a leading free-to-play powerhouse
TRANSCRIPT
A leadingfree-to-play powerhouseInterim report
First quarter 2021
2021
STILLFRONT AT A GLANCE
Headquartered in Stockholm with a group of studios operating across the globe
1,250professionals
A leading free-to-play powerhouse of 19 gaming studios creating significant operational synergies
60 million MAU and 12 million DAU in March (39 million and 7 million in Q1)Main markets by revenue are US, Germany, MENA, UK and France
60million
A diverse and evolving game portfolio with two common themes; loyal users and long lifecycle games
North Am 53%
South Am 2%
Europe 32%
Asia 10%
Oceania 3%
Africa 1%
Offices
Sales
Game highlights in the first quarter• 10 new titles from acquired studios added to the active portfolio
• Word Collect and Trivia Star consistently ranked within top 3 downloaded apps in US in Word and Trivia categories in Q1
• Successful BitLife launch in the UK in Q1, #1 downloaded app on iOS in late January
• Conflict of Nations: WW3 continues to scale well on mobile and showing strong performance since September launch
• Legendary Dungeon event in Shakes & Fidget in March lead to +25% increase in monthly bookings
• Fashion Nation from Nanobit in soft launch in USA, showing strong early metrics
• Albion Online mobile version proceeds to next testing milestone, with launch scheduled for June
• Horus Heresy: Legions onboarding with marketing Stillhubcompleted, lead to tripling of marketing investment on product by late Q1
New games in the active portfolio
Games currently in soft launch/development
HIGHLIGHTS FROM THE PORTFOLIO
20+
3+
691
1319
+9.5%
+90%
-8.9%
Q1'20 Organic Acquired FX Q1'21
2240
29523462
39914619
438 554 635 743 958
Q1'20 LTM Q2'20 LTM Q3'20 LTM Q4'20 LTM Q1'21 LTM
691
11921027 1080
1319
148 216 164 215363
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
NET REVENUE, UAC DEVELOPMENT & ORGANIC GROWTH
Q1 Net Revenue growth of
91%YoY
4
UAC, MSEK
Net Revenue, MSEK
UAC, % of Net Revenue
Q1 UAC in relation to Net Revenue
28%
COMMENTS
• Strong revenue growth of 91% in Q1, driven primarily by growth from acquired studios
• Organic growth of 9.5% in Q1, with varied contribution across the portfolio
• Tough comparison numbers had negative impact on organic growth in late Q1 and we expect a negative organic growth in Q2
• Revenues in the quarter were negatively impacted by FX effects of -8.9% compared to the same period last year, mainly due to the weaker USD
Q1 organic growth, excl. FX effects
9.5%YoY
21%
18%16% 20%
20%
19%
19%18%
28% 21%
732
1028
1272
14931713
Q1'20 LTM Q2'20 LTM Q3'20 LTM Q4'20 LTM Q1'21 LTM
213
463419 399
432
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
ADJ. EBIT DEVELOPMENT
Adj. EBIT growth of
103%YoY
5
Adj. EBIT, % of Net Revenue
Adj. EBIT, MSEK
Q1 Adj. EBIT in relation to Net Revenue
33%
COMMENTS
• Continued high profitability with Adj. EBIT of 33% in Q1
• Maintained high profitability despite increase in UA spend
• Larger share of advertising revenues have had a positive impact on profitability in the quarter
• New product mix in the group with a larger share Casual & Mash-up games and more titles in growth phase will continue to drive UA spend going forward
31%
39%41% 37%
33%
35%
37%
37%
LTM Adj. EBITin relation toNet Revenue
37%
33%37%
664
1170
9501046
1261
148216 164 215
359
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
365
846 811 877
1159
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
9785
22794 19602 21658
39410
60153
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21 Mar'21
ACTIVE PORTFOLIO: TOTAL
+ 3 0 3 % Y o YM A U ( ‘ 0 0 0 ) + 2 1 8 % Y o YM P U ( ‘ 0 0 0 )+ 2 3 7 % Y o YD A U ( ‘ 0 0 0 )
2214
46994145 4253
7458
3.3
2.7 2.5 2.7 1.9
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
- 4 3 % Y o YA R P D A U ( S E K )
+ 9 0 % Y o YB o o k i n g s ( ‘ 0 0 0 )
+ 1 4 3 % Y o YU A C ( M S E K )
U A C , % o f B o o k i n g s
28%
22%
18%
17%21%
Casual & Mash-up;
39%
Simulation, Action & RPG;
