is shared by two
or more numbers
Square Number Square numbers are the result of multiplying
integers by themselves
1,4,9,16,25,36,49,64,81,100…
(eg 6 x 6)
Square Root
A number that when multiplied by itself is
equal to the number underneath the square
root symbol
Cube Number Cube numbers are the result of multiplying
integers by themselves three times 1,8,27,64,125 (eg 2 x 2 x 2)
Cube Root
A number that when multiplied by itself
three times is equal to the number
underneath the cube root.
Higher Maths
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 1
Language Meaning Example
Completing the
square
Writing a quadratic expression 𝒂𝒙𝟐 + 𝒃𝒙+
𝒄 in the form 𝒑(𝒙 + 𝒒)𝟐 + 𝒓
𝟐𝒙𝟐 − 𝟒𝒙 − 𝟑 = 𝟐(𝒙 − 𝟏)𝟐 − 𝟓 = 𝟎
𝒙 = 𝟏 ± √𝟓
𝟐
Quadratic
formula
A formula for the solutions of the quadratic
equation 𝒂𝒙𝟐 + 𝒃𝒙 + 𝒄 = 𝟎
𝒙 =−𝒃 ± √𝒃𝟐 − 𝟒𝒂𝒄
𝟐𝒂
𝟐𝒙𝟐 − 𝟓𝒙 − 𝟑 = 𝟎, 𝒂 = 𝟐, 𝒃 = −𝟓, 𝒄 = 𝟐
𝒙 =𝟓 ± √𝟓𝟐 − 𝟒 × 𝟐 × −𝟑
𝟐 × 𝟐
𝒙 =𝟓 ± 𝟕
𝟒= 𝟑,−
𝟏
𝟐
Simultaneous
equations
Two or more equations that are true at the
same time for the same values of the
variables
Elimination A method of solving simultaneous
equations by removing one of the variables
Substitution
Replacing one of the variables in a
simultaneous equation with an expression
found by rearranging the other equation
Inequality A comparison of two quantities that are not
equal 𝟓𝒙 − 𝟏 < 𝟗, 𝟓𝒙 − 𝟏 is strictly less than 9
Iteration A procedure which is repeated
𝒙𝒏+𝟏 =𝟏
𝟐(𝒙𝒏 +
𝟐
𝒙𝒏)
𝒙𝟏 = 𝟏 → 𝒙𝟐 = 𝟏. 𝟓 → 𝒙𝟑 = 𝟏. 𝟒𝟏�̇� → 𝒙𝟒
= 𝟏. 𝟒𝟏𝟒𝟐… → √𝟐
Recursive
process
A repeated procedure in which the output
of one iteration is the input of the next
iteration
The shape of a quadratic graph is called a
parabola
The solutions of simultaneous equations
is where the lines intersect
Simultaneous equations with a linear and quadratic can have 0, 1 or 2 solutions
Higher Maths
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 2
Language Meaning Example
Circle
A closed curve in a flat surface which is
the same distance from a single fixed
point
Diameter A chord that passes through the centre
of the circle
Radius
Radii (plural)
A straight line segment drawn from the
centre of the circle to the perimeter
Circumference The distance around the edge of a circle
Arc A section of the circumference of a
circle
Chord A straight line segment with endpoints
on the circumference of a circle
Tangent A straight line which touches the circle
at one point only
Segment A 2D shape enclosed by an arc and a
chord
Sector A shape enclosed by two radii and an
arc (pizza slice)
Bisect Cut into two parts of the same shape
and size
Perpendicular
bisector
A line which bisects another line at right
angles
Construct Draw something accurately using
compasses and a ruler
Construction lines
Lines drawn during a construction that
are not part of the final object (DO NOT
ERASE)
Locus
Loci (plural)
A set of points which satisfy a given set
of conditions.
The path followed by a moving point
Perpendicular bisector
Construction lines
Higher Maths
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 3
Language Meaning Example
Proportion
A proportion is a part of the whole. Two
quantities are in proportion if one is
always the same multiple of the other
If there are 6 eggs in a carton
Total number of eggs
= 𝟔 × 𝒏𝒖𝒎𝒃𝒆𝒓 𝒐𝒇 𝒇𝒖𝒍𝒍 𝒄𝒂𝒓𝒕𝒐𝒏𝒔
Ratio A ratio compares the size of one quantity
with the size of another
Simplify (ratio) Divide both parts by common factors
Scale
The ratio of the length of an object in a
scale drawing to the length of the real
object
Maps use scales such as:
1:100,000
1:50,000
1:25,000 Scale drawing An accurate drawing of an object to a
given scale
Percentage
A type of fraction in which the value
given is the number of parts in every
hundred
𝟑𝟑
𝟏𝟎𝟎= 𝟑𝟑%
Interest
A fee paid for the use of someone else’s
money. This is a percentage of the loan
that must be paid to the lender in
addition to the loan itself
A loan of £1000 at 4% interest means the
borrower pays £1040 in one year.
