crafting collaboration

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Many design and development processes are created with the purpose of communicating how stuff gets done without deep consideration of what will make the work better. And that's a problem. In a digital space of increasingly complex problems, real innovation requires a focus on integrating disciplines in the right place and the right time. And craft, by extension, is no longer just about the deep knowledge and skill one brings to a discipline, like interaction design or coding, but about how our work is influenced by voices and perspectives beyond our area of expertise. Having conditions that facilitate the potential for those sublime encounters where something great is decided or learned or invented will not only enhance our craft but take the design to a better place. But how do we get there? This talk will reflect on the challenges of supporting collaboration and craft in a business context as well as some ideas about how to bring about change.

TRANSCRIPT

1Ready to Inspire / December 2012

CRAFTINGCOLLABORATION

Cindy Chastain@cchastain

InspireConference 2012Leiden, Netherlands

Ready to Inspire / December 2012 2

WHO I AM

sketch artist, cinematographer, screenwriter, furniture maker, teacher, experience designer, mother, strategist, piano player, business consultant

3Ready to Inspire / December 2012

sket

ch a

rtist

cinem

atog

raph

er

scre

enwrit

er

furn

iture

mak

er

teac

her

expe

rienc

e de

signe

r

mot

her

stra

tegi

st

pian

o pl

ayer

busin

ess

cons

ulta

nt0

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A BETTER REPRESENTATION OF WHO I AM

4Ready to Inspire / December 2012

sket

ch a

rtist

cinem

atog

raph

er

scre

enwrit

er

furn

iture

mak

er

teac

her

expe

rienc

e de

signe

r

mot

her

stra

tegi

st

pian

o pl

ayer

busin

ess

cons

ulta

nt0

2000

4000

6000

8000

10000

AREAS OF EXPERTISE (E.G. SOLID CRAFT)

5Ready to Inspire / December 2012

What does “craft” mean, anyway?

6Ready to Inspire / December 2012

The thoughtful and consistent application of mastered practices.

Ready to Inspire / December 2012 7

HOW TO GET IT

practice (lots of it)

guidance

Ready to Inspire / December 2012 8

HOW TO KNOW WHEN YOU HAVE IT

• You've internalized an approach

• Decisions are well-judged and come quickly

• The work is of a consistent high quality

• You can teach it to someone else

9Ready to Inspire / December 2012

How many of you have mastered your craft?

Ready to Inspire / December 2012 10

idea

Ready to Inspire / December 2012 11

idea

launchv2

Ready to Inspire / December 2012 12

idea

Ready to Inspire / December 2012 13

idea

Ready to Inspire / December 2012 14

idea

launch

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idea

launchv2

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stuff around intangiblesand constant iteration

Ready to Inspire / December 2012 17

Ready to Inspire / December 2012 18

InformationArchitect

Strategist Interaction/visual designer

Developer

19Ready to Inspire / December 2012

ARRIVING AT

Website!

AN END PRODUCT

20Ready to Inspire / December 2012

event

BUT HERE’SWHERE WE ARE NOW

21Ready to Inspire / December 2012

intangiblecomplexalways changing

Ready to Inspire / December 2012 22

WEBSITES ARE NOT SHOES

Ready to Inspire / December 2012 23

In a digital space, craft is not just about mastering a practice or a set of skills; it’s also about how we think and how we collaborate.

24Ready to Inspire / December 2012

Tip #1: Start being craft-ful in your thinking

Ready to Inspire / December 2012 25

Your craft is clearly a product of your thinking.  

Ready to Inspire / December 2012 26

Ready to Inspire / December 2012 27

Ready to Inspire / December 2012 28

uncritical/divergent

critical/convergent

Ready to Inspire / December 2012 29

What I’ve noticed

30Ready to Inspire / December 2012

KEY

• Find ways to move between uncritical/divergent and critical/convergent modes.

• Always ask yourself if you’re iterating enough.

• Don’t be a hammer looking for a nail.

TAKEAWAYS

31Ready to Inspire / December 2012

Tip #2: Look beyond your discipline

Ready to Inspire / December 2012 32

You are no longer your own best resource.  

Ready to Inspire / December 2012 33

InformationArchitect

Strategist Interaction/visual designer

Developer

Ready to Inspire / December 2012 34

InformationArchitect

Strategist Interaction/visual designer

Developer

Ready to Inspire / December 2012 35

InformationArchitect

Strategist Interaction/visual designer

Developer

Ready to Inspire / December 2012 36

InformationArchitect

Strategist Interaction/visual designer

Developer

Ready to Inspire / December 2012 37

38Ready to Inspire / December 2012

KEY

• Know when to step forward, know when to step back.

• Integrate others into your process.

• Proactively seek input from others outside of your discipline.

• Trust the ability of others to create with you.

TAKEAWAYS

39Ready to Inspire / December 2012

Tip #3: Give in toconstant learning

Ready to Inspire / December 2012 40

Iteration and constant learning are like the carpenter’s plane of a digital product.

Ready to Inspire / December 2012 41

42Ready to Inspire / December 2012

DESIGN & BUILD & ITERATE MEASURE & REFINE

EXPERIENCE STRATEGY DESIGN TECHNOLOGY ANALYTICS

DISCOVER & PLAN

DESIGN PROCESS

Learning Learning Learning Learning

43Ready to Inspire / December 2012

DESIGN & BUILD & ITERATE MEASURE & REFINE

EXPERIENCE STRATEGY DESIGN TECHNOLOGY ANALYTICS

DISCOVER & PLAN

DESIGN PROCESS

What is it? How does it work?

How do webuild it?

How is itperforming?

44Ready to Inspire / December 2012

THE DESIGN SPRINT

SKETCH/ WIRERAME

PROTOTYPE

OR DEVELOP

TEST

REFINE

PREPARE & CONCEPT

45Ready to Inspire / December 2012

MUTIPLE DESIGN SPRINTS

Sprint 1 Sprint 2 Sprint 3 Sprint 4

New learning New learning New learning New learning

46Ready to Inspire / December 2012

OVERLAPPING DESIGN & DEV SPRINTS

Sprint 1 Sprint 2 Sprint 3 Sprint 4

UX

Dev

47Ready to Inspire / December 2012

KEY

• Go deep (in a reasonable time)

• Shift your mental model of process from linear to iterative.

• Be flexible and adapt to new inputs along the way.

• Be prepared to change up your approach as technology changes.

TAKEAWAYS

48Ready to Inspire / December 2012

Tip #4: Find ways to incite change

Ready to Inspire / December 2012 49

Preserving craft requires setting up the right conditions.

Ready to Inspire / December 2012 50

ORGANIZATIONAL ROADBLOCKS

• Non-agile project management approaches

• Budgets that count resource hours

• Space that doesn’t facilitate communication and collaboration

• Management that doesn’t encourage learning

• Siloed team structures

51Ready to Inspire / December 2012

Ready to Inspire / December 2012 52

Open design reviews

Ready to Inspire / December 2012 53

Integrated, cross-pollinated team structures

Ready to Inspire / December 2012 54

Flow time

55Ready to Inspire / December 2012

KEY

• Rethink your team structure

• Create a culture of creativity

• Give people time to work

• Be flexible enough to change when it’s needed

TAKEAWAYS

56Ready to Inspire / December 2012

The thoughtful and consistent application of mastered, yet evolving practices in collaboration with other disciplines.

A NEW DEFINITION OF CRAFT

57Ready to Inspire / December 2012

Thanks!

Cindy Chastain@cchastainchastaincm@gmail.com

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