33%
Strategy; 28%
52Games
15%Ad bookings
Mobile
39%Casual & Mash-up
77%DIVERSIFIED PORTFOLIO COMMENTS
• 10 new titles added to the active portfolio in Q1 following the acquisitions of Sandbox, Super Free and Moonfrog
• Advertising bookings increased significantly in the quarter, mainly driven by the addition of Super Free for two months in the quarter
• Mobile bookings remained steady quarter-over-quarter at 77%, but grew from 65% during the same period last year
• In March 2021, the first month with Sandbox, Super Free and Moonfrog all being included in the group, MAU and DAU amounted to 60m and 12m, respectively
2214
4699 4145 4253
7458
12065
3.3
2.7 2.5 2.7 1.9
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21 Mar'21
- 2 % Y o YD A U ( ‘ 0 0 0 )
+ 1 4 % Y o YA R P D A U ( S E K )
531600
477 513 519
6.6 7.3 7.1 7.2 7.5
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
318
398
310338 351
63 7652 58 76
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
28533349
2752 2735 2708
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
ACTIVE PORTFOLIO: STRATEGY
12Games
0%Ad bookings
Mobile
45%Europe
66%COMMENTS
• Totals 28% of bookings in the active portfolio
• YoY growth of 10% mainly driven by mid-sized products and Conflict of Nations
• Call of War, Supremacy 1914 and War and Peace continued its strong performance into Q1
• Conflict of Nations: WW3 continued to deliver exceptionally well, growing by more than 200% for its second consecutive quarter
• Nida Harb III, first released in 2017, has entered a mature phase and declined year-over-year
- 5 % Y o YM A U ( ‘ 0 0 0 ) + 1 0 % Y o YB o o k i n g s ( ‘ 0 0 0 )
+ 1 9 % Y o YU A C ( M S E K )
U A C , % o f B o o k i n g s
SELECTED TITLES
17%17%
19%
20%22%
100116
100111 117
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
+ 1 7 % Y o YM P U ( ‘ 0 0 0 )
972
12731024
14421643
2.7 2.8 2.7 2.8 2.8
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
+ 6 9 % Y o YD A U ( ‘ 0 0 0 )
+ 3 % Y o YA R P D A U ( S E K )
242
322
257
373415
67 68 48
103 120
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
3604
5364
3454
76688761
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
ACTIVE PORTFOLIO: SIMULATION, RPG & ACTION
23Games
5%Ad bookings
Mobile
44%N. America
62%COMMENTS
• Totals 33% of bookings in the active portfolio
• YoY growth of 72% driven by newly acquired titles and continued strong performance from key titles
• Strong start from Albion Online, which was included for the full quarter
• Big Farm: Mobile Harvest and Shakes & Fidget both continued to perform well in Q1
• Share of mobile bookings decreased to 62% with the addition of Albion Online
• Ad bookings steady quarter-over-quarter at 5%
• Kixeye’s titles delivering below expectations in Q1, negatively effecting organic growth
+ 1 4 3 % Y o YM A U ( ‘ 0 0 0 )
153197
164
288341
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
+ 1 2 3 % Y o YM P U ( ‘ 0 0 0 ) + 7 2 % Y o YB o o k i n g s ( ‘ 0 0 0 )
+ 7 8 % Y o YU A C ( M S E K )
U A C , % o f B o o k i n g s
SELECTED TITLES
28%
19%
21%
28%
29%
711
2827 2644 2298
5296
1.61.7 1.6 1.6 1.0
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
D A U ( ‘ 0 0 0 )
A R P D A U ( S E K )
105
450383
334
496
1772 64 54
163
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
ACTIVE PORTFOLIO: CASUAL & MASH-UP
3327
1408113396
11256
Q4'19 Q1'20 Q2'20 Q3'20 Q4'20
17Games
33%Ad bookings
Mobile
73%N. America
98%COMMENTS
• Totals 39% of bookings in the active portfolio
• Super Free and Moonfrog have delivered in line with expectations
• 9 new titles added from Super Free (2 months) and Moonfrog (1 month)
• Storm8’s titles continue to perform well and both Property Brothers Home Design and Home Design Makeover have stabilized quarter over quarter
• Ad bookings increase to 33%, primarily driven by Super Free’s titles
M A U ( ‘ 0 0 0 )
112
533 546478
700
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
M P U ( ‘ 0 0 0 ) B o o k i n g s ( ‘ 0 0 0 )
