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Page 1: Age of Sigmar Trials of the Oighear Complete Pack v.2

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WelcomeWelcome to the pack for the Trials of the Oighear Campaign Day at

Warhammer World. This event is all about having a great time playing

some fantastic games of Warhammer Age of Sigmar in a narrative

setting against some like minded opponents. Designed for players of

all ages and abilities, Campaign Days are perfect ways to meet new

players, see some great armies and spend a day indulging in your

hobby.

The Oighear  Deep in Chamon, the Realm of Metal, lies the Silverglades. A frozen

land of perpetual snowstorms, it is a barren waste, uninhabitable to

all but the most hardy of folk. There reside the Oighear, a tribe of

Mages who have learned to manipulate the primal forces of the

Winds of Izotz, the powers of Ice.

Unaffected by the trivial pursuits of other inhabitants of Chamon, the Oighear have made the Silverglades

their home for countless millennia. It is thought that some of the tribal eldars have been alive for as long as

the tribe has been in existence, kept alive by some unseen and unnatural force.

Few have lived to see an Oighear Ice Mage alive, but what is known is that they can change their appearanceat will. Reports of hulking Ogor-esque creatures, lithe feminine figures and monstrous hunchbacks have been

made by those lucky enough to escape the Silverglades alive.

But every thousand years, the Great Storm arrives and covers the land in snow. It is this time when the Oig-

hear decide upon their new tribal leader. Seeking aid from mercenary armies, they march to war upon one

another in an effort to expel their rivals from Chamon and take control. Now is that time; the Great Storm ap-

 proaches and the Oighear march to war...

Event EssentialsDate: Saturday 19

th December 2015

Entry Price: FreeTimes: 10:00am-5:00pm (see more detailed

schedule on the right)

Army Size:  No more than 30 models with

some restrictions (see Your Mercenary Army

later)

Number of games: 3 

Battleplans in use:  Custom Battleplans; see

end of this pack.

Publications in use: All Warhammer Age of Sig-

mar  publications and Warscrolls from Games

Workshop, including Black Library, Forge World,

the Games Workshop website and White Dwarf.

SCHEDULE

10:00am Warhammer World Doors Open.10:30am Welcome briefing

10:45am-12:15pm Game 1: “Battle on Loch Reothardiar”  

12:15pm-1:15pm Lunch BreakVoting for Best Army takes place

1:15pm-2:45pm Game 2: “Into the Yhetee’s Lair”  

2:45pm-3:00pm Break

3:00pm-4:30pm Game 3: “The Storm Cometh”  

4:30pm-4:45pm Break

4:45pm-5:00pm Award Ceremony5:00pm Event ends

6:00pm Warhammer World closes

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Your Mercenary ArmyIn order to attend this event, you’ll need to bring with you a col-

lection of miniatures and all of the Warscrolls you need to use

them in the game. Your games will be an hour and a half long,

so bring enough miniatures to play for that long. You will be ex-

pected to have a quick chat with your opponent before deploy-

ment takes place to roughly balance your forces ensuring you

both have a fun game. There are a couple of guidelines we askyou to abide by in your games, just for the duration of this

event:

You may bring as many models as you like: select up to 30

models of your choice for each game.

You may only use 1 model with the Monster  keyword in each

game.

You may not take any models with the Wizard  keyword, as the

Oighear do not take kindly to rival magic-users...

Your models do not need to be fully painted for this event, but there will be some

Campaign bonuses available for those players who manage to fully paint and base

their force.

The Oighear Ice MagesEvery player is invited to take advantage of a new, exclusive Warscroll, created especially for this event,

included at the end of this pack. You may take an Oighear Ice Mage in addition to the 30 models they are usingin their force. You’ll need a suitable model to represent your Ice Mage, and it must be obvious to your

opponent which model this is. Feel free to use a wizard model you already have painted, but why not go to

town creating your own Oighear from your favourite Warhammer Age of Sigmar wizard model?

There will be a prize available to the player we feel has the best modelled and painted Oighear Ice Mage

model, so there’s your excuse to grab that wizard model you’ve always wanted to paint. 