They would pay £1120 for a three year loan.
Simple interest Interest that is calculated on the original
amount
Compound
interest
Interest that is calculated on the original
amount plus any interest that has built
up previously
£1000 saved in an account at 4% compound
interest for three years
𝟏𝟎𝟎𝟎 × 𝟏. 𝟎𝟒𝟑 = 1124.86
Percentage
increase/
decrease
An increase/decrease by a percentage of
the original amount
6.00 increased/decreased by 25%
𝟏. 𝟐𝟓 × 𝟔 = 𝟕. 𝟓 𝟎. 𝟕𝟓 × 𝟔 = 𝟒. 𝟓
Reverse
percentage
problem
Calculating the original value of a
quantity using the value after a
percentage change
Quantity after a 25% decrease = 300
𝟑𝟎𝟎 ÷ 𝟎. 𝟕𝟓 = 𝟒𝟎𝟎
Quantity after a 25% increase = 300
𝟑𝟎𝟎 ÷ 𝟏. 𝟐𝟓 = 𝟐𝟒𝟎
Higher Maths
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 4
Language Meaning Example
Multiple The original number multiplied by an
integer Multiples of 4 include 8 (4 x 2) and 20 (4 x 5)
Factor A whole number that divides exactly
into a given integer The factors of 30 are
1, 2, 3, 5, 6, 10, 15 and 30
Prime A number that has exactly two factors 13 = 1 x 13
Prime factor decomposition
Writing a number as a product of its prime factors
𝟕𝟐 = 𝟐𝟑 × 𝟑𝟐
Highest common factor (HCF)
The largest factor that is shared by two or more numbers
Lowest common multiple (LCM)
The smallest multiple that is shared by two or more numbers
Square root A number that when multiplied by itself
is equal to the given number
√𝟔𝟒 = 𝟖
Cube root A number that when multiplied by itself three times is equal to the given number
√𝟔𝟒 = 𝟒
Surd The root of a number which cannot
otherwise be written exactly
√𝟐
√𝟕𝟑
Simplify surds To write a surd as a product of a square
root and a surd
Rationalise To rewrite a fraction so that it does not contain any surds in the denominator
𝟏
√𝟐×√𝟐
√𝟐=√𝟐
√𝟒=√𝟐
𝟐
Square numbers: 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225…
Cube numbers: 1, 8, 27, 64, 125, 216…
Music
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 1
Music
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 2
Music
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 3
Music
Year 10 – Modules 1 and 2 – Knowledge Organisers – Part 4
Photography
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 1
Photography
Year 10 – Modules 1 and 2 – Knowledge Organiser – Part 2
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers - Classification of skills and information processing
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Goals and Smart Targets
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Types of Guidance
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Arousal Motivation
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Personality and Aggression
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Social Groups and Engagement
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Commercialisation
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Technology
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Conduct
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Drugs (PED)
Physical Education
Year 10 – Modules 1 and 2 – Knowledge Organisers – Spectators and Behaviour
Science
Year 10 – Modules 1 and 2 – Knowledge Organisers
Biology Topic 1 - Health and Disease – Part 1
Science
Year 10 – Modules 1 and 2 – Knowledge Organisers
Biology Topic 1 - Health and Disease – Part 2
Science
Year 10 – Modules 1 and 2 – Knowledge Organisers
Biology Topic 2 - Ecosystems
Science
Year 10 – Modules 1 and 2 – Knowledge Organisers
Chemistry Topic 1 – Acids and Alkalis
Science
Year 10 – Modules 1 and 2 – Knowledge Organisers
Chemistry Topic 2 – Groups in the Periodic Table
Science
Year 10 – Modules 1 and 2 – Knowledge Organisers
Physics Topic 1 – Motion and Forces
Science
Year 10 – Modules 1 and 2 – Knowledge Organisers
Physics Topic 2 – Energy
Spanish
Year 10 – Module 1 – Knowledge Organiser – Part 1
Spanish
Year 10 – Module 1 – Knowledge Organiser – Part 2
Spanish
Year 10 – Module 2 – Knowledge Organiser – Part 1
Spanish
Year 10 – Module 2 – Knowledge Organiser – Part 2