U A C ( M S E K )
U A C , % o f B o o k i n g s
SELECTED TITLES
16%17%
16%
3327
14081 13396 11256
27941
49156
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21 Mar'21
33%
3327
14081 13396 11256
27941
Q1'20 Q2'20 Q3'20 Q4'20 Q1'21
FinancialhighlightsFirst quarter 2021
FINANCIAL HIGHLIGHTS Q1 2021
Revenue growth of 91% paired with Adj. EBIT margin of 33%
Cash generative business with 249 MSEK of cash flow from operations
after change in NWC
Continuously strong financial position with a cash balance of 1,225 MSEK and an undrawn long-term credit facility of
1,103 MSEK
Strong underlying financial performance and a strong financing platform creates financial flexibility for further growth and market consolidation through M&A
1.3x
11
Leverage at conservative levels, below the leverage target of 1.5x, despite recent M&A activity
INCOME STATEMENT Q1 2021
MSEK Q1 2021 Q1 2020Net revenue 1 319 691 91%Platform fees -320 -189 70%Gross profit 999 502 99%Gross profit margin 76% 73% 3 pp
User acquisition costs (UAC) -363 -148 145%UAC/Net revenue -28% -21% -6 ppOther external expenses -57 -53 8%Other external expenses/Net revenue -4% -8% 3 ppPersonnel expenses -194 -122 59%Personnel expenses/Net revenue -15% -18% 3 ppAdjusted EBITDA 498 254 96%
Depreciation & Amortization (non PPA) -66 -42 59%Adjusted EBIT 432 213 103%Adjusted EBIT margin 33% 31% 2 pp
Items affecting comparability (IAC) -35 -50 -29%Amortization of PPA items -144 -56 154%EBIT 253 106 138%
Net financial items -45 -4 1040%Result after financial items (EBT) 208 102 104%
Taxes for the period -60 -26 134%Net profit 148 77 94%
CASH FLOW AND BALANCE SHEET METRICS
CA SH FLOW STATEMENT BAL ANCE SHEET METRICS
MSEK Q1 2021 Q1 2020
Cash flow from operations (before NWC) 387 120 222%
Change in NWC -138 43 -423%
Cash flow from operations (CFFO) 249 163 53%
Cash flow from investment activities -1 475 -2 401 -39%
Cash flow from financing activities 1 400 2 358 -41%
Cash flow for the period 174 120 44%
Last 12 months Q1 2021 Q1 2020
CFFO (-IFRS 16 lease repayment) 1 299 520 150%
- of which NWC -103 22 -567%
Acquisition of intangible assets -489 -283 73%- Divided by CFFO (-IFRS 16 lease repayment) -38% -55% 17 pp
Free Cash Flow 810 236 243%
EBITDA last 12 months 1 811 790 129%
Cash conversion rate 0.45 0.30 50%
1787
665
1225
1814
3116
1.2x
0.4x
0.7x0.9x
1.3x
0
0.5
1
1.5
2
2.5
3
0
500
1000
1500
2000
2500
3000
3500
Q1'20 LTM Q2'20 LTM Q3'20 LTM Q4'20 LTM Q1'21 LTM
Net debt, MSEK
Leverage ratio proforma
6001,000
2,647
1,103
0
500
1000
1500
2000
2500
3000
3500
4000
2021 2022 2023 2024 2025
Bond maturity
RCF Maturity
- of which utilised
3 750MSEK
MSEK
Summary &OperationalupdateFirst quarter 2021
Proactive approach to IDFA removal• During April, Apple started rolling out changes to identifier for
advertisers (IDFA) as a part of the iOS 14.5 update
• Previously, 20-40% of iOS players chose to manually opt out from app tracking in iOS settings
• As players now have to opt in, the numbers of players allowing app tracking is expected to decrease going forward
• CPI is expected to drop short- to mid-term while the industry adapts
• Stillfront has a high provider diversification, which gives us an edge in comparing solutions and spotting scaling potential
• We have prepared for the IDFA updates since June last year, conducting extensive A/B testing and experimenting with selected studios
• Stillfront is well prepared to take on this change and we are confident in our ability to handle any limitations, as well as to quickly seize potential opportunities
APPLE’S IDFA CHANGES
Solid start to the year in line with our expectations• A solid start to 2021 with continued strong
growth and high profitability, in line with our expectations
• Strong pipeline of games entering soft launch in 2021
• Tough comparison numbers expected to lead to a negative organic growth rate in Q2
• Intensified process to transfer from First North to Nasdaq Stockholm’s main market
BUSINESS OUTLOOK