GamesDuring the Campaign Day, you will get to play 3 games against a randomly determined opponent, each game

lasting up to one and a half hours. You will be playing with specially written battleplans, which will include a

number of objectives for you to achieve.

At the end of the game, we will ask you to record two things: result of the game (eg, Major Victory, Minor

Victory, Draw or Loss) and how many of the battleplan objectives you managed to achieve. The Events Team

will hand you a results slip; fill in the results and hand it in at the end of each game.

Campaign Bonuses

We know how much of a challenge painting an army can be, so we will reward any

players who have managed to get all their models fully painted and based with

additional objective points, which will obviously go a long way to helping you win the

Campaign!

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WINNING THE CAMPAIGNEvery Ice Mage is looking to become the next leader of the Oig-

hear tribe. To do so, you must complete as many battleplan ob-

 jectives as you possibly can. The winner of Campaign will be the

player who manages to complete the most objectives throughout

the course of the day, so make sure you keep a record duringyour games of how many you completed and record it on the

results slips given out on the day.

BEST ARMY COMPETITIONDuring Game 1, the Events Team will look at each army

and select a number they feel are the best presented at

the event.

We will ask the owning players to display them during

lunch, and ask the rest of the players to vote for theirfavourite. The player who receives the most votes will

earn the Best Army prize at the Award Ceremony

FAVOURITE OPPONENT VOTESAt the end of the event, we will ask each player to fill out a Favourite Opponent slip to let us know

who you most enjoyed playing against. The players that receive the most votes will receive the

Most Sporting Opponent prize at the end of the event.

To show how much we value getting these votes, each player who makes a vote for one of his or her

opponents will receive additional campaign objective points.

THE AWARD CEREMONYAt the end of the event, we will take the time to recognise the achievements of some of the players. We will

be awarding the following prizes:

Most Sporting Opponent for the player who earns the most Favourite

Opponent votes.

Mage of Legend to the player the staff deem to have the best painted

Oighear Ice Mage miniature.

Best Army for the player who receives the most votes in the Best Army

competition.

The Oighear Tribal Leader to the player who earns the most battleplan

objective points over the day.

Results

Want to know how you did over the day? We will be giving out results sheets at the end of the day, aswell as posting loads of pictures on our Facebook page. Make sure you go and check it out (details at the

back of this pack).

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It is the eve before the Great Stormstrikes, and the Oighear go forth to

elect a new leader through trial by

combat.

The mages have disbanded to seek

allies and return to claim what is

theirs.

Your army at your back, you have

come to the huge frozen expanse of

Loch Reothadiar. As you step carefullyout onto the ice, ready to cross it, you

see an enemy Oighear on the far bank.

You cannot miss this opportunity; de-

spite the risk of falling through the ice,

you must attack...

The ArmiesEach player selects their army as per

the Trials of the Oighear event pack.

Decide who will be the attacker and

who will be the defender.

Attacker’s Objectives You must prove you are worthy to lead

the Oighear; you cannot back down.

But the ground underfoot od not sta-

ble. You must fight through the enemy,

kill your rival and reach safety on the

far bank...

Defender’s Objectives You must hold your ground and prove

you are worthy to lead the tribe. This is

not a time for retreat. Your mercenar-

ies are expendable, but you must kill

your rival and escape with your life...

The BattlefieldThis battle takes place on a vast frozen

lake. The surface of the battlefield is

barren and as smooth as glass, though

on the Northern fringe, the bank of the

lake promises secure escape for the

attackers. The battlefield will be all

but bare of scenery... 

Set-upDo not use the set-up instructions on

the Warhammer Age of Sigmar rules

sheet. Instead, the players take it in

turns to set up units. The defender can

set up his/her units anywhere within

24” of the northern edge of the

battlefield. The attacker can set up his

units anywhere within 8” of the

southern edge of the battlefield.

Attacker’s

forces

Defender’s

forces

Unstable GroundAs the battle continues, the ice be-

neath your feet begins to break away,

dragging the unwary to a watery

doom.

At the end of each battle round after

the first, each player rolls a dice for

each of their units and consults the

table below to see if their warriors fall

through the ice into the lake.

Heroes and Monsters that fall into the

ice unable to move at all in the next

battle round as they work themselves

free. Remove D3 models from all other

units to represent those who have

fallen through the ice and drowned in

the lake.

