beyond four walls

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Presentation outlines ways to move beyond the traditional four walls of the classroom.

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Learning Technologies: Learning Technologies: Thinking Beyond Four WallsThinking Beyond Four Walls

By:Karl M. Kapp, Ed.D.

Professor, Instructional TechnologyBloomsburg University

Google “Kapp Notes”

Brief history of…

Technology

ENIAC's main control panel

4 23

What actions should I take based on this

information?

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

Where do I explore first?

What activities are of the most value?

What must I do to achieve my goal?

What variables do I balance to keep my

person happy?How should I

manage my time?

What leadershipstrategy should I

use?

- Realistic simulators for contemporary Leadership Training

- Integrate these games into leadership development programs

- Attempt various leadership structures

-Employees may make hundreds of leadership decision an hour in a game

- Realistic simulators for contemporary Leadership Training

- Integrate these games into leadership development programs

- Attempt various leadership structures

-Employees may make hundreds of leadership decision an hour in a game

Leadership’s Online LabsHarvard Business Review, May 2008

Leadership’s Online LabsHarvard Business Review, May 2008

What activities give me the most return

for my efforts?

Can I trust this person who wants to team with me to accomplish a goal?

What can we create together?

Found at bat-blog.com

• 76% of companies do not use podcasting as a method of training.

• 51% of companies do not use application simulation tools for learning

2010 Training “State of the Industry Report”

New Approach

es are Needed

New Approach

es are Needed

Solutions

1. Provide a challenge2. Learning as a

process3. Leverage immersive

environments4. Tell Stories5. Go Mobile6. Expand the

Classroom

Learners act and interact in real-time with each other and with the

instructor to accomplish a challenge or task. 

Solution #1: Provide a Challenge

Can this group solve the challenge? Do they know what tools to use?

Solving a problem together over a distance.

Say Dadda

Solution #2: Learning as a process

Refer learners to a Course Site for homework

Conduct a classroom session

Review with self-paced e-learning

Learning as a Process

 Learning content not organized around the work context causes unnecessary overhead for the learner. 

 Learners tend to prefer instructions over

instruction. 

Solution #3: Leverage immersive environments

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

A game is a structured experience with clear goals, rules that force a player to overcome challenges, and instant feedback. 

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

www.gadgetsgamesandgizmos.com

© Karl M. Kapp 2007Feel free to use but please site

source and book

Surgeons who play video games three hours a week commit 37% fewer errors and work 27% faster in laparoscopic surgery -- which requires deft use of a joystick, instruments, and a tiny camera -- than doctors who don't.

If learners watch an avatar that looks like them exercising & losing

weight, they will subsequently exercise more in the real world as

compared to a control group.

Within 24 hours of watching an avatar like themselves run, learners

were more likely to run than watching an avatar not like them or watching

an avatar like them loitering .

Create Shared Working Spaces

Type of Knowledge/Retention

% Higher

Declarative 11%

Procedural 14%

Retention 9%

This Stuff Works

Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .

Researchers have found that the human brain has a natural affinity

for narrative construction.

Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list.

And they rate legal arguments as more convincing when built into

narrative tales rather than on legal precedent.

Solution #5: Tell Stories

Solution #5: Go Mobile

Step Three: Locate Stent Position

Solution #6:Expand the classroom

Use the tools

Real-timeaccess to experts/Medical Liaisons

Quick question

BroadcastingThoughts and

Opinions

SendingReminders.

Research

Answering one questionleads to more questions

Reach outside of the four walls of a classroom

Focused Chats

Definition of Terms

Tips and Techniques

Frequently Asked Questions

Posting/Collection ofof ValuableResources

Link to the Field

Advice from Experts

Peer-to-Peer Learning

Create Youtube Moments.

Go ahead…jump in!

Solutions

1. Provide a challenge2. Learning as a

process3. Leverage immersive

environments4. Tell Stories5. Go Mobile6. Expand the

Classroom

Questions/More Information• http://www.kaplaneduneering.com/kappnotes/

– Recommended books– Samples and Examples

• Learning in 3D– www.learningin3d.info

• Gadgets, Games and Gizmos for Learning– www.gadgetsgamesandgizmos.com

• Email: kkapp@bloomu.edu• Email: karlkapp@gmail.com

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