agile experience design

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Agile experience design Marc McNeill @dancingmango

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Slides from the presentation I gave on Agile Experience Design. Look at the first slide. Someone delivered that. Someone signed it off. Someone had to use it. And they cried. It needn't be like that. This is how to make delightfully designed software faster. Test, learn, fail fast, succeed at speed.

TRANSCRIPT

Page 1: Agile experience design

Agile experience designMarc McNeill@dancingmango

Page 2: Agile experience design
Page 3: Agile experience design

Fail

Agile and user experience design

Discover & Envision

Integrated Design & Delivery

Continuous Improvement

0102030405

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You WillFail

Image source:

01

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Vs

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If failure is defined as declaring a projection and then falling short of meeting it, then the

failure rate is a whopping 90 to 95 percent.

Shikhar Ghosh Harvard Business School

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Never 45%

Rarely 19%

Sometimes16%

Often 13%

Always 7%

Source: The Standish Group

Feature usage in deployed applications

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How quickly can you fail?How cheaply can you fail?

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✗Card slot✗3g✗Bluetooth✗Infrared✗Decent camera✗Secondary camera✗Camera flash✗MMS✗Radio

✗Video✗Video calling✗TV out✗Music ring tones✗Voice dialing✗Voice commands✗GPS✗JAVA✗Push to talk

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Minimum doesn’t mean crap

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$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Source: Genesys: 9000 consumers surveyed (500 per country)

Enterprises across 16 countries lose an estimated

USD$338.5 billion each

year

due to defections and abandoned purchases

as a direct result of a poor customer experience.

Page 12: Agile experience design

“Rent a warehouse and build a prototype

of a store… go build 20 of them, then discover it didn't work…”

Sources: Steve Jobs in Fortune Magazine March 8 2007 Verdict Global Retail Freview Aug 2010

Apple Store is the most profitable shop in London

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Agile and user centred design

Image source:

02

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Exp

ert

min

dset

Participatory m

indset

Design led

Research & development led

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Code what is right

The cone of uncertainty

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Agile

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Agile

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Agile

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Agile

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AXD

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Photo credit: http://www.flickr.com/photos/epaul_07/2437555740/

AXD

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AXD

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AXD

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AXD

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AXD

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Deliver

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http://www.artinthepicture.com/blog/?p=109http://www.bloglifetime.com/images/blogs/11-2007/different-versions-of-the-mona-lisa.jpg

25% 25% 25% 25%

Evolve

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Discover &Envision

Image source:Image source: coloribus.com/harvey nichols ad campaign

03

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Being obsessive about the customer

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Image source: hipstercred.wordpress.com

People are different Buying a mobile phone

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What’s the spec?

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Teach me about it

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Help me to decide

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Who is most profitable?

http://www.flickr.com/photos/40434084@N06/6734516407/

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Image source: hipstercred.wordpress.com

Be a method actor

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Feel the problemEmotions, needs, wants desires, trigger

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Empathy map

http://answers.oreilly.com/topic/1860-gamestorming-empathy-map/

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Image sourcehttp://www.flickr.com/photos/mybloodyself/435953128

Develop hypotheses

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Image source: cityweekend.com.cn

Look outside

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Observe customers ‘in the wild’

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Image source: cityweekend.com.cn

Digital ethnography

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Image source: cityweekend.com.cn

Seek problems

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Ask questions, disprove hypotheses

http://www.flickr.com/photos/9576621@N06/2930434641

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Image source: cityweekend.com.cn

Think customer journeys

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Image source: http://www.flickr.com/photos/31070478@N04/3216264101

Look for moments of opportunity

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How might we?

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“The wall is the new desk”Dave Gray

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It’s a collaborative effort

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It’s a collaborative effort

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Collaborative sketching

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Bringing ideas to life

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Rapid iterations

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Emergent, tangible product ideas

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Testing rough prototypes

Prototypes & 3-see Thursday

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Design from the startThe time travelling designer

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http://www.flickr.com/photos/joeyparsons/3240169886/

Minimal Viable Product“Here’s a tip, pack it and halve it” – Lonely Planet

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(Prioritisation can be fun)

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IntegratedDesign &Delivery

04

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At Sony we assume that all products of our competitors have basically the same technology, price, performance and features.

Design is the only thing that differentiates one product from another in the marketplace.

Norio OhgaFormer Chairman and CEO, Sony

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“a focus on improving usability for the customer…. has been reflected in improved provider conversion in the period, increasing revenues and RPV”

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Goal driven developmentOtherwise known as preventing features trumping

experience

Locate stockist

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See all dealsFind a local

dealSee deal details

Sign-up for account

Buy the product

Be reminded of deals

Upload a deal

Get reports

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Image source: cityweekend.com.cn

Seeking excellence not trail-blaze

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PairIn process

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Release early and often

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It’s a Team effort

T

T

TT

T TTT

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ContinuousImprovement

Image source: coloribus.com/harvey nichols ad campaign

04

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Image source: modified: studiolineal.com

Continuous testing

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Continuous optimisation

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Split testing

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Crazy egg

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Imgsrc:adrants.com

InSummary

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By stealth

Step into their shoes

Whole team

test early & often

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Be desirable [customer design led]

Think big! [start with a vision]

Start small! [Minimal viable product]

Fail fast! [Test and learn]

Grow success [Continuous design &

deliver]

Page 74: Agile experience design

Keep in touch

Marc [email protected]

dancingmango www.dancingmango.com