Battle Round

Safety of the SkiesUnits that are described as being able

to fly on their warscroll can avoid

these effects by remaining airborne.Do not make unstable ground rolls for

these units.

Raised on the IceOighear Ice mages have grown up

living on ice and know how to tread

upon it without falling through.

Unit falls through

the ice on roll of

26

3 5 or more

4 4 or more

5 3 or more

6 2 or more

Do not make unstable ground rolls for

your Oighear Ice Mage.

24” 

8” 

Lake Bank

First TurnUse the instructions on the

Warhammer Age of Sigmar rules

sheet to determine who takes the first

turn.

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VictoryDo not use any of the victory

conditions on the Warhammer

 Age of Sigmar rules sheet.

Instead, the attacker wins a

major victory if all the models

in the defenders army are slain

or have fled. The defender

wins a major victory if he/she

wipes out all the models in the

attackers army.

However, if the battle ends

and the attacker has one or

more units within 5” of the

edge of the central Realm of

Battle tile in the defender’s

territory (see deployment

map). He/she immediately

wins a major victory.

TriumphThis is the first battle the

Oighear have fought amongst

themselves in almost a

thousand years. There is no

triumph bonus in this game.

Game LengthThe battle lasts for six battle

rounds, or one and a half

hours – whichever comes first. 

Battleplan ObjectivesIn addition to the victory conditions on

the left, you earn Battleplan Objective

points for completing the following

tasks. It is these objective points that

will determine the winner on the

day. Record how many you havescored on the results slips and hand

them in after the game.

Objective Points

At the end of the game, your

opponent’s Oighear Ice mage is

dead.5

At the end of the game, your

Oighear Ice Mage is still alive. 5

You killed one unit with the

monster keyword. 2

Your Ice Mage cast ‘Lake of Ice’

on an enemy unit before a

different friendly unit charged it

in the same battle round.

2

Attacker only: more than one or

your units is within 5” of the lake

bank at the end of the game.3

Defender only: there are noenemy units within 12” of the

lake bank at the end of the game. 3

During the game, you had a

drink with ice in it. 1

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As your Ice Mage and the survivors ofyour mercenary army escape Loch

Reothadiar, they head deep into a

frozen forest. Your Ice Mage recognises

this place... It is the lair of the Sianach,

known more commonly as Yhetees,

monstrous denizens of the frozen

wastes. Every Oighear knows the

stories of the Yhetees of the

SIlverglades only too well.

You know to tread silently and movethrough this place as quickly as you

can, but ahead, in the trees, your

scouts spot the army of another rival

Ice Mage. You cannot afford to let

them go.. You must risk the Yhetee lair

and launch an ambush...

The ArmiesEach player selects their army as per

the Trials of the Oighear event pack.

Decide who will be the attacker andwho will be the defender.

Attacker’s Objectives Your scouts have reported an enemy

Ice Mage and his retinue ahead. They

must be eliminated, quickly and

quietly, lest you are attacked by

wandering Yhetees...

Defender’s Objectives You were making your way through

this perilous forest quietly as you know

what dwells here. But the shout went

up from the rear of your force...

Ambush! You need to fight off this

attacking force and escape the

accursed forest quickly...

The BattlefieldThis battle takes place in a dense

forest, home to a pack of slaveringYhetees. The table will be covered in

trees and little else. 

Set-upDo not use the set up instructions on

the Warhammer: Age of Sigmar rules

sheet.

Determine the exact centre of the

table (36” along the long edge and 24”

in). The defender sets their models up

within 12”of this spot.

The attacker then sets

their models up within

12” of any table edge,

and not within 12” of

any of the defenders

models. 

First TurnIn the first battle round, the

Defender decides who will have the

first turn (there is no need to roll).

Wandering Yhetees 

At the start of each Battle Round,

(except the first) when rolling to

determine which player gets the first

turn, if the result is a tie, your forces

are attacked by a pack of wanderingYhetees which lurch at you from the

forest.

Each player nominates an enemy unit

which is in a forest. If no enemy unit is

in a forest, pick any enemy unit

instead. That unit takes D3 mortal

wounds after being gored by the

savage Yhetees.

Once this is resolved, roll again to seewho goes first as normal... and pray

you don’t roll an-

other tie... 

Defender’s

forces

Attacker’s

forces

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VictoryDo not use any of the victory

conditions from the Warhammer

 Age of Sigmar rules sheet.

Instead, after set up is complete,

count up the number of models in

the Defender’s army. The Defender

achieves major victory if a third of

these models manage to leave the

battlefield as described earlier. If a

quarter of those models have left

the battlefield when the battle

ends, the Defender achieves aminor victory.

If no models have left the battle-

field when the battle ends, the

attacker achieves a major victory.

In any other case, the attacker

achieves a minor victory. 

Use the tracker below to record

how many models the defenderstarts the game with and how many

leave the table.

Triumph

Did you managed a Major

Victory in the previous game,

Battle on Loch Reothardiar? Yourtroops are lucky to have survived

being attacked by the enemy and

avoid the falling to their dooms.

Once during this game, if your

Oighear Ice Mage is your

General, you may extend the

range of the Shield of Ice

Command ability to 18”.

Game Length

The battle lasts for six battle

rounds, or one and a half hours – 

whichever comes first. 

Leaving the Battlefield

Models in the Defender’s army

can leave the battlefield at the

end of the battleshock phase of

the Defender’s turn. To leave the

battlefield, a model must be

within 6” of any table edge, and

cannot be engaged in combat.

Battleplan Objectives

Objective Points

At the end of the game, your

opponent’s Oighear Ice mage is

dead.5

At the end of the game, your

Oighear Ice Mage is still alive. 5

You killed one or more units

with the Hero keyword, other

than the Oighear Ice Mage.2

Your managed to wound the

enemy Oighear Ice Mage withthe Frosty Blast spell.

2

Attacker only: more than one

unit is within 5” of the lake bank

at the end of the game.3

Defender only: during the

course of the game, your Oigear

Ice Mage left the board using

the Leaving the Battlefield rules.

3

If you’re wearing a snow or ice

themed top. 1

You wore a Christmas

 jumper for the duration of

this game2

Defender’s TotalModel Count

Defender’s models that left the table (tally) 

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Escaping the forest, your Ice Mage andhis followers find themselves on the

great frozen tundra of Caraich. The

night has drawn in and the wind grows

ever stronger. The Great Storm is here,

and it threatens to engulf all. There are

few Ice Mages left alive now... but

across the tundra stands one last rival

and his warband. He is all that stands

between you and the leadership of the

tribe.

Your Ice Mage must use his powers to

their fullest to quell the storm and

force it upon your enemies. Survive the

battle...and the storm..and victory is

yours.

The ArmiesEach player selects their army as per

the Trials of the Oighear event pack.

ObjectivesThis is it; the Great Storm is here. It’s

coming heralds your victory and your

ascendance to the head of the Oighear

tribe. Master the Storm, slay your rival

Mage and take your place in tribal

history.

The BattlefieldThis battle takes place on a vast frozen

plain. The ruins of an unknown, once

powerful civilisation lay scattered

about, acting as a reminder to the long

forgotten history of the Silverglades.

Set-upDo not use the set up instructions on

the Warhammer: Age of Sigmar rules

sheet.

Instead, split the battlefield into two

halves across it’s width (as shown be-

low). Players choose which half will be

their territory by rolling a die; highest

score chooses. The player who won

this roll off sets up his entire army,

more than 12” from enemy territory.

Then, his opponent does the same.

First TurnUse the instructions on the

Warhammer Age of Sigmar rules

sheet to determine who takes the

first turn.

The Storm Front The skies above the battlefield heave

as the Great Storm approaches, it’s

unearthly might driving the warriors

below to fight with even more fervour.

The dividing line between the two

players’ territories is the storm front,

the point where the clouds roll and the

rains drives down hardest. As the bat-

tle progresses, this will move, causing

one player’s territory to grow and theother’s to shrink as the Ice Mages push

the storm front back towards one

another.

At the start of each battle round,

before rolling to see who takes the

first turn, each player rolls a dice and

adds 1 to the result if their Oighear Ice

Mage is still alive. If one player rolls

higher, the storm front moves 6” away

from their edge of the battlefield (seemap), increasing the size of their

territory. The storm front can also be

moved if the enemy Ice Mage is killed

or wounded (see Avatar of the Storm).

Both players may add +1 to the result

of any wound rolls made by friendly

models that are entirely within their

territory.

o

m

 

o

Your

Territory

Enemy

Territory

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VictoryDo not use any of the victory

conditions from the

Warhammer Age of Sigmar

rules sheet.

If the storm front ever

reaches one player’s battle-

field edge, their opponent

immediately wins a majorvictory.

If this has not happened by

the end of the sixth battle

round, or when the timer

runs out, the player whose

territory is the largest wins a

minor victory. If both players

have equally sized territories,the result is a draw.

Battleplan Objectives

Objective

  Points

At the end of the game, your

opponent’s Oighear Ice mage is

dead.5

At the end of the game, your

Oighear Ice Mage is still alive. 5

You reduced the opponent’s

Oighear Ice Mage from 6

wounds to 0 in the same turn.4

You used the Ride the Storm

spell to get your Oighear Ice

Mage within 12” of an enemy

model. Then, you charged your

Ice Mage into combat in the

same turn.

3

You did not use the Shield of Ice

Command ability throughout

the entire game.3

During the game, you managed

to make a terrible ice or snowrelated pun that amuses your

opponent. 

3

The Avatar of the Storm

As the Great Stormapproaches, the true powers

of the Oighear are realised.

The very forces of nature

bend to their will...

At the end of each player’s

battleshock phase, the

storm front moves 6” away

from their edge of the bat-

tlefield if any of their models

inflicted any wounds on the

enemy Oighear Ice Mage

during the turn. If they slew

the enemy Ice Mage during

the turn, the storm front

moves 18” instead of 6”.

CONTACT US If you want to ask us questions, discuss the

models you wish to bring, or want to find out

more about the Campaign Day please feel free

to get in touch with us:

Phone: 0115 9004994 Email: [email protected] 

Follow the event on our Facebook page

for all the latest news. Why not show us

your Ice Mage model as it progresses?

Find us at

Games Workshop: Warhammer World

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Oighear Ice Mage6

5

 

8

6

Icy Breath 6”  3 3 3 -1 1

Tribal Frost Relic ”  2 4 4 -1 2

 An Oighear Ice Mage is a singlemodel. They take on manydifferent appearances , butusually armed with a frost-encrusted sword, staff, hammeror club, all of which are tribalrelics.

Shield of Ice : If this model is your General and uses this abil-ity, pick one friendly unit within12”. The target unit AND theOighear Ice Mage receive +2 Saveuntil the beginning of your nexthero phase.

Description

Command Ability

Magic An Oighear Ice Mage is a wizard. It can attempt to castup to two spells in each herophase. It knows the FrostyBlast, Lake of Ice and the Ridethe Storm spells.

FrostyBlastFrosty Blast has a casting valueof 8. If successfully cast, pick a visible unit within 18”. Thatunit takes D3 mortal wounds.In addition, any unit hit by thisspell has it’s movement valuehalved during their nextmovement phase. If targetinganother Oighear Ice Mage, thisspell instead causes D3standard wounds (eg– not

mortal.) 

Lake of IceLake of Ice has a casting value of5. If successfully cast, pick a visible, unit within 14”, which isnot in combat That unit immedi-ately moves D6 inches in arandomly determined direction.

Ride the Storm

Ride the Storm has a casting value of 6. If successfully cast,pick up your Oighear Ice Mageminiature and place it anywhere you like within 20” of it’s originalposition.

ORDER, HUMAN, MORTAL, WIZARD, OIGHEAR

Modelling your Oighear Ice Mage

Every Oighear Ice Mage looks different, so

you really have a free reign when it comes

to modelling and painting your model.

The staff here at Warhammer World haveturned their hands to creating their mod-

els using their favourite wizard models

from Warhammer Age of Sigmar. Some of

us decided to use a model from the same

race as their army, but others used this as

an excuse to paint up a model they had al-

ways wanted to paint. Why not grab that

model you love and get painting!

See more examples overleafQueen Banrigh

the current leader of the Oighear

By Nick Bayton